---@meta --- ---The `lovr.filesystem` module provides access to the filesystem. --- ---@class lovr.filesystem lovr.filesystem = {} --- ---Appends content to the end of a file. --- ---@overload fun(filename: string, blob: lovr.Blob):number ---@param filename string # The file to append to. ---@param content string # A string to write to the end of the file. ---@return number bytes # The number of bytes actually appended to the file. function lovr.filesystem.append(filename, content) end --- ---Creates a directory in the save directory. Any parent directories that don't exist will also be created. --- ---@param path string # The directory to create, recursively. ---@return boolean success # Whether the directory was created. function lovr.filesystem.createDirectory(path) end --- ---Returns the application data directory. This will be something like: --- ---- `C:\Users\user\AppData\Roaming` on Windows. ---- `/home/user/.config` on Linux. ---- `/Users/user/Library/Application Support` on macOS. --- ---@return string path # The absolute path to the appdata directory. function lovr.filesystem.getAppdataDirectory() end --- ---Returns a sorted table containing all files and folders in a single directory. --- ---@param path string # The directory. ---@return lovr.items table # A table with a string for each file and subfolder in the directory. function lovr.filesystem.getDirectoryItems(path) end --- ---Returns the absolute path of the LÖVR executable. --- ---@return string path # The absolute path of the LÖVR executable, or `nil` if it is unknown. function lovr.filesystem.getExecutablePath() end --- ---Returns the identity of the game, which is used as the name of the save directory. The default is `default`. It can be changed using `t.identity` in `lovr.conf`. --- ---@return string identity # The name of the save directory, or `nil` if it isn't set. function lovr.filesystem.getIdentity() end --- ---Returns when a file was last modified, since some arbitrary time in the past. --- ---@param path string # The file to check. ---@return number time # The modification time of the file, in seconds, or `nil` if it's unknown. function lovr.filesystem.getLastModified(path) end --- ---Get the absolute path of the mounted archive containing a path in the virtual filesystem. This can be used to determine if a file is in the game's source directory or the save directory. --- ---@param path string # The path to check. ---@return string realpath # The absolute path of the mounted archive containing `path`. function lovr.filesystem.getRealDirectory(path) end --- ---Returns the require path. The require path is a semicolon-separated list of patterns that LÖVR will use to search for files when they are `require`d. Any question marks in the pattern will be replaced with the module that is being required. It is similar to Lua\'s `package.path` variable, but the main difference is that the patterns are relative to the virtual filesystem. --- ---@return string path # The semicolon separated list of search patterns. function lovr.filesystem.getRequirePath() end --- ---Returns the absolute path to the save directory. --- ---@return string path # The absolute path to the save directory. function lovr.filesystem.getSaveDirectory() end --- ---Returns the size of a file, in bytes. --- ---@param file string # The file. ---@return number size # The size of the file, in bytes. function lovr.filesystem.getSize(file) end --- ---Get the absolute path of the project's source directory or archive. --- ---@return string path # The absolute path of the project's source, or `nil` if it's unknown. function lovr.filesystem.getSource() end --- ---Returns the absolute path of the user's home directory. --- ---@return string path # The absolute path of the user's home directory. function lovr.filesystem.getUserDirectory() end --- ---Returns the absolute path of the working directory. Usually this is where the executable was started from. --- ---@return string path # The current working directory, or `nil` if it's unknown. function lovr.filesystem.getWorkingDirectory() end --- ---Check if a path exists and is a directory. --- ---@param path string # The path to check. ---@return boolean isDirectory # Whether or not the path is a directory. function lovr.filesystem.isDirectory(path) end --- ---Check if a path exists and is a file. --- ---@param path string # The path to check. ---@return boolean isFile # Whether or not the path is a file. function lovr.filesystem.isFile(path) end --- ---Returns whether the current project source is fused to the executable. --- ---@return boolean fused # Whether or not the project is fused. function lovr.filesystem.isFused() end --- ---Load a file containing Lua code, returning a Lua chunk that can be run. --- ---@param filename string # The file to load. ---@return function chunk # The runnable chunk. function lovr.filesystem.load(filename) end --- ---Mounts a directory or `.zip` archive, adding it to the virtual filesystem. This allows you to read files from it. --- ---@param path string # The path to mount. ---@param mountpoint? string # The path in the virtual filesystem to mount to. ---@param append? boolean # Whether the archive will be added to the end or the beginning of the search path. ---@param root? string # A subdirectory inside the archive to use as the root. If `nil`, the actual root of the archive is used. ---@return boolean success # Whether the archive was successfully mounted. function lovr.filesystem.mount(path, mountpoint, append, root) end --- ---Creates a new Blob that contains the contents of a file. --- ---@param filename string # The file to load. ---@return lovr.Blob blob # The new Blob. function lovr.filesystem.newBlob(filename) end --- ---Read the contents of a file. --- ---@param filename string # The name of the file to read. ---@param bytes? number # The number of bytes to read (if -1, all bytes will be read). ---@return string contents # The contents of the file. ---@return number bytes # The number of bytes read from the file. function lovr.filesystem.read(filename, bytes) end --- ---Remove a file or directory in the save directory. --- ---@param path string # The file or directory to remove. ---@return boolean success # Whether the path was removed. function lovr.filesystem.remove(path) end --- ---Set the name of the save directory. --- ---@param identity string # The new name of the save directory. function lovr.filesystem.setIdentity(identity) end --- ---Sets the require path. The require path is a semicolon-separated list of patterns that LÖVR will use to search for files when they are `require`d. Any question marks in the pattern will be replaced with the module that is being required. It is similar to Lua\'s `package.path` variable, but the main difference is that the patterns are relative to the save directory and the project directory. --- ---@param path? string # An optional semicolon separated list of search patterns. function lovr.filesystem.setRequirePath(path) end --- ---Sets the location of the project's source. This can only be done once, and is usually done internally. --- ---@param identity string # The path containing the project's source. function lovr.filesystem.setSource(identity) end --- ---Unmounts a directory or archive previously mounted with `lovr.filesystem.mount`. --- ---@param path string # The path to unmount. ---@return boolean success # Whether the archive was unmounted. function lovr.filesystem.unmount(path) end --- ---Write to a file. --- ---@overload fun(filename: string, blob: lovr.Blob):number ---@param filename string # The file to write to. ---@param content string # A string to write to the file. ---@return number bytes # The number of bytes written. function lovr.filesystem.write(filename, content) end