---@meta --- ---The `lovr.timer` module provides a few functions that deal with time. --- ---All times are measured in seconds. --- ---@class lovr.timer lovr.timer = {} --- ---Returns the average delta over the last second. --- ---@return number delta # The average delta, in seconds. function lovr.timer.getAverageDelta() end --- ---Returns the time between the last two frames. --- ---This is the same value as the `dt` argument provided to `lovr.update`. --- --- ---### NOTE: ---The return value of this function will remain the same until `lovr.timer.step` is called. --- ---This function should not be used to measure times for game behavior or benchmarking, use `lovr.timer.getTime` for that. --- ---@return number dt # The delta time, in seconds. function lovr.timer.getDelta() end --- ---Returns the current frames per second, averaged over the last 90 frames. --- ---@return number fps # The current FPS. function lovr.timer.getFPS() end --- ---Returns the time since some time in the past. --- ---This can be used to measure the difference between two points in time. --- ---@return number time # The current time, in seconds. function lovr.timer.getTime() end --- ---Sleeps the application for a specified number of seconds. --- ---While the game is asleep, no code will be run, no graphics will be drawn, and the window will be unresponsive. --- ---@param duration number # The number of seconds to sleep for. function lovr.timer.sleep(duration) end --- ---Steps the timer, returning the new delta time. --- ---This is called automatically in `lovr.run` and it's used to calculate the new `dt` to pass to `lovr.update`. --- ---@return number delta # The amount of time since the last call to this function, in seconds. function lovr.timer.step() end