---@class real ---@class handle ---@class agent ---@class event ---@class player ---@class widget ---@class unit ---@class destructable ---@class item ---@class ability ---@class buff ---@class force ---@class group ---@class trigger ---@class triggercondition ---@class triggeraction ---@class timer ---@class location ---@class region ---@class rect ---@class boolexpr ---@class sound ---@class conditionfunc ---@class filterfunc ---@class unitpool ---@class itempool ---@class race ---@class alliancetype ---@class racepreference ---@class gamestate ---@class igamestate ---@class fgamestate ---@class playerstate ---@class playerscore ---@class playergameresult ---@class unitstate ---@class aidifficulty ---@class eventid ---@class gameevent ---@class playerevent ---@class playerunitevent ---@class unitevent ---@class limitop ---@class widgetevent ---@class dialogevent ---@class unittype ---@class gamespeed ---@class gamedifficulty ---@class gametype ---@class mapflag ---@class mapvisibility ---@class mapsetting ---@class mapdensity ---@class mapcontrol ---@class minimapicon ---@class playerslotstate ---@class volumegroup ---@class camerafield ---@class camerasetup ---@class playercolor ---@class placement ---@class startlocprio ---@class raritycontrol ---@class blendmode ---@class texmapflags ---@class effect ---@class effecttype ---@class weathereffect ---@class terraindeformation ---@class fogstate ---@class fogmodifier ---@class dialog ---@class button ---@class quest ---@class questitem ---@class defeatcondition ---@class timerdialog ---@class leaderboard ---@class multiboard ---@class multiboarditem ---@class trackable ---@class gamecache ---@class version ---@class itemtype ---@class texttag ---@class attacktype ---@class damagetype ---@class weapontype ---@class soundtype ---@class lightning ---@class pathingtype ---@class mousebuttontype ---@class animtype ---@class subanimtype ---@class image ---@class ubersplat ---@class hashtable ---@class framehandle ---@class originframetype ---@class framepointtype ---@class textaligntype ---@class frameeventtype ---@class oskeytype ---@class abilityintegerfield ---@class abilityrealfield ---@class abilitybooleanfield ---@class abilitystringfield ---@class abilityintegerlevelfield ---@class abilityreallevelfield ---@class abilitybooleanlevelfield ---@class abilitystringlevelfield ---@class abilityintegerlevelarrayfield ---@class abilityreallevelarrayfield ---@class abilitybooleanlevelarrayfield ---@class abilitystringlevelarrayfield ---@class unitintegerfield ---@class unitrealfield ---@class unitbooleanfield ---@class unitstringfield ---@class unitweaponintegerfield ---@class unitweaponrealfield ---@class unitweaponbooleanfield ---@class unitweaponstringfield ---@class itemintegerfield ---@class itemrealfield ---@class itembooleanfield ---@class itemstringfield ---@class movetype ---@class targetflag ---@class armortype ---@class heroattribute ---@class defensetype ---@class regentype ---@class unitcategory ---@class pathingflag ---@class commandbuttoneffect ---@meta ---'common' ---@class common --- ---FALSE 'common.FALSE' ---@field FALSE boolean _false --- ---TRUE 'common.TRUE' ---@field TRUE boolean _true --- ---JASS_MAX_ARRAY_SIZE 'common.JASS_MAX_ARRAY_SIZE' ---@field JASS_MAX_ARRAY_SIZE integer _8192 --- ---PLAYER_NEUTRAL_PASSIVE 'common.PLAYER_NEUTRAL_PASSIVE' ---@field PLAYER_NEUTRAL_PASSIVE integer _GetPlayerNeutralPassive() --- ---PLAYER_NEUTRAL_AGGRESSIVE 'common.PLAYER_NEUTRAL_AGGRESSIVE' ---@field PLAYER_NEUTRAL_AGGRESSIVE integer _GetPlayerNeutralAggressive() --- ---PLAYER_COLOR_RED 'common.PLAYER_COLOR_RED' ---@field PLAYER_COLOR_RED playercolor _ConvertPlayerColor(0) --- ---PLAYER_COLOR_BLUE 'common.PLAYER_COLOR_BLUE' ---@field PLAYER_COLOR_BLUE playercolor _ConvertPlayerColor(1) --- ---PLAYER_COLOR_CYAN 'common.PLAYER_COLOR_CYAN' ---@field PLAYER_COLOR_CYAN playercolor _ConvertPlayerColor(2) --- ---PLAYER_COLOR_PURPLE 'common.PLAYER_COLOR_PURPLE' ---@field PLAYER_COLOR_PURPLE playercolor _ConvertPlayerColor(3) --- ---PLAYER_COLOR_YELLOW 'common.PLAYER_COLOR_YELLOW' ---@field PLAYER_COLOR_YELLOW playercolor _ConvertPlayerColor(4) --- ---PLAYER_COLOR_ORANGE 'common.PLAYER_COLOR_ORANGE' ---@field PLAYER_COLOR_ORANGE playercolor _ConvertPlayerColor(5) --- ---PLAYER_COLOR_GREEN 'common.PLAYER_COLOR_GREEN' ---@field PLAYER_COLOR_GREEN playercolor _ConvertPlayerColor(6) --- ---PLAYER_COLOR_PINK 'common.PLAYER_COLOR_PINK' ---@field PLAYER_COLOR_PINK playercolor _ConvertPlayerColor(7) --- ---PLAYER_COLOR_LIGHT_GRAY 'common.PLAYER_COLOR_LIGHT_GRAY' ---@field PLAYER_COLOR_LIGHT_GRAY playercolor _ConvertPlayerColor(8) --- ---PLAYER_COLOR_LIGHT_BLUE 'common.PLAYER_COLOR_LIGHT_BLUE' ---@field PLAYER_COLOR_LIGHT_BLUE playercolor _ConvertPlayerColor(9) --- ---PLAYER_COLOR_AQUA 'common.PLAYER_COLOR_AQUA' ---@field PLAYER_COLOR_AQUA playercolor _ConvertPlayerColor(10) --- ---PLAYER_COLOR_BROWN 'common.PLAYER_COLOR_BROWN' ---@field PLAYER_COLOR_BROWN playercolor _ConvertPlayerColor(11) --- ---PLAYER_COLOR_MAROON 'common.PLAYER_COLOR_MAROON' ---@field PLAYER_COLOR_MAROON playercolor _ConvertPlayerColor(12) --- ---PLAYER_COLOR_NAVY 'common.PLAYER_COLOR_NAVY' ---@field PLAYER_COLOR_NAVY playercolor _ConvertPlayerColor(13) --- ---PLAYER_COLOR_TURQUOISE 'common.PLAYER_COLOR_TURQUOISE' ---@field PLAYER_COLOR_TURQUOISE playercolor _ConvertPlayerColor(14) --- ---PLAYER_COLOR_VIOLET 'common.PLAYER_COLOR_VIOLET' ---@field PLAYER_COLOR_VIOLET playercolor _ConvertPlayerColor(15) --- ---PLAYER_COLOR_WHEAT 'common.PLAYER_COLOR_WHEAT' ---@field PLAYER_COLOR_WHEAT playercolor _ConvertPlayerColor(16) --- ---PLAYER_COLOR_PEACH 'common.PLAYER_COLOR_PEACH' ---@field PLAYER_COLOR_PEACH playercolor _ConvertPlayerColor(17) --- ---PLAYER_COLOR_MINT 'common.PLAYER_COLOR_MINT' ---@field PLAYER_COLOR_MINT playercolor _ConvertPlayerColor(18) --- ---PLAYER_COLOR_LAVENDER 'common.PLAYER_COLOR_LAVENDER' ---@field PLAYER_COLOR_LAVENDER playercolor _ConvertPlayerColor(19) --- ---PLAYER_COLOR_COAL 'common.PLAYER_COLOR_COAL' ---@field PLAYER_COLOR_COAL playercolor _ConvertPlayerColor(20) --- ---PLAYER_COLOR_SNOW 'common.PLAYER_COLOR_SNOW' ---@field PLAYER_COLOR_SNOW playercolor _ConvertPlayerColor(21) --- ---PLAYER_COLOR_EMERALD 'common.PLAYER_COLOR_EMERALD' ---@field PLAYER_COLOR_EMERALD playercolor _ConvertPlayerColor(22) --- ---PLAYER_COLOR_PEANUT 'common.PLAYER_COLOR_PEANUT' ---@field PLAYER_COLOR_PEANUT playercolor _ConvertPlayerColor(23) --- ---RACE_HUMAN 'common.RACE_HUMAN' ---@field RACE_HUMAN race _ConvertRace(1) --- ---RACE_ORC 'common.RACE_ORC' ---@field RACE_ORC race _ConvertRace(2) --- ---RACE_UNDEAD 'common.RACE_UNDEAD' ---@field RACE_UNDEAD race _ConvertRace(3) --- ---RACE_NIGHTELF 'common.RACE_NIGHTELF' ---@field RACE_NIGHTELF race _ConvertRace(4) --- ---RACE_DEMON 'common.RACE_DEMON' ---@field RACE_DEMON race _ConvertRace(5) --- ---RACE_OTHER 'common.RACE_OTHER' ---@field RACE_OTHER race _ConvertRace(7) --- ---PLAYER_GAME_RESULT_VICTORY 'common.PLAYER_GAME_RESULT_VICTORY' ---@field PLAYER_GAME_RESULT_VICTORY playergameresult _ConvertPlayerGameResult(0) --- ---PLAYER_GAME_RESULT_DEFEAT 'common.PLAYER_GAME_RESULT_DEFEAT' ---@field PLAYER_GAME_RESULT_DEFEAT playergameresult _ConvertPlayerGameResult(1) --- ---PLAYER_GAME_RESULT_TIE 'common.PLAYER_GAME_RESULT_TIE' ---@field PLAYER_GAME_RESULT_TIE playergameresult _ConvertPlayerGameResult(2) --- ---PLAYER_GAME_RESULT_NEUTRAL 'common.PLAYER_GAME_RESULT_NEUTRAL' ---@field PLAYER_GAME_RESULT_NEUTRAL playergameresult _ConvertPlayerGameResult(3) --- ---ALLIANCE_PASSIVE 'common.ALLIANCE_PASSIVE' ---@field ALLIANCE_PASSIVE alliancetype _ConvertAllianceType(0) --- ---ALLIANCE_HELP_REQUEST 'common.ALLIANCE_HELP_REQUEST' ---@field ALLIANCE_HELP_REQUEST alliancetype _ConvertAllianceType(1) --- ---ALLIANCE_HELP_RESPONSE 'common.ALLIANCE_HELP_RESPONSE' ---@field ALLIANCE_HELP_RESPONSE alliancetype _ConvertAllianceType(2) --- ---ALLIANCE_SHARED_XP 'common.ALLIANCE_SHARED_XP' ---@field ALLIANCE_SHARED_XP alliancetype _ConvertAllianceType(3) --- ---ALLIANCE_SHARED_SPELLS 'common.ALLIANCE_SHARED_SPELLS' ---@field ALLIANCE_SHARED_SPELLS alliancetype _ConvertAllianceType(4) --- ---ALLIANCE_SHARED_VISION 'common.ALLIANCE_SHARED_VISION' ---@field ALLIANCE_SHARED_VISION alliancetype _ConvertAllianceType(5) --- ---ALLIANCE_SHARED_CONTROL 'common.ALLIANCE_SHARED_CONTROL' ---@field ALLIANCE_SHARED_CONTROL alliancetype _ConvertAllianceType(6) --- ---ALLIANCE_SHARED_ADVANCED_CONTROL 'common.ALLIANCE_SHARED_ADVANCED_CONTROL' ---@field ALLIANCE_SHARED_ADVANCED_CONTROL alliancetype _ConvertAllianceType(7) --- ---ALLIANCE_RESCUABLE 'common.ALLIANCE_RESCUABLE' ---@field ALLIANCE_RESCUABLE alliancetype _ConvertAllianceType(8) --- ---ALLIANCE_SHARED_VISION_FORCED 'common.ALLIANCE_SHARED_VISION_FORCED' ---@field ALLIANCE_SHARED_VISION_FORCED alliancetype _ConvertAllianceType(9) --- ---VERSION_REIGN_OF_CHAOS 'common.VERSION_REIGN_OF_CHAOS' ---@field VERSION_REIGN_OF_CHAOS version _ConvertVersion(0) --- ---VERSION_FROZEN_THRONE 'common.VERSION_FROZEN_THRONE' ---@field VERSION_FROZEN_THRONE version _ConvertVersion(1) --- ---ATTACK_TYPE_NORMAL 'common.ATTACK_TYPE_NORMAL' ---@field ATTACK_TYPE_NORMAL attacktype _ConvertAttackType(0) --- ---ATTACK_TYPE_MELEE 'common.ATTACK_TYPE_MELEE' ---@field ATTACK_TYPE_MELEE attacktype _ConvertAttackType(1) --- ---ATTACK_TYPE_PIERCE 'common.ATTACK_TYPE_PIERCE' ---@field ATTACK_TYPE_PIERCE attacktype _ConvertAttackType(2) --- ---ATTACK_TYPE_SIEGE 'common.ATTACK_TYPE_SIEGE' ---@field ATTACK_TYPE_SIEGE attacktype _ConvertAttackType(3) --- ---ATTACK_TYPE_MAGIC 'common.ATTACK_TYPE_MAGIC' ---@field ATTACK_TYPE_MAGIC attacktype _ConvertAttackType(4) --- ---ATTACK_TYPE_CHAOS 'common.ATTACK_TYPE_CHAOS' ---@field ATTACK_TYPE_CHAOS attacktype _ConvertAttackType(5) --- ---ATTACK_TYPE_HERO 'common.ATTACK_TYPE_HERO' ---@field ATTACK_TYPE_HERO attacktype _ConvertAttackType(6) --- ---DAMAGE_TYPE_UNKNOWN 'common.DAMAGE_TYPE_UNKNOWN' ---@field DAMAGE_TYPE_UNKNOWN damagetype _ConvertDamageType(0) --- ---DAMAGE_TYPE_NORMAL 'common.DAMAGE_TYPE_NORMAL' ---@field DAMAGE_TYPE_NORMAL damagetype _ConvertDamageType(4) --- ---DAMAGE_TYPE_ENHANCED 'common.DAMAGE_TYPE_ENHANCED' ---@field DAMAGE_TYPE_ENHANCED damagetype _ConvertDamageType(5) --- ---DAMAGE_TYPE_FIRE 'common.DAMAGE_TYPE_FIRE' ---@field DAMAGE_TYPE_FIRE damagetype _ConvertDamageType(8) --- ---DAMAGE_TYPE_COLD 'common.DAMAGE_TYPE_COLD' ---@field DAMAGE_TYPE_COLD damagetype _ConvertDamageType(9) --- ---DAMAGE_TYPE_LIGHTNING 'common.DAMAGE_TYPE_LIGHTNING' ---@field DAMAGE_TYPE_LIGHTNING damagetype _ConvertDamageType(10) --- ---DAMAGE_TYPE_POISON 'common.DAMAGE_TYPE_POISON' ---@field DAMAGE_TYPE_POISON damagetype _ConvertDamageType(11) --- ---DAMAGE_TYPE_DISEASE 'common.DAMAGE_TYPE_DISEASE' ---@field DAMAGE_TYPE_DISEASE damagetype _ConvertDamageType(12) --- ---DAMAGE_TYPE_DIVINE 'common.DAMAGE_TYPE_DIVINE' ---@field DAMAGE_TYPE_DIVINE damagetype _ConvertDamageType(13) --- ---DAMAGE_TYPE_MAGIC 'common.DAMAGE_TYPE_MAGIC' ---@field DAMAGE_TYPE_MAGIC damagetype _ConvertDamageType(14) --- ---DAMAGE_TYPE_SONIC 'common.DAMAGE_TYPE_SONIC' ---@field DAMAGE_TYPE_SONIC damagetype _ConvertDamageType(15) --- ---DAMAGE_TYPE_ACID 'common.DAMAGE_TYPE_ACID' ---@field DAMAGE_TYPE_ACID damagetype _ConvertDamageType(16) --- ---DAMAGE_TYPE_FORCE 'common.DAMAGE_TYPE_FORCE' ---@field DAMAGE_TYPE_FORCE damagetype _ConvertDamageType(17) --- ---DAMAGE_TYPE_DEATH 'common.DAMAGE_TYPE_DEATH' ---@field DAMAGE_TYPE_DEATH damagetype _ConvertDamageType(18) --- ---DAMAGE_TYPE_MIND 'common.DAMAGE_TYPE_MIND' ---@field DAMAGE_TYPE_MIND damagetype _ConvertDamageType(19) --- ---DAMAGE_TYPE_PLANT 'common.DAMAGE_TYPE_PLANT' ---@field DAMAGE_TYPE_PLANT damagetype _ConvertDamageType(20) --- ---DAMAGE_TYPE_DEFENSIVE 'common.DAMAGE_TYPE_DEFENSIVE' ---@field DAMAGE_TYPE_DEFENSIVE damagetype _ConvertDamageType(21) --- ---DAMAGE_TYPE_DEMOLITION 'common.DAMAGE_TYPE_DEMOLITION' ---@field DAMAGE_TYPE_DEMOLITION damagetype _ConvertDamageType(22) --- ---DAMAGE_TYPE_SLOW_POISON 'common.DAMAGE_TYPE_SLOW_POISON' ---@field DAMAGE_TYPE_SLOW_POISON damagetype _ConvertDamageType(23) --- ---DAMAGE_TYPE_SPIRIT_LINK 'common.DAMAGE_TYPE_SPIRIT_LINK' ---@field DAMAGE_TYPE_SPIRIT_LINK damagetype _ConvertDamageType(24) --- ---DAMAGE_TYPE_SHADOW_STRIKE 'common.DAMAGE_TYPE_SHADOW_STRIKE' ---@field DAMAGE_TYPE_SHADOW_STRIKE damagetype _ConvertDamageType(25) --- ---DAMAGE_TYPE_UNIVERSAL 'common.DAMAGE_TYPE_UNIVERSAL' ---@field DAMAGE_TYPE_UNIVERSAL damagetype _ConvertDamageType(26) --- ---WEAPON_TYPE_WHOKNOWS 'common.WEAPON_TYPE_WHOKNOWS' ---@field WEAPON_TYPE_WHOKNOWS weapontype _ConvertWeaponType(0) --- ---WEAPON_TYPE_METAL_LIGHT_CHOP 'common.WEAPON_TYPE_METAL_LIGHT_CHOP' ---@field WEAPON_TYPE_METAL_LIGHT_CHOP weapontype _ConvertWeaponType(1) --- ---WEAPON_TYPE_METAL_MEDIUM_CHOP 'common.WEAPON_TYPE_METAL_MEDIUM_CHOP' ---@field WEAPON_TYPE_METAL_MEDIUM_CHOP weapontype _ConvertWeaponType(2) --- ---WEAPON_TYPE_METAL_HEAVY_CHOP 'common.WEAPON_TYPE_METAL_HEAVY_CHOP' ---@field WEAPON_TYPE_METAL_HEAVY_CHOP weapontype _ConvertWeaponType(3) --- ---WEAPON_TYPE_METAL_LIGHT_SLICE 'common.WEAPON_TYPE_METAL_LIGHT_SLICE' ---@field WEAPON_TYPE_METAL_LIGHT_SLICE weapontype _ConvertWeaponType(4) --- ---WEAPON_TYPE_METAL_MEDIUM_SLICE 'common.WEAPON_TYPE_METAL_MEDIUM_SLICE' ---@field WEAPON_TYPE_METAL_MEDIUM_SLICE weapontype _ConvertWeaponType(5) --- ---WEAPON_TYPE_METAL_HEAVY_SLICE 'common.WEAPON_TYPE_METAL_HEAVY_SLICE' ---@field WEAPON_TYPE_METAL_HEAVY_SLICE weapontype _ConvertWeaponType(6) --- ---WEAPON_TYPE_METAL_MEDIUM_BASH 'common.WEAPON_TYPE_METAL_MEDIUM_BASH' ---@field WEAPON_TYPE_METAL_MEDIUM_BASH weapontype _ConvertWeaponType(7) --- ---WEAPON_TYPE_METAL_HEAVY_BASH 'common.WEAPON_TYPE_METAL_HEAVY_BASH' ---@field WEAPON_TYPE_METAL_HEAVY_BASH weapontype _ConvertWeaponType(8) --- ---WEAPON_TYPE_METAL_MEDIUM_STAB 'common.WEAPON_TYPE_METAL_MEDIUM_STAB' ---@field WEAPON_TYPE_METAL_MEDIUM_STAB weapontype _ConvertWeaponType(9) --- ---WEAPON_TYPE_METAL_HEAVY_STAB 'common.WEAPON_TYPE_METAL_HEAVY_STAB' ---@field WEAPON_TYPE_METAL_HEAVY_STAB weapontype _ConvertWeaponType(10) --- ---WEAPON_TYPE_WOOD_LIGHT_SLICE 'common.WEAPON_TYPE_WOOD_LIGHT_SLICE' ---@field WEAPON_TYPE_WOOD_LIGHT_SLICE weapontype _ConvertWeaponType(11) --- ---WEAPON_TYPE_WOOD_MEDIUM_SLICE 'common.WEAPON_TYPE_WOOD_MEDIUM_SLICE' ---@field WEAPON_TYPE_WOOD_MEDIUM_SLICE weapontype _ConvertWeaponType(12) --- ---WEAPON_TYPE_WOOD_HEAVY_SLICE 'common.WEAPON_TYPE_WOOD_HEAVY_SLICE' ---@field WEAPON_TYPE_WOOD_HEAVY_SLICE weapontype _ConvertWeaponType(13) --- ---WEAPON_TYPE_WOOD_LIGHT_BASH 'common.WEAPON_TYPE_WOOD_LIGHT_BASH' ---@field WEAPON_TYPE_WOOD_LIGHT_BASH weapontype _ConvertWeaponType(14) --- ---WEAPON_TYPE_WOOD_MEDIUM_BASH 'common.WEAPON_TYPE_WOOD_MEDIUM_BASH' ---@field WEAPON_TYPE_WOOD_MEDIUM_BASH weapontype _ConvertWeaponType(15) --- ---WEAPON_TYPE_WOOD_HEAVY_BASH 'common.WEAPON_TYPE_WOOD_HEAVY_BASH' ---@field WEAPON_TYPE_WOOD_HEAVY_BASH weapontype _ConvertWeaponType(16) --- ---WEAPON_TYPE_WOOD_LIGHT_STAB 'common.WEAPON_TYPE_WOOD_LIGHT_STAB' ---@field WEAPON_TYPE_WOOD_LIGHT_STAB weapontype _ConvertWeaponType(17) --- ---WEAPON_TYPE_WOOD_MEDIUM_STAB 'common.WEAPON_TYPE_WOOD_MEDIUM_STAB' ---@field WEAPON_TYPE_WOOD_MEDIUM_STAB weapontype _ConvertWeaponType(18) --- ---WEAPON_TYPE_CLAW_LIGHT_SLICE 'common.WEAPON_TYPE_CLAW_LIGHT_SLICE' ---@field WEAPON_TYPE_CLAW_LIGHT_SLICE weapontype _ConvertWeaponType(19) --- ---WEAPON_TYPE_CLAW_MEDIUM_SLICE 'common.WEAPON_TYPE_CLAW_MEDIUM_SLICE' ---@field WEAPON_TYPE_CLAW_MEDIUM_SLICE weapontype _ConvertWeaponType(20) --- ---WEAPON_TYPE_CLAW_HEAVY_SLICE 'common.WEAPON_TYPE_CLAW_HEAVY_SLICE' ---@field WEAPON_TYPE_CLAW_HEAVY_SLICE weapontype _ConvertWeaponType(21) --- ---WEAPON_TYPE_AXE_MEDIUM_CHOP 'common.WEAPON_TYPE_AXE_MEDIUM_CHOP' ---@field WEAPON_TYPE_AXE_MEDIUM_CHOP weapontype _ConvertWeaponType(22) --- ---WEAPON_TYPE_ROCK_HEAVY_BASH 'common.WEAPON_TYPE_ROCK_HEAVY_BASH' ---@field WEAPON_TYPE_ROCK_HEAVY_BASH weapontype _ConvertWeaponType(23) --- ---PATHING_TYPE_ANY 'common.PATHING_TYPE_ANY' ---@field PATHING_TYPE_ANY pathingtype _ConvertPathingType(0) --- ---PATHING_TYPE_WALKABILITY 'common.PATHING_TYPE_WALKABILITY' ---@field PATHING_TYPE_WALKABILITY pathingtype _ConvertPathingType(1) --- ---PATHING_TYPE_FLYABILITY 'common.PATHING_TYPE_FLYABILITY' ---@field PATHING_TYPE_FLYABILITY pathingtype _ConvertPathingType(2) --- ---PATHING_TYPE_BUILDABILITY 'common.PATHING_TYPE_BUILDABILITY' ---@field PATHING_TYPE_BUILDABILITY pathingtype _ConvertPathingType(3) --- ---PATHING_TYPE_PEONHARVESTPATHING 'common.PATHING_TYPE_PEONHARVESTPATHING' ---@field PATHING_TYPE_PEONHARVESTPATHING pathingtype _ConvertPathingType(4) --- ---PATHING_TYPE_BLIGHTPATHING 'common.PATHING_TYPE_BLIGHTPATHING' ---@field PATHING_TYPE_BLIGHTPATHING pathingtype _ConvertPathingType(5) --- ---PATHING_TYPE_FLOATABILITY 'common.PATHING_TYPE_FLOATABILITY' ---@field PATHING_TYPE_FLOATABILITY pathingtype _ConvertPathingType(6) --- ---PATHING_TYPE_AMPHIBIOUSPATHING 'common.PATHING_TYPE_AMPHIBIOUSPATHING' ---@field PATHING_TYPE_AMPHIBIOUSPATHING pathingtype _ConvertPathingType(7) --- ---MOUSE_BUTTON_TYPE_LEFT 'common.MOUSE_BUTTON_TYPE_LEFT' ---@field MOUSE_BUTTON_TYPE_LEFT mousebuttontype _ConvertMouseButtonType(1) --- ---MOUSE_BUTTON_TYPE_MIDDLE 'common.MOUSE_BUTTON_TYPE_MIDDLE' ---@field MOUSE_BUTTON_TYPE_MIDDLE mousebuttontype _ConvertMouseButtonType(2) --- ---MOUSE_BUTTON_TYPE_RIGHT 'common.MOUSE_BUTTON_TYPE_RIGHT' ---@field MOUSE_BUTTON_TYPE_RIGHT mousebuttontype _ConvertMouseButtonType(3) --- ---ANIM_TYPE_BIRTH 'common.ANIM_TYPE_BIRTH' ---@field ANIM_TYPE_BIRTH animtype _ConvertAnimType(0) --- ---ANIM_TYPE_DEATH 'common.ANIM_TYPE_DEATH' ---@field ANIM_TYPE_DEATH animtype _ConvertAnimType(1) --- ---ANIM_TYPE_DECAY 'common.ANIM_TYPE_DECAY' ---@field ANIM_TYPE_DECAY animtype _ConvertAnimType(2) --- ---ANIM_TYPE_DISSIPATE 'common.ANIM_TYPE_DISSIPATE' ---@field ANIM_TYPE_DISSIPATE animtype _ConvertAnimType(3) --- ---ANIM_TYPE_STAND 'common.ANIM_TYPE_STAND' ---@field ANIM_TYPE_STAND animtype _ConvertAnimType(4) --- ---ANIM_TYPE_WALK 'common.ANIM_TYPE_WALK' ---@field ANIM_TYPE_WALK animtype _ConvertAnimType(5) --- ---ANIM_TYPE_ATTACK 'common.ANIM_TYPE_ATTACK' ---@field ANIM_TYPE_ATTACK animtype _ConvertAnimType(6) --- ---ANIM_TYPE_MORPH 'common.ANIM_TYPE_MORPH' ---@field ANIM_TYPE_MORPH animtype _ConvertAnimType(7) --- ---ANIM_TYPE_SLEEP 'common.ANIM_TYPE_SLEEP' ---@field ANIM_TYPE_SLEEP animtype _ConvertAnimType(8) --- ---ANIM_TYPE_SPELL 'common.ANIM_TYPE_SPELL' ---@field ANIM_TYPE_SPELL animtype _ConvertAnimType(9) --- ---ANIM_TYPE_PORTRAIT 'common.ANIM_TYPE_PORTRAIT' ---@field ANIM_TYPE_PORTRAIT animtype _ConvertAnimType(10) --- ---SUBANIM_TYPE_ROOTED 'common.SUBANIM_TYPE_ROOTED' ---@field SUBANIM_TYPE_ROOTED subanimtype _ConvertSubAnimType(11) --- ---SUBANIM_TYPE_ALTERNATE_EX 'common.SUBANIM_TYPE_ALTERNATE_EX' ---@field SUBANIM_TYPE_ALTERNATE_EX subanimtype _ConvertSubAnimType(12) --- ---SUBANIM_TYPE_LOOPING 'common.SUBANIM_TYPE_LOOPING' ---@field SUBANIM_TYPE_LOOPING subanimtype _ConvertSubAnimType(13) --- ---SUBANIM_TYPE_SLAM 'common.SUBANIM_TYPE_SLAM' ---@field SUBANIM_TYPE_SLAM subanimtype _ConvertSubAnimType(14) --- ---SUBANIM_TYPE_THROW 'common.SUBANIM_TYPE_THROW' ---@field SUBANIM_TYPE_THROW subanimtype _ConvertSubAnimType(15) --- ---SUBANIM_TYPE_SPIKED 'common.SUBANIM_TYPE_SPIKED' ---@field SUBANIM_TYPE_SPIKED subanimtype _ConvertSubAnimType(16) --- ---SUBANIM_TYPE_FAST 'common.SUBANIM_TYPE_FAST' ---@field SUBANIM_TYPE_FAST subanimtype _ConvertSubAnimType(17) --- ---SUBANIM_TYPE_SPIN 'common.SUBANIM_TYPE_SPIN' ---@field SUBANIM_TYPE_SPIN subanimtype _ConvertSubAnimType(18) --- ---SUBANIM_TYPE_READY 'common.SUBANIM_TYPE_READY' ---@field SUBANIM_TYPE_READY subanimtype _ConvertSubAnimType(19) --- ---SUBANIM_TYPE_CHANNEL 'common.SUBANIM_TYPE_CHANNEL' ---@field SUBANIM_TYPE_CHANNEL subanimtype _ConvertSubAnimType(20) --- ---SUBANIM_TYPE_DEFEND 'common.SUBANIM_TYPE_DEFEND' ---@field SUBANIM_TYPE_DEFEND subanimtype _ConvertSubAnimType(21) --- ---SUBANIM_TYPE_VICTORY 'common.SUBANIM_TYPE_VICTORY' ---@field SUBANIM_TYPE_VICTORY subanimtype _ConvertSubAnimType(22) --- ---SUBANIM_TYPE_TURN 'common.SUBANIM_TYPE_TURN' ---@field SUBANIM_TYPE_TURN subanimtype _ConvertSubAnimType(23) --- ---SUBANIM_TYPE_LEFT 'common.SUBANIM_TYPE_LEFT' ---@field SUBANIM_TYPE_LEFT subanimtype _ConvertSubAnimType(24) --- ---SUBANIM_TYPE_RIGHT 'common.SUBANIM_TYPE_RIGHT' ---@field SUBANIM_TYPE_RIGHT subanimtype _ConvertSubAnimType(25) --- ---SUBANIM_TYPE_FIRE 'common.SUBANIM_TYPE_FIRE' ---@field SUBANIM_TYPE_FIRE subanimtype _ConvertSubAnimType(26) --- ---SUBANIM_TYPE_FLESH 'common.SUBANIM_TYPE_FLESH' ---@field SUBANIM_TYPE_FLESH subanimtype _ConvertSubAnimType(27) --- ---SUBANIM_TYPE_HIT 'common.SUBANIM_TYPE_HIT' ---@field SUBANIM_TYPE_HIT subanimtype _ConvertSubAnimType(28) --- ---SUBANIM_TYPE_WOUNDED 'common.SUBANIM_TYPE_WOUNDED' ---@field SUBANIM_TYPE_WOUNDED subanimtype _ConvertSubAnimType(29) --- ---SUBANIM_TYPE_LIGHT 'common.SUBANIM_TYPE_LIGHT' ---@field SUBANIM_TYPE_LIGHT subanimtype _ConvertSubAnimType(30) --- ---SUBANIM_TYPE_MODERATE 'common.SUBANIM_TYPE_MODERATE' ---@field SUBANIM_TYPE_MODERATE subanimtype _ConvertSubAnimType(31) --- ---SUBANIM_TYPE_SEVERE 'common.SUBANIM_TYPE_SEVERE' ---@field SUBANIM_TYPE_SEVERE subanimtype _ConvertSubAnimType(32) --- ---SUBANIM_TYPE_CRITICAL 'common.SUBANIM_TYPE_CRITICAL' ---@field SUBANIM_TYPE_CRITICAL subanimtype _ConvertSubAnimType(33) --- ---SUBANIM_TYPE_COMPLETE 'common.SUBANIM_TYPE_COMPLETE' ---@field SUBANIM_TYPE_COMPLETE subanimtype _ConvertSubAnimType(34) --- ---SUBANIM_TYPE_GOLD 'common.SUBANIM_TYPE_GOLD' ---@field SUBANIM_TYPE_GOLD subanimtype _ConvertSubAnimType(35) --- ---SUBANIM_TYPE_LUMBER 'common.SUBANIM_TYPE_LUMBER' ---@field SUBANIM_TYPE_LUMBER subanimtype _ConvertSubAnimType(36) --- ---SUBANIM_TYPE_WORK 'common.SUBANIM_TYPE_WORK' ---@field SUBANIM_TYPE_WORK subanimtype _ConvertSubAnimType(37) --- ---SUBANIM_TYPE_TALK 'common.SUBANIM_TYPE_TALK' ---@field SUBANIM_TYPE_TALK subanimtype _ConvertSubAnimType(38) --- ---SUBANIM_TYPE_FIRST 'common.SUBANIM_TYPE_FIRST' ---@field SUBANIM_TYPE_FIRST subanimtype _ConvertSubAnimType(39) --- ---SUBANIM_TYPE_SECOND 'common.SUBANIM_TYPE_SECOND' ---@field SUBANIM_TYPE_SECOND subanimtype _ConvertSubAnimType(40) --- ---SUBANIM_TYPE_THIRD 'common.SUBANIM_TYPE_THIRD' ---@field SUBANIM_TYPE_THIRD subanimtype _ConvertSubAnimType(41) --- ---SUBANIM_TYPE_FOURTH 'common.SUBANIM_TYPE_FOURTH' ---@field SUBANIM_TYPE_FOURTH subanimtype _ConvertSubAnimType(42) --- ---SUBANIM_TYPE_FIFTH 'common.SUBANIM_TYPE_FIFTH' ---@field SUBANIM_TYPE_FIFTH subanimtype _ConvertSubAnimType(43) --- ---SUBANIM_TYPE_ONE 'common.SUBANIM_TYPE_ONE' ---@field SUBANIM_TYPE_ONE subanimtype _ConvertSubAnimType(44) --- ---SUBANIM_TYPE_TWO 'common.SUBANIM_TYPE_TWO' ---@field SUBANIM_TYPE_TWO subanimtype _ConvertSubAnimType(45) --- ---SUBANIM_TYPE_THREE 'common.SUBANIM_TYPE_THREE' ---@field SUBANIM_TYPE_THREE subanimtype _ConvertSubAnimType(46) --- ---SUBANIM_TYPE_FOUR 'common.SUBANIM_TYPE_FOUR' ---@field SUBANIM_TYPE_FOUR subanimtype _ConvertSubAnimType(47) --- ---SUBANIM_TYPE_FIVE 'common.SUBANIM_TYPE_FIVE' ---@field SUBANIM_TYPE_FIVE subanimtype _ConvertSubAnimType(48) --- ---SUBANIM_TYPE_SMALL 'common.SUBANIM_TYPE_SMALL' ---@field SUBANIM_TYPE_SMALL subanimtype _ConvertSubAnimType(49) --- ---SUBANIM_TYPE_MEDIUM 'common.SUBANIM_TYPE_MEDIUM' ---@field SUBANIM_TYPE_MEDIUM subanimtype _ConvertSubAnimType(50) --- ---SUBANIM_TYPE_LARGE 'common.SUBANIM_TYPE_LARGE' ---@field SUBANIM_TYPE_LARGE subanimtype _ConvertSubAnimType(51) --- ---SUBANIM_TYPE_UPGRADE 'common.SUBANIM_TYPE_UPGRADE' ---@field SUBANIM_TYPE_UPGRADE subanimtype _ConvertSubAnimType(52) --- ---SUBANIM_TYPE_DRAIN 'common.SUBANIM_TYPE_DRAIN' ---@field SUBANIM_TYPE_DRAIN subanimtype _ConvertSubAnimType(53) --- ---SUBANIM_TYPE_FILL 'common.SUBANIM_TYPE_FILL' ---@field SUBANIM_TYPE_FILL subanimtype _ConvertSubAnimType(54) --- ---SUBANIM_TYPE_CHAINLIGHTNING 'common.SUBANIM_TYPE_CHAINLIGHTNING' ---@field SUBANIM_TYPE_CHAINLIGHTNING subanimtype _ConvertSubAnimType(55) --- ---SUBANIM_TYPE_EATTREE 'common.SUBANIM_TYPE_EATTREE' ---@field SUBANIM_TYPE_EATTREE subanimtype _ConvertSubAnimType(56) --- ---SUBANIM_TYPE_PUKE 'common.SUBANIM_TYPE_PUKE' ---@field SUBANIM_TYPE_PUKE subanimtype _ConvertSubAnimType(57) --- ---SUBANIM_TYPE_FLAIL 'common.SUBANIM_TYPE_FLAIL' ---@field SUBANIM_TYPE_FLAIL subanimtype _ConvertSubAnimType(58) --- ---SUBANIM_TYPE_OFF 'common.SUBANIM_TYPE_OFF' ---@field SUBANIM_TYPE_OFF subanimtype _ConvertSubAnimType(59) --- ---SUBANIM_TYPE_SWIM 'common.SUBANIM_TYPE_SWIM' ---@field SUBANIM_TYPE_SWIM subanimtype _ConvertSubAnimType(60) --- ---SUBANIM_TYPE_ENTANGLE 'common.SUBANIM_TYPE_ENTANGLE' ---@field SUBANIM_TYPE_ENTANGLE subanimtype _ConvertSubAnimType(61) --- ---SUBANIM_TYPE_BERSERK 'common.SUBANIM_TYPE_BERSERK' ---@field SUBANIM_TYPE_BERSERK subanimtype _ConvertSubAnimType(62) --- ---RACE_PREF_HUMAN 'common.RACE_PREF_HUMAN' ---@field RACE_PREF_HUMAN racepreference _ConvertRacePref(1) --- ---RACE_PREF_ORC 'common.RACE_PREF_ORC' ---@field RACE_PREF_ORC racepreference _ConvertRacePref(2) --- ---RACE_PREF_NIGHTELF 'common.RACE_PREF_NIGHTELF' ---@field RACE_PREF_NIGHTELF racepreference _ConvertRacePref(4) --- ---RACE_PREF_UNDEAD 'common.RACE_PREF_UNDEAD' ---@field RACE_PREF_UNDEAD racepreference _ConvertRacePref(8) --- ---RACE_PREF_DEMON 'common.RACE_PREF_DEMON' ---@field RACE_PREF_DEMON racepreference _ConvertRacePref(16) --- ---RACE_PREF_RANDOM 'common.RACE_PREF_RANDOM' ---@field RACE_PREF_RANDOM racepreference _ConvertRacePref(32) --- ---RACE_PREF_USER_SELECTABLE 'common.RACE_PREF_USER_SELECTABLE' ---@field RACE_PREF_USER_SELECTABLE racepreference _ConvertRacePref(64) --- ---MAP_CONTROL_USER 'common.MAP_CONTROL_USER' ---@field MAP_CONTROL_USER mapcontrol _ConvertMapControl(0) --- ---MAP_CONTROL_COMPUTER 'common.MAP_CONTROL_COMPUTER' ---@field MAP_CONTROL_COMPUTER mapcontrol _ConvertMapControl(1) --- ---MAP_CONTROL_RESCUABLE 'common.MAP_CONTROL_RESCUABLE' ---@field MAP_CONTROL_RESCUABLE mapcontrol _ConvertMapControl(2) --- ---MAP_CONTROL_NEUTRAL 'common.MAP_CONTROL_NEUTRAL' ---@field MAP_CONTROL_NEUTRAL mapcontrol _ConvertMapControl(3) --- ---MAP_CONTROL_CREEP 'common.MAP_CONTROL_CREEP' ---@field MAP_CONTROL_CREEP mapcontrol _ConvertMapControl(4) --- ---MAP_CONTROL_NONE 'common.MAP_CONTROL_NONE' ---@field MAP_CONTROL_NONE mapcontrol _ConvertMapControl(5) --- ---GAME_TYPE_MELEE 'common.GAME_TYPE_MELEE' ---@field GAME_TYPE_MELEE gametype _ConvertGameType(1) --- ---GAME_TYPE_FFA 'common.GAME_TYPE_FFA' ---@field GAME_TYPE_FFA gametype _ConvertGameType(2) --- ---GAME_TYPE_USE_MAP_SETTINGS 'common.GAME_TYPE_USE_MAP_SETTINGS' ---@field GAME_TYPE_USE_MAP_SETTINGS gametype _ConvertGameType(4) --- ---GAME_TYPE_BLIZ 'common.GAME_TYPE_BLIZ' ---@field GAME_TYPE_BLIZ gametype _ConvertGameType(8) --- ---GAME_TYPE_ONE_ON_ONE 'common.GAME_TYPE_ONE_ON_ONE' ---@field GAME_TYPE_ONE_ON_ONE gametype _ConvertGameType(16) --- ---GAME_TYPE_TWO_TEAM_PLAY 'common.GAME_TYPE_TWO_TEAM_PLAY' ---@field GAME_TYPE_TWO_TEAM_PLAY gametype _ConvertGameType(32) --- ---GAME_TYPE_THREE_TEAM_PLAY 'common.GAME_TYPE_THREE_TEAM_PLAY' ---@field GAME_TYPE_THREE_TEAM_PLAY gametype _ConvertGameType(64) --- ---GAME_TYPE_FOUR_TEAM_PLAY 'common.GAME_TYPE_FOUR_TEAM_PLAY' ---@field GAME_TYPE_FOUR_TEAM_PLAY gametype _ConvertGameType(128) --- ---MAP_FOG_HIDE_TERRAIN 'common.MAP_FOG_HIDE_TERRAIN' ---@field MAP_FOG_HIDE_TERRAIN mapflag _ConvertMapFlag(1) --- ---MAP_FOG_MAP_EXPLORED 'common.MAP_FOG_MAP_EXPLORED' ---@field MAP_FOG_MAP_EXPLORED mapflag _ConvertMapFlag(2) --- ---MAP_FOG_ALWAYS_VISIBLE 'common.MAP_FOG_ALWAYS_VISIBLE' ---@field MAP_FOG_ALWAYS_VISIBLE mapflag _ConvertMapFlag(4) --- ---MAP_USE_HANDICAPS 'common.MAP_USE_HANDICAPS' ---@field MAP_USE_HANDICAPS mapflag _ConvertMapFlag(8) --- ---MAP_OBSERVERS 'common.MAP_OBSERVERS' ---@field MAP_OBSERVERS mapflag _ConvertMapFlag(16) --- ---MAP_OBSERVERS_ON_DEATH 'common.MAP_OBSERVERS_ON_DEATH' ---@field MAP_OBSERVERS_ON_DEATH mapflag _ConvertMapFlag(32) --- ---MAP_FIXED_COLORS 'common.MAP_FIXED_COLORS' ---@field MAP_FIXED_COLORS mapflag _ConvertMapFlag(128) --- ---MAP_LOCK_RESOURCE_TRADING 'common.MAP_LOCK_RESOURCE_TRADING' ---@field MAP_LOCK_RESOURCE_TRADING mapflag _ConvertMapFlag(256) --- ---MAP_RESOURCE_TRADING_ALLIES_ONLY 'common.MAP_RESOURCE_TRADING_ALLIES_ONLY' ---@field MAP_RESOURCE_TRADING_ALLIES_ONLY mapflag _ConvertMapFlag(512) --- ---MAP_LOCK_ALLIANCE_CHANGES 'common.MAP_LOCK_ALLIANCE_CHANGES' ---@field MAP_LOCK_ALLIANCE_CHANGES mapflag _ConvertMapFlag(1024) --- ---MAP_ALLIANCE_CHANGES_HIDDEN 'common.MAP_ALLIANCE_CHANGES_HIDDEN' ---@field MAP_ALLIANCE_CHANGES_HIDDEN mapflag _ConvertMapFlag(2048) --- ---MAP_CHEATS 'common.MAP_CHEATS' ---@field MAP_CHEATS mapflag _ConvertMapFlag(4096) --- ---MAP_CHEATS_HIDDEN 'common.MAP_CHEATS_HIDDEN' ---@field MAP_CHEATS_HIDDEN mapflag _ConvertMapFlag(8192) --- ---MAP_LOCK_SPEED 'common.MAP_LOCK_SPEED' ---@field MAP_LOCK_SPEED mapflag _ConvertMapFlag(8192*2) --- ---MAP_LOCK_RANDOM_SEED 'common.MAP_LOCK_RANDOM_SEED' ---@field MAP_LOCK_RANDOM_SEED mapflag _ConvertMapFlag(8192*4) --- ---MAP_SHARED_ADVANCED_CONTROL 'common.MAP_SHARED_ADVANCED_CONTROL' ---@field MAP_SHARED_ADVANCED_CONTROL mapflag _ConvertMapFlag(8192*8) --- ---MAP_RANDOM_HERO 'common.MAP_RANDOM_HERO' ---@field MAP_RANDOM_HERO mapflag _ConvertMapFlag(8192*16) --- ---MAP_RANDOM_RACES 'common.MAP_RANDOM_RACES' ---@field MAP_RANDOM_RACES mapflag _ConvertMapFlag(8192*32) --- ---MAP_RELOADED 'common.MAP_RELOADED' ---@field MAP_RELOADED mapflag _ConvertMapFlag(8192*64) --- ---MAP_PLACEMENT_RANDOM 'common.MAP_PLACEMENT_RANDOM' ---@field MAP_PLACEMENT_RANDOM placement _ConvertPlacement(0) --- ---MAP_PLACEMENT_FIXED 'common.MAP_PLACEMENT_FIXED' ---@field MAP_PLACEMENT_FIXED placement _ConvertPlacement(1) --- ---MAP_PLACEMENT_USE_MAP_SETTINGS 'common.MAP_PLACEMENT_USE_MAP_SETTINGS' ---@field MAP_PLACEMENT_USE_MAP_SETTINGS placement _ConvertPlacement(2) --- ---MAP_PLACEMENT_TEAMS_TOGETHER 'common.MAP_PLACEMENT_TEAMS_TOGETHER' ---@field MAP_PLACEMENT_TEAMS_TOGETHER placement _ConvertPlacement(3) --- ---MAP_LOC_PRIO_LOW 'common.MAP_LOC_PRIO_LOW' ---@field MAP_LOC_PRIO_LOW startlocprio _ConvertStartLocPrio(0) --- ---MAP_LOC_PRIO_HIGH 'common.MAP_LOC_PRIO_HIGH' ---@field MAP_LOC_PRIO_HIGH startlocprio _ConvertStartLocPrio(1) --- ---MAP_LOC_PRIO_NOT 'common.MAP_LOC_PRIO_NOT' ---@field MAP_LOC_PRIO_NOT startlocprio _ConvertStartLocPrio(2) --- ---MAP_DENSITY_NONE 'common.MAP_DENSITY_NONE' ---@field MAP_DENSITY_NONE mapdensity _ConvertMapDensity(0) --- ---MAP_DENSITY_LIGHT 'common.MAP_DENSITY_LIGHT' ---@field MAP_DENSITY_LIGHT mapdensity _ConvertMapDensity(1) --- ---MAP_DENSITY_MEDIUM 'common.MAP_DENSITY_MEDIUM' ---@field MAP_DENSITY_MEDIUM mapdensity _ConvertMapDensity(2) --- ---MAP_DENSITY_HEAVY 'common.MAP_DENSITY_HEAVY' ---@field MAP_DENSITY_HEAVY mapdensity _ConvertMapDensity(3) --- ---MAP_DIFFICULTY_EASY 'common.MAP_DIFFICULTY_EASY' ---@field MAP_DIFFICULTY_EASY gamedifficulty _ConvertGameDifficulty(0) --- ---MAP_DIFFICULTY_NORMAL 'common.MAP_DIFFICULTY_NORMAL' ---@field MAP_DIFFICULTY_NORMAL gamedifficulty _ConvertGameDifficulty(1) --- ---MAP_DIFFICULTY_HARD 'common.MAP_DIFFICULTY_HARD' ---@field MAP_DIFFICULTY_HARD gamedifficulty _ConvertGameDifficulty(2) --- ---MAP_DIFFICULTY_INSANE 'common.MAP_DIFFICULTY_INSANE' ---@field MAP_DIFFICULTY_INSANE gamedifficulty _ConvertGameDifficulty(3) --- ---MAP_SPEED_SLOWEST 'common.MAP_SPEED_SLOWEST' ---@field MAP_SPEED_SLOWEST gamespeed _ConvertGameSpeed(0) --- ---MAP_SPEED_SLOW 'common.MAP_SPEED_SLOW' ---@field MAP_SPEED_SLOW gamespeed _ConvertGameSpeed(1) --- ---MAP_SPEED_NORMAL 'common.MAP_SPEED_NORMAL' ---@field MAP_SPEED_NORMAL gamespeed _ConvertGameSpeed(2) --- ---MAP_SPEED_FAST 'common.MAP_SPEED_FAST' ---@field MAP_SPEED_FAST gamespeed _ConvertGameSpeed(3) --- ---MAP_SPEED_FASTEST 'common.MAP_SPEED_FASTEST' ---@field MAP_SPEED_FASTEST gamespeed _ConvertGameSpeed(4) --- ---PLAYER_SLOT_STATE_EMPTY 'common.PLAYER_SLOT_STATE_EMPTY' ---@field PLAYER_SLOT_STATE_EMPTY playerslotstate _ConvertPlayerSlotState(0) --- ---PLAYER_SLOT_STATE_PLAYING 'common.PLAYER_SLOT_STATE_PLAYING' ---@field PLAYER_SLOT_STATE_PLAYING playerslotstate _ConvertPlayerSlotState(1) --- ---PLAYER_SLOT_STATE_LEFT 'common.PLAYER_SLOT_STATE_LEFT' ---@field PLAYER_SLOT_STATE_LEFT playerslotstate _ConvertPlayerSlotState(2) --- ---SOUND_VOLUMEGROUP_UNITMOVEMENT 'common.SOUND_VOLUMEGROUP_UNITMOVEMENT' ---@field SOUND_VOLUMEGROUP_UNITMOVEMENT volumegroup _ConvertVolumeGroup(0) --- ---SOUND_VOLUMEGROUP_UNITSOUNDS 'common.SOUND_VOLUMEGROUP_UNITSOUNDS' ---@field SOUND_VOLUMEGROUP_UNITSOUNDS volumegroup _ConvertVolumeGroup(1) --- ---SOUND_VOLUMEGROUP_COMBAT 'common.SOUND_VOLUMEGROUP_COMBAT' ---@field SOUND_VOLUMEGROUP_COMBAT volumegroup _ConvertVolumeGroup(2) --- ---SOUND_VOLUMEGROUP_SPELLS 'common.SOUND_VOLUMEGROUP_SPELLS' ---@field SOUND_VOLUMEGROUP_SPELLS volumegroup _ConvertVolumeGroup(3) --- ---SOUND_VOLUMEGROUP_UI 'common.SOUND_VOLUMEGROUP_UI' ---@field SOUND_VOLUMEGROUP_UI volumegroup _ConvertVolumeGroup(4) --- ---SOUND_VOLUMEGROUP_MUSIC 'common.SOUND_VOLUMEGROUP_MUSIC' ---@field SOUND_VOLUMEGROUP_MUSIC volumegroup _ConvertVolumeGroup(5) --- ---SOUND_VOLUMEGROUP_AMBIENTSOUNDS 'common.SOUND_VOLUMEGROUP_AMBIENTSOUNDS' ---@field SOUND_VOLUMEGROUP_AMBIENTSOUNDS volumegroup _ConvertVolumeGroup(6) --- ---SOUND_VOLUMEGROUP_FIRE 'common.SOUND_VOLUMEGROUP_FIRE' ---@field SOUND_VOLUMEGROUP_FIRE volumegroup _ConvertVolumeGroup(7) --- ---GAME_STATE_DIVINE_INTERVENTION 'common.GAME_STATE_DIVINE_INTERVENTION' ---@field GAME_STATE_DIVINE_INTERVENTION igamestate _ConvertIGameState(0) --- ---GAME_STATE_DISCONNECTED 'common.GAME_STATE_DISCONNECTED' ---@field GAME_STATE_DISCONNECTED igamestate _ConvertIGameState(1) --- ---GAME_STATE_TIME_OF_DAY 'common.GAME_STATE_TIME_OF_DAY' ---@field GAME_STATE_TIME_OF_DAY fgamestate _ConvertFGameState(2) --- ---PLAYER_STATE_GAME_RESULT 'common.PLAYER_STATE_GAME_RESULT' ---@field PLAYER_STATE_GAME_RESULT playerstate _ConvertPlayerState(0) --- ---current resource levels 'common.PLAYER_STATE_RESOURCE_GOLD' ---@field PLAYER_STATE_RESOURCE_GOLD playerstate _ConvertPlayerState(1) --- ---PLAYER_STATE_RESOURCE_LUMBER 'common.PLAYER_STATE_RESOURCE_LUMBER' ---@field PLAYER_STATE_RESOURCE_LUMBER playerstate _ConvertPlayerState(2) --- ---PLAYER_STATE_RESOURCE_HERO_TOKENS 'common.PLAYER_STATE_RESOURCE_HERO_TOKENS' ---@field PLAYER_STATE_RESOURCE_HERO_TOKENS playerstate _ConvertPlayerState(3) --- ---PLAYER_STATE_RESOURCE_FOOD_CAP 'common.PLAYER_STATE_RESOURCE_FOOD_CAP' ---@field PLAYER_STATE_RESOURCE_FOOD_CAP playerstate _ConvertPlayerState(4) --- ---PLAYER_STATE_RESOURCE_FOOD_USED 'common.PLAYER_STATE_RESOURCE_FOOD_USED' ---@field PLAYER_STATE_RESOURCE_FOOD_USED playerstate _ConvertPlayerState(5) --- ---PLAYER_STATE_FOOD_CAP_CEILING 'common.PLAYER_STATE_FOOD_CAP_CEILING' ---@field PLAYER_STATE_FOOD_CAP_CEILING playerstate _ConvertPlayerState(6) --- ---PLAYER_STATE_GIVES_BOUNTY 'common.PLAYER_STATE_GIVES_BOUNTY' ---@field PLAYER_STATE_GIVES_BOUNTY playerstate _ConvertPlayerState(7) --- ---PLAYER_STATE_ALLIED_VICTORY 'common.PLAYER_STATE_ALLIED_VICTORY' ---@field PLAYER_STATE_ALLIED_VICTORY playerstate _ConvertPlayerState(8) --- ---PLAYER_STATE_PLACED 'common.PLAYER_STATE_PLACED' ---@field PLAYER_STATE_PLACED playerstate _ConvertPlayerState(9) --- ---PLAYER_STATE_OBSERVER_ON_DEATH 'common.PLAYER_STATE_OBSERVER_ON_DEATH' ---@field PLAYER_STATE_OBSERVER_ON_DEATH playerstate _ConvertPlayerState(10) --- ---PLAYER_STATE_OBSERVER 'common.PLAYER_STATE_OBSERVER' ---@field PLAYER_STATE_OBSERVER playerstate _ConvertPlayerState(11) --- ---PLAYER_STATE_UNFOLLOWABLE 'common.PLAYER_STATE_UNFOLLOWABLE' ---@field PLAYER_STATE_UNFOLLOWABLE playerstate _ConvertPlayerState(12) --- ---taxation rate for each resource 'common.PLAYER_STATE_GOLD_UPKEEP_RATE' ---@field PLAYER_STATE_GOLD_UPKEEP_RATE playerstate _ConvertPlayerState(13) --- ---PLAYER_STATE_LUMBER_UPKEEP_RATE 'common.PLAYER_STATE_LUMBER_UPKEEP_RATE' ---@field PLAYER_STATE_LUMBER_UPKEEP_RATE playerstate _ConvertPlayerState(14) --- ---cumulative resources collected by the player during the mission 'common.PLAYER_STATE_GOLD_GATHERED' ---@field PLAYER_STATE_GOLD_GATHERED playerstate _ConvertPlayerState(15) --- ---PLAYER_STATE_LUMBER_GATHERED 'common.PLAYER_STATE_LUMBER_GATHERED' ---@field PLAYER_STATE_LUMBER_GATHERED playerstate _ConvertPlayerState(16) --- ---PLAYER_STATE_NO_CREEP_SLEEP 'common.PLAYER_STATE_NO_CREEP_SLEEP' ---@field PLAYER_STATE_NO_CREEP_SLEEP playerstate _ConvertPlayerState(25) --- ---UNIT_STATE_LIFE 'common.UNIT_STATE_LIFE' ---@field UNIT_STATE_LIFE unitstate _ConvertUnitState(0) --- ---UNIT_STATE_MAX_LIFE 'common.UNIT_STATE_MAX_LIFE' ---@field UNIT_STATE_MAX_LIFE unitstate _ConvertUnitState(1) --- ---UNIT_STATE_MANA 'common.UNIT_STATE_MANA' ---@field UNIT_STATE_MANA unitstate _ConvertUnitState(2) --- ---UNIT_STATE_MAX_MANA 'common.UNIT_STATE_MAX_MANA' ---@field UNIT_STATE_MAX_MANA unitstate _ConvertUnitState(3) --- ---AI_DIFFICULTY_NEWBIE 'common.AI_DIFFICULTY_NEWBIE' ---@field AI_DIFFICULTY_NEWBIE aidifficulty _ConvertAIDifficulty(0) --- ---AI_DIFFICULTY_NORMAL 'common.AI_DIFFICULTY_NORMAL' ---@field AI_DIFFICULTY_NORMAL aidifficulty _ConvertAIDifficulty(1) --- ---AI_DIFFICULTY_INSANE 'common.AI_DIFFICULTY_INSANE' ---@field AI_DIFFICULTY_INSANE aidifficulty _ConvertAIDifficulty(2) --- ---player score values 'common.PLAYER_SCORE_UNITS_TRAINED' ---@field PLAYER_SCORE_UNITS_TRAINED playerscore _ConvertPlayerScore(0) --- ---PLAYER_SCORE_UNITS_KILLED 'common.PLAYER_SCORE_UNITS_KILLED' ---@field PLAYER_SCORE_UNITS_KILLED playerscore _ConvertPlayerScore(1) --- ---PLAYER_SCORE_STRUCT_BUILT 'common.PLAYER_SCORE_STRUCT_BUILT' ---@field PLAYER_SCORE_STRUCT_BUILT playerscore _ConvertPlayerScore(2) --- ---PLAYER_SCORE_STRUCT_RAZED 'common.PLAYER_SCORE_STRUCT_RAZED' ---@field PLAYER_SCORE_STRUCT_RAZED playerscore _ConvertPlayerScore(3) --- ---PLAYER_SCORE_TECH_PERCENT 'common.PLAYER_SCORE_TECH_PERCENT' ---@field PLAYER_SCORE_TECH_PERCENT playerscore _ConvertPlayerScore(4) --- ---PLAYER_SCORE_FOOD_MAXPROD 'common.PLAYER_SCORE_FOOD_MAXPROD' ---@field PLAYER_SCORE_FOOD_MAXPROD playerscore _ConvertPlayerScore(5) --- ---PLAYER_SCORE_FOOD_MAXUSED 'common.PLAYER_SCORE_FOOD_MAXUSED' ---@field PLAYER_SCORE_FOOD_MAXUSED playerscore _ConvertPlayerScore(6) --- ---PLAYER_SCORE_HEROES_KILLED 'common.PLAYER_SCORE_HEROES_KILLED' ---@field PLAYER_SCORE_HEROES_KILLED playerscore _ConvertPlayerScore(7) --- ---PLAYER_SCORE_ITEMS_GAINED 'common.PLAYER_SCORE_ITEMS_GAINED' ---@field PLAYER_SCORE_ITEMS_GAINED playerscore _ConvertPlayerScore(8) --- ---PLAYER_SCORE_MERCS_HIRED 'common.PLAYER_SCORE_MERCS_HIRED' ---@field PLAYER_SCORE_MERCS_HIRED playerscore _ConvertPlayerScore(9) --- ---PLAYER_SCORE_GOLD_MINED_TOTAL 'common.PLAYER_SCORE_GOLD_MINED_TOTAL' ---@field PLAYER_SCORE_GOLD_MINED_TOTAL playerscore _ConvertPlayerScore(10) --- ---PLAYER_SCORE_GOLD_MINED_UPKEEP 'common.PLAYER_SCORE_GOLD_MINED_UPKEEP' ---@field PLAYER_SCORE_GOLD_MINED_UPKEEP playerscore _ConvertPlayerScore(11) --- ---PLAYER_SCORE_GOLD_LOST_UPKEEP 'common.PLAYER_SCORE_GOLD_LOST_UPKEEP' ---@field PLAYER_SCORE_GOLD_LOST_UPKEEP playerscore _ConvertPlayerScore(12) --- ---PLAYER_SCORE_GOLD_LOST_TAX 'common.PLAYER_SCORE_GOLD_LOST_TAX' ---@field PLAYER_SCORE_GOLD_LOST_TAX playerscore _ConvertPlayerScore(13) --- ---PLAYER_SCORE_GOLD_GIVEN 'common.PLAYER_SCORE_GOLD_GIVEN' ---@field PLAYER_SCORE_GOLD_GIVEN playerscore _ConvertPlayerScore(14) --- ---PLAYER_SCORE_GOLD_RECEIVED 'common.PLAYER_SCORE_GOLD_RECEIVED' ---@field PLAYER_SCORE_GOLD_RECEIVED playerscore _ConvertPlayerScore(15) --- ---PLAYER_SCORE_LUMBER_TOTAL 'common.PLAYER_SCORE_LUMBER_TOTAL' ---@field PLAYER_SCORE_LUMBER_TOTAL playerscore _ConvertPlayerScore(16) --- ---PLAYER_SCORE_LUMBER_LOST_UPKEEP 'common.PLAYER_SCORE_LUMBER_LOST_UPKEEP' ---@field PLAYER_SCORE_LUMBER_LOST_UPKEEP playerscore _ConvertPlayerScore(17) --- ---PLAYER_SCORE_LUMBER_LOST_TAX 'common.PLAYER_SCORE_LUMBER_LOST_TAX' ---@field PLAYER_SCORE_LUMBER_LOST_TAX playerscore _ConvertPlayerScore(18) --- ---PLAYER_SCORE_LUMBER_GIVEN 'common.PLAYER_SCORE_LUMBER_GIVEN' ---@field PLAYER_SCORE_LUMBER_GIVEN playerscore _ConvertPlayerScore(19) --- ---PLAYER_SCORE_LUMBER_RECEIVED 'common.PLAYER_SCORE_LUMBER_RECEIVED' ---@field PLAYER_SCORE_LUMBER_RECEIVED playerscore _ConvertPlayerScore(20) --- ---PLAYER_SCORE_UNIT_TOTAL 'common.PLAYER_SCORE_UNIT_TOTAL' ---@field PLAYER_SCORE_UNIT_TOTAL playerscore _ConvertPlayerScore(21) --- ---PLAYER_SCORE_HERO_TOTAL 'common.PLAYER_SCORE_HERO_TOTAL' ---@field PLAYER_SCORE_HERO_TOTAL playerscore _ConvertPlayerScore(22) --- ---PLAYER_SCORE_RESOURCE_TOTAL 'common.PLAYER_SCORE_RESOURCE_TOTAL' ---@field PLAYER_SCORE_RESOURCE_TOTAL playerscore _ConvertPlayerScore(23) --- ---PLAYER_SCORE_TOTAL 'common.PLAYER_SCORE_TOTAL' ---@field PLAYER_SCORE_TOTAL playerscore _ConvertPlayerScore(24) --- ---EVENT_GAME_VICTORY 'common.EVENT_GAME_VICTORY' ---@field EVENT_GAME_VICTORY gameevent _ConvertGameEvent(0) --- ---EVENT_GAME_END_LEVEL 'common.EVENT_GAME_END_LEVEL' ---@field EVENT_GAME_END_LEVEL gameevent _ConvertGameEvent(1) --- ---EVENT_GAME_VARIABLE_LIMIT 'common.EVENT_GAME_VARIABLE_LIMIT' ---@field EVENT_GAME_VARIABLE_LIMIT gameevent _ConvertGameEvent(2) --- ---EVENT_GAME_STATE_LIMIT 'common.EVENT_GAME_STATE_LIMIT' ---@field EVENT_GAME_STATE_LIMIT gameevent _ConvertGameEvent(3) --- ---EVENT_GAME_TIMER_EXPIRED 'common.EVENT_GAME_TIMER_EXPIRED' ---@field EVENT_GAME_TIMER_EXPIRED gameevent _ConvertGameEvent(4) --- ---EVENT_GAME_ENTER_REGION 'common.EVENT_GAME_ENTER_REGION' ---@field EVENT_GAME_ENTER_REGION gameevent _ConvertGameEvent(5) --- ---EVENT_GAME_LEAVE_REGION 'common.EVENT_GAME_LEAVE_REGION' ---@field EVENT_GAME_LEAVE_REGION gameevent _ConvertGameEvent(6) --- ---EVENT_GAME_TRACKABLE_HIT 'common.EVENT_GAME_TRACKABLE_HIT' ---@field EVENT_GAME_TRACKABLE_HIT gameevent _ConvertGameEvent(7) --- ---EVENT_GAME_TRACKABLE_TRACK 'common.EVENT_GAME_TRACKABLE_TRACK' ---@field EVENT_GAME_TRACKABLE_TRACK gameevent _ConvertGameEvent(8) --- ---EVENT_GAME_SHOW_SKILL 'common.EVENT_GAME_SHOW_SKILL' ---@field EVENT_GAME_SHOW_SKILL gameevent _ConvertGameEvent(9) --- ---EVENT_GAME_BUILD_SUBMENU 'common.EVENT_GAME_BUILD_SUBMENU' ---@field EVENT_GAME_BUILD_SUBMENU gameevent _ConvertGameEvent(10) --- ---For use with TriggerRegisterPlayerEvent 'common.EVENT_PLAYER_STATE_LIMIT' ---@field EVENT_PLAYER_STATE_LIMIT playerevent _ConvertPlayerEvent(11) --- ---EVENT_PLAYER_ALLIANCE_CHANGED 'common.EVENT_PLAYER_ALLIANCE_CHANGED' ---@field EVENT_PLAYER_ALLIANCE_CHANGED playerevent _ConvertPlayerEvent(12) --- ---EVENT_PLAYER_DEFEAT 'common.EVENT_PLAYER_DEFEAT' ---@field EVENT_PLAYER_DEFEAT playerevent _ConvertPlayerEvent(13) --- ---EVENT_PLAYER_VICTORY 'common.EVENT_PLAYER_VICTORY' ---@field EVENT_PLAYER_VICTORY playerevent _ConvertPlayerEvent(14) --- ---EVENT_PLAYER_LEAVE 'common.EVENT_PLAYER_LEAVE' ---@field EVENT_PLAYER_LEAVE playerevent _ConvertPlayerEvent(15) --- ---EVENT_PLAYER_CHAT 'common.EVENT_PLAYER_CHAT' ---@field EVENT_PLAYER_CHAT playerevent _ConvertPlayerEvent(16) --- ---EVENT_PLAYER_END_CINEMATIC 'common.EVENT_PLAYER_END_CINEMATIC' ---@field EVENT_PLAYER_END_CINEMATIC playerevent _ConvertPlayerEvent(17) --- ---玩家單位被攻擊 'common.EVENT_PLAYER_UNIT_ATTACKED' ---@field EVENT_PLAYER_UNIT_ATTACKED playerunitevent _ConvertPlayerUnitEvent(18) --- ---玩家單位被救援 'common.EVENT_PLAYER_UNIT_RESCUED' ---@field EVENT_PLAYER_UNIT_RESCUED playerunitevent _ConvertPlayerUnitEvent(19) --- ---玩家單位死亡 'common.EVENT_PLAYER_UNIT_DEATH' ---@field EVENT_PLAYER_UNIT_DEATH playerunitevent _ConvertPlayerUnitEvent(20) --- ---玩家單位開始腐爛 'common.EVENT_PLAYER_UNIT_DECAY' ---@field EVENT_PLAYER_UNIT_DECAY playerunitevent _ConvertPlayerUnitEvent(21) --- ---EVENT_PLAYER_UNIT_DETECTED 'common.EVENT_PLAYER_UNIT_DETECTED' ---@field EVENT_PLAYER_UNIT_DETECTED playerunitevent _ConvertPlayerUnitEvent(22) --- ---EVENT_PLAYER_UNIT_HIDDEN 'common.EVENT_PLAYER_UNIT_HIDDEN' ---@field EVENT_PLAYER_UNIT_HIDDEN playerunitevent _ConvertPlayerUnitEvent(23) --- ---EVENT_PLAYER_UNIT_SELECTED 'common.EVENT_PLAYER_UNIT_SELECTED' ---@field EVENT_PLAYER_UNIT_SELECTED playerunitevent _ConvertPlayerUnitEvent(24) --- ---EVENT_PLAYER_UNIT_DESELECTED 'common.EVENT_PLAYER_UNIT_DESELECTED' ---@field EVENT_PLAYER_UNIT_DESELECTED playerunitevent _ConvertPlayerUnitEvent(25) --- ---EVENT_PLAYER_UNIT_CONSTRUCT_START 'common.EVENT_PLAYER_UNIT_CONSTRUCT_START' ---@field EVENT_PLAYER_UNIT_CONSTRUCT_START playerunitevent _ConvertPlayerUnitEvent(26) --- ---EVENT_PLAYER_UNIT_CONSTRUCT_CANCEL 'common.EVENT_PLAYER_UNIT_CONSTRUCT_CANCEL' ---@field EVENT_PLAYER_UNIT_CONSTRUCT_CANCEL playerunitevent _ConvertPlayerUnitEvent(27) --- ---EVENT_PLAYER_UNIT_CONSTRUCT_FINISH 'common.EVENT_PLAYER_UNIT_CONSTRUCT_FINISH' ---@field EVENT_PLAYER_UNIT_CONSTRUCT_FINISH playerunitevent _ConvertPlayerUnitEvent(28) --- ---EVENT_PLAYER_UNIT_UPGRADE_START 'common.EVENT_PLAYER_UNIT_UPGRADE_START' ---@field EVENT_PLAYER_UNIT_UPGRADE_START playerunitevent _ConvertPlayerUnitEvent(29) --- ---EVENT_PLAYER_UNIT_UPGRADE_CANCEL 'common.EVENT_PLAYER_UNIT_UPGRADE_CANCEL' ---@field EVENT_PLAYER_UNIT_UPGRADE_CANCEL playerunitevent _ConvertPlayerUnitEvent(30) --- ---EVENT_PLAYER_UNIT_UPGRADE_FINISH 'common.EVENT_PLAYER_UNIT_UPGRADE_FINISH' ---@field EVENT_PLAYER_UNIT_UPGRADE_FINISH playerunitevent _ConvertPlayerUnitEvent(31) --- ---EVENT_PLAYER_UNIT_TRAIN_START 'common.EVENT_PLAYER_UNIT_TRAIN_START' ---@field EVENT_PLAYER_UNIT_TRAIN_START playerunitevent _ConvertPlayerUnitEvent(32) --- ---EVENT_PLAYER_UNIT_TRAIN_CANCEL 'common.EVENT_PLAYER_UNIT_TRAIN_CANCEL' ---@field EVENT_PLAYER_UNIT_TRAIN_CANCEL playerunitevent _ConvertPlayerUnitEvent(33) --- ---EVENT_PLAYER_UNIT_TRAIN_FINISH 'common.EVENT_PLAYER_UNIT_TRAIN_FINISH' ---@field EVENT_PLAYER_UNIT_TRAIN_FINISH playerunitevent _ConvertPlayerUnitEvent(34) --- ---EVENT_PLAYER_UNIT_RESEARCH_START 'common.EVENT_PLAYER_UNIT_RESEARCH_START' ---@field EVENT_PLAYER_UNIT_RESEARCH_START playerunitevent _ConvertPlayerUnitEvent(35) --- ---EVENT_PLAYER_UNIT_RESEARCH_CANCEL 'common.EVENT_PLAYER_UNIT_RESEARCH_CANCEL' ---@field EVENT_PLAYER_UNIT_RESEARCH_CANCEL playerunitevent _ConvertPlayerUnitEvent(36) --- ---EVENT_PLAYER_UNIT_RESEARCH_FINISH 'common.EVENT_PLAYER_UNIT_RESEARCH_FINISH' ---@field EVENT_PLAYER_UNIT_RESEARCH_FINISH playerunitevent _ConvertPlayerUnitEvent(37) --- ---EVENT_PLAYER_UNIT_ISSUED_ORDER 'common.EVENT_PLAYER_UNIT_ISSUED_ORDER' ---@field EVENT_PLAYER_UNIT_ISSUED_ORDER playerunitevent _ConvertPlayerUnitEvent(38) --- ---EVENT_PLAYER_UNIT_ISSUED_POINT_ORDER 'common.EVENT_PLAYER_UNIT_ISSUED_POINT_ORDER' ---@field EVENT_PLAYER_UNIT_ISSUED_POINT_ORDER playerunitevent _ConvertPlayerUnitEvent(39) --- ---EVENT_PLAYER_UNIT_ISSUED_TARGET_ORDER 'common.EVENT_PLAYER_UNIT_ISSUED_TARGET_ORDER' ---@field EVENT_PLAYER_UNIT_ISSUED_TARGET_ORDER playerunitevent _ConvertPlayerUnitEvent(40) --- ---EVENT_PLAYER_UNIT_ISSUED_UNIT_ORDER 'common.EVENT_PLAYER_UNIT_ISSUED_UNIT_ORDER' ---@field EVENT_PLAYER_UNIT_ISSUED_UNIT_ORDER playerunitevent _ConvertPlayerUnitEvent(40) --- ---EVENT_PLAYER_HERO_LEVEL 'common.EVENT_PLAYER_HERO_LEVEL' ---@field EVENT_PLAYER_HERO_LEVEL playerunitevent _ConvertPlayerUnitEvent(41) --- ---EVENT_PLAYER_HERO_SKILL 'common.EVENT_PLAYER_HERO_SKILL' ---@field EVENT_PLAYER_HERO_SKILL playerunitevent _ConvertPlayerUnitEvent(42) --- ---EVENT_PLAYER_HERO_REVIVABLE 'common.EVENT_PLAYER_HERO_REVIVABLE' ---@field EVENT_PLAYER_HERO_REVIVABLE playerunitevent _ConvertPlayerUnitEvent(43) --- ---EVENT_PLAYER_HERO_REVIVE_START 'common.EVENT_PLAYER_HERO_REVIVE_START' ---@field EVENT_PLAYER_HERO_REVIVE_START playerunitevent _ConvertPlayerUnitEvent(44) --- ---EVENT_PLAYER_HERO_REVIVE_CANCEL 'common.EVENT_PLAYER_HERO_REVIVE_CANCEL' ---@field EVENT_PLAYER_HERO_REVIVE_CANCEL playerunitevent _ConvertPlayerUnitEvent(45) --- ---EVENT_PLAYER_HERO_REVIVE_FINISH 'common.EVENT_PLAYER_HERO_REVIVE_FINISH' ---@field EVENT_PLAYER_HERO_REVIVE_FINISH playerunitevent _ConvertPlayerUnitEvent(46) --- ---EVENT_PLAYER_UNIT_SUMMON 'common.EVENT_PLAYER_UNIT_SUMMON' ---@field EVENT_PLAYER_UNIT_SUMMON playerunitevent _ConvertPlayerUnitEvent(47) --- ---EVENT_PLAYER_UNIT_DROP_ITEM 'common.EVENT_PLAYER_UNIT_DROP_ITEM' ---@field EVENT_PLAYER_UNIT_DROP_ITEM playerunitevent _ConvertPlayerUnitEvent(48) --- ---EVENT_PLAYER_UNIT_PICKUP_ITEM 'common.EVENT_PLAYER_UNIT_PICKUP_ITEM' ---@field EVENT_PLAYER_UNIT_PICKUP_ITEM playerunitevent _ConvertPlayerUnitEvent(49) --- ---EVENT_PLAYER_UNIT_USE_ITEM 'common.EVENT_PLAYER_UNIT_USE_ITEM' ---@field EVENT_PLAYER_UNIT_USE_ITEM playerunitevent _ConvertPlayerUnitEvent(50) --- ---EVENT_PLAYER_UNIT_LOADED 'common.EVENT_PLAYER_UNIT_LOADED' ---@field EVENT_PLAYER_UNIT_LOADED playerunitevent _ConvertPlayerUnitEvent(51) --- ---EVENT_PLAYER_UNIT_DAMAGED 'common.EVENT_PLAYER_UNIT_DAMAGED' ---@field EVENT_PLAYER_UNIT_DAMAGED playerunitevent _ConvertPlayerUnitEvent(308) --- ---EVENT_PLAYER_UNIT_DAMAGING 'common.EVENT_PLAYER_UNIT_DAMAGING' ---@field EVENT_PLAYER_UNIT_DAMAGING playerunitevent _ConvertPlayerUnitEvent(315) --- ---EVENT_UNIT_DAMAGED 'common.EVENT_UNIT_DAMAGED' ---@field EVENT_UNIT_DAMAGED unitevent _ConvertUnitEvent(52) --- ---EVENT_UNIT_DAMAGING 'common.EVENT_UNIT_DAMAGING' ---@field EVENT_UNIT_DAMAGING unitevent _ConvertUnitEvent(314) --- ---EVENT_UNIT_DEATH 'common.EVENT_UNIT_DEATH' ---@field EVENT_UNIT_DEATH unitevent _ConvertUnitEvent(53) --- ---EVENT_UNIT_DECAY 'common.EVENT_UNIT_DECAY' ---@field EVENT_UNIT_DECAY unitevent _ConvertUnitEvent(54) --- ---EVENT_UNIT_DETECTED 'common.EVENT_UNIT_DETECTED' ---@field EVENT_UNIT_DETECTED unitevent _ConvertUnitEvent(55) --- ---EVENT_UNIT_HIDDEN 'common.EVENT_UNIT_HIDDEN' ---@field EVENT_UNIT_HIDDEN unitevent _ConvertUnitEvent(56) --- ---EVENT_UNIT_SELECTED 'common.EVENT_UNIT_SELECTED' ---@field EVENT_UNIT_SELECTED unitevent _ConvertUnitEvent(57) --- ---EVENT_UNIT_DESELECTED 'common.EVENT_UNIT_DESELECTED' ---@field EVENT_UNIT_DESELECTED unitevent _ConvertUnitEvent(58) --- ---EVENT_UNIT_STATE_LIMIT 'common.EVENT_UNIT_STATE_LIMIT' ---@field EVENT_UNIT_STATE_LIMIT unitevent _ConvertUnitEvent(59) --- ---Events which may have a filter for the "other unit" 'common.EVENT_UNIT_ACQUIRED_TARGET' ---@field EVENT_UNIT_ACQUIRED_TARGET unitevent _ConvertUnitEvent(60) --- ---EVENT_UNIT_TARGET_IN_RANGE 'common.EVENT_UNIT_TARGET_IN_RANGE' ---@field EVENT_UNIT_TARGET_IN_RANGE unitevent _ConvertUnitEvent(61) --- ---EVENT_UNIT_ATTACKED 'common.EVENT_UNIT_ATTACKED' ---@field EVENT_UNIT_ATTACKED unitevent _ConvertUnitEvent(62) --- ---EVENT_UNIT_RESCUED 'common.EVENT_UNIT_RESCUED' ---@field EVENT_UNIT_RESCUED unitevent _ConvertUnitEvent(63) --- ---EVENT_UNIT_CONSTRUCT_CANCEL 'common.EVENT_UNIT_CONSTRUCT_CANCEL' ---@field EVENT_UNIT_CONSTRUCT_CANCEL unitevent _ConvertUnitEvent(64) --- ---EVENT_UNIT_CONSTRUCT_FINISH 'common.EVENT_UNIT_CONSTRUCT_FINISH' ---@field EVENT_UNIT_CONSTRUCT_FINISH unitevent _ConvertUnitEvent(65) --- ---EVENT_UNIT_UPGRADE_START 'common.EVENT_UNIT_UPGRADE_START' ---@field EVENT_UNIT_UPGRADE_START unitevent _ConvertUnitEvent(66) --- ---EVENT_UNIT_UPGRADE_CANCEL 'common.EVENT_UNIT_UPGRADE_CANCEL' ---@field EVENT_UNIT_UPGRADE_CANCEL unitevent _ConvertUnitEvent(67) --- ---EVENT_UNIT_UPGRADE_FINISH 'common.EVENT_UNIT_UPGRADE_FINISH' ---@field EVENT_UNIT_UPGRADE_FINISH unitevent _ConvertUnitEvent(68) --- ---Events which involve the specified unit performing ---training of other units 'common.EVENT_UNIT_TRAIN_START' ---@field EVENT_UNIT_TRAIN_START unitevent _ConvertUnitEvent(69) --- ---EVENT_UNIT_TRAIN_CANCEL 'common.EVENT_UNIT_TRAIN_CANCEL' ---@field EVENT_UNIT_TRAIN_CANCEL unitevent _ConvertUnitEvent(70) --- ---EVENT_UNIT_TRAIN_FINISH 'common.EVENT_UNIT_TRAIN_FINISH' ---@field EVENT_UNIT_TRAIN_FINISH unitevent _ConvertUnitEvent(71) --- ---EVENT_UNIT_RESEARCH_START 'common.EVENT_UNIT_RESEARCH_START' ---@field EVENT_UNIT_RESEARCH_START unitevent _ConvertUnitEvent(72) --- ---EVENT_UNIT_RESEARCH_CANCEL 'common.EVENT_UNIT_RESEARCH_CANCEL' ---@field EVENT_UNIT_RESEARCH_CANCEL unitevent _ConvertUnitEvent(73) --- ---EVENT_UNIT_RESEARCH_FINISH 'common.EVENT_UNIT_RESEARCH_FINISH' ---@field EVENT_UNIT_RESEARCH_FINISH unitevent _ConvertUnitEvent(74) --- ---EVENT_UNIT_ISSUED_ORDER 'common.EVENT_UNIT_ISSUED_ORDER' ---@field EVENT_UNIT_ISSUED_ORDER unitevent _ConvertUnitEvent(75) --- ---EVENT_UNIT_ISSUED_POINT_ORDER 'common.EVENT_UNIT_ISSUED_POINT_ORDER' ---@field EVENT_UNIT_ISSUED_POINT_ORDER unitevent _ConvertUnitEvent(76) --- ---EVENT_UNIT_ISSUED_TARGET_ORDER 'common.EVENT_UNIT_ISSUED_TARGET_ORDER' ---@field EVENT_UNIT_ISSUED_TARGET_ORDER unitevent _ConvertUnitEvent(77) --- ---EVENT_UNIT_HERO_LEVEL 'common.EVENT_UNIT_HERO_LEVEL' ---@field EVENT_UNIT_HERO_LEVEL unitevent _ConvertUnitEvent(78) --- ---EVENT_UNIT_HERO_SKILL 'common.EVENT_UNIT_HERO_SKILL' ---@field EVENT_UNIT_HERO_SKILL unitevent _ConvertUnitEvent(79) --- ---EVENT_UNIT_HERO_REVIVABLE 'common.EVENT_UNIT_HERO_REVIVABLE' ---@field EVENT_UNIT_HERO_REVIVABLE unitevent _ConvertUnitEvent(80) --- ---EVENT_UNIT_HERO_REVIVE_START 'common.EVENT_UNIT_HERO_REVIVE_START' ---@field EVENT_UNIT_HERO_REVIVE_START unitevent _ConvertUnitEvent(81) --- ---EVENT_UNIT_HERO_REVIVE_CANCEL 'common.EVENT_UNIT_HERO_REVIVE_CANCEL' ---@field EVENT_UNIT_HERO_REVIVE_CANCEL unitevent _ConvertUnitEvent(82) --- ---EVENT_UNIT_HERO_REVIVE_FINISH 'common.EVENT_UNIT_HERO_REVIVE_FINISH' ---@field EVENT_UNIT_HERO_REVIVE_FINISH unitevent _ConvertUnitEvent(83) --- ---EVENT_UNIT_SUMMON 'common.EVENT_UNIT_SUMMON' ---@field EVENT_UNIT_SUMMON unitevent _ConvertUnitEvent(84) --- ---EVENT_UNIT_DROP_ITEM 'common.EVENT_UNIT_DROP_ITEM' ---@field EVENT_UNIT_DROP_ITEM unitevent _ConvertUnitEvent(85) --- ---EVENT_UNIT_PICKUP_ITEM 'common.EVENT_UNIT_PICKUP_ITEM' ---@field EVENT_UNIT_PICKUP_ITEM unitevent _ConvertUnitEvent(86) --- ---EVENT_UNIT_USE_ITEM 'common.EVENT_UNIT_USE_ITEM' ---@field EVENT_UNIT_USE_ITEM unitevent _ConvertUnitEvent(87) --- ---EVENT_UNIT_LOADED 'common.EVENT_UNIT_LOADED' ---@field EVENT_UNIT_LOADED unitevent _ConvertUnitEvent(88) --- ---EVENT_WIDGET_DEATH 'common.EVENT_WIDGET_DEATH' ---@field EVENT_WIDGET_DEATH widgetevent _ConvertWidgetEvent(89) --- ---EVENT_DIALOG_BUTTON_CLICK 'common.EVENT_DIALOG_BUTTON_CLICK' ---@field EVENT_DIALOG_BUTTON_CLICK dialogevent _ConvertDialogEvent(90) --- ---EVENT_DIALOG_CLICK 'common.EVENT_DIALOG_CLICK' ---@field EVENT_DIALOG_CLICK dialogevent _ConvertDialogEvent(91) --- ---EVENT_GAME_LOADED 'common.EVENT_GAME_LOADED' ---@field EVENT_GAME_LOADED gameevent _ConvertGameEvent(256) --- ---EVENT_GAME_TOURNAMENT_FINISH_SOON 'common.EVENT_GAME_TOURNAMENT_FINISH_SOON' ---@field EVENT_GAME_TOURNAMENT_FINISH_SOON gameevent _ConvertGameEvent(257) --- ---EVENT_GAME_TOURNAMENT_FINISH_NOW 'common.EVENT_GAME_TOURNAMENT_FINISH_NOW' ---@field EVENT_GAME_TOURNAMENT_FINISH_NOW gameevent _ConvertGameEvent(258) --- ---EVENT_GAME_SAVE 'common.EVENT_GAME_SAVE' ---@field EVENT_GAME_SAVE gameevent _ConvertGameEvent(259) --- ---EVENT_GAME_CUSTOM_UI_FRAME 'common.EVENT_GAME_CUSTOM_UI_FRAME' ---@field EVENT_GAME_CUSTOM_UI_FRAME gameevent _ConvertGameEvent(310) --- ---EVENT_PLAYER_ARROW_LEFT_DOWN 'common.EVENT_PLAYER_ARROW_LEFT_DOWN' ---@field EVENT_PLAYER_ARROW_LEFT_DOWN playerevent _ConvertPlayerEvent(261) --- ---EVENT_PLAYER_ARROW_LEFT_UP 'common.EVENT_PLAYER_ARROW_LEFT_UP' ---@field EVENT_PLAYER_ARROW_LEFT_UP playerevent _ConvertPlayerEvent(262) --- ---EVENT_PLAYER_ARROW_RIGHT_DOWN 'common.EVENT_PLAYER_ARROW_RIGHT_DOWN' ---@field EVENT_PLAYER_ARROW_RIGHT_DOWN playerevent _ConvertPlayerEvent(263) --- ---EVENT_PLAYER_ARROW_RIGHT_UP 'common.EVENT_PLAYER_ARROW_RIGHT_UP' ---@field EVENT_PLAYER_ARROW_RIGHT_UP playerevent _ConvertPlayerEvent(264) --- ---EVENT_PLAYER_ARROW_DOWN_DOWN 'common.EVENT_PLAYER_ARROW_DOWN_DOWN' ---@field EVENT_PLAYER_ARROW_DOWN_DOWN playerevent _ConvertPlayerEvent(265) --- ---EVENT_PLAYER_ARROW_DOWN_UP 'common.EVENT_PLAYER_ARROW_DOWN_UP' ---@field EVENT_PLAYER_ARROW_DOWN_UP playerevent _ConvertPlayerEvent(266) --- ---EVENT_PLAYER_ARROW_UP_DOWN 'common.EVENT_PLAYER_ARROW_UP_DOWN' ---@field EVENT_PLAYER_ARROW_UP_DOWN playerevent _ConvertPlayerEvent(267) --- ---EVENT_PLAYER_ARROW_UP_UP 'common.EVENT_PLAYER_ARROW_UP_UP' ---@field EVENT_PLAYER_ARROW_UP_UP playerevent _ConvertPlayerEvent(268) --- ---EVENT_PLAYER_MOUSE_DOWN 'common.EVENT_PLAYER_MOUSE_DOWN' ---@field EVENT_PLAYER_MOUSE_DOWN playerevent _ConvertPlayerEvent(305) --- ---EVENT_PLAYER_MOUSE_UP 'common.EVENT_PLAYER_MOUSE_UP' ---@field EVENT_PLAYER_MOUSE_UP playerevent _ConvertPlayerEvent(306) --- ---EVENT_PLAYER_MOUSE_MOVE 'common.EVENT_PLAYER_MOUSE_MOVE' ---@field EVENT_PLAYER_MOUSE_MOVE playerevent _ConvertPlayerEvent(307) --- ---EVENT_PLAYER_SYNC_DATA 'common.EVENT_PLAYER_SYNC_DATA' ---@field EVENT_PLAYER_SYNC_DATA playerevent _ConvertPlayerEvent(309) --- ---EVENT_PLAYER_KEY 'common.EVENT_PLAYER_KEY' ---@field EVENT_PLAYER_KEY playerevent _ConvertPlayerEvent(311) --- ---EVENT_PLAYER_KEY_DOWN 'common.EVENT_PLAYER_KEY_DOWN' ---@field EVENT_PLAYER_KEY_DOWN playerevent _ConvertPlayerEvent(312) --- ---EVENT_PLAYER_KEY_UP 'common.EVENT_PLAYER_KEY_UP' ---@field EVENT_PLAYER_KEY_UP playerevent _ConvertPlayerEvent(313) --- ---EVENT_PLAYER_UNIT_SELL 'common.EVENT_PLAYER_UNIT_SELL' ---@field EVENT_PLAYER_UNIT_SELL playerunitevent _ConvertPlayerUnitEvent(269) --- ---玩家單位更改所有者 'common.EVENT_PLAYER_UNIT_CHANGE_OWNER' ---@field EVENT_PLAYER_UNIT_CHANGE_OWNER playerunitevent _ConvertPlayerUnitEvent(270) --- ---玩家單位出售物品 'common.EVENT_PLAYER_UNIT_SELL_ITEM' ---@field EVENT_PLAYER_UNIT_SELL_ITEM playerunitevent _ConvertPlayerUnitEvent(271) --- ---玩家單位準備施放技能 'common.EVENT_PLAYER_UNIT_SPELL_CHANNEL' ---@field EVENT_PLAYER_UNIT_SPELL_CHANNEL playerunitevent _ConvertPlayerUnitEvent(272) --- ---玩家單位開始施放技能 'common.EVENT_PLAYER_UNIT_SPELL_CAST' ---@field EVENT_PLAYER_UNIT_SPELL_CAST playerunitevent _ConvertPlayerUnitEvent(273) --- ---玩家單位發動技能效果 'common.EVENT_PLAYER_UNIT_SPELL_EFFECT' ---@field EVENT_PLAYER_UNIT_SPELL_EFFECT playerunitevent _ConvertPlayerUnitEvent(274) --- ---玩家單位釋放技能結束 'common.EVENT_PLAYER_UNIT_SPELL_FINISH' ---@field EVENT_PLAYER_UNIT_SPELL_FINISH playerunitevent _ConvertPlayerUnitEvent(275) --- ---玩家單位停止施放技能 'common.EVENT_PLAYER_UNIT_SPELL_ENDCAST' ---@field EVENT_PLAYER_UNIT_SPELL_ENDCAST playerunitevent _ConvertPlayerUnitEvent(276) --- ---玩家單位抵押物品 'common.EVENT_PLAYER_UNIT_PAWN_ITEM' ---@field EVENT_PLAYER_UNIT_PAWN_ITEM playerunitevent _ConvertPlayerUnitEvent(277) --- ---For use with TriggerRegisterUnitEvent ---单位出售 'common.EVENT_UNIT_SELL' ---@field EVENT_UNIT_SELL unitevent _ConvertUnitEvent(286) --- ---单位所属改变 'common.EVENT_UNIT_CHANGE_OWNER' ---@field EVENT_UNIT_CHANGE_OWNER unitevent _ConvertUnitEvent(287) --- ---出售物品 'common.EVENT_UNIT_SELL_ITEM' ---@field EVENT_UNIT_SELL_ITEM unitevent _ConvertUnitEvent(288) --- ---准备施放技能 (前摇开始) 'common.EVENT_UNIT_SPELL_CHANNEL' ---@field EVENT_UNIT_SPELL_CHANNEL unitevent _ConvertUnitEvent(289) --- ---开始施放技能 (前摇结束) 'common.EVENT_UNIT_SPELL_CAST' ---@field EVENT_UNIT_SPELL_CAST unitevent _ConvertUnitEvent(290) --- ---发动技能效果 (后摇开始) 'common.EVENT_UNIT_SPELL_EFFECT' ---@field EVENT_UNIT_SPELL_EFFECT unitevent _ConvertUnitEvent(291) --- ---发动技能结束 (后摇结束) 'common.EVENT_UNIT_SPELL_FINISH' ---@field EVENT_UNIT_SPELL_FINISH unitevent _ConvertUnitEvent(292) --- ---停止施放技能 'common.EVENT_UNIT_SPELL_ENDCAST' ---@field EVENT_UNIT_SPELL_ENDCAST unitevent _ConvertUnitEvent(293) --- ---抵押物品 'common.EVENT_UNIT_PAWN_ITEM' ---@field EVENT_UNIT_PAWN_ITEM unitevent _ConvertUnitEvent(294) --- ---LESS_THAN 'common.LESS_THAN' ---@field LESS_THAN limitop _ConvertLimitOp(0) --- ---LESS_THAN_OR_EQUAL 'common.LESS_THAN_OR_EQUAL' ---@field LESS_THAN_OR_EQUAL limitop _ConvertLimitOp(1) --- ---EQUAL 'common.EQUAL' ---@field EQUAL limitop _ConvertLimitOp(2) --- ---GREATER_THAN_OR_EQUAL 'common.GREATER_THAN_OR_EQUAL' ---@field GREATER_THAN_OR_EQUAL limitop _ConvertLimitOp(3) --- ---GREATER_THAN 'common.GREATER_THAN' ---@field GREATER_THAN limitop _ConvertLimitOp(4) --- ---NOT_EQUAL 'common.NOT_EQUAL' ---@field NOT_EQUAL limitop _ConvertLimitOp(5) --- ---UNIT_TYPE_HERO 'common.UNIT_TYPE_HERO' ---@field UNIT_TYPE_HERO unittype _ConvertUnitType(0) --- ---UNIT_TYPE_DEAD 'common.UNIT_TYPE_DEAD' ---@field UNIT_TYPE_DEAD unittype _ConvertUnitType(1) --- ---UNIT_TYPE_STRUCTURE 'common.UNIT_TYPE_STRUCTURE' ---@field UNIT_TYPE_STRUCTURE unittype _ConvertUnitType(2) --- ---UNIT_TYPE_FLYING 'common.UNIT_TYPE_FLYING' ---@field UNIT_TYPE_FLYING unittype _ConvertUnitType(3) --- ---UNIT_TYPE_GROUND 'common.UNIT_TYPE_GROUND' ---@field UNIT_TYPE_GROUND unittype _ConvertUnitType(4) --- ---UNIT_TYPE_ATTACKS_FLYING 'common.UNIT_TYPE_ATTACKS_FLYING' ---@field UNIT_TYPE_ATTACKS_FLYING unittype _ConvertUnitType(5) --- ---UNIT_TYPE_ATTACKS_GROUND 'common.UNIT_TYPE_ATTACKS_GROUND' ---@field UNIT_TYPE_ATTACKS_GROUND unittype _ConvertUnitType(6) --- ---UNIT_TYPE_MELEE_ATTACKER 'common.UNIT_TYPE_MELEE_ATTACKER' ---@field UNIT_TYPE_MELEE_ATTACKER unittype _ConvertUnitType(7) --- ---UNIT_TYPE_RANGED_ATTACKER 'common.UNIT_TYPE_RANGED_ATTACKER' ---@field UNIT_TYPE_RANGED_ATTACKER unittype _ConvertUnitType(8) --- ---UNIT_TYPE_GIANT 'common.UNIT_TYPE_GIANT' ---@field UNIT_TYPE_GIANT unittype _ConvertUnitType(9) --- ---UNIT_TYPE_SUMMONED 'common.UNIT_TYPE_SUMMONED' ---@field UNIT_TYPE_SUMMONED unittype _ConvertUnitType(10) --- ---UNIT_TYPE_STUNNED 'common.UNIT_TYPE_STUNNED' ---@field UNIT_TYPE_STUNNED unittype _ConvertUnitType(11) --- ---UNIT_TYPE_PLAGUED 'common.UNIT_TYPE_PLAGUED' ---@field UNIT_TYPE_PLAGUED unittype _ConvertUnitType(12) --- ---UNIT_TYPE_SNARED 'common.UNIT_TYPE_SNARED' ---@field UNIT_TYPE_SNARED unittype _ConvertUnitType(13) --- ---UNIT_TYPE_UNDEAD 'common.UNIT_TYPE_UNDEAD' ---@field UNIT_TYPE_UNDEAD unittype _ConvertUnitType(14) --- ---UNIT_TYPE_MECHANICAL 'common.UNIT_TYPE_MECHANICAL' ---@field UNIT_TYPE_MECHANICAL unittype _ConvertUnitType(15) --- ---UNIT_TYPE_PEON 'common.UNIT_TYPE_PEON' ---@field UNIT_TYPE_PEON unittype _ConvertUnitType(16) --- ---UNIT_TYPE_SAPPER 'common.UNIT_TYPE_SAPPER' ---@field UNIT_TYPE_SAPPER unittype _ConvertUnitType(17) --- ---UNIT_TYPE_TOWNHALL 'common.UNIT_TYPE_TOWNHALL' ---@field UNIT_TYPE_TOWNHALL unittype _ConvertUnitType(18) --- ---UNIT_TYPE_ANCIENT 'common.UNIT_TYPE_ANCIENT' ---@field UNIT_TYPE_ANCIENT unittype _ConvertUnitType(19) --- ---UNIT_TYPE_TAUREN 'common.UNIT_TYPE_TAUREN' ---@field UNIT_TYPE_TAUREN unittype _ConvertUnitType(20) --- ---UNIT_TYPE_POISONED 'common.UNIT_TYPE_POISONED' ---@field UNIT_TYPE_POISONED unittype _ConvertUnitType(21) --- ---UNIT_TYPE_POLYMORPHED 'common.UNIT_TYPE_POLYMORPHED' ---@field UNIT_TYPE_POLYMORPHED unittype _ConvertUnitType(22) --- ---UNIT_TYPE_SLEEPING 'common.UNIT_TYPE_SLEEPING' ---@field UNIT_TYPE_SLEEPING unittype _ConvertUnitType(23) --- ---UNIT_TYPE_RESISTANT 'common.UNIT_TYPE_RESISTANT' ---@field UNIT_TYPE_RESISTANT unittype _ConvertUnitType(24) --- ---UNIT_TYPE_ETHEREAL 'common.UNIT_TYPE_ETHEREAL' ---@field UNIT_TYPE_ETHEREAL unittype _ConvertUnitType(25) --- ---UNIT_TYPE_MAGIC_IMMUNE 'common.UNIT_TYPE_MAGIC_IMMUNE' ---@field UNIT_TYPE_MAGIC_IMMUNE unittype _ConvertUnitType(26) --- ---ITEM_TYPE_PERMANENT 'common.ITEM_TYPE_PERMANENT' ---@field ITEM_TYPE_PERMANENT itemtype _ConvertItemType(0) --- ---ITEM_TYPE_CHARGED 'common.ITEM_TYPE_CHARGED' ---@field ITEM_TYPE_CHARGED itemtype _ConvertItemType(1) --- ---ITEM_TYPE_POWERUP 'common.ITEM_TYPE_POWERUP' ---@field ITEM_TYPE_POWERUP itemtype _ConvertItemType(2) --- ---ITEM_TYPE_ARTIFACT 'common.ITEM_TYPE_ARTIFACT' ---@field ITEM_TYPE_ARTIFACT itemtype _ConvertItemType(3) --- ---ITEM_TYPE_PURCHASABLE 'common.ITEM_TYPE_PURCHASABLE' ---@field ITEM_TYPE_PURCHASABLE itemtype _ConvertItemType(4) --- ---ITEM_TYPE_CAMPAIGN 'common.ITEM_TYPE_CAMPAIGN' ---@field ITEM_TYPE_CAMPAIGN itemtype _ConvertItemType(5) --- ---ITEM_TYPE_MISCELLANEOUS 'common.ITEM_TYPE_MISCELLANEOUS' ---@field ITEM_TYPE_MISCELLANEOUS itemtype _ConvertItemType(6) --- ---ITEM_TYPE_UNKNOWN 'common.ITEM_TYPE_UNKNOWN' ---@field ITEM_TYPE_UNKNOWN itemtype _ConvertItemType(7) --- ---ITEM_TYPE_ANY 'common.ITEM_TYPE_ANY' ---@field ITEM_TYPE_ANY itemtype _ConvertItemType(8) --- ---Deprecated, should use ITEM_TYPE_POWERUP 'common.ITEM_TYPE_TOME' ---@field ITEM_TYPE_TOME itemtype _ConvertItemType(2) --- ---CAMERA_FIELD_TARGET_DISTANCE 'common.CAMERA_FIELD_TARGET_DISTANCE' ---@field CAMERA_FIELD_TARGET_DISTANCE camerafield _ConvertCameraField(0) --- ---CAMERA_FIELD_FARZ 'common.CAMERA_FIELD_FARZ' ---@field CAMERA_FIELD_FARZ camerafield _ConvertCameraField(1) --- ---CAMERA_FIELD_ANGLE_OF_ATTACK 'common.CAMERA_FIELD_ANGLE_OF_ATTACK' ---@field CAMERA_FIELD_ANGLE_OF_ATTACK camerafield _ConvertCameraField(2) --- ---CAMERA_FIELD_FIELD_OF_VIEW 'common.CAMERA_FIELD_FIELD_OF_VIEW' ---@field CAMERA_FIELD_FIELD_OF_VIEW camerafield _ConvertCameraField(3) --- ---CAMERA_FIELD_ROLL 'common.CAMERA_FIELD_ROLL' ---@field CAMERA_FIELD_ROLL camerafield _ConvertCameraField(4) --- ---CAMERA_FIELD_ROTATION 'common.CAMERA_FIELD_ROTATION' ---@field CAMERA_FIELD_ROTATION camerafield _ConvertCameraField(5) --- ---CAMERA_FIELD_ZOFFSET 'common.CAMERA_FIELD_ZOFFSET' ---@field CAMERA_FIELD_ZOFFSET camerafield _ConvertCameraField(6) --- ---CAMERA_FIELD_NEARZ 'common.CAMERA_FIELD_NEARZ' ---@field CAMERA_FIELD_NEARZ camerafield _ConvertCameraField(7) --- ---CAMERA_FIELD_LOCAL_PITCH 'common.CAMERA_FIELD_LOCAL_PITCH' ---@field CAMERA_FIELD_LOCAL_PITCH camerafield _ConvertCameraField(8) --- ---CAMERA_FIELD_LOCAL_YAW 'common.CAMERA_FIELD_LOCAL_YAW' ---@field CAMERA_FIELD_LOCAL_YAW camerafield _ConvertCameraField(9) --- ---CAMERA_FIELD_LOCAL_ROLL 'common.CAMERA_FIELD_LOCAL_ROLL' ---@field CAMERA_FIELD_LOCAL_ROLL camerafield _ConvertCameraField(10) --- ---BLEND_MODE_NONE 'common.BLEND_MODE_NONE' ---@field BLEND_MODE_NONE blendmode _ConvertBlendMode(0) --- ---BLEND_MODE_DONT_CARE 'common.BLEND_MODE_DONT_CARE' ---@field BLEND_MODE_DONT_CARE blendmode _ConvertBlendMode(0) --- ---BLEND_MODE_KEYALPHA 'common.BLEND_MODE_KEYALPHA' ---@field BLEND_MODE_KEYALPHA blendmode _ConvertBlendMode(1) --- ---BLEND_MODE_BLEND 'common.BLEND_MODE_BLEND' ---@field BLEND_MODE_BLEND blendmode _ConvertBlendMode(2) --- ---BLEND_MODE_ADDITIVE 'common.BLEND_MODE_ADDITIVE' ---@field BLEND_MODE_ADDITIVE blendmode _ConvertBlendMode(3) --- ---BLEND_MODE_MODULATE 'common.BLEND_MODE_MODULATE' ---@field BLEND_MODE_MODULATE blendmode _ConvertBlendMode(4) --- ---BLEND_MODE_MODULATE_2X 'common.BLEND_MODE_MODULATE_2X' ---@field BLEND_MODE_MODULATE_2X blendmode _ConvertBlendMode(5) --- ---RARITY_FREQUENT 'common.RARITY_FREQUENT' ---@field RARITY_FREQUENT raritycontrol _ConvertRarityControl(0) --- ---RARITY_RARE 'common.RARITY_RARE' ---@field RARITY_RARE raritycontrol _ConvertRarityControl(1) --- ---TEXMAP_FLAG_NONE 'common.TEXMAP_FLAG_NONE' ---@field TEXMAP_FLAG_NONE texmapflags _ConvertTexMapFlags(0) --- ---TEXMAP_FLAG_WRAP_U 'common.TEXMAP_FLAG_WRAP_U' ---@field TEXMAP_FLAG_WRAP_U texmapflags _ConvertTexMapFlags(1) --- ---TEXMAP_FLAG_WRAP_V 'common.TEXMAP_FLAG_WRAP_V' ---@field TEXMAP_FLAG_WRAP_V texmapflags _ConvertTexMapFlags(2) --- ---TEXMAP_FLAG_WRAP_UV 'common.TEXMAP_FLAG_WRAP_UV' ---@field TEXMAP_FLAG_WRAP_UV texmapflags _ConvertTexMapFlags(3) --- ---FOG_OF_WAR_MASKED 'common.FOG_OF_WAR_MASKED' ---@field FOG_OF_WAR_MASKED fogstate _ConvertFogState(1) --- ---FOG_OF_WAR_FOGGED 'common.FOG_OF_WAR_FOGGED' ---@field FOG_OF_WAR_FOGGED fogstate _ConvertFogState(2) --- ---FOG_OF_WAR_VISIBLE 'common.FOG_OF_WAR_VISIBLE' ---@field FOG_OF_WAR_VISIBLE fogstate _ConvertFogState(4) --- ---CAMERA_MARGIN_LEFT 'common.CAMERA_MARGIN_LEFT' ---@field CAMERA_MARGIN_LEFT integer _0 --- ---CAMERA_MARGIN_RIGHT 'common.CAMERA_MARGIN_RIGHT' ---@field CAMERA_MARGIN_RIGHT integer _1 --- ---CAMERA_MARGIN_TOP 'common.CAMERA_MARGIN_TOP' ---@field CAMERA_MARGIN_TOP integer _2 --- ---CAMERA_MARGIN_BOTTOM 'common.CAMERA_MARGIN_BOTTOM' ---@field CAMERA_MARGIN_BOTTOM integer _3 --- ---EFFECT_TYPE_EFFECT 'common.EFFECT_TYPE_EFFECT' ---@field EFFECT_TYPE_EFFECT effecttype _ConvertEffectType(0) --- ---EFFECT_TYPE_TARGET 'common.EFFECT_TYPE_TARGET' ---@field EFFECT_TYPE_TARGET effecttype _ConvertEffectType(1) --- ---EFFECT_TYPE_CASTER 'common.EFFECT_TYPE_CASTER' ---@field EFFECT_TYPE_CASTER effecttype _ConvertEffectType(2) --- ---EFFECT_TYPE_SPECIAL 'common.EFFECT_TYPE_SPECIAL' ---@field EFFECT_TYPE_SPECIAL effecttype _ConvertEffectType(3) --- ---EFFECT_TYPE_AREA_EFFECT 'common.EFFECT_TYPE_AREA_EFFECT' ---@field EFFECT_TYPE_AREA_EFFECT effecttype _ConvertEffectType(4) --- ---EFFECT_TYPE_MISSILE 'common.EFFECT_TYPE_MISSILE' ---@field EFFECT_TYPE_MISSILE effecttype _ConvertEffectType(5) --- ---EFFECT_TYPE_LIGHTNING 'common.EFFECT_TYPE_LIGHTNING' ---@field EFFECT_TYPE_LIGHTNING effecttype _ConvertEffectType(6) --- ---SOUND_TYPE_EFFECT 'common.SOUND_TYPE_EFFECT' ---@field SOUND_TYPE_EFFECT soundtype _ConvertSoundType(0) --- ---SOUND_TYPE_EFFECT_LOOPED 'common.SOUND_TYPE_EFFECT_LOOPED' ---@field SOUND_TYPE_EFFECT_LOOPED soundtype _ConvertSoundType(1) --- ---ORIGIN_FRAME_GAME_UI 'common.ORIGIN_FRAME_GAME_UI' ---@field ORIGIN_FRAME_GAME_UI originframetype _ConvertOriginFrameType(0) --- ---ORIGIN_FRAME_COMMAND_BUTTON 'common.ORIGIN_FRAME_COMMAND_BUTTON' ---@field ORIGIN_FRAME_COMMAND_BUTTON originframetype _ConvertOriginFrameType(1) --- ---ORIGIN_FRAME_HERO_BAR 'common.ORIGIN_FRAME_HERO_BAR' ---@field ORIGIN_FRAME_HERO_BAR originframetype _ConvertOriginFrameType(2) --- ---ORIGIN_FRAME_HERO_BUTTON 'common.ORIGIN_FRAME_HERO_BUTTON' ---@field ORIGIN_FRAME_HERO_BUTTON originframetype _ConvertOriginFrameType(3) --- ---ORIGIN_FRAME_HERO_HP_BAR 'common.ORIGIN_FRAME_HERO_HP_BAR' ---@field ORIGIN_FRAME_HERO_HP_BAR originframetype _ConvertOriginFrameType(4) --- ---ORIGIN_FRAME_HERO_MANA_BAR 'common.ORIGIN_FRAME_HERO_MANA_BAR' ---@field ORIGIN_FRAME_HERO_MANA_BAR originframetype _ConvertOriginFrameType(5) --- ---ORIGIN_FRAME_HERO_BUTTON_INDICATOR 'common.ORIGIN_FRAME_HERO_BUTTON_INDICATOR' ---@field ORIGIN_FRAME_HERO_BUTTON_INDICATOR originframetype _ConvertOriginFrameType(6) --- ---ORIGIN_FRAME_ITEM_BUTTON 'common.ORIGIN_FRAME_ITEM_BUTTON' ---@field ORIGIN_FRAME_ITEM_BUTTON originframetype _ConvertOriginFrameType(7) --- ---ORIGIN_FRAME_MINIMAP 'common.ORIGIN_FRAME_MINIMAP' ---@field ORIGIN_FRAME_MINIMAP originframetype _ConvertOriginFrameType(8) --- ---ORIGIN_FRAME_MINIMAP_BUTTON 'common.ORIGIN_FRAME_MINIMAP_BUTTON' ---@field ORIGIN_FRAME_MINIMAP_BUTTON originframetype _ConvertOriginFrameType(9) --- ---ORIGIN_FRAME_SYSTEM_BUTTON 'common.ORIGIN_FRAME_SYSTEM_BUTTON' ---@field ORIGIN_FRAME_SYSTEM_BUTTON originframetype _ConvertOriginFrameType(10) --- ---ORIGIN_FRAME_TOOLTIP 'common.ORIGIN_FRAME_TOOLTIP' ---@field ORIGIN_FRAME_TOOLTIP originframetype _ConvertOriginFrameType(11) --- ---ORIGIN_FRAME_UBERTOOLTIP 'common.ORIGIN_FRAME_UBERTOOLTIP' ---@field ORIGIN_FRAME_UBERTOOLTIP originframetype _ConvertOriginFrameType(12) --- ---ORIGIN_FRAME_CHAT_MSG 'common.ORIGIN_FRAME_CHAT_MSG' ---@field ORIGIN_FRAME_CHAT_MSG originframetype _ConvertOriginFrameType(13) --- ---ORIGIN_FRAME_UNIT_MSG 'common.ORIGIN_FRAME_UNIT_MSG' ---@field ORIGIN_FRAME_UNIT_MSG originframetype _ConvertOriginFrameType(14) --- ---ORIGIN_FRAME_TOP_MSG 'common.ORIGIN_FRAME_TOP_MSG' ---@field ORIGIN_FRAME_TOP_MSG originframetype _ConvertOriginFrameType(15) --- ---ORIGIN_FRAME_PORTRAIT 'common.ORIGIN_FRAME_PORTRAIT' ---@field ORIGIN_FRAME_PORTRAIT originframetype _ConvertOriginFrameType(16) --- ---ORIGIN_FRAME_WORLD_FRAME 'common.ORIGIN_FRAME_WORLD_FRAME' ---@field ORIGIN_FRAME_WORLD_FRAME originframetype _ConvertOriginFrameType(17) --- ---ORIGIN_FRAME_SIMPLE_UI_PARENT 'common.ORIGIN_FRAME_SIMPLE_UI_PARENT' ---@field ORIGIN_FRAME_SIMPLE_UI_PARENT originframetype _ConvertOriginFrameType(18) --- ---ORIGIN_FRAME_PORTRAIT_HP_TEXT 'common.ORIGIN_FRAME_PORTRAIT_HP_TEXT' ---@field ORIGIN_FRAME_PORTRAIT_HP_TEXT originframetype _ConvertOriginFrameType(19) --- ---ORIGIN_FRAME_PORTRAIT_MANA_TEXT 'common.ORIGIN_FRAME_PORTRAIT_MANA_TEXT' ---@field ORIGIN_FRAME_PORTRAIT_MANA_TEXT originframetype _ConvertOriginFrameType(20) --- ---ORIGIN_FRAME_UNIT_PANEL_BUFF_BAR 'common.ORIGIN_FRAME_UNIT_PANEL_BUFF_BAR' ---@field ORIGIN_FRAME_UNIT_PANEL_BUFF_BAR originframetype _ConvertOriginFrameType(21) --- ---ORIGIN_FRAME_UNIT_PANEL_BUFF_BAR_LABEL 'common.ORIGIN_FRAME_UNIT_PANEL_BUFF_BAR_LABEL' ---@field ORIGIN_FRAME_UNIT_PANEL_BUFF_BAR_LABEL originframetype _ConvertOriginFrameType(22) --- ---FRAMEPOINT_TOPLEFT 'common.FRAMEPOINT_TOPLEFT' ---@field FRAMEPOINT_TOPLEFT framepointtype _ConvertFramePointType(0) --- ---FRAMEPOINT_TOP 'common.FRAMEPOINT_TOP' ---@field FRAMEPOINT_TOP framepointtype _ConvertFramePointType(1) --- ---FRAMEPOINT_TOPRIGHT 'common.FRAMEPOINT_TOPRIGHT' ---@field FRAMEPOINT_TOPRIGHT framepointtype _ConvertFramePointType(2) --- ---FRAMEPOINT_LEFT 'common.FRAMEPOINT_LEFT' ---@field FRAMEPOINT_LEFT framepointtype _ConvertFramePointType(3) --- ---FRAMEPOINT_CENTER 'common.FRAMEPOINT_CENTER' ---@field FRAMEPOINT_CENTER framepointtype _ConvertFramePointType(4) --- ---FRAMEPOINT_RIGHT 'common.FRAMEPOINT_RIGHT' ---@field FRAMEPOINT_RIGHT framepointtype _ConvertFramePointType(5) --- ---FRAMEPOINT_BOTTOMLEFT 'common.FRAMEPOINT_BOTTOMLEFT' ---@field FRAMEPOINT_BOTTOMLEFT framepointtype _ConvertFramePointType(6) --- ---FRAMEPOINT_BOTTOM 'common.FRAMEPOINT_BOTTOM' ---@field FRAMEPOINT_BOTTOM framepointtype _ConvertFramePointType(7) --- ---FRAMEPOINT_BOTTOMRIGHT 'common.FRAMEPOINT_BOTTOMRIGHT' ---@field FRAMEPOINT_BOTTOMRIGHT framepointtype _ConvertFramePointType(8) --- ---TEXT_JUSTIFY_TOP 'common.TEXT_JUSTIFY_TOP' ---@field TEXT_JUSTIFY_TOP textaligntype _ConvertTextAlignType(0) --- ---TEXT_JUSTIFY_MIDDLE 'common.TEXT_JUSTIFY_MIDDLE' ---@field TEXT_JUSTIFY_MIDDLE textaligntype _ConvertTextAlignType(1) --- ---TEXT_JUSTIFY_BOTTOM 'common.TEXT_JUSTIFY_BOTTOM' ---@field TEXT_JUSTIFY_BOTTOM textaligntype _ConvertTextAlignType(2) --- ---TEXT_JUSTIFY_LEFT 'common.TEXT_JUSTIFY_LEFT' ---@field TEXT_JUSTIFY_LEFT textaligntype _ConvertTextAlignType(3) --- ---TEXT_JUSTIFY_CENTER 'common.TEXT_JUSTIFY_CENTER' ---@field TEXT_JUSTIFY_CENTER textaligntype _ConvertTextAlignType(4) --- ---TEXT_JUSTIFY_RIGHT 'common.TEXT_JUSTIFY_RIGHT' ---@field TEXT_JUSTIFY_RIGHT textaligntype _ConvertTextAlignType(5) --- ---FRAMEEVENT_CONTROL_CLICK 'common.FRAMEEVENT_CONTROL_CLICK' ---@field FRAMEEVENT_CONTROL_CLICK frameeventtype _ConvertFrameEventType(1) --- ---FRAMEEVENT_MOUSE_ENTER 'common.FRAMEEVENT_MOUSE_ENTER' ---@field FRAMEEVENT_MOUSE_ENTER frameeventtype _ConvertFrameEventType(2) --- ---FRAMEEVENT_MOUSE_LEAVE 'common.FRAMEEVENT_MOUSE_LEAVE' ---@field FRAMEEVENT_MOUSE_LEAVE frameeventtype _ConvertFrameEventType(3) --- ---FRAMEEVENT_MOUSE_UP 'common.FRAMEEVENT_MOUSE_UP' ---@field FRAMEEVENT_MOUSE_UP frameeventtype _ConvertFrameEventType(4) --- ---FRAMEEVENT_MOUSE_DOWN 'common.FRAMEEVENT_MOUSE_DOWN' ---@field FRAMEEVENT_MOUSE_DOWN frameeventtype _ConvertFrameEventType(5) --- ---FRAMEEVENT_MOUSE_WHEEL 'common.FRAMEEVENT_MOUSE_WHEEL' ---@field FRAMEEVENT_MOUSE_WHEEL frameeventtype _ConvertFrameEventType(6) --- ---FRAMEEVENT_CHECKBOX_CHECKED 'common.FRAMEEVENT_CHECKBOX_CHECKED' ---@field FRAMEEVENT_CHECKBOX_CHECKED frameeventtype _ConvertFrameEventType(7) --- ---FRAMEEVENT_CHECKBOX_UNCHECKED 'common.FRAMEEVENT_CHECKBOX_UNCHECKED' ---@field FRAMEEVENT_CHECKBOX_UNCHECKED frameeventtype _ConvertFrameEventType(8) --- ---FRAMEEVENT_EDITBOX_TEXT_CHANGED 'common.FRAMEEVENT_EDITBOX_TEXT_CHANGED' ---@field FRAMEEVENT_EDITBOX_TEXT_CHANGED frameeventtype _ConvertFrameEventType(9) --- ---FRAMEEVENT_POPUPMENU_ITEM_CHANGED 'common.FRAMEEVENT_POPUPMENU_ITEM_CHANGED' ---@field FRAMEEVENT_POPUPMENU_ITEM_CHANGED frameeventtype _ConvertFrameEventType(10) --- ---FRAMEEVENT_MOUSE_DOUBLECLICK 'common.FRAMEEVENT_MOUSE_DOUBLECLICK' ---@field FRAMEEVENT_MOUSE_DOUBLECLICK frameeventtype _ConvertFrameEventType(11) --- ---FRAMEEVENT_SPRITE_ANIM_UPDATE 'common.FRAMEEVENT_SPRITE_ANIM_UPDATE' ---@field FRAMEEVENT_SPRITE_ANIM_UPDATE frameeventtype _ConvertFrameEventType(12) --- ---FRAMEEVENT_SLIDER_VALUE_CHANGED 'common.FRAMEEVENT_SLIDER_VALUE_CHANGED' ---@field FRAMEEVENT_SLIDER_VALUE_CHANGED frameeventtype _ConvertFrameEventType(13) --- ---FRAMEEVENT_DIALOG_CANCEL 'common.FRAMEEVENT_DIALOG_CANCEL' ---@field FRAMEEVENT_DIALOG_CANCEL frameeventtype _ConvertFrameEventType(14) --- ---FRAMEEVENT_DIALOG_ACCEPT 'common.FRAMEEVENT_DIALOG_ACCEPT' ---@field FRAMEEVENT_DIALOG_ACCEPT frameeventtype _ConvertFrameEventType(15) --- ---FRAMEEVENT_EDITBOX_ENTER 'common.FRAMEEVENT_EDITBOX_ENTER' ---@field FRAMEEVENT_EDITBOX_ENTER frameeventtype _ConvertFrameEventType(16) --- ---OSKEY_BACKSPACE 'common.OSKEY_BACKSPACE' ---@field OSKEY_BACKSPACE oskeytype _ConvertOsKeyType($08) --- ---OSKEY_TAB 'common.OSKEY_TAB' ---@field OSKEY_TAB oskeytype _ConvertOsKeyType($09) --- ---OSKEY_CLEAR 'common.OSKEY_CLEAR' ---@field OSKEY_CLEAR oskeytype _ConvertOsKeyType($0C) --- ---OSKEY_RETURN 'common.OSKEY_RETURN' ---@field OSKEY_RETURN oskeytype _ConvertOsKeyType($0D) --- ---OSKEY_SHIFT 'common.OSKEY_SHIFT' ---@field OSKEY_SHIFT oskeytype _ConvertOsKeyType($10) --- ---OSKEY_CONTROL 'common.OSKEY_CONTROL' ---@field OSKEY_CONTROL oskeytype _ConvertOsKeyType($11) --- ---OSKEY_ALT 'common.OSKEY_ALT' ---@field OSKEY_ALT oskeytype _ConvertOsKeyType($12) --- ---OSKEY_PAUSE 'common.OSKEY_PAUSE' ---@field OSKEY_PAUSE oskeytype _ConvertOsKeyType($13) --- ---OSKEY_CAPSLOCK 'common.OSKEY_CAPSLOCK' ---@field OSKEY_CAPSLOCK oskeytype _ConvertOsKeyType($14) --- ---OSKEY_KANA 'common.OSKEY_KANA' ---@field OSKEY_KANA oskeytype _ConvertOsKeyType($15) --- ---OSKEY_HANGUL 'common.OSKEY_HANGUL' ---@field OSKEY_HANGUL oskeytype _ConvertOsKeyType($15) --- ---OSKEY_JUNJA 'common.OSKEY_JUNJA' ---@field OSKEY_JUNJA oskeytype _ConvertOsKeyType($17) --- ---OSKEY_FINAL 'common.OSKEY_FINAL' ---@field OSKEY_FINAL oskeytype _ConvertOsKeyType($18) --- ---OSKEY_HANJA 'common.OSKEY_HANJA' ---@field OSKEY_HANJA oskeytype _ConvertOsKeyType($19) --- ---OSKEY_KANJI 'common.OSKEY_KANJI' ---@field OSKEY_KANJI oskeytype _ConvertOsKeyType($19) --- ---OSKEY_ESCAPE 'common.OSKEY_ESCAPE' ---@field OSKEY_ESCAPE oskeytype _ConvertOsKeyType($1B) --- ---OSKEY_CONVERT 'common.OSKEY_CONVERT' ---@field OSKEY_CONVERT oskeytype _ConvertOsKeyType($1C) --- ---OSKEY_NONCONVERT 'common.OSKEY_NONCONVERT' ---@field OSKEY_NONCONVERT oskeytype _ConvertOsKeyType($1D) --- ---OSKEY_ACCEPT 'common.OSKEY_ACCEPT' ---@field OSKEY_ACCEPT oskeytype _ConvertOsKeyType($1E) --- ---OSKEY_MODECHANGE 'common.OSKEY_MODECHANGE' ---@field OSKEY_MODECHANGE oskeytype _ConvertOsKeyType($1F) --- ---OSKEY_SPACE 'common.OSKEY_SPACE' ---@field OSKEY_SPACE oskeytype _ConvertOsKeyType($20) --- ---OSKEY_PAGEUP 'common.OSKEY_PAGEUP' ---@field OSKEY_PAGEUP oskeytype _ConvertOsKeyType($21) --- ---OSKEY_PAGEDOWN 'common.OSKEY_PAGEDOWN' ---@field OSKEY_PAGEDOWN oskeytype _ConvertOsKeyType($22) --- ---OSKEY_END 'common.OSKEY_END' ---@field OSKEY_END oskeytype _ConvertOsKeyType($23) --- ---OSKEY_HOME 'common.OSKEY_HOME' ---@field OSKEY_HOME oskeytype _ConvertOsKeyType($24) --- ---OSKEY_LEFT 'common.OSKEY_LEFT' ---@field OSKEY_LEFT oskeytype _ConvertOsKeyType($25) --- ---OSKEY_UP 'common.OSKEY_UP' ---@field OSKEY_UP oskeytype _ConvertOsKeyType($26) --- ---OSKEY_RIGHT 'common.OSKEY_RIGHT' ---@field OSKEY_RIGHT oskeytype _ConvertOsKeyType($27) --- ---OSKEY_DOWN 'common.OSKEY_DOWN' ---@field OSKEY_DOWN oskeytype _ConvertOsKeyType($28) --- ---OSKEY_SELECT 'common.OSKEY_SELECT' ---@field OSKEY_SELECT oskeytype _ConvertOsKeyType($29) --- ---OSKEY_PRINT 'common.OSKEY_PRINT' ---@field OSKEY_PRINT oskeytype _ConvertOsKeyType($2A) --- ---OSKEY_EXECUTE 'common.OSKEY_EXECUTE' ---@field OSKEY_EXECUTE oskeytype _ConvertOsKeyType($2B) --- ---OSKEY_PRINTSCREEN 'common.OSKEY_PRINTSCREEN' ---@field OSKEY_PRINTSCREEN oskeytype _ConvertOsKeyType($2C) --- ---OSKEY_INSERT 'common.OSKEY_INSERT' ---@field OSKEY_INSERT oskeytype _ConvertOsKeyType($2D) --- ---OSKEY_DELETE 'common.OSKEY_DELETE' ---@field OSKEY_DELETE oskeytype _ConvertOsKeyType($2E) --- ---OSKEY_HELP 'common.OSKEY_HELP' ---@field OSKEY_HELP oskeytype _ConvertOsKeyType($2F) --- ---OSKEY_0 'common.OSKEY_0' ---@field OSKEY_0 oskeytype _ConvertOsKeyType($30) --- ---OSKEY_1 'common.OSKEY_1' ---@field OSKEY_1 oskeytype _ConvertOsKeyType($31) --- ---OSKEY_2 'common.OSKEY_2' ---@field OSKEY_2 oskeytype _ConvertOsKeyType($32) --- ---OSKEY_3 'common.OSKEY_3' ---@field OSKEY_3 oskeytype _ConvertOsKeyType($33) --- ---OSKEY_4 'common.OSKEY_4' ---@field OSKEY_4 oskeytype _ConvertOsKeyType($34) --- ---OSKEY_5 'common.OSKEY_5' ---@field OSKEY_5 oskeytype _ConvertOsKeyType($35) --- ---OSKEY_6 'common.OSKEY_6' ---@field OSKEY_6 oskeytype _ConvertOsKeyType($36) --- ---OSKEY_7 'common.OSKEY_7' ---@field OSKEY_7 oskeytype _ConvertOsKeyType($37) --- ---OSKEY_8 'common.OSKEY_8' ---@field OSKEY_8 oskeytype _ConvertOsKeyType($38) --- ---OSKEY_9 'common.OSKEY_9' ---@field OSKEY_9 oskeytype _ConvertOsKeyType($39) --- ---OSKEY_A 'common.OSKEY_A' ---@field OSKEY_A oskeytype _ConvertOsKeyType($41) --- ---OSKEY_B 'common.OSKEY_B' ---@field OSKEY_B oskeytype _ConvertOsKeyType($42) --- ---OSKEY_C 'common.OSKEY_C' ---@field OSKEY_C oskeytype _ConvertOsKeyType($43) --- ---OSKEY_D 'common.OSKEY_D' ---@field OSKEY_D oskeytype _ConvertOsKeyType($44) --- ---OSKEY_E 'common.OSKEY_E' ---@field OSKEY_E oskeytype _ConvertOsKeyType($45) --- ---OSKEY_F 'common.OSKEY_F' ---@field OSKEY_F oskeytype _ConvertOsKeyType($46) --- ---OSKEY_G 'common.OSKEY_G' ---@field OSKEY_G oskeytype _ConvertOsKeyType($47) --- ---OSKEY_H 'common.OSKEY_H' ---@field OSKEY_H oskeytype _ConvertOsKeyType($48) --- ---OSKEY_I 'common.OSKEY_I' ---@field OSKEY_I oskeytype _ConvertOsKeyType($49) --- ---OSKEY_J 'common.OSKEY_J' ---@field OSKEY_J oskeytype _ConvertOsKeyType($4A) --- ---OSKEY_K 'common.OSKEY_K' ---@field OSKEY_K oskeytype _ConvertOsKeyType($4B) --- ---OSKEY_L 'common.OSKEY_L' ---@field OSKEY_L oskeytype _ConvertOsKeyType($4C) --- ---OSKEY_M 'common.OSKEY_M' ---@field OSKEY_M oskeytype _ConvertOsKeyType($4D) --- ---OSKEY_N 'common.OSKEY_N' ---@field OSKEY_N oskeytype _ConvertOsKeyType($4E) --- ---OSKEY_O 'common.OSKEY_O' ---@field OSKEY_O oskeytype _ConvertOsKeyType($4F) --- ---OSKEY_P 'common.OSKEY_P' ---@field OSKEY_P oskeytype _ConvertOsKeyType($50) --- ---OSKEY_Q 'common.OSKEY_Q' ---@field OSKEY_Q oskeytype _ConvertOsKeyType($51) --- ---OSKEY_R 'common.OSKEY_R' ---@field OSKEY_R oskeytype _ConvertOsKeyType($52) --- ---OSKEY_S 'common.OSKEY_S' ---@field OSKEY_S oskeytype _ConvertOsKeyType($53) --- ---OSKEY_T 'common.OSKEY_T' ---@field OSKEY_T oskeytype _ConvertOsKeyType($54) --- ---OSKEY_U 'common.OSKEY_U' ---@field OSKEY_U oskeytype _ConvertOsKeyType($55) --- ---OSKEY_V 'common.OSKEY_V' ---@field OSKEY_V oskeytype _ConvertOsKeyType($56) --- ---OSKEY_W 'common.OSKEY_W' ---@field OSKEY_W oskeytype _ConvertOsKeyType($57) --- ---OSKEY_X 'common.OSKEY_X' ---@field OSKEY_X oskeytype _ConvertOsKeyType($58) --- ---OSKEY_Y 'common.OSKEY_Y' ---@field OSKEY_Y oskeytype _ConvertOsKeyType($59) --- ---OSKEY_Z 'common.OSKEY_Z' ---@field OSKEY_Z oskeytype _ConvertOsKeyType($5A) --- ---OSKEY_LMETA 'common.OSKEY_LMETA' ---@field OSKEY_LMETA oskeytype _ConvertOsKeyType($5B) --- ---OSKEY_RMETA 'common.OSKEY_RMETA' ---@field OSKEY_RMETA oskeytype _ConvertOsKeyType($5C) --- ---OSKEY_APPS 'common.OSKEY_APPS' ---@field OSKEY_APPS oskeytype _ConvertOsKeyType($5D) --- ---OSKEY_SLEEP 'common.OSKEY_SLEEP' ---@field OSKEY_SLEEP oskeytype _ConvertOsKeyType($5F) --- ---OSKEY_NUMPAD0 'common.OSKEY_NUMPAD0' ---@field OSKEY_NUMPAD0 oskeytype _ConvertOsKeyType($60) --- ---OSKEY_NUMPAD1 'common.OSKEY_NUMPAD1' ---@field OSKEY_NUMPAD1 oskeytype _ConvertOsKeyType($61) --- ---OSKEY_NUMPAD2 'common.OSKEY_NUMPAD2' ---@field OSKEY_NUMPAD2 oskeytype _ConvertOsKeyType($62) --- ---OSKEY_NUMPAD3 'common.OSKEY_NUMPAD3' ---@field OSKEY_NUMPAD3 oskeytype _ConvertOsKeyType($63) --- ---OSKEY_NUMPAD4 'common.OSKEY_NUMPAD4' ---@field OSKEY_NUMPAD4 oskeytype _ConvertOsKeyType($64) --- ---OSKEY_NUMPAD5 'common.OSKEY_NUMPAD5' ---@field OSKEY_NUMPAD5 oskeytype _ConvertOsKeyType($65) --- ---OSKEY_NUMPAD6 'common.OSKEY_NUMPAD6' ---@field OSKEY_NUMPAD6 oskeytype _ConvertOsKeyType($66) --- ---OSKEY_NUMPAD7 'common.OSKEY_NUMPAD7' ---@field OSKEY_NUMPAD7 oskeytype _ConvertOsKeyType($67) --- ---OSKEY_NUMPAD8 'common.OSKEY_NUMPAD8' ---@field OSKEY_NUMPAD8 oskeytype _ConvertOsKeyType($68) --- ---OSKEY_NUMPAD9 'common.OSKEY_NUMPAD9' ---@field OSKEY_NUMPAD9 oskeytype _ConvertOsKeyType($69) --- ---OSKEY_MULTIPLY 'common.OSKEY_MULTIPLY' ---@field OSKEY_MULTIPLY oskeytype _ConvertOsKeyType($6A) --- ---OSKEY_ADD 'common.OSKEY_ADD' ---@field OSKEY_ADD oskeytype _ConvertOsKeyType($6B) --- ---OSKEY_SEPARATOR 'common.OSKEY_SEPARATOR' ---@field OSKEY_SEPARATOR oskeytype _ConvertOsKeyType($6C) --- ---OSKEY_SUBTRACT 'common.OSKEY_SUBTRACT' ---@field OSKEY_SUBTRACT oskeytype _ConvertOsKeyType($6D) --- ---OSKEY_DECIMAL 'common.OSKEY_DECIMAL' ---@field OSKEY_DECIMAL oskeytype _ConvertOsKeyType($6E) --- ---OSKEY_DIVIDE 'common.OSKEY_DIVIDE' ---@field OSKEY_DIVIDE oskeytype _ConvertOsKeyType($6F) --- ---OSKEY_F1 'common.OSKEY_F1' ---@field OSKEY_F1 oskeytype _ConvertOsKeyType($70) --- ---OSKEY_F2 'common.OSKEY_F2' ---@field OSKEY_F2 oskeytype _ConvertOsKeyType($71) --- ---OSKEY_F3 'common.OSKEY_F3' ---@field OSKEY_F3 oskeytype _ConvertOsKeyType($72) --- ---OSKEY_F4 'common.OSKEY_F4' ---@field OSKEY_F4 oskeytype _ConvertOsKeyType($73) --- ---OSKEY_F5 'common.OSKEY_F5' ---@field OSKEY_F5 oskeytype _ConvertOsKeyType($74) --- ---OSKEY_F6 'common.OSKEY_F6' ---@field OSKEY_F6 oskeytype _ConvertOsKeyType($75) --- ---OSKEY_F7 'common.OSKEY_F7' ---@field OSKEY_F7 oskeytype _ConvertOsKeyType($76) --- ---OSKEY_F8 'common.OSKEY_F8' ---@field OSKEY_F8 oskeytype _ConvertOsKeyType($77) --- ---OSKEY_F9 'common.OSKEY_F9' ---@field OSKEY_F9 oskeytype _ConvertOsKeyType($78) --- ---OSKEY_F10 'common.OSKEY_F10' ---@field OSKEY_F10 oskeytype _ConvertOsKeyType($79) --- ---OSKEY_F11 'common.OSKEY_F11' ---@field OSKEY_F11 oskeytype _ConvertOsKeyType($7A) --- ---OSKEY_F12 'common.OSKEY_F12' ---@field OSKEY_F12 oskeytype _ConvertOsKeyType($7B) --- ---OSKEY_F13 'common.OSKEY_F13' ---@field OSKEY_F13 oskeytype _ConvertOsKeyType($7C) --- ---OSKEY_F14 'common.OSKEY_F14' ---@field OSKEY_F14 oskeytype _ConvertOsKeyType($7D) --- ---OSKEY_F15 'common.OSKEY_F15' ---@field OSKEY_F15 oskeytype _ConvertOsKeyType($7E) --- ---OSKEY_F16 'common.OSKEY_F16' ---@field OSKEY_F16 oskeytype _ConvertOsKeyType($7F) --- ---OSKEY_F17 'common.OSKEY_F17' ---@field OSKEY_F17 oskeytype _ConvertOsKeyType($80) --- ---OSKEY_F18 'common.OSKEY_F18' ---@field OSKEY_F18 oskeytype _ConvertOsKeyType($81) --- ---OSKEY_F19 'common.OSKEY_F19' ---@field OSKEY_F19 oskeytype _ConvertOsKeyType($82) --- ---OSKEY_F20 'common.OSKEY_F20' ---@field OSKEY_F20 oskeytype _ConvertOsKeyType($83) --- ---OSKEY_F21 'common.OSKEY_F21' ---@field OSKEY_F21 oskeytype _ConvertOsKeyType($84) --- ---OSKEY_F22 'common.OSKEY_F22' ---@field OSKEY_F22 oskeytype _ConvertOsKeyType($85) --- ---OSKEY_F23 'common.OSKEY_F23' ---@field OSKEY_F23 oskeytype _ConvertOsKeyType($86) --- ---OSKEY_F24 'common.OSKEY_F24' ---@field OSKEY_F24 oskeytype _ConvertOsKeyType($87) --- ---OSKEY_NUMLOCK 'common.OSKEY_NUMLOCK' ---@field OSKEY_NUMLOCK oskeytype _ConvertOsKeyType($90) --- ---OSKEY_SCROLLLOCK 'common.OSKEY_SCROLLLOCK' ---@field OSKEY_SCROLLLOCK oskeytype _ConvertOsKeyType($91) --- ---OSKEY_OEM_NEC_EQUAL 'common.OSKEY_OEM_NEC_EQUAL' ---@field OSKEY_OEM_NEC_EQUAL oskeytype _ConvertOsKeyType($92) --- ---OSKEY_OEM_FJ_JISHO 'common.OSKEY_OEM_FJ_JISHO' ---@field OSKEY_OEM_FJ_JISHO oskeytype _ConvertOsKeyType($92) --- ---OSKEY_OEM_FJ_MASSHOU 'common.OSKEY_OEM_FJ_MASSHOU' ---@field OSKEY_OEM_FJ_MASSHOU oskeytype _ConvertOsKeyType($93) --- ---OSKEY_OEM_FJ_TOUROKU 'common.OSKEY_OEM_FJ_TOUROKU' ---@field OSKEY_OEM_FJ_TOUROKU oskeytype _ConvertOsKeyType($94) --- ---OSKEY_OEM_FJ_LOYA 'common.OSKEY_OEM_FJ_LOYA' ---@field OSKEY_OEM_FJ_LOYA oskeytype _ConvertOsKeyType($95) --- ---OSKEY_OEM_FJ_ROYA 'common.OSKEY_OEM_FJ_ROYA' ---@field OSKEY_OEM_FJ_ROYA oskeytype _ConvertOsKeyType($96) --- ---OSKEY_LSHIFT 'common.OSKEY_LSHIFT' ---@field OSKEY_LSHIFT oskeytype _ConvertOsKeyType($A0) --- ---OSKEY_RSHIFT 'common.OSKEY_RSHIFT' ---@field OSKEY_RSHIFT oskeytype _ConvertOsKeyType($A1) --- ---OSKEY_LCONTROL 'common.OSKEY_LCONTROL' ---@field OSKEY_LCONTROL oskeytype _ConvertOsKeyType($A2) --- ---OSKEY_RCONTROL 'common.OSKEY_RCONTROL' ---@field OSKEY_RCONTROL oskeytype _ConvertOsKeyType($A3) --- ---OSKEY_LALT 'common.OSKEY_LALT' ---@field OSKEY_LALT oskeytype _ConvertOsKeyType($A4) --- ---OSKEY_RALT 'common.OSKEY_RALT' ---@field OSKEY_RALT oskeytype _ConvertOsKeyType($A5) --- ---OSKEY_BROWSER_BACK 'common.OSKEY_BROWSER_BACK' ---@field OSKEY_BROWSER_BACK oskeytype _ConvertOsKeyType($A6) --- ---OSKEY_BROWSER_FORWARD 'common.OSKEY_BROWSER_FORWARD' ---@field OSKEY_BROWSER_FORWARD oskeytype _ConvertOsKeyType($A7) --- ---OSKEY_BROWSER_REFRESH 'common.OSKEY_BROWSER_REFRESH' ---@field OSKEY_BROWSER_REFRESH oskeytype _ConvertOsKeyType($A8) --- ---OSKEY_BROWSER_STOP 'common.OSKEY_BROWSER_STOP' ---@field OSKEY_BROWSER_STOP oskeytype _ConvertOsKeyType($A9) --- ---OSKEY_BROWSER_SEARCH 'common.OSKEY_BROWSER_SEARCH' ---@field OSKEY_BROWSER_SEARCH oskeytype _ConvertOsKeyType($AA) --- ---OSKEY_BROWSER_FAVORITES 'common.OSKEY_BROWSER_FAVORITES' ---@field OSKEY_BROWSER_FAVORITES oskeytype _ConvertOsKeyType($AB) --- ---OSKEY_BROWSER_HOME 'common.OSKEY_BROWSER_HOME' ---@field OSKEY_BROWSER_HOME oskeytype _ConvertOsKeyType($AC) --- ---OSKEY_VOLUME_MUTE 'common.OSKEY_VOLUME_MUTE' ---@field OSKEY_VOLUME_MUTE oskeytype _ConvertOsKeyType($AD) --- ---OSKEY_VOLUME_DOWN 'common.OSKEY_VOLUME_DOWN' ---@field OSKEY_VOLUME_DOWN oskeytype _ConvertOsKeyType($AE) --- ---OSKEY_VOLUME_UP 'common.OSKEY_VOLUME_UP' ---@field OSKEY_VOLUME_UP oskeytype _ConvertOsKeyType($AF) --- ---OSKEY_MEDIA_NEXT_TRACK 'common.OSKEY_MEDIA_NEXT_TRACK' ---@field OSKEY_MEDIA_NEXT_TRACK oskeytype _ConvertOsKeyType($B0) --- ---OSKEY_MEDIA_PREV_TRACK 'common.OSKEY_MEDIA_PREV_TRACK' ---@field OSKEY_MEDIA_PREV_TRACK oskeytype _ConvertOsKeyType($B1) --- ---OSKEY_MEDIA_STOP 'common.OSKEY_MEDIA_STOP' ---@field OSKEY_MEDIA_STOP oskeytype _ConvertOsKeyType($B2) --- ---OSKEY_MEDIA_PLAY_PAUSE 'common.OSKEY_MEDIA_PLAY_PAUSE' ---@field OSKEY_MEDIA_PLAY_PAUSE oskeytype _ConvertOsKeyType($B3) --- ---OSKEY_LAUNCH_MAIL 'common.OSKEY_LAUNCH_MAIL' ---@field OSKEY_LAUNCH_MAIL oskeytype _ConvertOsKeyType($B4) --- ---OSKEY_LAUNCH_MEDIA_SELECT 'common.OSKEY_LAUNCH_MEDIA_SELECT' ---@field OSKEY_LAUNCH_MEDIA_SELECT oskeytype _ConvertOsKeyType($B5) --- ---OSKEY_LAUNCH_APP1 'common.OSKEY_LAUNCH_APP1' ---@field OSKEY_LAUNCH_APP1 oskeytype _ConvertOsKeyType($B6) --- ---OSKEY_LAUNCH_APP2 'common.OSKEY_LAUNCH_APP2' ---@field OSKEY_LAUNCH_APP2 oskeytype _ConvertOsKeyType($B7) --- ---OSKEY_OEM_1 'common.OSKEY_OEM_1' ---@field OSKEY_OEM_1 oskeytype _ConvertOsKeyType($BA) --- ---OSKEY_OEM_PLUS 'common.OSKEY_OEM_PLUS' ---@field OSKEY_OEM_PLUS oskeytype _ConvertOsKeyType($BB) --- ---OSKEY_OEM_COMMA 'common.OSKEY_OEM_COMMA' ---@field OSKEY_OEM_COMMA oskeytype _ConvertOsKeyType($BC) --- ---OSKEY_OEM_MINUS 'common.OSKEY_OEM_MINUS' ---@field OSKEY_OEM_MINUS oskeytype _ConvertOsKeyType($BD) --- ---OSKEY_OEM_PERIOD 'common.OSKEY_OEM_PERIOD' ---@field OSKEY_OEM_PERIOD oskeytype _ConvertOsKeyType($BE) --- ---OSKEY_OEM_2 'common.OSKEY_OEM_2' ---@field OSKEY_OEM_2 oskeytype _ConvertOsKeyType($BF) --- ---OSKEY_OEM_3 'common.OSKEY_OEM_3' ---@field OSKEY_OEM_3 oskeytype _ConvertOsKeyType($C0) --- ---OSKEY_OEM_4 'common.OSKEY_OEM_4' ---@field OSKEY_OEM_4 oskeytype _ConvertOsKeyType($DB) --- ---OSKEY_OEM_5 'common.OSKEY_OEM_5' ---@field OSKEY_OEM_5 oskeytype _ConvertOsKeyType($DC) --- ---OSKEY_OEM_6 'common.OSKEY_OEM_6' ---@field OSKEY_OEM_6 oskeytype _ConvertOsKeyType($DD) --- ---OSKEY_OEM_7 'common.OSKEY_OEM_7' ---@field OSKEY_OEM_7 oskeytype _ConvertOsKeyType($DE) --- ---OSKEY_OEM_8 'common.OSKEY_OEM_8' ---@field OSKEY_OEM_8 oskeytype _ConvertOsKeyType($DF) --- ---OSKEY_OEM_AX 'common.OSKEY_OEM_AX' ---@field OSKEY_OEM_AX oskeytype _ConvertOsKeyType($E1) --- ---OSKEY_OEM_102 'common.OSKEY_OEM_102' ---@field OSKEY_OEM_102 oskeytype _ConvertOsKeyType($E2) --- ---OSKEY_ICO_HELP 'common.OSKEY_ICO_HELP' ---@field OSKEY_ICO_HELP oskeytype _ConvertOsKeyType($E3) --- ---OSKEY_ICO_00 'common.OSKEY_ICO_00' ---@field OSKEY_ICO_00 oskeytype _ConvertOsKeyType($E4) --- ---OSKEY_PROCESSKEY 'common.OSKEY_PROCESSKEY' ---@field OSKEY_PROCESSKEY oskeytype _ConvertOsKeyType($E5) --- ---OSKEY_ICO_CLEAR 'common.OSKEY_ICO_CLEAR' ---@field OSKEY_ICO_CLEAR oskeytype _ConvertOsKeyType($E6) --- ---OSKEY_PACKET 'common.OSKEY_PACKET' ---@field OSKEY_PACKET oskeytype _ConvertOsKeyType($E7) --- ---OSKEY_OEM_RESET 'common.OSKEY_OEM_RESET' ---@field OSKEY_OEM_RESET oskeytype _ConvertOsKeyType($E9) --- ---OSKEY_OEM_JUMP 'common.OSKEY_OEM_JUMP' ---@field OSKEY_OEM_JUMP oskeytype _ConvertOsKeyType($EA) --- ---OSKEY_OEM_PA1 'common.OSKEY_OEM_PA1' ---@field OSKEY_OEM_PA1 oskeytype _ConvertOsKeyType($EB) --- ---OSKEY_OEM_PA2 'common.OSKEY_OEM_PA2' ---@field OSKEY_OEM_PA2 oskeytype _ConvertOsKeyType($EC) --- ---OSKEY_OEM_PA3 'common.OSKEY_OEM_PA3' ---@field OSKEY_OEM_PA3 oskeytype _ConvertOsKeyType($ED) --- ---OSKEY_OEM_WSCTRL 'common.OSKEY_OEM_WSCTRL' ---@field OSKEY_OEM_WSCTRL oskeytype _ConvertOsKeyType($EE) --- ---OSKEY_OEM_CUSEL 'common.OSKEY_OEM_CUSEL' ---@field OSKEY_OEM_CUSEL oskeytype _ConvertOsKeyType($EF) --- ---OSKEY_OEM_ATTN 'common.OSKEY_OEM_ATTN' ---@field OSKEY_OEM_ATTN oskeytype _ConvertOsKeyType($F0) --- ---OSKEY_OEM_FINISH 'common.OSKEY_OEM_FINISH' ---@field OSKEY_OEM_FINISH oskeytype _ConvertOsKeyType($F1) --- ---OSKEY_OEM_COPY 'common.OSKEY_OEM_COPY' ---@field OSKEY_OEM_COPY oskeytype _ConvertOsKeyType($F2) --- ---OSKEY_OEM_AUTO 'common.OSKEY_OEM_AUTO' ---@field OSKEY_OEM_AUTO oskeytype _ConvertOsKeyType($F3) --- ---OSKEY_OEM_ENLW 'common.OSKEY_OEM_ENLW' ---@field OSKEY_OEM_ENLW oskeytype _ConvertOsKeyType($F4) --- ---OSKEY_OEM_BACKTAB 'common.OSKEY_OEM_BACKTAB' ---@field OSKEY_OEM_BACKTAB oskeytype _ConvertOsKeyType($F5) --- ---OSKEY_ATTN 'common.OSKEY_ATTN' ---@field OSKEY_ATTN oskeytype _ConvertOsKeyType($F6) --- ---OSKEY_CRSEL 'common.OSKEY_CRSEL' ---@field OSKEY_CRSEL oskeytype _ConvertOsKeyType($F7) --- ---OSKEY_EXSEL 'common.OSKEY_EXSEL' ---@field OSKEY_EXSEL oskeytype _ConvertOsKeyType($F8) --- ---OSKEY_EREOF 'common.OSKEY_EREOF' ---@field OSKEY_EREOF oskeytype _ConvertOsKeyType($F9) --- ---OSKEY_PLAY 'common.OSKEY_PLAY' ---@field OSKEY_PLAY oskeytype _ConvertOsKeyType($FA) --- ---OSKEY_ZOOM 'common.OSKEY_ZOOM' ---@field OSKEY_ZOOM oskeytype _ConvertOsKeyType($FB) --- ---OSKEY_NONAME 'common.OSKEY_NONAME' ---@field OSKEY_NONAME oskeytype _ConvertOsKeyType($FC) --- ---OSKEY_PA1 'common.OSKEY_PA1' ---@field OSKEY_PA1 oskeytype _ConvertOsKeyType($FD) --- ---OSKEY_OEM_CLEAR 'common.OSKEY_OEM_CLEAR' ---@field OSKEY_OEM_CLEAR oskeytype _ConvertOsKeyType($FE) --- ---Ability 'common.ABILITY_IF_BUTTON_POSITION_NORMAL_X' ---@field ABILITY_IF_BUTTON_POSITION_NORMAL_X abilityintegerfield _ConvertAbilityIntegerField('abpx') --- ---ABILITY_IF_BUTTON_POSITION_NORMAL_Y 'common.ABILITY_IF_BUTTON_POSITION_NORMAL_Y' ---@field ABILITY_IF_BUTTON_POSITION_NORMAL_Y abilityintegerfield _ConvertAbilityIntegerField('abpy') --- ---ABILITY_IF_BUTTON_POSITION_ACTIVATED_X 'common.ABILITY_IF_BUTTON_POSITION_ACTIVATED_X' ---@field ABILITY_IF_BUTTON_POSITION_ACTIVATED_X abilityintegerfield _ConvertAbilityIntegerField('aubx') --- ---ABILITY_IF_BUTTON_POSITION_ACTIVATED_Y 'common.ABILITY_IF_BUTTON_POSITION_ACTIVATED_Y' ---@field ABILITY_IF_BUTTON_POSITION_ACTIVATED_Y abilityintegerfield _ConvertAbilityIntegerField('auby') --- ---ABILITY_IF_BUTTON_POSITION_RESEARCH_X 'common.ABILITY_IF_BUTTON_POSITION_RESEARCH_X' ---@field ABILITY_IF_BUTTON_POSITION_RESEARCH_X abilityintegerfield _ConvertAbilityIntegerField('arpx') --- ---ABILITY_IF_BUTTON_POSITION_RESEARCH_Y 'common.ABILITY_IF_BUTTON_POSITION_RESEARCH_Y' ---@field ABILITY_IF_BUTTON_POSITION_RESEARCH_Y abilityintegerfield _ConvertAbilityIntegerField('arpy') --- ---ABILITY_IF_MISSILE_SPEED 'common.ABILITY_IF_MISSILE_SPEED' ---@field ABILITY_IF_MISSILE_SPEED abilityintegerfield _ConvertAbilityIntegerField('amsp') --- ---ABILITY_IF_TARGET_ATTACHMENTS 'common.ABILITY_IF_TARGET_ATTACHMENTS' ---@field ABILITY_IF_TARGET_ATTACHMENTS abilityintegerfield _ConvertAbilityIntegerField('atac') --- ---ABILITY_IF_CASTER_ATTACHMENTS 'common.ABILITY_IF_CASTER_ATTACHMENTS' ---@field ABILITY_IF_CASTER_ATTACHMENTS abilityintegerfield _ConvertAbilityIntegerField('acac') --- ---ABILITY_IF_PRIORITY 'common.ABILITY_IF_PRIORITY' ---@field ABILITY_IF_PRIORITY abilityintegerfield _ConvertAbilityIntegerField('apri') --- ---ABILITY_IF_LEVELS 'common.ABILITY_IF_LEVELS' ---@field ABILITY_IF_LEVELS abilityintegerfield _ConvertAbilityIntegerField('alev') --- ---ABILITY_IF_REQUIRED_LEVEL 'common.ABILITY_IF_REQUIRED_LEVEL' ---@field ABILITY_IF_REQUIRED_LEVEL abilityintegerfield _ConvertAbilityIntegerField('arlv') --- ---ABILITY_IF_LEVEL_SKIP_REQUIREMENT 'common.ABILITY_IF_LEVEL_SKIP_REQUIREMENT' ---@field ABILITY_IF_LEVEL_SKIP_REQUIREMENT abilityintegerfield _ConvertAbilityIntegerField('alsk') --- ---ABILITY_BF_HERO_ABILITY 'common.ABILITY_BF_HERO_ABILITY' ---@field ABILITY_BF_HERO_ABILITY abilitybooleanfield _ConvertAbilityBooleanField('aher') --- ---ABILITY_BF_ITEM_ABILITY 'common.ABILITY_BF_ITEM_ABILITY' ---@field ABILITY_BF_ITEM_ABILITY abilitybooleanfield _ConvertAbilityBooleanField('aite') --- ---ABILITY_BF_CHECK_DEPENDENCIES 'common.ABILITY_BF_CHECK_DEPENDENCIES' ---@field ABILITY_BF_CHECK_DEPENDENCIES abilitybooleanfield _ConvertAbilityBooleanField('achd') --- ---ABILITY_RF_ARF_MISSILE_ARC 'common.ABILITY_RF_ARF_MISSILE_ARC' ---@field ABILITY_RF_ARF_MISSILE_ARC abilityrealfield _ConvertAbilityRealField('amac') --- ---ABILITY_SF_NAME 'common.ABILITY_SF_NAME' ---@field ABILITY_SF_NAME abilitystringfield _ConvertAbilityStringField('anam') --- ---ABILITY_SF_ICON_ACTIVATED 'common.ABILITY_SF_ICON_ACTIVATED' ---@field ABILITY_SF_ICON_ACTIVATED abilitystringfield _ConvertAbilityStringField('auar') --- ---ABILITY_SF_ICON_RESEARCH 'common.ABILITY_SF_ICON_RESEARCH' ---@field ABILITY_SF_ICON_RESEARCH abilitystringfield _ConvertAbilityStringField('arar') --- ---ABILITY_SF_EFFECT_SOUND 'common.ABILITY_SF_EFFECT_SOUND' ---@field ABILITY_SF_EFFECT_SOUND abilitystringfield _ConvertAbilityStringField('aefs') --- ---ABILITY_SF_EFFECT_SOUND_LOOPING 'common.ABILITY_SF_EFFECT_SOUND_LOOPING' ---@field ABILITY_SF_EFFECT_SOUND_LOOPING abilitystringfield _ConvertAbilityStringField('aefl') --- ---ABILITY_ILF_MANA_COST 'common.ABILITY_ILF_MANA_COST' ---@field ABILITY_ILF_MANA_COST abilityintegerlevelfield _ConvertAbilityIntegerLevelField('amcs') --- ---ABILITY_ILF_NUMBER_OF_WAVES 'common.ABILITY_ILF_NUMBER_OF_WAVES' ---@field ABILITY_ILF_NUMBER_OF_WAVES abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Hbz1') --- ---ABILITY_ILF_NUMBER_OF_SHARDS 'common.ABILITY_ILF_NUMBER_OF_SHARDS' ---@field ABILITY_ILF_NUMBER_OF_SHARDS abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Hbz3') --- ---ABILITY_ILF_NUMBER_OF_UNITS_TELEPORTED 'common.ABILITY_ILF_NUMBER_OF_UNITS_TELEPORTED' ---@field ABILITY_ILF_NUMBER_OF_UNITS_TELEPORTED abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Hmt1') --- ---ABILITY_ILF_SUMMONED_UNIT_COUNT_HWE2 'common.ABILITY_ILF_SUMMONED_UNIT_COUNT_HWE2' ---@field ABILITY_ILF_SUMMONED_UNIT_COUNT_HWE2 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Hwe2') --- ---ABILITY_ILF_NUMBER_OF_IMAGES 'common.ABILITY_ILF_NUMBER_OF_IMAGES' ---@field ABILITY_ILF_NUMBER_OF_IMAGES abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Omi1') --- ---ABILITY_ILF_NUMBER_OF_CORPSES_RAISED_UAN1 'common.ABILITY_ILF_NUMBER_OF_CORPSES_RAISED_UAN1' ---@field ABILITY_ILF_NUMBER_OF_CORPSES_RAISED_UAN1 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Uan1') --- ---ABILITY_ILF_MORPHING_FLAGS 'common.ABILITY_ILF_MORPHING_FLAGS' ---@field ABILITY_ILF_MORPHING_FLAGS abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Eme2') --- ---ABILITY_ILF_STRENGTH_BONUS_NRG5 'common.ABILITY_ILF_STRENGTH_BONUS_NRG5' ---@field ABILITY_ILF_STRENGTH_BONUS_NRG5 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Nrg5') --- ---ABILITY_ILF_DEFENSE_BONUS_NRG6 'common.ABILITY_ILF_DEFENSE_BONUS_NRG6' ---@field ABILITY_ILF_DEFENSE_BONUS_NRG6 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Nrg6') --- ---ABILITY_ILF_NUMBER_OF_TARGETS_HIT 'common.ABILITY_ILF_NUMBER_OF_TARGETS_HIT' ---@field ABILITY_ILF_NUMBER_OF_TARGETS_HIT abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Ocl2') --- ---ABILITY_ILF_DETECTION_TYPE_OFS1 'common.ABILITY_ILF_DETECTION_TYPE_OFS1' ---@field ABILITY_ILF_DETECTION_TYPE_OFS1 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Ofs1') --- ---ABILITY_ILF_NUMBER_OF_SUMMONED_UNITS_OSF2 'common.ABILITY_ILF_NUMBER_OF_SUMMONED_UNITS_OSF2' ---@field ABILITY_ILF_NUMBER_OF_SUMMONED_UNITS_OSF2 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Osf2') --- ---ABILITY_ILF_NUMBER_OF_SUMMONED_UNITS_EFN1 'common.ABILITY_ILF_NUMBER_OF_SUMMONED_UNITS_EFN1' ---@field ABILITY_ILF_NUMBER_OF_SUMMONED_UNITS_EFN1 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Efn1') --- ---ABILITY_ILF_NUMBER_OF_CORPSES_RAISED_HRE1 'common.ABILITY_ILF_NUMBER_OF_CORPSES_RAISED_HRE1' ---@field ABILITY_ILF_NUMBER_OF_CORPSES_RAISED_HRE1 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Hre1') --- ---ABILITY_ILF_STACK_FLAGS 'common.ABILITY_ILF_STACK_FLAGS' ---@field ABILITY_ILF_STACK_FLAGS abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Hca4') --- ---ABILITY_ILF_MINIMUM_NUMBER_OF_UNITS 'common.ABILITY_ILF_MINIMUM_NUMBER_OF_UNITS' ---@field ABILITY_ILF_MINIMUM_NUMBER_OF_UNITS abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Ndp2') --- ---ABILITY_ILF_MAXIMUM_NUMBER_OF_UNITS_NDP3 'common.ABILITY_ILF_MAXIMUM_NUMBER_OF_UNITS_NDP3' ---@field ABILITY_ILF_MAXIMUM_NUMBER_OF_UNITS_NDP3 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Ndp3') --- ---ABILITY_ILF_NUMBER_OF_UNITS_CREATED_NRC2 'common.ABILITY_ILF_NUMBER_OF_UNITS_CREATED_NRC2' ---@field ABILITY_ILF_NUMBER_OF_UNITS_CREATED_NRC2 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Nrc2') --- ---ABILITY_ILF_SHIELD_LIFE 'common.ABILITY_ILF_SHIELD_LIFE' ---@field ABILITY_ILF_SHIELD_LIFE abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Ams3') --- ---ABILITY_ILF_MANA_LOSS_AMS4 'common.ABILITY_ILF_MANA_LOSS_AMS4' ---@field ABILITY_ILF_MANA_LOSS_AMS4 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Ams4') --- ---ABILITY_ILF_GOLD_PER_INTERVAL_BGM1 'common.ABILITY_ILF_GOLD_PER_INTERVAL_BGM1' ---@field ABILITY_ILF_GOLD_PER_INTERVAL_BGM1 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Bgm1') --- ---ABILITY_ILF_MAX_NUMBER_OF_MINERS 'common.ABILITY_ILF_MAX_NUMBER_OF_MINERS' ---@field ABILITY_ILF_MAX_NUMBER_OF_MINERS abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Bgm3') --- ---ABILITY_ILF_CARGO_CAPACITY 'common.ABILITY_ILF_CARGO_CAPACITY' ---@field ABILITY_ILF_CARGO_CAPACITY abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Car1') --- ---ABILITY_ILF_MAXIMUM_CREEP_LEVEL_DEV3 'common.ABILITY_ILF_MAXIMUM_CREEP_LEVEL_DEV3' ---@field ABILITY_ILF_MAXIMUM_CREEP_LEVEL_DEV3 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Dev3') --- ---ABILITY_ILF_MAX_CREEP_LEVEL_DEV1 'common.ABILITY_ILF_MAX_CREEP_LEVEL_DEV1' ---@field ABILITY_ILF_MAX_CREEP_LEVEL_DEV1 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Dev1') --- ---ABILITY_ILF_GOLD_PER_INTERVAL_EGM1 'common.ABILITY_ILF_GOLD_PER_INTERVAL_EGM1' ---@field ABILITY_ILF_GOLD_PER_INTERVAL_EGM1 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Egm1') --- ---ABILITY_ILF_DEFENSE_REDUCTION 'common.ABILITY_ILF_DEFENSE_REDUCTION' ---@field ABILITY_ILF_DEFENSE_REDUCTION abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Fae1') --- ---ABILITY_ILF_DETECTION_TYPE_FLA1 'common.ABILITY_ILF_DETECTION_TYPE_FLA1' ---@field ABILITY_ILF_DETECTION_TYPE_FLA1 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Fla1') --- ---ABILITY_ILF_FLARE_COUNT 'common.ABILITY_ILF_FLARE_COUNT' ---@field ABILITY_ILF_FLARE_COUNT abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Fla3') --- ---ABILITY_ILF_MAX_GOLD 'common.ABILITY_ILF_MAX_GOLD' ---@field ABILITY_ILF_MAX_GOLD abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Gld1') --- ---ABILITY_ILF_MINING_CAPACITY 'common.ABILITY_ILF_MINING_CAPACITY' ---@field ABILITY_ILF_MINING_CAPACITY abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Gld3') --- ---ABILITY_ILF_MAXIMUM_NUMBER_OF_CORPSES_GYD1 'common.ABILITY_ILF_MAXIMUM_NUMBER_OF_CORPSES_GYD1' ---@field ABILITY_ILF_MAXIMUM_NUMBER_OF_CORPSES_GYD1 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Gyd1') --- ---ABILITY_ILF_DAMAGE_TO_TREE 'common.ABILITY_ILF_DAMAGE_TO_TREE' ---@field ABILITY_ILF_DAMAGE_TO_TREE abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Har1') --- ---ABILITY_ILF_LUMBER_CAPACITY 'common.ABILITY_ILF_LUMBER_CAPACITY' ---@field ABILITY_ILF_LUMBER_CAPACITY abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Har2') --- ---ABILITY_ILF_GOLD_CAPACITY 'common.ABILITY_ILF_GOLD_CAPACITY' ---@field ABILITY_ILF_GOLD_CAPACITY abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Har3') --- ---ABILITY_ILF_DEFENSE_INCREASE_INF2 'common.ABILITY_ILF_DEFENSE_INCREASE_INF2' ---@field ABILITY_ILF_DEFENSE_INCREASE_INF2 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Inf2') --- ---ABILITY_ILF_INTERACTION_TYPE 'common.ABILITY_ILF_INTERACTION_TYPE' ---@field ABILITY_ILF_INTERACTION_TYPE abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Neu2') --- ---ABILITY_ILF_GOLD_COST_NDT1 'common.ABILITY_ILF_GOLD_COST_NDT1' ---@field ABILITY_ILF_GOLD_COST_NDT1 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Ndt1') --- ---ABILITY_ILF_LUMBER_COST_NDT2 'common.ABILITY_ILF_LUMBER_COST_NDT2' ---@field ABILITY_ILF_LUMBER_COST_NDT2 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Ndt2') --- ---ABILITY_ILF_DETECTION_TYPE_NDT3 'common.ABILITY_ILF_DETECTION_TYPE_NDT3' ---@field ABILITY_ILF_DETECTION_TYPE_NDT3 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Ndt3') --- ---ABILITY_ILF_STACKING_TYPE_POI4 'common.ABILITY_ILF_STACKING_TYPE_POI4' ---@field ABILITY_ILF_STACKING_TYPE_POI4 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Poi4') --- ---ABILITY_ILF_STACKING_TYPE_POA5 'common.ABILITY_ILF_STACKING_TYPE_POA5' ---@field ABILITY_ILF_STACKING_TYPE_POA5 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Poa5') --- ---ABILITY_ILF_MAXIMUM_CREEP_LEVEL_PLY1 'common.ABILITY_ILF_MAXIMUM_CREEP_LEVEL_PLY1' ---@field ABILITY_ILF_MAXIMUM_CREEP_LEVEL_PLY1 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Ply1') --- ---ABILITY_ILF_MAXIMUM_CREEP_LEVEL_POS1 'common.ABILITY_ILF_MAXIMUM_CREEP_LEVEL_POS1' ---@field ABILITY_ILF_MAXIMUM_CREEP_LEVEL_POS1 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Pos1') --- ---ABILITY_ILF_MOVEMENT_UPDATE_FREQUENCY_PRG1 'common.ABILITY_ILF_MOVEMENT_UPDATE_FREQUENCY_PRG1' ---@field ABILITY_ILF_MOVEMENT_UPDATE_FREQUENCY_PRG1 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Prg1') --- ---ABILITY_ILF_ATTACK_UPDATE_FREQUENCY_PRG2 'common.ABILITY_ILF_ATTACK_UPDATE_FREQUENCY_PRG2' ---@field ABILITY_ILF_ATTACK_UPDATE_FREQUENCY_PRG2 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Prg2') --- ---ABILITY_ILF_MANA_LOSS_PRG6 'common.ABILITY_ILF_MANA_LOSS_PRG6' ---@field ABILITY_ILF_MANA_LOSS_PRG6 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Prg6') --- ---ABILITY_ILF_UNITS_SUMMONED_TYPE_ONE 'common.ABILITY_ILF_UNITS_SUMMONED_TYPE_ONE' ---@field ABILITY_ILF_UNITS_SUMMONED_TYPE_ONE abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Rai1') --- ---ABILITY_ILF_UNITS_SUMMONED_TYPE_TWO 'common.ABILITY_ILF_UNITS_SUMMONED_TYPE_TWO' ---@field ABILITY_ILF_UNITS_SUMMONED_TYPE_TWO abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Rai2') --- ---ABILITY_ILF_MAX_UNITS_SUMMONED 'common.ABILITY_ILF_MAX_UNITS_SUMMONED' ---@field ABILITY_ILF_MAX_UNITS_SUMMONED abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Ucb5') --- ---ABILITY_ILF_ALLOW_WHEN_FULL_REJ3 'common.ABILITY_ILF_ALLOW_WHEN_FULL_REJ3' ---@field ABILITY_ILF_ALLOW_WHEN_FULL_REJ3 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Rej3') --- ---ABILITY_ILF_MAXIMUM_UNITS_CHARGED_TO_CASTER 'common.ABILITY_ILF_MAXIMUM_UNITS_CHARGED_TO_CASTER' ---@field ABILITY_ILF_MAXIMUM_UNITS_CHARGED_TO_CASTER abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Rpb5') --- ---ABILITY_ILF_MAXIMUM_UNITS_AFFECTED 'common.ABILITY_ILF_MAXIMUM_UNITS_AFFECTED' ---@field ABILITY_ILF_MAXIMUM_UNITS_AFFECTED abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Rpb6') --- ---ABILITY_ILF_DEFENSE_INCREASE_ROA2 'common.ABILITY_ILF_DEFENSE_INCREASE_ROA2' ---@field ABILITY_ILF_DEFENSE_INCREASE_ROA2 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Roa2') --- ---ABILITY_ILF_MAX_UNITS_ROA7 'common.ABILITY_ILF_MAX_UNITS_ROA7' ---@field ABILITY_ILF_MAX_UNITS_ROA7 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Roa7') --- ---ABILITY_ILF_ROOTED_WEAPONS 'common.ABILITY_ILF_ROOTED_WEAPONS' ---@field ABILITY_ILF_ROOTED_WEAPONS abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Roo1') --- ---ABILITY_ILF_UPROOTED_WEAPONS 'common.ABILITY_ILF_UPROOTED_WEAPONS' ---@field ABILITY_ILF_UPROOTED_WEAPONS abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Roo2') --- ---ABILITY_ILF_UPROOTED_DEFENSE_TYPE 'common.ABILITY_ILF_UPROOTED_DEFENSE_TYPE' ---@field ABILITY_ILF_UPROOTED_DEFENSE_TYPE abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Roo4') --- ---ABILITY_ILF_ACCUMULATION_STEP 'common.ABILITY_ILF_ACCUMULATION_STEP' ---@field ABILITY_ILF_ACCUMULATION_STEP abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Sal2') --- ---ABILITY_ILF_NUMBER_OF_OWLS 'common.ABILITY_ILF_NUMBER_OF_OWLS' ---@field ABILITY_ILF_NUMBER_OF_OWLS abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Esn4') --- ---ABILITY_ILF_STACKING_TYPE_SPO4 'common.ABILITY_ILF_STACKING_TYPE_SPO4' ---@field ABILITY_ILF_STACKING_TYPE_SPO4 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Spo4') --- ---ABILITY_ILF_NUMBER_OF_UNITS 'common.ABILITY_ILF_NUMBER_OF_UNITS' ---@field ABILITY_ILF_NUMBER_OF_UNITS abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Sod1') --- ---ABILITY_ILF_SPIDER_CAPACITY 'common.ABILITY_ILF_SPIDER_CAPACITY' ---@field ABILITY_ILF_SPIDER_CAPACITY abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Spa1') --- ---ABILITY_ILF_INTERVALS_BEFORE_CHANGING_TREES 'common.ABILITY_ILF_INTERVALS_BEFORE_CHANGING_TREES' ---@field ABILITY_ILF_INTERVALS_BEFORE_CHANGING_TREES abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Wha2') --- ---ABILITY_ILF_AGILITY_BONUS 'common.ABILITY_ILF_AGILITY_BONUS' ---@field ABILITY_ILF_AGILITY_BONUS abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Iagi') --- ---ABILITY_ILF_INTELLIGENCE_BONUS 'common.ABILITY_ILF_INTELLIGENCE_BONUS' ---@field ABILITY_ILF_INTELLIGENCE_BONUS abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Iint') --- ---ABILITY_ILF_STRENGTH_BONUS_ISTR 'common.ABILITY_ILF_STRENGTH_BONUS_ISTR' ---@field ABILITY_ILF_STRENGTH_BONUS_ISTR abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Istr') --- ---ABILITY_ILF_ATTACK_BONUS 'common.ABILITY_ILF_ATTACK_BONUS' ---@field ABILITY_ILF_ATTACK_BONUS abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Iatt') --- ---ABILITY_ILF_DEFENSE_BONUS_IDEF 'common.ABILITY_ILF_DEFENSE_BONUS_IDEF' ---@field ABILITY_ILF_DEFENSE_BONUS_IDEF abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Idef') --- ---ABILITY_ILF_SUMMON_1_AMOUNT 'common.ABILITY_ILF_SUMMON_1_AMOUNT' ---@field ABILITY_ILF_SUMMON_1_AMOUNT abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Isn1') --- ---ABILITY_ILF_SUMMON_2_AMOUNT 'common.ABILITY_ILF_SUMMON_2_AMOUNT' ---@field ABILITY_ILF_SUMMON_2_AMOUNT abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Isn2') --- ---ABILITY_ILF_EXPERIENCE_GAINED 'common.ABILITY_ILF_EXPERIENCE_GAINED' ---@field ABILITY_ILF_EXPERIENCE_GAINED abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Ixpg') --- ---ABILITY_ILF_HIT_POINTS_GAINED_IHPG 'common.ABILITY_ILF_HIT_POINTS_GAINED_IHPG' ---@field ABILITY_ILF_HIT_POINTS_GAINED_IHPG abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Ihpg') --- ---ABILITY_ILF_MANA_POINTS_GAINED_IMPG 'common.ABILITY_ILF_MANA_POINTS_GAINED_IMPG' ---@field ABILITY_ILF_MANA_POINTS_GAINED_IMPG abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Impg') --- ---ABILITY_ILF_HIT_POINTS_GAINED_IHP2 'common.ABILITY_ILF_HIT_POINTS_GAINED_IHP2' ---@field ABILITY_ILF_HIT_POINTS_GAINED_IHP2 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Ihp2') --- ---ABILITY_ILF_MANA_POINTS_GAINED_IMP2 'common.ABILITY_ILF_MANA_POINTS_GAINED_IMP2' ---@field ABILITY_ILF_MANA_POINTS_GAINED_IMP2 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Imp2') --- ---ABILITY_ILF_DAMAGE_BONUS_DICE 'common.ABILITY_ILF_DAMAGE_BONUS_DICE' ---@field ABILITY_ILF_DAMAGE_BONUS_DICE abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Idic') --- ---ABILITY_ILF_ARMOR_PENALTY_IARP 'common.ABILITY_ILF_ARMOR_PENALTY_IARP' ---@field ABILITY_ILF_ARMOR_PENALTY_IARP abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Iarp') --- ---ABILITY_ILF_ENABLED_ATTACK_INDEX_IOB5 'common.ABILITY_ILF_ENABLED_ATTACK_INDEX_IOB5' ---@field ABILITY_ILF_ENABLED_ATTACK_INDEX_IOB5 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Iob5') --- ---ABILITY_ILF_LEVELS_GAINED 'common.ABILITY_ILF_LEVELS_GAINED' ---@field ABILITY_ILF_LEVELS_GAINED abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Ilev') --- ---ABILITY_ILF_MAX_LIFE_GAINED 'common.ABILITY_ILF_MAX_LIFE_GAINED' ---@field ABILITY_ILF_MAX_LIFE_GAINED abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Ilif') --- ---ABILITY_ILF_MAX_MANA_GAINED 'common.ABILITY_ILF_MAX_MANA_GAINED' ---@field ABILITY_ILF_MAX_MANA_GAINED abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Iman') --- ---ABILITY_ILF_GOLD_GIVEN 'common.ABILITY_ILF_GOLD_GIVEN' ---@field ABILITY_ILF_GOLD_GIVEN abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Igol') --- ---ABILITY_ILF_LUMBER_GIVEN 'common.ABILITY_ILF_LUMBER_GIVEN' ---@field ABILITY_ILF_LUMBER_GIVEN abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Ilum') --- ---ABILITY_ILF_DETECTION_TYPE_IFA1 'common.ABILITY_ILF_DETECTION_TYPE_IFA1' ---@field ABILITY_ILF_DETECTION_TYPE_IFA1 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Ifa1') --- ---ABILITY_ILF_MAXIMUM_CREEP_LEVEL_ICRE 'common.ABILITY_ILF_MAXIMUM_CREEP_LEVEL_ICRE' ---@field ABILITY_ILF_MAXIMUM_CREEP_LEVEL_ICRE abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Icre') --- ---ABILITY_ILF_MOVEMENT_SPEED_BONUS 'common.ABILITY_ILF_MOVEMENT_SPEED_BONUS' ---@field ABILITY_ILF_MOVEMENT_SPEED_BONUS abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Imvb') --- ---ABILITY_ILF_HIT_POINTS_REGENERATED_PER_SECOND 'common.ABILITY_ILF_HIT_POINTS_REGENERATED_PER_SECOND' ---@field ABILITY_ILF_HIT_POINTS_REGENERATED_PER_SECOND abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Ihpr') --- ---ABILITY_ILF_SIGHT_RANGE_BONUS 'common.ABILITY_ILF_SIGHT_RANGE_BONUS' ---@field ABILITY_ILF_SIGHT_RANGE_BONUS abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Isib') --- ---ABILITY_ILF_DAMAGE_PER_DURATION 'common.ABILITY_ILF_DAMAGE_PER_DURATION' ---@field ABILITY_ILF_DAMAGE_PER_DURATION abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Icfd') --- ---ABILITY_ILF_MANA_USED_PER_SECOND 'common.ABILITY_ILF_MANA_USED_PER_SECOND' ---@field ABILITY_ILF_MANA_USED_PER_SECOND abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Icfm') --- ---ABILITY_ILF_EXTRA_MANA_REQUIRED 'common.ABILITY_ILF_EXTRA_MANA_REQUIRED' ---@field ABILITY_ILF_EXTRA_MANA_REQUIRED abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Icfx') --- ---ABILITY_ILF_DETECTION_RADIUS_IDET 'common.ABILITY_ILF_DETECTION_RADIUS_IDET' ---@field ABILITY_ILF_DETECTION_RADIUS_IDET abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Idet') --- ---ABILITY_ILF_MANA_LOSS_PER_UNIT_IDIM 'common.ABILITY_ILF_MANA_LOSS_PER_UNIT_IDIM' ---@field ABILITY_ILF_MANA_LOSS_PER_UNIT_IDIM abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Idim') --- ---ABILITY_ILF_DAMAGE_TO_SUMMONED_UNITS_IDID 'common.ABILITY_ILF_DAMAGE_TO_SUMMONED_UNITS_IDID' ---@field ABILITY_ILF_DAMAGE_TO_SUMMONED_UNITS_IDID abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Idid') --- ---ABILITY_ILF_MAXIMUM_NUMBER_OF_UNITS_IREC 'common.ABILITY_ILF_MAXIMUM_NUMBER_OF_UNITS_IREC' ---@field ABILITY_ILF_MAXIMUM_NUMBER_OF_UNITS_IREC abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Irec') --- ---ABILITY_ILF_DELAY_AFTER_DEATH_SECONDS 'common.ABILITY_ILF_DELAY_AFTER_DEATH_SECONDS' ---@field ABILITY_ILF_DELAY_AFTER_DEATH_SECONDS abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Ircd') --- ---ABILITY_ILF_RESTORED_LIFE 'common.ABILITY_ILF_RESTORED_LIFE' ---@field ABILITY_ILF_RESTORED_LIFE abilityintegerlevelfield _ConvertAbilityIntegerLevelField('irc2') --- ---ABILITY_ILF_RESTORED_MANA__1_FOR_CURRENT 'common.ABILITY_ILF_RESTORED_MANA__1_FOR_CURRENT' ---@field ABILITY_ILF_RESTORED_MANA__1_FOR_CURRENT abilityintegerlevelfield _ConvertAbilityIntegerLevelField('irc3') --- ---ABILITY_ILF_HIT_POINTS_RESTORED 'common.ABILITY_ILF_HIT_POINTS_RESTORED' ---@field ABILITY_ILF_HIT_POINTS_RESTORED abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Ihps') --- ---ABILITY_ILF_MANA_POINTS_RESTORED 'common.ABILITY_ILF_MANA_POINTS_RESTORED' ---@field ABILITY_ILF_MANA_POINTS_RESTORED abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Imps') --- ---ABILITY_ILF_MAXIMUM_NUMBER_OF_UNITS_ITPM 'common.ABILITY_ILF_MAXIMUM_NUMBER_OF_UNITS_ITPM' ---@field ABILITY_ILF_MAXIMUM_NUMBER_OF_UNITS_ITPM abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Itpm') --- ---ABILITY_ILF_NUMBER_OF_CORPSES_RAISED_CAD1 'common.ABILITY_ILF_NUMBER_OF_CORPSES_RAISED_CAD1' ---@field ABILITY_ILF_NUMBER_OF_CORPSES_RAISED_CAD1 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Cad1') --- ---ABILITY_ILF_TERRAIN_DEFORMATION_DURATION_MS 'common.ABILITY_ILF_TERRAIN_DEFORMATION_DURATION_MS' ---@field ABILITY_ILF_TERRAIN_DEFORMATION_DURATION_MS abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Wrs3') --- ---ABILITY_ILF_MAXIMUM_UNITS 'common.ABILITY_ILF_MAXIMUM_UNITS' ---@field ABILITY_ILF_MAXIMUM_UNITS abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Uds1') --- ---ABILITY_ILF_DETECTION_TYPE_DET1 'common.ABILITY_ILF_DETECTION_TYPE_DET1' ---@field ABILITY_ILF_DETECTION_TYPE_DET1 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Det1') --- ---ABILITY_ILF_GOLD_COST_PER_STRUCTURE 'common.ABILITY_ILF_GOLD_COST_PER_STRUCTURE' ---@field ABILITY_ILF_GOLD_COST_PER_STRUCTURE abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Nsp1') --- ---ABILITY_ILF_LUMBER_COST_PER_USE 'common.ABILITY_ILF_LUMBER_COST_PER_USE' ---@field ABILITY_ILF_LUMBER_COST_PER_USE abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Nsp2') --- ---ABILITY_ILF_DETECTION_TYPE_NSP3 'common.ABILITY_ILF_DETECTION_TYPE_NSP3' ---@field ABILITY_ILF_DETECTION_TYPE_NSP3 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Nsp3') --- ---ABILITY_ILF_NUMBER_OF_SWARM_UNITS 'common.ABILITY_ILF_NUMBER_OF_SWARM_UNITS' ---@field ABILITY_ILF_NUMBER_OF_SWARM_UNITS abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Uls1') --- ---ABILITY_ILF_MAX_SWARM_UNITS_PER_TARGET 'common.ABILITY_ILF_MAX_SWARM_UNITS_PER_TARGET' ---@field ABILITY_ILF_MAX_SWARM_UNITS_PER_TARGET abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Uls3') --- ---ABILITY_ILF_NUMBER_OF_SUMMONED_UNITS_NBA2 'common.ABILITY_ILF_NUMBER_OF_SUMMONED_UNITS_NBA2' ---@field ABILITY_ILF_NUMBER_OF_SUMMONED_UNITS_NBA2 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Nba2') --- ---ABILITY_ILF_MAXIMUM_CREEP_LEVEL_NCH1 'common.ABILITY_ILF_MAXIMUM_CREEP_LEVEL_NCH1' ---@field ABILITY_ILF_MAXIMUM_CREEP_LEVEL_NCH1 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Nch1') --- ---ABILITY_ILF_ATTACKS_PREVENTED 'common.ABILITY_ILF_ATTACKS_PREVENTED' ---@field ABILITY_ILF_ATTACKS_PREVENTED abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Nsi1') --- ---ABILITY_ILF_MAXIMUM_NUMBER_OF_TARGETS_EFK3 'common.ABILITY_ILF_MAXIMUM_NUMBER_OF_TARGETS_EFK3' ---@field ABILITY_ILF_MAXIMUM_NUMBER_OF_TARGETS_EFK3 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Efk3') --- ---ABILITY_ILF_NUMBER_OF_SUMMONED_UNITS_ESV1 'common.ABILITY_ILF_NUMBER_OF_SUMMONED_UNITS_ESV1' ---@field ABILITY_ILF_NUMBER_OF_SUMMONED_UNITS_ESV1 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Esv1') --- ---ABILITY_ILF_MAXIMUM_NUMBER_OF_CORPSES_EXH1 'common.ABILITY_ILF_MAXIMUM_NUMBER_OF_CORPSES_EXH1' ---@field ABILITY_ILF_MAXIMUM_NUMBER_OF_CORPSES_EXH1 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('exh1') --- ---ABILITY_ILF_ITEM_CAPACITY 'common.ABILITY_ILF_ITEM_CAPACITY' ---@field ABILITY_ILF_ITEM_CAPACITY abilityintegerlevelfield _ConvertAbilityIntegerLevelField('inv1') --- ---ABILITY_ILF_MAXIMUM_NUMBER_OF_TARGETS_SPL2 'common.ABILITY_ILF_MAXIMUM_NUMBER_OF_TARGETS_SPL2' ---@field ABILITY_ILF_MAXIMUM_NUMBER_OF_TARGETS_SPL2 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('spl2') --- ---ABILITY_ILF_ALLOW_WHEN_FULL_IRL3 'common.ABILITY_ILF_ALLOW_WHEN_FULL_IRL3' ---@field ABILITY_ILF_ALLOW_WHEN_FULL_IRL3 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('irl3') --- ---ABILITY_ILF_MAXIMUM_DISPELLED_UNITS 'common.ABILITY_ILF_MAXIMUM_DISPELLED_UNITS' ---@field ABILITY_ILF_MAXIMUM_DISPELLED_UNITS abilityintegerlevelfield _ConvertAbilityIntegerLevelField('idc3') --- ---ABILITY_ILF_NUMBER_OF_LURES 'common.ABILITY_ILF_NUMBER_OF_LURES' ---@field ABILITY_ILF_NUMBER_OF_LURES abilityintegerlevelfield _ConvertAbilityIntegerLevelField('imo1') --- ---ABILITY_ILF_NEW_TIME_OF_DAY_HOUR 'common.ABILITY_ILF_NEW_TIME_OF_DAY_HOUR' ---@field ABILITY_ILF_NEW_TIME_OF_DAY_HOUR abilityintegerlevelfield _ConvertAbilityIntegerLevelField('ict1') --- ---ABILITY_ILF_NEW_TIME_OF_DAY_MINUTE 'common.ABILITY_ILF_NEW_TIME_OF_DAY_MINUTE' ---@field ABILITY_ILF_NEW_TIME_OF_DAY_MINUTE abilityintegerlevelfield _ConvertAbilityIntegerLevelField('ict2') --- ---ABILITY_ILF_NUMBER_OF_UNITS_CREATED_MEC1 'common.ABILITY_ILF_NUMBER_OF_UNITS_CREATED_MEC1' ---@field ABILITY_ILF_NUMBER_OF_UNITS_CREATED_MEC1 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('mec1') --- ---ABILITY_ILF_MINIMUM_SPELLS 'common.ABILITY_ILF_MINIMUM_SPELLS' ---@field ABILITY_ILF_MINIMUM_SPELLS abilityintegerlevelfield _ConvertAbilityIntegerLevelField('spb3') --- ---ABILITY_ILF_MAXIMUM_SPELLS 'common.ABILITY_ILF_MAXIMUM_SPELLS' ---@field ABILITY_ILF_MAXIMUM_SPELLS abilityintegerlevelfield _ConvertAbilityIntegerLevelField('spb4') --- ---ABILITY_ILF_DISABLED_ATTACK_INDEX 'common.ABILITY_ILF_DISABLED_ATTACK_INDEX' ---@field ABILITY_ILF_DISABLED_ATTACK_INDEX abilityintegerlevelfield _ConvertAbilityIntegerLevelField('gra3') --- ---ABILITY_ILF_ENABLED_ATTACK_INDEX_GRA4 'common.ABILITY_ILF_ENABLED_ATTACK_INDEX_GRA4' ---@field ABILITY_ILF_ENABLED_ATTACK_INDEX_GRA4 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('gra4') --- ---ABILITY_ILF_MAXIMUM_ATTACKS 'common.ABILITY_ILF_MAXIMUM_ATTACKS' ---@field ABILITY_ILF_MAXIMUM_ATTACKS abilityintegerlevelfield _ConvertAbilityIntegerLevelField('gra5') --- ---ABILITY_ILF_BUILDING_TYPES_ALLOWED_NPR1 'common.ABILITY_ILF_BUILDING_TYPES_ALLOWED_NPR1' ---@field ABILITY_ILF_BUILDING_TYPES_ALLOWED_NPR1 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Npr1') --- ---ABILITY_ILF_BUILDING_TYPES_ALLOWED_NSA1 'common.ABILITY_ILF_BUILDING_TYPES_ALLOWED_NSA1' ---@field ABILITY_ILF_BUILDING_TYPES_ALLOWED_NSA1 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Nsa1') --- ---ABILITY_ILF_ATTACK_MODIFICATION 'common.ABILITY_ILF_ATTACK_MODIFICATION' ---@field ABILITY_ILF_ATTACK_MODIFICATION abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Iaa1') --- ---ABILITY_ILF_SUMMONED_UNIT_COUNT_NPA5 'common.ABILITY_ILF_SUMMONED_UNIT_COUNT_NPA5' ---@field ABILITY_ILF_SUMMONED_UNIT_COUNT_NPA5 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Npa5') --- ---ABILITY_ILF_UPGRADE_LEVELS 'common.ABILITY_ILF_UPGRADE_LEVELS' ---@field ABILITY_ILF_UPGRADE_LEVELS abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Igl1') --- ---ABILITY_ILF_NUMBER_OF_SUMMONED_UNITS_NDO2 'common.ABILITY_ILF_NUMBER_OF_SUMMONED_UNITS_NDO2' ---@field ABILITY_ILF_NUMBER_OF_SUMMONED_UNITS_NDO2 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Ndo2') --- ---ABILITY_ILF_BEASTS_PER_SECOND 'common.ABILITY_ILF_BEASTS_PER_SECOND' ---@field ABILITY_ILF_BEASTS_PER_SECOND abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Nst1') --- ---ABILITY_ILF_TARGET_TYPE 'common.ABILITY_ILF_TARGET_TYPE' ---@field ABILITY_ILF_TARGET_TYPE abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Ncl2') --- ---ABILITY_ILF_OPTIONS 'common.ABILITY_ILF_OPTIONS' ---@field ABILITY_ILF_OPTIONS abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Ncl3') --- ---ABILITY_ILF_ARMOR_PENALTY_NAB3 'common.ABILITY_ILF_ARMOR_PENALTY_NAB3' ---@field ABILITY_ILF_ARMOR_PENALTY_NAB3 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Nab3') --- ---ABILITY_ILF_WAVE_COUNT_NHS6 'common.ABILITY_ILF_WAVE_COUNT_NHS6' ---@field ABILITY_ILF_WAVE_COUNT_NHS6 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Nhs6') --- ---ABILITY_ILF_MAX_CREEP_LEVEL_NTM3 'common.ABILITY_ILF_MAX_CREEP_LEVEL_NTM3' ---@field ABILITY_ILF_MAX_CREEP_LEVEL_NTM3 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Ntm3') --- ---ABILITY_ILF_MISSILE_COUNT 'common.ABILITY_ILF_MISSILE_COUNT' ---@field ABILITY_ILF_MISSILE_COUNT abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Ncs3') --- ---ABILITY_ILF_SPLIT_ATTACK_COUNT 'common.ABILITY_ILF_SPLIT_ATTACK_COUNT' ---@field ABILITY_ILF_SPLIT_ATTACK_COUNT abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Nlm3') --- ---ABILITY_ILF_GENERATION_COUNT 'common.ABILITY_ILF_GENERATION_COUNT' ---@field ABILITY_ILF_GENERATION_COUNT abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Nlm6') --- ---ABILITY_ILF_ROCK_RING_COUNT 'common.ABILITY_ILF_ROCK_RING_COUNT' ---@field ABILITY_ILF_ROCK_RING_COUNT abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Nvc1') --- ---ABILITY_ILF_WAVE_COUNT_NVC2 'common.ABILITY_ILF_WAVE_COUNT_NVC2' ---@field ABILITY_ILF_WAVE_COUNT_NVC2 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Nvc2') --- ---ABILITY_ILF_PREFER_HOSTILES_TAU1 'common.ABILITY_ILF_PREFER_HOSTILES_TAU1' ---@field ABILITY_ILF_PREFER_HOSTILES_TAU1 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Tau1') --- ---ABILITY_ILF_PREFER_FRIENDLIES_TAU2 'common.ABILITY_ILF_PREFER_FRIENDLIES_TAU2' ---@field ABILITY_ILF_PREFER_FRIENDLIES_TAU2 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Tau2') --- ---ABILITY_ILF_MAX_UNITS_TAU3 'common.ABILITY_ILF_MAX_UNITS_TAU3' ---@field ABILITY_ILF_MAX_UNITS_TAU3 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Tau3') --- ---ABILITY_ILF_NUMBER_OF_PULSES 'common.ABILITY_ILF_NUMBER_OF_PULSES' ---@field ABILITY_ILF_NUMBER_OF_PULSES abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Tau4') --- ---ABILITY_ILF_SUMMONED_UNIT_TYPE_HWE1 'common.ABILITY_ILF_SUMMONED_UNIT_TYPE_HWE1' ---@field ABILITY_ILF_SUMMONED_UNIT_TYPE_HWE1 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Hwe1') --- ---ABILITY_ILF_SUMMONED_UNIT_UIN4 'common.ABILITY_ILF_SUMMONED_UNIT_UIN4' ---@field ABILITY_ILF_SUMMONED_UNIT_UIN4 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Uin4') --- ---ABILITY_ILF_SUMMONED_UNIT_OSF1 'common.ABILITY_ILF_SUMMONED_UNIT_OSF1' ---@field ABILITY_ILF_SUMMONED_UNIT_OSF1 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Osf1') --- ---ABILITY_ILF_SUMMONED_UNIT_TYPE_EFNU 'common.ABILITY_ILF_SUMMONED_UNIT_TYPE_EFNU' ---@field ABILITY_ILF_SUMMONED_UNIT_TYPE_EFNU abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Efnu') --- ---ABILITY_ILF_SUMMONED_UNIT_TYPE_NBAU 'common.ABILITY_ILF_SUMMONED_UNIT_TYPE_NBAU' ---@field ABILITY_ILF_SUMMONED_UNIT_TYPE_NBAU abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Nbau') --- ---ABILITY_ILF_SUMMONED_UNIT_TYPE_NTOU 'common.ABILITY_ILF_SUMMONED_UNIT_TYPE_NTOU' ---@field ABILITY_ILF_SUMMONED_UNIT_TYPE_NTOU abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Ntou') --- ---ABILITY_ILF_SUMMONED_UNIT_TYPE_ESVU 'common.ABILITY_ILF_SUMMONED_UNIT_TYPE_ESVU' ---@field ABILITY_ILF_SUMMONED_UNIT_TYPE_ESVU abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Esvu') --- ---ABILITY_ILF_SUMMONED_UNIT_TYPES 'common.ABILITY_ILF_SUMMONED_UNIT_TYPES' ---@field ABILITY_ILF_SUMMONED_UNIT_TYPES abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Nef1') --- ---ABILITY_ILF_SUMMONED_UNIT_TYPE_NDOU 'common.ABILITY_ILF_SUMMONED_UNIT_TYPE_NDOU' ---@field ABILITY_ILF_SUMMONED_UNIT_TYPE_NDOU abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Ndou') --- ---ABILITY_ILF_ALTERNATE_FORM_UNIT_EMEU 'common.ABILITY_ILF_ALTERNATE_FORM_UNIT_EMEU' ---@field ABILITY_ILF_ALTERNATE_FORM_UNIT_EMEU abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Emeu') --- ---ABILITY_ILF_PLAGUE_WARD_UNIT_TYPE 'common.ABILITY_ILF_PLAGUE_WARD_UNIT_TYPE' ---@field ABILITY_ILF_PLAGUE_WARD_UNIT_TYPE abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Aplu') --- ---ABILITY_ILF_ALLOWED_UNIT_TYPE_BTL1 'common.ABILITY_ILF_ALLOWED_UNIT_TYPE_BTL1' ---@field ABILITY_ILF_ALLOWED_UNIT_TYPE_BTL1 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Btl1') --- ---ABILITY_ILF_NEW_UNIT_TYPE 'common.ABILITY_ILF_NEW_UNIT_TYPE' ---@field ABILITY_ILF_NEW_UNIT_TYPE abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Cha1') --- ---ABILITY_ILF_RESULTING_UNIT_TYPE_ENT1 'common.ABILITY_ILF_RESULTING_UNIT_TYPE_ENT1' ---@field ABILITY_ILF_RESULTING_UNIT_TYPE_ENT1 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('ent1') --- ---ABILITY_ILF_CORPSE_UNIT_TYPE 'common.ABILITY_ILF_CORPSE_UNIT_TYPE' ---@field ABILITY_ILF_CORPSE_UNIT_TYPE abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Gydu') --- ---ABILITY_ILF_ALLOWED_UNIT_TYPE_LOA1 'common.ABILITY_ILF_ALLOWED_UNIT_TYPE_LOA1' ---@field ABILITY_ILF_ALLOWED_UNIT_TYPE_LOA1 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Loa1') --- ---ABILITY_ILF_UNIT_TYPE_FOR_LIMIT_CHECK 'common.ABILITY_ILF_UNIT_TYPE_FOR_LIMIT_CHECK' ---@field ABILITY_ILF_UNIT_TYPE_FOR_LIMIT_CHECK abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Raiu') --- ---ABILITY_ILF_WARD_UNIT_TYPE_STAU 'common.ABILITY_ILF_WARD_UNIT_TYPE_STAU' ---@field ABILITY_ILF_WARD_UNIT_TYPE_STAU abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Stau') --- ---ABILITY_ILF_EFFECT_ABILITY 'common.ABILITY_ILF_EFFECT_ABILITY' ---@field ABILITY_ILF_EFFECT_ABILITY abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Iobu') --- ---ABILITY_ILF_CONVERSION_UNIT 'common.ABILITY_ILF_CONVERSION_UNIT' ---@field ABILITY_ILF_CONVERSION_UNIT abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Ndc2') --- ---ABILITY_ILF_UNIT_TO_PRESERVE 'common.ABILITY_ILF_UNIT_TO_PRESERVE' ---@field ABILITY_ILF_UNIT_TO_PRESERVE abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Nsl1') --- ---ABILITY_ILF_UNIT_TYPE_ALLOWED 'common.ABILITY_ILF_UNIT_TYPE_ALLOWED' ---@field ABILITY_ILF_UNIT_TYPE_ALLOWED abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Chl1') --- ---ABILITY_ILF_SWARM_UNIT_TYPE 'common.ABILITY_ILF_SWARM_UNIT_TYPE' ---@field ABILITY_ILF_SWARM_UNIT_TYPE abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Ulsu') --- ---ABILITY_ILF_RESULTING_UNIT_TYPE_COAU 'common.ABILITY_ILF_RESULTING_UNIT_TYPE_COAU' ---@field ABILITY_ILF_RESULTING_UNIT_TYPE_COAU abilityintegerlevelfield _ConvertAbilityIntegerLevelField('coau') --- ---ABILITY_ILF_UNIT_TYPE_EXHU 'common.ABILITY_ILF_UNIT_TYPE_EXHU' ---@field ABILITY_ILF_UNIT_TYPE_EXHU abilityintegerlevelfield _ConvertAbilityIntegerLevelField('exhu') --- ---ABILITY_ILF_WARD_UNIT_TYPE_HWDU 'common.ABILITY_ILF_WARD_UNIT_TYPE_HWDU' ---@field ABILITY_ILF_WARD_UNIT_TYPE_HWDU abilityintegerlevelfield _ConvertAbilityIntegerLevelField('hwdu') --- ---ABILITY_ILF_LURE_UNIT_TYPE 'common.ABILITY_ILF_LURE_UNIT_TYPE' ---@field ABILITY_ILF_LURE_UNIT_TYPE abilityintegerlevelfield _ConvertAbilityIntegerLevelField('imou') --- ---ABILITY_ILF_UNIT_TYPE_IPMU 'common.ABILITY_ILF_UNIT_TYPE_IPMU' ---@field ABILITY_ILF_UNIT_TYPE_IPMU abilityintegerlevelfield _ConvertAbilityIntegerLevelField('ipmu') --- ---ABILITY_ILF_FACTORY_UNIT_ID 'common.ABILITY_ILF_FACTORY_UNIT_ID' ---@field ABILITY_ILF_FACTORY_UNIT_ID abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Nsyu') --- ---ABILITY_ILF_SPAWN_UNIT_ID_NFYU 'common.ABILITY_ILF_SPAWN_UNIT_ID_NFYU' ---@field ABILITY_ILF_SPAWN_UNIT_ID_NFYU abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Nfyu') --- ---ABILITY_ILF_DESTRUCTIBLE_ID 'common.ABILITY_ILF_DESTRUCTIBLE_ID' ---@field ABILITY_ILF_DESTRUCTIBLE_ID abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Nvcu') --- ---ABILITY_ILF_UPGRADE_TYPE 'common.ABILITY_ILF_UPGRADE_TYPE' ---@field ABILITY_ILF_UPGRADE_TYPE abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Iglu') --- ---ABILITY_RLF_CASTING_TIME 'common.ABILITY_RLF_CASTING_TIME' ---@field ABILITY_RLF_CASTING_TIME abilityreallevelfield _ConvertAbilityRealLevelField('acas') --- ---ABILITY_RLF_DURATION_NORMAL 'common.ABILITY_RLF_DURATION_NORMAL' ---@field ABILITY_RLF_DURATION_NORMAL abilityreallevelfield _ConvertAbilityRealLevelField('adur') --- ---ABILITY_RLF_DURATION_HERO 'common.ABILITY_RLF_DURATION_HERO' ---@field ABILITY_RLF_DURATION_HERO abilityreallevelfield _ConvertAbilityRealLevelField('ahdu') --- ---ABILITY_RLF_COOLDOWN 'common.ABILITY_RLF_COOLDOWN' ---@field ABILITY_RLF_COOLDOWN abilityreallevelfield _ConvertAbilityRealLevelField('acdn') --- ---ABILITY_RLF_AREA_OF_EFFECT 'common.ABILITY_RLF_AREA_OF_EFFECT' ---@field ABILITY_RLF_AREA_OF_EFFECT abilityreallevelfield _ConvertAbilityRealLevelField('aare') --- ---ABILITY_RLF_CAST_RANGE 'common.ABILITY_RLF_CAST_RANGE' ---@field ABILITY_RLF_CAST_RANGE abilityreallevelfield _ConvertAbilityRealLevelField('aran') --- ---ABILITY_RLF_DAMAGE_HBZ2 'common.ABILITY_RLF_DAMAGE_HBZ2' ---@field ABILITY_RLF_DAMAGE_HBZ2 abilityreallevelfield _ConvertAbilityRealLevelField('Hbz2') --- ---ABILITY_RLF_BUILDING_REDUCTION_HBZ4 'common.ABILITY_RLF_BUILDING_REDUCTION_HBZ4' ---@field ABILITY_RLF_BUILDING_REDUCTION_HBZ4 abilityreallevelfield _ConvertAbilityRealLevelField('Hbz4') --- ---ABILITY_RLF_DAMAGE_PER_SECOND_HBZ5 'common.ABILITY_RLF_DAMAGE_PER_SECOND_HBZ5' ---@field ABILITY_RLF_DAMAGE_PER_SECOND_HBZ5 abilityreallevelfield _ConvertAbilityRealLevelField('Hbz5') --- ---ABILITY_RLF_MAXIMUM_DAMAGE_PER_WAVE 'common.ABILITY_RLF_MAXIMUM_DAMAGE_PER_WAVE' ---@field ABILITY_RLF_MAXIMUM_DAMAGE_PER_WAVE abilityreallevelfield _ConvertAbilityRealLevelField('Hbz6') --- ---ABILITY_RLF_MANA_REGENERATION_INCREASE 'common.ABILITY_RLF_MANA_REGENERATION_INCREASE' ---@field ABILITY_RLF_MANA_REGENERATION_INCREASE abilityreallevelfield _ConvertAbilityRealLevelField('Hab1') --- ---ABILITY_RLF_CASTING_DELAY 'common.ABILITY_RLF_CASTING_DELAY' ---@field ABILITY_RLF_CASTING_DELAY abilityreallevelfield _ConvertAbilityRealLevelField('Hmt2') --- ---ABILITY_RLF_DAMAGE_PER_SECOND_OWW1 'common.ABILITY_RLF_DAMAGE_PER_SECOND_OWW1' ---@field ABILITY_RLF_DAMAGE_PER_SECOND_OWW1 abilityreallevelfield _ConvertAbilityRealLevelField('Oww1') --- ---ABILITY_RLF_MAGIC_DAMAGE_REDUCTION_OWW2 'common.ABILITY_RLF_MAGIC_DAMAGE_REDUCTION_OWW2' ---@field ABILITY_RLF_MAGIC_DAMAGE_REDUCTION_OWW2 abilityreallevelfield _ConvertAbilityRealLevelField('Oww2') --- ---ABILITY_RLF_CHANCE_TO_CRITICAL_STRIKE 'common.ABILITY_RLF_CHANCE_TO_CRITICAL_STRIKE' ---@field ABILITY_RLF_CHANCE_TO_CRITICAL_STRIKE abilityreallevelfield _ConvertAbilityRealLevelField('Ocr1') --- ---ABILITY_RLF_DAMAGE_MULTIPLIER_OCR2 'common.ABILITY_RLF_DAMAGE_MULTIPLIER_OCR2' ---@field ABILITY_RLF_DAMAGE_MULTIPLIER_OCR2 abilityreallevelfield _ConvertAbilityRealLevelField('Ocr2') --- ---ABILITY_RLF_DAMAGE_BONUS_OCR3 'common.ABILITY_RLF_DAMAGE_BONUS_OCR3' ---@field ABILITY_RLF_DAMAGE_BONUS_OCR3 abilityreallevelfield _ConvertAbilityRealLevelField('Ocr3') --- ---ABILITY_RLF_CHANCE_TO_EVADE_OCR4 'common.ABILITY_RLF_CHANCE_TO_EVADE_OCR4' ---@field ABILITY_RLF_CHANCE_TO_EVADE_OCR4 abilityreallevelfield _ConvertAbilityRealLevelField('Ocr4') --- ---ABILITY_RLF_DAMAGE_DEALT_PERCENT_OMI2 'common.ABILITY_RLF_DAMAGE_DEALT_PERCENT_OMI2' ---@field ABILITY_RLF_DAMAGE_DEALT_PERCENT_OMI2 abilityreallevelfield _ConvertAbilityRealLevelField('Omi2') --- ---ABILITY_RLF_DAMAGE_TAKEN_PERCENT_OMI3 'common.ABILITY_RLF_DAMAGE_TAKEN_PERCENT_OMI3' ---@field ABILITY_RLF_DAMAGE_TAKEN_PERCENT_OMI3 abilityreallevelfield _ConvertAbilityRealLevelField('Omi3') --- ---ABILITY_RLF_ANIMATION_DELAY 'common.ABILITY_RLF_ANIMATION_DELAY' ---@field ABILITY_RLF_ANIMATION_DELAY abilityreallevelfield _ConvertAbilityRealLevelField('Omi4') --- ---ABILITY_RLF_TRANSITION_TIME 'common.ABILITY_RLF_TRANSITION_TIME' ---@field ABILITY_RLF_TRANSITION_TIME abilityreallevelfield _ConvertAbilityRealLevelField('Owk1') --- ---ABILITY_RLF_MOVEMENT_SPEED_INCREASE_PERCENT_OWK2 'common.ABILITY_RLF_MOVEMENT_SPEED_INCREASE_PERCENT_OWK2' ---@field ABILITY_RLF_MOVEMENT_SPEED_INCREASE_PERCENT_OWK2 abilityreallevelfield _ConvertAbilityRealLevelField('Owk2') --- ---ABILITY_RLF_BACKSTAB_DAMAGE 'common.ABILITY_RLF_BACKSTAB_DAMAGE' ---@field ABILITY_RLF_BACKSTAB_DAMAGE abilityreallevelfield _ConvertAbilityRealLevelField('Owk3') --- ---ABILITY_RLF_AMOUNT_HEALED_DAMAGED_UDC1 'common.ABILITY_RLF_AMOUNT_HEALED_DAMAGED_UDC1' ---@field ABILITY_RLF_AMOUNT_HEALED_DAMAGED_UDC1 abilityreallevelfield _ConvertAbilityRealLevelField('Udc1') --- ---ABILITY_RLF_LIFE_CONVERTED_TO_MANA 'common.ABILITY_RLF_LIFE_CONVERTED_TO_MANA' ---@field ABILITY_RLF_LIFE_CONVERTED_TO_MANA abilityreallevelfield _ConvertAbilityRealLevelField('Udp1') --- ---ABILITY_RLF_LIFE_CONVERTED_TO_LIFE 'common.ABILITY_RLF_LIFE_CONVERTED_TO_LIFE' ---@field ABILITY_RLF_LIFE_CONVERTED_TO_LIFE abilityreallevelfield _ConvertAbilityRealLevelField('Udp2') --- ---ABILITY_RLF_MOVEMENT_SPEED_INCREASE_PERCENT_UAU1 'common.ABILITY_RLF_MOVEMENT_SPEED_INCREASE_PERCENT_UAU1' ---@field ABILITY_RLF_MOVEMENT_SPEED_INCREASE_PERCENT_UAU1 abilityreallevelfield _ConvertAbilityRealLevelField('Uau1') --- ---ABILITY_RLF_LIFE_REGENERATION_INCREASE_PERCENT 'common.ABILITY_RLF_LIFE_REGENERATION_INCREASE_PERCENT' ---@field ABILITY_RLF_LIFE_REGENERATION_INCREASE_PERCENT abilityreallevelfield _ConvertAbilityRealLevelField('Uau2') --- ---ABILITY_RLF_CHANCE_TO_EVADE_EEV1 'common.ABILITY_RLF_CHANCE_TO_EVADE_EEV1' ---@field ABILITY_RLF_CHANCE_TO_EVADE_EEV1 abilityreallevelfield _ConvertAbilityRealLevelField('Eev1') --- ---ABILITY_RLF_DAMAGE_PER_INTERVAL 'common.ABILITY_RLF_DAMAGE_PER_INTERVAL' ---@field ABILITY_RLF_DAMAGE_PER_INTERVAL abilityreallevelfield _ConvertAbilityRealLevelField('Eim1') --- ---ABILITY_RLF_MANA_DRAINED_PER_SECOND_EIM2 'common.ABILITY_RLF_MANA_DRAINED_PER_SECOND_EIM2' ---@field ABILITY_RLF_MANA_DRAINED_PER_SECOND_EIM2 abilityreallevelfield _ConvertAbilityRealLevelField('Eim2') --- ---ABILITY_RLF_BUFFER_MANA_REQUIRED 'common.ABILITY_RLF_BUFFER_MANA_REQUIRED' ---@field ABILITY_RLF_BUFFER_MANA_REQUIRED abilityreallevelfield _ConvertAbilityRealLevelField('Eim3') --- ---ABILITY_RLF_MAX_MANA_DRAINED 'common.ABILITY_RLF_MAX_MANA_DRAINED' ---@field ABILITY_RLF_MAX_MANA_DRAINED abilityreallevelfield _ConvertAbilityRealLevelField('Emb1') --- ---ABILITY_RLF_BOLT_DELAY 'common.ABILITY_RLF_BOLT_DELAY' ---@field ABILITY_RLF_BOLT_DELAY abilityreallevelfield _ConvertAbilityRealLevelField('Emb2') --- ---ABILITY_RLF_BOLT_LIFETIME 'common.ABILITY_RLF_BOLT_LIFETIME' ---@field ABILITY_RLF_BOLT_LIFETIME abilityreallevelfield _ConvertAbilityRealLevelField('Emb3') --- ---ABILITY_RLF_ALTITUDE_ADJUSTMENT_DURATION 'common.ABILITY_RLF_ALTITUDE_ADJUSTMENT_DURATION' ---@field ABILITY_RLF_ALTITUDE_ADJUSTMENT_DURATION abilityreallevelfield _ConvertAbilityRealLevelField('Eme3') --- ---ABILITY_RLF_LANDING_DELAY_TIME 'common.ABILITY_RLF_LANDING_DELAY_TIME' ---@field ABILITY_RLF_LANDING_DELAY_TIME abilityreallevelfield _ConvertAbilityRealLevelField('Eme4') --- ---ABILITY_RLF_ALTERNATE_FORM_HIT_POINT_BONUS 'common.ABILITY_RLF_ALTERNATE_FORM_HIT_POINT_BONUS' ---@field ABILITY_RLF_ALTERNATE_FORM_HIT_POINT_BONUS abilityreallevelfield _ConvertAbilityRealLevelField('Eme5') --- ---ABILITY_RLF_MOVE_SPEED_BONUS_INFO_PANEL_ONLY 'common.ABILITY_RLF_MOVE_SPEED_BONUS_INFO_PANEL_ONLY' ---@field ABILITY_RLF_MOVE_SPEED_BONUS_INFO_PANEL_ONLY abilityreallevelfield _ConvertAbilityRealLevelField('Ncr5') --- ---ABILITY_RLF_ATTACK_SPEED_BONUS_INFO_PANEL_ONLY 'common.ABILITY_RLF_ATTACK_SPEED_BONUS_INFO_PANEL_ONLY' ---@field ABILITY_RLF_ATTACK_SPEED_BONUS_INFO_PANEL_ONLY abilityreallevelfield _ConvertAbilityRealLevelField('Ncr6') --- ---ABILITY_RLF_LIFE_REGENERATION_RATE_PER_SECOND 'common.ABILITY_RLF_LIFE_REGENERATION_RATE_PER_SECOND' ---@field ABILITY_RLF_LIFE_REGENERATION_RATE_PER_SECOND abilityreallevelfield _ConvertAbilityRealLevelField('ave5') --- ---ABILITY_RLF_STUN_DURATION_USL1 'common.ABILITY_RLF_STUN_DURATION_USL1' ---@field ABILITY_RLF_STUN_DURATION_USL1 abilityreallevelfield _ConvertAbilityRealLevelField('Usl1') --- ---ABILITY_RLF_ATTACK_DAMAGE_STOLEN_PERCENT 'common.ABILITY_RLF_ATTACK_DAMAGE_STOLEN_PERCENT' ---@field ABILITY_RLF_ATTACK_DAMAGE_STOLEN_PERCENT abilityreallevelfield _ConvertAbilityRealLevelField('Uav1') --- ---ABILITY_RLF_DAMAGE_UCS1 'common.ABILITY_RLF_DAMAGE_UCS1' ---@field ABILITY_RLF_DAMAGE_UCS1 abilityreallevelfield _ConvertAbilityRealLevelField('Ucs1') --- ---ABILITY_RLF_MAX_DAMAGE_UCS2 'common.ABILITY_RLF_MAX_DAMAGE_UCS2' ---@field ABILITY_RLF_MAX_DAMAGE_UCS2 abilityreallevelfield _ConvertAbilityRealLevelField('Ucs2') --- ---ABILITY_RLF_DISTANCE_UCS3 'common.ABILITY_RLF_DISTANCE_UCS3' ---@field ABILITY_RLF_DISTANCE_UCS3 abilityreallevelfield _ConvertAbilityRealLevelField('Ucs3') --- ---ABILITY_RLF_FINAL_AREA_UCS4 'common.ABILITY_RLF_FINAL_AREA_UCS4' ---@field ABILITY_RLF_FINAL_AREA_UCS4 abilityreallevelfield _ConvertAbilityRealLevelField('Ucs4') --- ---ABILITY_RLF_DAMAGE_UIN1 'common.ABILITY_RLF_DAMAGE_UIN1' ---@field ABILITY_RLF_DAMAGE_UIN1 abilityreallevelfield _ConvertAbilityRealLevelField('Uin1') --- ---ABILITY_RLF_DURATION 'common.ABILITY_RLF_DURATION' ---@field ABILITY_RLF_DURATION abilityreallevelfield _ConvertAbilityRealLevelField('Uin2') --- ---ABILITY_RLF_IMPACT_DELAY 'common.ABILITY_RLF_IMPACT_DELAY' ---@field ABILITY_RLF_IMPACT_DELAY abilityreallevelfield _ConvertAbilityRealLevelField('Uin3') --- ---ABILITY_RLF_DAMAGE_PER_TARGET_OCL1 'common.ABILITY_RLF_DAMAGE_PER_TARGET_OCL1' ---@field ABILITY_RLF_DAMAGE_PER_TARGET_OCL1 abilityreallevelfield _ConvertAbilityRealLevelField('Ocl1') --- ---ABILITY_RLF_DAMAGE_REDUCTION_PER_TARGET 'common.ABILITY_RLF_DAMAGE_REDUCTION_PER_TARGET' ---@field ABILITY_RLF_DAMAGE_REDUCTION_PER_TARGET abilityreallevelfield _ConvertAbilityRealLevelField('Ocl3') --- ---ABILITY_RLF_EFFECT_DELAY_OEQ1 'common.ABILITY_RLF_EFFECT_DELAY_OEQ1' ---@field ABILITY_RLF_EFFECT_DELAY_OEQ1 abilityreallevelfield _ConvertAbilityRealLevelField('Oeq1') --- ---ABILITY_RLF_DAMAGE_PER_SECOND_TO_BUILDINGS 'common.ABILITY_RLF_DAMAGE_PER_SECOND_TO_BUILDINGS' ---@field ABILITY_RLF_DAMAGE_PER_SECOND_TO_BUILDINGS abilityreallevelfield _ConvertAbilityRealLevelField('Oeq2') --- ---ABILITY_RLF_UNITS_SLOWED_PERCENT 'common.ABILITY_RLF_UNITS_SLOWED_PERCENT' ---@field ABILITY_RLF_UNITS_SLOWED_PERCENT abilityreallevelfield _ConvertAbilityRealLevelField('Oeq3') --- ---ABILITY_RLF_FINAL_AREA_OEQ4 'common.ABILITY_RLF_FINAL_AREA_OEQ4' ---@field ABILITY_RLF_FINAL_AREA_OEQ4 abilityreallevelfield _ConvertAbilityRealLevelField('Oeq4') --- ---ABILITY_RLF_DAMAGE_PER_SECOND_EER1 'common.ABILITY_RLF_DAMAGE_PER_SECOND_EER1' ---@field ABILITY_RLF_DAMAGE_PER_SECOND_EER1 abilityreallevelfield _ConvertAbilityRealLevelField('Eer1') --- ---ABILITY_RLF_DAMAGE_DEALT_TO_ATTACKERS 'common.ABILITY_RLF_DAMAGE_DEALT_TO_ATTACKERS' ---@field ABILITY_RLF_DAMAGE_DEALT_TO_ATTACKERS abilityreallevelfield _ConvertAbilityRealLevelField('Eah1') --- ---ABILITY_RLF_LIFE_HEALED 'common.ABILITY_RLF_LIFE_HEALED' ---@field ABILITY_RLF_LIFE_HEALED abilityreallevelfield _ConvertAbilityRealLevelField('Etq1') --- ---ABILITY_RLF_HEAL_INTERVAL 'common.ABILITY_RLF_HEAL_INTERVAL' ---@field ABILITY_RLF_HEAL_INTERVAL abilityreallevelfield _ConvertAbilityRealLevelField('Etq2') --- ---ABILITY_RLF_BUILDING_REDUCTION_ETQ3 'common.ABILITY_RLF_BUILDING_REDUCTION_ETQ3' ---@field ABILITY_RLF_BUILDING_REDUCTION_ETQ3 abilityreallevelfield _ConvertAbilityRealLevelField('Etq3') --- ---ABILITY_RLF_INITIAL_IMMUNITY_DURATION 'common.ABILITY_RLF_INITIAL_IMMUNITY_DURATION' ---@field ABILITY_RLF_INITIAL_IMMUNITY_DURATION abilityreallevelfield _ConvertAbilityRealLevelField('Etq4') --- ---ABILITY_RLF_MAX_LIFE_DRAINED_PER_SECOND_PERCENT 'common.ABILITY_RLF_MAX_LIFE_DRAINED_PER_SECOND_PERCENT' ---@field ABILITY_RLF_MAX_LIFE_DRAINED_PER_SECOND_PERCENT abilityreallevelfield _ConvertAbilityRealLevelField('Udd1') --- ---ABILITY_RLF_BUILDING_REDUCTION_UDD2 'common.ABILITY_RLF_BUILDING_REDUCTION_UDD2' ---@field ABILITY_RLF_BUILDING_REDUCTION_UDD2 abilityreallevelfield _ConvertAbilityRealLevelField('Udd2') --- ---ABILITY_RLF_ARMOR_DURATION 'common.ABILITY_RLF_ARMOR_DURATION' ---@field ABILITY_RLF_ARMOR_DURATION abilityreallevelfield _ConvertAbilityRealLevelField('Ufa1') --- ---ABILITY_RLF_ARMOR_BONUS_UFA2 'common.ABILITY_RLF_ARMOR_BONUS_UFA2' ---@field ABILITY_RLF_ARMOR_BONUS_UFA2 abilityreallevelfield _ConvertAbilityRealLevelField('Ufa2') --- ---ABILITY_RLF_AREA_OF_EFFECT_DAMAGE 'common.ABILITY_RLF_AREA_OF_EFFECT_DAMAGE' ---@field ABILITY_RLF_AREA_OF_EFFECT_DAMAGE abilityreallevelfield _ConvertAbilityRealLevelField('Ufn1') --- ---ABILITY_RLF_SPECIFIC_TARGET_DAMAGE_UFN2 'common.ABILITY_RLF_SPECIFIC_TARGET_DAMAGE_UFN2' ---@field ABILITY_RLF_SPECIFIC_TARGET_DAMAGE_UFN2 abilityreallevelfield _ConvertAbilityRealLevelField('Ufn2') --- ---ABILITY_RLF_DAMAGE_BONUS_HFA1 'common.ABILITY_RLF_DAMAGE_BONUS_HFA1' ---@field ABILITY_RLF_DAMAGE_BONUS_HFA1 abilityreallevelfield _ConvertAbilityRealLevelField('Hfa1') --- ---ABILITY_RLF_DAMAGE_DEALT_ESF1 'common.ABILITY_RLF_DAMAGE_DEALT_ESF1' ---@field ABILITY_RLF_DAMAGE_DEALT_ESF1 abilityreallevelfield _ConvertAbilityRealLevelField('Esf1') --- ---ABILITY_RLF_DAMAGE_INTERVAL_ESF2 'common.ABILITY_RLF_DAMAGE_INTERVAL_ESF2' ---@field ABILITY_RLF_DAMAGE_INTERVAL_ESF2 abilityreallevelfield _ConvertAbilityRealLevelField('Esf2') --- ---ABILITY_RLF_BUILDING_REDUCTION_ESF3 'common.ABILITY_RLF_BUILDING_REDUCTION_ESF3' ---@field ABILITY_RLF_BUILDING_REDUCTION_ESF3 abilityreallevelfield _ConvertAbilityRealLevelField('Esf3') --- ---ABILITY_RLF_DAMAGE_BONUS_PERCENT 'common.ABILITY_RLF_DAMAGE_BONUS_PERCENT' ---@field ABILITY_RLF_DAMAGE_BONUS_PERCENT abilityreallevelfield _ConvertAbilityRealLevelField('Ear1') --- ---ABILITY_RLF_DEFENSE_BONUS_HAV1 'common.ABILITY_RLF_DEFENSE_BONUS_HAV1' ---@field ABILITY_RLF_DEFENSE_BONUS_HAV1 abilityreallevelfield _ConvertAbilityRealLevelField('Hav1') --- ---ABILITY_RLF_HIT_POINT_BONUS 'common.ABILITY_RLF_HIT_POINT_BONUS' ---@field ABILITY_RLF_HIT_POINT_BONUS abilityreallevelfield _ConvertAbilityRealLevelField('Hav2') --- ---ABILITY_RLF_DAMAGE_BONUS_HAV3 'common.ABILITY_RLF_DAMAGE_BONUS_HAV3' ---@field ABILITY_RLF_DAMAGE_BONUS_HAV3 abilityreallevelfield _ConvertAbilityRealLevelField('Hav3') --- ---ABILITY_RLF_MAGIC_DAMAGE_REDUCTION_HAV4 'common.ABILITY_RLF_MAGIC_DAMAGE_REDUCTION_HAV4' ---@field ABILITY_RLF_MAGIC_DAMAGE_REDUCTION_HAV4 abilityreallevelfield _ConvertAbilityRealLevelField('Hav4') --- ---ABILITY_RLF_CHANCE_TO_BASH 'common.ABILITY_RLF_CHANCE_TO_BASH' ---@field ABILITY_RLF_CHANCE_TO_BASH abilityreallevelfield _ConvertAbilityRealLevelField('Hbh1') --- ---ABILITY_RLF_DAMAGE_MULTIPLIER_HBH2 'common.ABILITY_RLF_DAMAGE_MULTIPLIER_HBH2' ---@field ABILITY_RLF_DAMAGE_MULTIPLIER_HBH2 abilityreallevelfield _ConvertAbilityRealLevelField('Hbh2') --- ---ABILITY_RLF_DAMAGE_BONUS_HBH3 'common.ABILITY_RLF_DAMAGE_BONUS_HBH3' ---@field ABILITY_RLF_DAMAGE_BONUS_HBH3 abilityreallevelfield _ConvertAbilityRealLevelField('Hbh3') --- ---ABILITY_RLF_CHANCE_TO_MISS_HBH4 'common.ABILITY_RLF_CHANCE_TO_MISS_HBH4' ---@field ABILITY_RLF_CHANCE_TO_MISS_HBH4 abilityreallevelfield _ConvertAbilityRealLevelField('Hbh4') --- ---ABILITY_RLF_DAMAGE_HTB1 'common.ABILITY_RLF_DAMAGE_HTB1' ---@field ABILITY_RLF_DAMAGE_HTB1 abilityreallevelfield _ConvertAbilityRealLevelField('Htb1') --- ---ABILITY_RLF_AOE_DAMAGE 'common.ABILITY_RLF_AOE_DAMAGE' ---@field ABILITY_RLF_AOE_DAMAGE abilityreallevelfield _ConvertAbilityRealLevelField('Htc1') --- ---ABILITY_RLF_SPECIFIC_TARGET_DAMAGE_HTC2 'common.ABILITY_RLF_SPECIFIC_TARGET_DAMAGE_HTC2' ---@field ABILITY_RLF_SPECIFIC_TARGET_DAMAGE_HTC2 abilityreallevelfield _ConvertAbilityRealLevelField('Htc2') --- ---ABILITY_RLF_MOVEMENT_SPEED_REDUCTION_PERCENT_HTC3 'common.ABILITY_RLF_MOVEMENT_SPEED_REDUCTION_PERCENT_HTC3' ---@field ABILITY_RLF_MOVEMENT_SPEED_REDUCTION_PERCENT_HTC3 abilityreallevelfield _ConvertAbilityRealLevelField('Htc3') --- ---ABILITY_RLF_ATTACK_SPEED_REDUCTION_PERCENT_HTC4 'common.ABILITY_RLF_ATTACK_SPEED_REDUCTION_PERCENT_HTC4' ---@field ABILITY_RLF_ATTACK_SPEED_REDUCTION_PERCENT_HTC4 abilityreallevelfield _ConvertAbilityRealLevelField('Htc4') --- ---ABILITY_RLF_ARMOR_BONUS_HAD1 'common.ABILITY_RLF_ARMOR_BONUS_HAD1' ---@field ABILITY_RLF_ARMOR_BONUS_HAD1 abilityreallevelfield _ConvertAbilityRealLevelField('Had1') --- ---ABILITY_RLF_AMOUNT_HEALED_DAMAGED_HHB1 'common.ABILITY_RLF_AMOUNT_HEALED_DAMAGED_HHB1' ---@field ABILITY_RLF_AMOUNT_HEALED_DAMAGED_HHB1 abilityreallevelfield _ConvertAbilityRealLevelField('Hhb1') --- ---ABILITY_RLF_EXTRA_DAMAGE_HCA1 'common.ABILITY_RLF_EXTRA_DAMAGE_HCA1' ---@field ABILITY_RLF_EXTRA_DAMAGE_HCA1 abilityreallevelfield _ConvertAbilityRealLevelField('Hca1') --- ---ABILITY_RLF_MOVEMENT_SPEED_FACTOR_HCA2 'common.ABILITY_RLF_MOVEMENT_SPEED_FACTOR_HCA2' ---@field ABILITY_RLF_MOVEMENT_SPEED_FACTOR_HCA2 abilityreallevelfield _ConvertAbilityRealLevelField('Hca2') --- ---ABILITY_RLF_ATTACK_SPEED_FACTOR_HCA3 'common.ABILITY_RLF_ATTACK_SPEED_FACTOR_HCA3' ---@field ABILITY_RLF_ATTACK_SPEED_FACTOR_HCA3 abilityreallevelfield _ConvertAbilityRealLevelField('Hca3') --- ---ABILITY_RLF_MOVEMENT_SPEED_INCREASE_PERCENT_OAE1 'common.ABILITY_RLF_MOVEMENT_SPEED_INCREASE_PERCENT_OAE1' ---@field ABILITY_RLF_MOVEMENT_SPEED_INCREASE_PERCENT_OAE1 abilityreallevelfield _ConvertAbilityRealLevelField('Oae1') --- ---ABILITY_RLF_ATTACK_SPEED_INCREASE_PERCENT_OAE2 'common.ABILITY_RLF_ATTACK_SPEED_INCREASE_PERCENT_OAE2' ---@field ABILITY_RLF_ATTACK_SPEED_INCREASE_PERCENT_OAE2 abilityreallevelfield _ConvertAbilityRealLevelField('Oae2') --- ---ABILITY_RLF_REINCARNATION_DELAY 'common.ABILITY_RLF_REINCARNATION_DELAY' ---@field ABILITY_RLF_REINCARNATION_DELAY abilityreallevelfield _ConvertAbilityRealLevelField('Ore1') --- ---ABILITY_RLF_DAMAGE_OSH1 'common.ABILITY_RLF_DAMAGE_OSH1' ---@field ABILITY_RLF_DAMAGE_OSH1 abilityreallevelfield _ConvertAbilityRealLevelField('Osh1') --- ---ABILITY_RLF_MAXIMUM_DAMAGE_OSH2 'common.ABILITY_RLF_MAXIMUM_DAMAGE_OSH2' ---@field ABILITY_RLF_MAXIMUM_DAMAGE_OSH2 abilityreallevelfield _ConvertAbilityRealLevelField('Osh2') --- ---ABILITY_RLF_DISTANCE_OSH3 'common.ABILITY_RLF_DISTANCE_OSH3' ---@field ABILITY_RLF_DISTANCE_OSH3 abilityreallevelfield _ConvertAbilityRealLevelField('Osh3') --- ---ABILITY_RLF_FINAL_AREA_OSH4 'common.ABILITY_RLF_FINAL_AREA_OSH4' ---@field ABILITY_RLF_FINAL_AREA_OSH4 abilityreallevelfield _ConvertAbilityRealLevelField('Osh4') --- ---ABILITY_RLF_GRAPHIC_DELAY_NFD1 'common.ABILITY_RLF_GRAPHIC_DELAY_NFD1' ---@field ABILITY_RLF_GRAPHIC_DELAY_NFD1 abilityreallevelfield _ConvertAbilityRealLevelField('Nfd1') --- ---ABILITY_RLF_GRAPHIC_DURATION_NFD2 'common.ABILITY_RLF_GRAPHIC_DURATION_NFD2' ---@field ABILITY_RLF_GRAPHIC_DURATION_NFD2 abilityreallevelfield _ConvertAbilityRealLevelField('Nfd2') --- ---ABILITY_RLF_DAMAGE_NFD3 'common.ABILITY_RLF_DAMAGE_NFD3' ---@field ABILITY_RLF_DAMAGE_NFD3 abilityreallevelfield _ConvertAbilityRealLevelField('Nfd3') --- ---ABILITY_RLF_SUMMONED_UNIT_DAMAGE_AMS1 'common.ABILITY_RLF_SUMMONED_UNIT_DAMAGE_AMS1' ---@field ABILITY_RLF_SUMMONED_UNIT_DAMAGE_AMS1 abilityreallevelfield _ConvertAbilityRealLevelField('Ams1') --- ---ABILITY_RLF_MAGIC_DAMAGE_REDUCTION_AMS2 'common.ABILITY_RLF_MAGIC_DAMAGE_REDUCTION_AMS2' ---@field ABILITY_RLF_MAGIC_DAMAGE_REDUCTION_AMS2 abilityreallevelfield _ConvertAbilityRealLevelField('Ams2') --- ---ABILITY_RLF_AURA_DURATION 'common.ABILITY_RLF_AURA_DURATION' ---@field ABILITY_RLF_AURA_DURATION abilityreallevelfield _ConvertAbilityRealLevelField('Apl1') --- ---ABILITY_RLF_DAMAGE_PER_SECOND_APL2 'common.ABILITY_RLF_DAMAGE_PER_SECOND_APL2' ---@field ABILITY_RLF_DAMAGE_PER_SECOND_APL2 abilityreallevelfield _ConvertAbilityRealLevelField('Apl2') --- ---ABILITY_RLF_DURATION_OF_PLAGUE_WARD 'common.ABILITY_RLF_DURATION_OF_PLAGUE_WARD' ---@field ABILITY_RLF_DURATION_OF_PLAGUE_WARD abilityreallevelfield _ConvertAbilityRealLevelField('Apl3') --- ---ABILITY_RLF_AMOUNT_OF_HIT_POINTS_REGENERATED 'common.ABILITY_RLF_AMOUNT_OF_HIT_POINTS_REGENERATED' ---@field ABILITY_RLF_AMOUNT_OF_HIT_POINTS_REGENERATED abilityreallevelfield _ConvertAbilityRealLevelField('Oar1') --- ---ABILITY_RLF_ATTACK_DAMAGE_INCREASE_AKB1 'common.ABILITY_RLF_ATTACK_DAMAGE_INCREASE_AKB1' ---@field ABILITY_RLF_ATTACK_DAMAGE_INCREASE_AKB1 abilityreallevelfield _ConvertAbilityRealLevelField('Akb1') --- ---ABILITY_RLF_MANA_LOSS_ADM1 'common.ABILITY_RLF_MANA_LOSS_ADM1' ---@field ABILITY_RLF_MANA_LOSS_ADM1 abilityreallevelfield _ConvertAbilityRealLevelField('Adm1') --- ---ABILITY_RLF_SUMMONED_UNIT_DAMAGE_ADM2 'common.ABILITY_RLF_SUMMONED_UNIT_DAMAGE_ADM2' ---@field ABILITY_RLF_SUMMONED_UNIT_DAMAGE_ADM2 abilityreallevelfield _ConvertAbilityRealLevelField('Adm2') --- ---ABILITY_RLF_EXPANSION_AMOUNT 'common.ABILITY_RLF_EXPANSION_AMOUNT' ---@field ABILITY_RLF_EXPANSION_AMOUNT abilityreallevelfield _ConvertAbilityRealLevelField('Bli1') --- ---ABILITY_RLF_INTERVAL_DURATION_BGM2 'common.ABILITY_RLF_INTERVAL_DURATION_BGM2' ---@field ABILITY_RLF_INTERVAL_DURATION_BGM2 abilityreallevelfield _ConvertAbilityRealLevelField('Bgm2') --- ---ABILITY_RLF_RADIUS_OF_MINING_RING 'common.ABILITY_RLF_RADIUS_OF_MINING_RING' ---@field ABILITY_RLF_RADIUS_OF_MINING_RING abilityreallevelfield _ConvertAbilityRealLevelField('Bgm4') --- ---ABILITY_RLF_ATTACK_SPEED_INCREASE_PERCENT_BLO1 'common.ABILITY_RLF_ATTACK_SPEED_INCREASE_PERCENT_BLO1' ---@field ABILITY_RLF_ATTACK_SPEED_INCREASE_PERCENT_BLO1 abilityreallevelfield _ConvertAbilityRealLevelField('Blo1') --- ---ABILITY_RLF_MOVEMENT_SPEED_INCREASE_PERCENT_BLO2 'common.ABILITY_RLF_MOVEMENT_SPEED_INCREASE_PERCENT_BLO2' ---@field ABILITY_RLF_MOVEMENT_SPEED_INCREASE_PERCENT_BLO2 abilityreallevelfield _ConvertAbilityRealLevelField('Blo2') --- ---ABILITY_RLF_SCALING_FACTOR 'common.ABILITY_RLF_SCALING_FACTOR' ---@field ABILITY_RLF_SCALING_FACTOR abilityreallevelfield _ConvertAbilityRealLevelField('Blo3') --- ---ABILITY_RLF_HIT_POINTS_PER_SECOND_CAN1 'common.ABILITY_RLF_HIT_POINTS_PER_SECOND_CAN1' ---@field ABILITY_RLF_HIT_POINTS_PER_SECOND_CAN1 abilityreallevelfield _ConvertAbilityRealLevelField('Can1') --- ---ABILITY_RLF_MAX_HIT_POINTS 'common.ABILITY_RLF_MAX_HIT_POINTS' ---@field ABILITY_RLF_MAX_HIT_POINTS abilityreallevelfield _ConvertAbilityRealLevelField('Can2') --- ---ABILITY_RLF_DAMAGE_PER_SECOND_DEV2 'common.ABILITY_RLF_DAMAGE_PER_SECOND_DEV2' ---@field ABILITY_RLF_DAMAGE_PER_SECOND_DEV2 abilityreallevelfield _ConvertAbilityRealLevelField('Dev2') --- ---ABILITY_RLF_MOVEMENT_UPDATE_FREQUENCY_CHD1 'common.ABILITY_RLF_MOVEMENT_UPDATE_FREQUENCY_CHD1' ---@field ABILITY_RLF_MOVEMENT_UPDATE_FREQUENCY_CHD1 abilityreallevelfield _ConvertAbilityRealLevelField('Chd1') --- ---ABILITY_RLF_ATTACK_UPDATE_FREQUENCY_CHD2 'common.ABILITY_RLF_ATTACK_UPDATE_FREQUENCY_CHD2' ---@field ABILITY_RLF_ATTACK_UPDATE_FREQUENCY_CHD2 abilityreallevelfield _ConvertAbilityRealLevelField('Chd2') --- ---ABILITY_RLF_SUMMONED_UNIT_DAMAGE_CHD3 'common.ABILITY_RLF_SUMMONED_UNIT_DAMAGE_CHD3' ---@field ABILITY_RLF_SUMMONED_UNIT_DAMAGE_CHD3 abilityreallevelfield _ConvertAbilityRealLevelField('Chd3') --- ---ABILITY_RLF_MOVEMENT_SPEED_REDUCTION_PERCENT_CRI1 'common.ABILITY_RLF_MOVEMENT_SPEED_REDUCTION_PERCENT_CRI1' ---@field ABILITY_RLF_MOVEMENT_SPEED_REDUCTION_PERCENT_CRI1 abilityreallevelfield _ConvertAbilityRealLevelField('Cri1') --- ---ABILITY_RLF_ATTACK_SPEED_REDUCTION_PERCENT_CRI2 'common.ABILITY_RLF_ATTACK_SPEED_REDUCTION_PERCENT_CRI2' ---@field ABILITY_RLF_ATTACK_SPEED_REDUCTION_PERCENT_CRI2 abilityreallevelfield _ConvertAbilityRealLevelField('Cri2') --- ---ABILITY_RLF_DAMAGE_REDUCTION_CRI3 'common.ABILITY_RLF_DAMAGE_REDUCTION_CRI3' ---@field ABILITY_RLF_DAMAGE_REDUCTION_CRI3 abilityreallevelfield _ConvertAbilityRealLevelField('Cri3') --- ---ABILITY_RLF_CHANCE_TO_MISS_CRS 'common.ABILITY_RLF_CHANCE_TO_MISS_CRS' ---@field ABILITY_RLF_CHANCE_TO_MISS_CRS abilityreallevelfield _ConvertAbilityRealLevelField('Crs1') --- ---ABILITY_RLF_FULL_DAMAGE_RADIUS_DDA1 'common.ABILITY_RLF_FULL_DAMAGE_RADIUS_DDA1' ---@field ABILITY_RLF_FULL_DAMAGE_RADIUS_DDA1 abilityreallevelfield _ConvertAbilityRealLevelField('Dda1') --- ---ABILITY_RLF_FULL_DAMAGE_AMOUNT_DDA2 'common.ABILITY_RLF_FULL_DAMAGE_AMOUNT_DDA2' ---@field ABILITY_RLF_FULL_DAMAGE_AMOUNT_DDA2 abilityreallevelfield _ConvertAbilityRealLevelField('Dda2') --- ---ABILITY_RLF_PARTIAL_DAMAGE_RADIUS 'common.ABILITY_RLF_PARTIAL_DAMAGE_RADIUS' ---@field ABILITY_RLF_PARTIAL_DAMAGE_RADIUS abilityreallevelfield _ConvertAbilityRealLevelField('Dda3') --- ---ABILITY_RLF_PARTIAL_DAMAGE_AMOUNT 'common.ABILITY_RLF_PARTIAL_DAMAGE_AMOUNT' ---@field ABILITY_RLF_PARTIAL_DAMAGE_AMOUNT abilityreallevelfield _ConvertAbilityRealLevelField('Dda4') --- ---ABILITY_RLF_BUILDING_DAMAGE_FACTOR_SDS1 'common.ABILITY_RLF_BUILDING_DAMAGE_FACTOR_SDS1' ---@field ABILITY_RLF_BUILDING_DAMAGE_FACTOR_SDS1 abilityreallevelfield _ConvertAbilityRealLevelField('Sds1') --- ---ABILITY_RLF_MAX_DAMAGE_UCO5 'common.ABILITY_RLF_MAX_DAMAGE_UCO5' ---@field ABILITY_RLF_MAX_DAMAGE_UCO5 abilityreallevelfield _ConvertAbilityRealLevelField('Uco5') --- ---ABILITY_RLF_MOVE_SPEED_BONUS_UCO6 'common.ABILITY_RLF_MOVE_SPEED_BONUS_UCO6' ---@field ABILITY_RLF_MOVE_SPEED_BONUS_UCO6 abilityreallevelfield _ConvertAbilityRealLevelField('Uco6') --- ---ABILITY_RLF_DAMAGE_TAKEN_PERCENT_DEF1 'common.ABILITY_RLF_DAMAGE_TAKEN_PERCENT_DEF1' ---@field ABILITY_RLF_DAMAGE_TAKEN_PERCENT_DEF1 abilityreallevelfield _ConvertAbilityRealLevelField('Def1') --- ---ABILITY_RLF_DAMAGE_DEALT_PERCENT_DEF2 'common.ABILITY_RLF_DAMAGE_DEALT_PERCENT_DEF2' ---@field ABILITY_RLF_DAMAGE_DEALT_PERCENT_DEF2 abilityreallevelfield _ConvertAbilityRealLevelField('Def2') --- ---ABILITY_RLF_MOVEMENT_SPEED_FACTOR_DEF3 'common.ABILITY_RLF_MOVEMENT_SPEED_FACTOR_DEF3' ---@field ABILITY_RLF_MOVEMENT_SPEED_FACTOR_DEF3 abilityreallevelfield _ConvertAbilityRealLevelField('Def3') --- ---ABILITY_RLF_ATTACK_SPEED_FACTOR_DEF4 'common.ABILITY_RLF_ATTACK_SPEED_FACTOR_DEF4' ---@field ABILITY_RLF_ATTACK_SPEED_FACTOR_DEF4 abilityreallevelfield _ConvertAbilityRealLevelField('Def4') --- ---ABILITY_RLF_MAGIC_DAMAGE_REDUCTION_DEF5 'common.ABILITY_RLF_MAGIC_DAMAGE_REDUCTION_DEF5' ---@field ABILITY_RLF_MAGIC_DAMAGE_REDUCTION_DEF5 abilityreallevelfield _ConvertAbilityRealLevelField('Def5') --- ---ABILITY_RLF_CHANCE_TO_DEFLECT 'common.ABILITY_RLF_CHANCE_TO_DEFLECT' ---@field ABILITY_RLF_CHANCE_TO_DEFLECT abilityreallevelfield _ConvertAbilityRealLevelField('Def6') --- ---ABILITY_RLF_DEFLECT_DAMAGE_TAKEN_PIERCING 'common.ABILITY_RLF_DEFLECT_DAMAGE_TAKEN_PIERCING' ---@field ABILITY_RLF_DEFLECT_DAMAGE_TAKEN_PIERCING abilityreallevelfield _ConvertAbilityRealLevelField('Def7') --- ---ABILITY_RLF_DEFLECT_DAMAGE_TAKEN_SPELLS 'common.ABILITY_RLF_DEFLECT_DAMAGE_TAKEN_SPELLS' ---@field ABILITY_RLF_DEFLECT_DAMAGE_TAKEN_SPELLS abilityreallevelfield _ConvertAbilityRealLevelField('Def8') --- ---ABILITY_RLF_RIP_DELAY 'common.ABILITY_RLF_RIP_DELAY' ---@field ABILITY_RLF_RIP_DELAY abilityreallevelfield _ConvertAbilityRealLevelField('Eat1') --- ---ABILITY_RLF_EAT_DELAY 'common.ABILITY_RLF_EAT_DELAY' ---@field ABILITY_RLF_EAT_DELAY abilityreallevelfield _ConvertAbilityRealLevelField('Eat2') --- ---ABILITY_RLF_HIT_POINTS_GAINED_EAT3 'common.ABILITY_RLF_HIT_POINTS_GAINED_EAT3' ---@field ABILITY_RLF_HIT_POINTS_GAINED_EAT3 abilityreallevelfield _ConvertAbilityRealLevelField('Eat3') --- ---ABILITY_RLF_AIR_UNIT_LOWER_DURATION 'common.ABILITY_RLF_AIR_UNIT_LOWER_DURATION' ---@field ABILITY_RLF_AIR_UNIT_LOWER_DURATION abilityreallevelfield _ConvertAbilityRealLevelField('Ens1') --- ---ABILITY_RLF_AIR_UNIT_HEIGHT 'common.ABILITY_RLF_AIR_UNIT_HEIGHT' ---@field ABILITY_RLF_AIR_UNIT_HEIGHT abilityreallevelfield _ConvertAbilityRealLevelField('Ens2') --- ---ABILITY_RLF_MELEE_ATTACK_RANGE 'common.ABILITY_RLF_MELEE_ATTACK_RANGE' ---@field ABILITY_RLF_MELEE_ATTACK_RANGE abilityreallevelfield _ConvertAbilityRealLevelField('Ens3') --- ---ABILITY_RLF_INTERVAL_DURATION_EGM2 'common.ABILITY_RLF_INTERVAL_DURATION_EGM2' ---@field ABILITY_RLF_INTERVAL_DURATION_EGM2 abilityreallevelfield _ConvertAbilityRealLevelField('Egm2') --- ---ABILITY_RLF_EFFECT_DELAY_FLA2 'common.ABILITY_RLF_EFFECT_DELAY_FLA2' ---@field ABILITY_RLF_EFFECT_DELAY_FLA2 abilityreallevelfield _ConvertAbilityRealLevelField('Fla2') --- ---ABILITY_RLF_MINING_DURATION 'common.ABILITY_RLF_MINING_DURATION' ---@field ABILITY_RLF_MINING_DURATION abilityreallevelfield _ConvertAbilityRealLevelField('Gld2') --- ---ABILITY_RLF_RADIUS_OF_GRAVESTONES 'common.ABILITY_RLF_RADIUS_OF_GRAVESTONES' ---@field ABILITY_RLF_RADIUS_OF_GRAVESTONES abilityreallevelfield _ConvertAbilityRealLevelField('Gyd2') --- ---ABILITY_RLF_RADIUS_OF_CORPSES 'common.ABILITY_RLF_RADIUS_OF_CORPSES' ---@field ABILITY_RLF_RADIUS_OF_CORPSES abilityreallevelfield _ConvertAbilityRealLevelField('Gyd3') --- ---ABILITY_RLF_HIT_POINTS_GAINED_HEA1 'common.ABILITY_RLF_HIT_POINTS_GAINED_HEA1' ---@field ABILITY_RLF_HIT_POINTS_GAINED_HEA1 abilityreallevelfield _ConvertAbilityRealLevelField('Hea1') --- ---ABILITY_RLF_DAMAGE_INCREASE_PERCENT_INF1 'common.ABILITY_RLF_DAMAGE_INCREASE_PERCENT_INF1' ---@field ABILITY_RLF_DAMAGE_INCREASE_PERCENT_INF1 abilityreallevelfield _ConvertAbilityRealLevelField('Inf1') --- ---ABILITY_RLF_AUTOCAST_RANGE 'common.ABILITY_RLF_AUTOCAST_RANGE' ---@field ABILITY_RLF_AUTOCAST_RANGE abilityreallevelfield _ConvertAbilityRealLevelField('Inf3') --- ---ABILITY_RLF_LIFE_REGEN_RATE 'common.ABILITY_RLF_LIFE_REGEN_RATE' ---@field ABILITY_RLF_LIFE_REGEN_RATE abilityreallevelfield _ConvertAbilityRealLevelField('Inf4') --- ---ABILITY_RLF_GRAPHIC_DELAY_LIT1 'common.ABILITY_RLF_GRAPHIC_DELAY_LIT1' ---@field ABILITY_RLF_GRAPHIC_DELAY_LIT1 abilityreallevelfield _ConvertAbilityRealLevelField('Lit1') --- ---ABILITY_RLF_GRAPHIC_DURATION_LIT2 'common.ABILITY_RLF_GRAPHIC_DURATION_LIT2' ---@field ABILITY_RLF_GRAPHIC_DURATION_LIT2 abilityreallevelfield _ConvertAbilityRealLevelField('Lit2') --- ---ABILITY_RLF_DAMAGE_PER_SECOND_LSH1 'common.ABILITY_RLF_DAMAGE_PER_SECOND_LSH1' ---@field ABILITY_RLF_DAMAGE_PER_SECOND_LSH1 abilityreallevelfield _ConvertAbilityRealLevelField('Lsh1') --- ---ABILITY_RLF_MANA_GAINED 'common.ABILITY_RLF_MANA_GAINED' ---@field ABILITY_RLF_MANA_GAINED abilityreallevelfield _ConvertAbilityRealLevelField('Mbt1') --- ---ABILITY_RLF_HIT_POINTS_GAINED_MBT2 'common.ABILITY_RLF_HIT_POINTS_GAINED_MBT2' ---@field ABILITY_RLF_HIT_POINTS_GAINED_MBT2 abilityreallevelfield _ConvertAbilityRealLevelField('Mbt2') --- ---ABILITY_RLF_AUTOCAST_REQUIREMENT 'common.ABILITY_RLF_AUTOCAST_REQUIREMENT' ---@field ABILITY_RLF_AUTOCAST_REQUIREMENT abilityreallevelfield _ConvertAbilityRealLevelField('Mbt3') --- ---ABILITY_RLF_WATER_HEIGHT 'common.ABILITY_RLF_WATER_HEIGHT' ---@field ABILITY_RLF_WATER_HEIGHT abilityreallevelfield _ConvertAbilityRealLevelField('Mbt4') --- ---ABILITY_RLF_ACTIVATION_DELAY_MIN1 'common.ABILITY_RLF_ACTIVATION_DELAY_MIN1' ---@field ABILITY_RLF_ACTIVATION_DELAY_MIN1 abilityreallevelfield _ConvertAbilityRealLevelField('Min1') --- ---ABILITY_RLF_INVISIBILITY_TRANSITION_TIME 'common.ABILITY_RLF_INVISIBILITY_TRANSITION_TIME' ---@field ABILITY_RLF_INVISIBILITY_TRANSITION_TIME abilityreallevelfield _ConvertAbilityRealLevelField('Min2') --- ---ABILITY_RLF_ACTIVATION_RADIUS 'common.ABILITY_RLF_ACTIVATION_RADIUS' ---@field ABILITY_RLF_ACTIVATION_RADIUS abilityreallevelfield _ConvertAbilityRealLevelField('Neu1') --- ---ABILITY_RLF_AMOUNT_REGENERATED 'common.ABILITY_RLF_AMOUNT_REGENERATED' ---@field ABILITY_RLF_AMOUNT_REGENERATED abilityreallevelfield _ConvertAbilityRealLevelField('Arm1') --- ---ABILITY_RLF_DAMAGE_PER_SECOND_POI1 'common.ABILITY_RLF_DAMAGE_PER_SECOND_POI1' ---@field ABILITY_RLF_DAMAGE_PER_SECOND_POI1 abilityreallevelfield _ConvertAbilityRealLevelField('Poi1') --- ---ABILITY_RLF_ATTACK_SPEED_FACTOR_POI2 'common.ABILITY_RLF_ATTACK_SPEED_FACTOR_POI2' ---@field ABILITY_RLF_ATTACK_SPEED_FACTOR_POI2 abilityreallevelfield _ConvertAbilityRealLevelField('Poi2') --- ---ABILITY_RLF_MOVEMENT_SPEED_FACTOR_POI3 'common.ABILITY_RLF_MOVEMENT_SPEED_FACTOR_POI3' ---@field ABILITY_RLF_MOVEMENT_SPEED_FACTOR_POI3 abilityreallevelfield _ConvertAbilityRealLevelField('Poi3') --- ---ABILITY_RLF_EXTRA_DAMAGE_POA1 'common.ABILITY_RLF_EXTRA_DAMAGE_POA1' ---@field ABILITY_RLF_EXTRA_DAMAGE_POA1 abilityreallevelfield _ConvertAbilityRealLevelField('Poa1') --- ---ABILITY_RLF_DAMAGE_PER_SECOND_POA2 'common.ABILITY_RLF_DAMAGE_PER_SECOND_POA2' ---@field ABILITY_RLF_DAMAGE_PER_SECOND_POA2 abilityreallevelfield _ConvertAbilityRealLevelField('Poa2') --- ---ABILITY_RLF_ATTACK_SPEED_FACTOR_POA3 'common.ABILITY_RLF_ATTACK_SPEED_FACTOR_POA3' ---@field ABILITY_RLF_ATTACK_SPEED_FACTOR_POA3 abilityreallevelfield _ConvertAbilityRealLevelField('Poa3') --- ---ABILITY_RLF_MOVEMENT_SPEED_FACTOR_POA4 'common.ABILITY_RLF_MOVEMENT_SPEED_FACTOR_POA4' ---@field ABILITY_RLF_MOVEMENT_SPEED_FACTOR_POA4 abilityreallevelfield _ConvertAbilityRealLevelField('Poa4') --- ---ABILITY_RLF_DAMAGE_AMPLIFICATION 'common.ABILITY_RLF_DAMAGE_AMPLIFICATION' ---@field ABILITY_RLF_DAMAGE_AMPLIFICATION abilityreallevelfield _ConvertAbilityRealLevelField('Pos2') --- ---ABILITY_RLF_CHANCE_TO_STOMP_PERCENT 'common.ABILITY_RLF_CHANCE_TO_STOMP_PERCENT' ---@field ABILITY_RLF_CHANCE_TO_STOMP_PERCENT abilityreallevelfield _ConvertAbilityRealLevelField('War1') --- ---ABILITY_RLF_DAMAGE_DEALT_WAR2 'common.ABILITY_RLF_DAMAGE_DEALT_WAR2' ---@field ABILITY_RLF_DAMAGE_DEALT_WAR2 abilityreallevelfield _ConvertAbilityRealLevelField('War2') --- ---ABILITY_RLF_FULL_DAMAGE_RADIUS_WAR3 'common.ABILITY_RLF_FULL_DAMAGE_RADIUS_WAR3' ---@field ABILITY_RLF_FULL_DAMAGE_RADIUS_WAR3 abilityreallevelfield _ConvertAbilityRealLevelField('War3') --- ---ABILITY_RLF_HALF_DAMAGE_RADIUS_WAR4 'common.ABILITY_RLF_HALF_DAMAGE_RADIUS_WAR4' ---@field ABILITY_RLF_HALF_DAMAGE_RADIUS_WAR4 abilityreallevelfield _ConvertAbilityRealLevelField('War4') --- ---ABILITY_RLF_SUMMONED_UNIT_DAMAGE_PRG3 'common.ABILITY_RLF_SUMMONED_UNIT_DAMAGE_PRG3' ---@field ABILITY_RLF_SUMMONED_UNIT_DAMAGE_PRG3 abilityreallevelfield _ConvertAbilityRealLevelField('Prg3') --- ---ABILITY_RLF_UNIT_PAUSE_DURATION 'common.ABILITY_RLF_UNIT_PAUSE_DURATION' ---@field ABILITY_RLF_UNIT_PAUSE_DURATION abilityreallevelfield _ConvertAbilityRealLevelField('Prg4') --- ---ABILITY_RLF_HERO_PAUSE_DURATION 'common.ABILITY_RLF_HERO_PAUSE_DURATION' ---@field ABILITY_RLF_HERO_PAUSE_DURATION abilityreallevelfield _ConvertAbilityRealLevelField('Prg5') --- ---ABILITY_RLF_HIT_POINTS_GAINED_REJ1 'common.ABILITY_RLF_HIT_POINTS_GAINED_REJ1' ---@field ABILITY_RLF_HIT_POINTS_GAINED_REJ1 abilityreallevelfield _ConvertAbilityRealLevelField('Rej1') --- ---ABILITY_RLF_MANA_POINTS_GAINED_REJ2 'common.ABILITY_RLF_MANA_POINTS_GAINED_REJ2' ---@field ABILITY_RLF_MANA_POINTS_GAINED_REJ2 abilityreallevelfield _ConvertAbilityRealLevelField('Rej2') --- ---ABILITY_RLF_MINIMUM_LIFE_REQUIRED 'common.ABILITY_RLF_MINIMUM_LIFE_REQUIRED' ---@field ABILITY_RLF_MINIMUM_LIFE_REQUIRED abilityreallevelfield _ConvertAbilityRealLevelField('Rpb3') --- ---ABILITY_RLF_MINIMUM_MANA_REQUIRED 'common.ABILITY_RLF_MINIMUM_MANA_REQUIRED' ---@field ABILITY_RLF_MINIMUM_MANA_REQUIRED abilityreallevelfield _ConvertAbilityRealLevelField('Rpb4') --- ---ABILITY_RLF_REPAIR_COST_RATIO 'common.ABILITY_RLF_REPAIR_COST_RATIO' ---@field ABILITY_RLF_REPAIR_COST_RATIO abilityreallevelfield _ConvertAbilityRealLevelField('Rep1') --- ---ABILITY_RLF_REPAIR_TIME_RATIO 'common.ABILITY_RLF_REPAIR_TIME_RATIO' ---@field ABILITY_RLF_REPAIR_TIME_RATIO abilityreallevelfield _ConvertAbilityRealLevelField('Rep2') --- ---ABILITY_RLF_POWERBUILD_COST 'common.ABILITY_RLF_POWERBUILD_COST' ---@field ABILITY_RLF_POWERBUILD_COST abilityreallevelfield _ConvertAbilityRealLevelField('Rep3') --- ---ABILITY_RLF_POWERBUILD_RATE 'common.ABILITY_RLF_POWERBUILD_RATE' ---@field ABILITY_RLF_POWERBUILD_RATE abilityreallevelfield _ConvertAbilityRealLevelField('Rep4') --- ---ABILITY_RLF_NAVAL_RANGE_BONUS 'common.ABILITY_RLF_NAVAL_RANGE_BONUS' ---@field ABILITY_RLF_NAVAL_RANGE_BONUS abilityreallevelfield _ConvertAbilityRealLevelField('Rep5') --- ---ABILITY_RLF_DAMAGE_INCREASE_PERCENT_ROA1 'common.ABILITY_RLF_DAMAGE_INCREASE_PERCENT_ROA1' ---@field ABILITY_RLF_DAMAGE_INCREASE_PERCENT_ROA1 abilityreallevelfield _ConvertAbilityRealLevelField('Roa1') --- ---ABILITY_RLF_LIFE_REGENERATION_RATE 'common.ABILITY_RLF_LIFE_REGENERATION_RATE' ---@field ABILITY_RLF_LIFE_REGENERATION_RATE abilityreallevelfield _ConvertAbilityRealLevelField('Roa3') --- ---ABILITY_RLF_MANA_REGEN 'common.ABILITY_RLF_MANA_REGEN' ---@field ABILITY_RLF_MANA_REGEN abilityreallevelfield _ConvertAbilityRealLevelField('Roa4') --- ---ABILITY_RLF_DAMAGE_INCREASE 'common.ABILITY_RLF_DAMAGE_INCREASE' ---@field ABILITY_RLF_DAMAGE_INCREASE abilityreallevelfield _ConvertAbilityRealLevelField('Nbr1') --- ---ABILITY_RLF_SALVAGE_COST_RATIO 'common.ABILITY_RLF_SALVAGE_COST_RATIO' ---@field ABILITY_RLF_SALVAGE_COST_RATIO abilityreallevelfield _ConvertAbilityRealLevelField('Sal1') --- ---ABILITY_RLF_IN_FLIGHT_SIGHT_RADIUS 'common.ABILITY_RLF_IN_FLIGHT_SIGHT_RADIUS' ---@field ABILITY_RLF_IN_FLIGHT_SIGHT_RADIUS abilityreallevelfield _ConvertAbilityRealLevelField('Esn1') --- ---ABILITY_RLF_HOVERING_SIGHT_RADIUS 'common.ABILITY_RLF_HOVERING_SIGHT_RADIUS' ---@field ABILITY_RLF_HOVERING_SIGHT_RADIUS abilityreallevelfield _ConvertAbilityRealLevelField('Esn2') --- ---ABILITY_RLF_HOVERING_HEIGHT 'common.ABILITY_RLF_HOVERING_HEIGHT' ---@field ABILITY_RLF_HOVERING_HEIGHT abilityreallevelfield _ConvertAbilityRealLevelField('Esn3') --- ---ABILITY_RLF_DURATION_OF_OWLS 'common.ABILITY_RLF_DURATION_OF_OWLS' ---@field ABILITY_RLF_DURATION_OF_OWLS abilityreallevelfield _ConvertAbilityRealLevelField('Esn5') --- ---ABILITY_RLF_FADE_DURATION 'common.ABILITY_RLF_FADE_DURATION' ---@field ABILITY_RLF_FADE_DURATION abilityreallevelfield _ConvertAbilityRealLevelField('Shm1') --- ---ABILITY_RLF_DAY_NIGHT_DURATION 'common.ABILITY_RLF_DAY_NIGHT_DURATION' ---@field ABILITY_RLF_DAY_NIGHT_DURATION abilityreallevelfield _ConvertAbilityRealLevelField('Shm2') --- ---ABILITY_RLF_ACTION_DURATION 'common.ABILITY_RLF_ACTION_DURATION' ---@field ABILITY_RLF_ACTION_DURATION abilityreallevelfield _ConvertAbilityRealLevelField('Shm3') --- ---ABILITY_RLF_MOVEMENT_SPEED_FACTOR_SLO1 'common.ABILITY_RLF_MOVEMENT_SPEED_FACTOR_SLO1' ---@field ABILITY_RLF_MOVEMENT_SPEED_FACTOR_SLO1 abilityreallevelfield _ConvertAbilityRealLevelField('Slo1') --- ---ABILITY_RLF_ATTACK_SPEED_FACTOR_SLO2 'common.ABILITY_RLF_ATTACK_SPEED_FACTOR_SLO2' ---@field ABILITY_RLF_ATTACK_SPEED_FACTOR_SLO2 abilityreallevelfield _ConvertAbilityRealLevelField('Slo2') --- ---ABILITY_RLF_DAMAGE_PER_SECOND_SPO1 'common.ABILITY_RLF_DAMAGE_PER_SECOND_SPO1' ---@field ABILITY_RLF_DAMAGE_PER_SECOND_SPO1 abilityreallevelfield _ConvertAbilityRealLevelField('Spo1') --- ---ABILITY_RLF_MOVEMENT_SPEED_FACTOR_SPO2 'common.ABILITY_RLF_MOVEMENT_SPEED_FACTOR_SPO2' ---@field ABILITY_RLF_MOVEMENT_SPEED_FACTOR_SPO2 abilityreallevelfield _ConvertAbilityRealLevelField('Spo2') --- ---ABILITY_RLF_ATTACK_SPEED_FACTOR_SPO3 'common.ABILITY_RLF_ATTACK_SPEED_FACTOR_SPO3' ---@field ABILITY_RLF_ATTACK_SPEED_FACTOR_SPO3 abilityreallevelfield _ConvertAbilityRealLevelField('Spo3') --- ---ABILITY_RLF_ACTIVATION_DELAY_STA1 'common.ABILITY_RLF_ACTIVATION_DELAY_STA1' ---@field ABILITY_RLF_ACTIVATION_DELAY_STA1 abilityreallevelfield _ConvertAbilityRealLevelField('Sta1') --- ---ABILITY_RLF_DETECTION_RADIUS_STA2 'common.ABILITY_RLF_DETECTION_RADIUS_STA2' ---@field ABILITY_RLF_DETECTION_RADIUS_STA2 abilityreallevelfield _ConvertAbilityRealLevelField('Sta2') --- ---ABILITY_RLF_DETONATION_RADIUS 'common.ABILITY_RLF_DETONATION_RADIUS' ---@field ABILITY_RLF_DETONATION_RADIUS abilityreallevelfield _ConvertAbilityRealLevelField('Sta3') --- ---ABILITY_RLF_STUN_DURATION_STA4 'common.ABILITY_RLF_STUN_DURATION_STA4' ---@field ABILITY_RLF_STUN_DURATION_STA4 abilityreallevelfield _ConvertAbilityRealLevelField('Sta4') --- ---ABILITY_RLF_ATTACK_SPEED_BONUS_PERCENT 'common.ABILITY_RLF_ATTACK_SPEED_BONUS_PERCENT' ---@field ABILITY_RLF_ATTACK_SPEED_BONUS_PERCENT abilityreallevelfield _ConvertAbilityRealLevelField('Uhf1') --- ---ABILITY_RLF_DAMAGE_PER_SECOND_UHF2 'common.ABILITY_RLF_DAMAGE_PER_SECOND_UHF2' ---@field ABILITY_RLF_DAMAGE_PER_SECOND_UHF2 abilityreallevelfield _ConvertAbilityRealLevelField('Uhf2') --- ---ABILITY_RLF_LUMBER_PER_INTERVAL 'common.ABILITY_RLF_LUMBER_PER_INTERVAL' ---@field ABILITY_RLF_LUMBER_PER_INTERVAL abilityreallevelfield _ConvertAbilityRealLevelField('Wha1') --- ---ABILITY_RLF_ART_ATTACHMENT_HEIGHT 'common.ABILITY_RLF_ART_ATTACHMENT_HEIGHT' ---@field ABILITY_RLF_ART_ATTACHMENT_HEIGHT abilityreallevelfield _ConvertAbilityRealLevelField('Wha3') --- ---ABILITY_RLF_TELEPORT_AREA_WIDTH 'common.ABILITY_RLF_TELEPORT_AREA_WIDTH' ---@field ABILITY_RLF_TELEPORT_AREA_WIDTH abilityreallevelfield _ConvertAbilityRealLevelField('Wrp1') --- ---ABILITY_RLF_TELEPORT_AREA_HEIGHT 'common.ABILITY_RLF_TELEPORT_AREA_HEIGHT' ---@field ABILITY_RLF_TELEPORT_AREA_HEIGHT abilityreallevelfield _ConvertAbilityRealLevelField('Wrp2') --- ---ABILITY_RLF_LIFE_STOLEN_PER_ATTACK 'common.ABILITY_RLF_LIFE_STOLEN_PER_ATTACK' ---@field ABILITY_RLF_LIFE_STOLEN_PER_ATTACK abilityreallevelfield _ConvertAbilityRealLevelField('Ivam') --- ---ABILITY_RLF_DAMAGE_BONUS_IDAM 'common.ABILITY_RLF_DAMAGE_BONUS_IDAM' ---@field ABILITY_RLF_DAMAGE_BONUS_IDAM abilityreallevelfield _ConvertAbilityRealLevelField('Idam') --- ---ABILITY_RLF_CHANCE_TO_HIT_UNITS_PERCENT 'common.ABILITY_RLF_CHANCE_TO_HIT_UNITS_PERCENT' ---@field ABILITY_RLF_CHANCE_TO_HIT_UNITS_PERCENT abilityreallevelfield _ConvertAbilityRealLevelField('Iob2') --- ---ABILITY_RLF_CHANCE_TO_HIT_HEROS_PERCENT 'common.ABILITY_RLF_CHANCE_TO_HIT_HEROS_PERCENT' ---@field ABILITY_RLF_CHANCE_TO_HIT_HEROS_PERCENT abilityreallevelfield _ConvertAbilityRealLevelField('Iob3') --- ---ABILITY_RLF_CHANCE_TO_HIT_SUMMONS_PERCENT 'common.ABILITY_RLF_CHANCE_TO_HIT_SUMMONS_PERCENT' ---@field ABILITY_RLF_CHANCE_TO_HIT_SUMMONS_PERCENT abilityreallevelfield _ConvertAbilityRealLevelField('Iob4') --- ---ABILITY_RLF_DELAY_FOR_TARGET_EFFECT 'common.ABILITY_RLF_DELAY_FOR_TARGET_EFFECT' ---@field ABILITY_RLF_DELAY_FOR_TARGET_EFFECT abilityreallevelfield _ConvertAbilityRealLevelField('Idel') --- ---ABILITY_RLF_DAMAGE_DEALT_PERCENT_OF_NORMAL 'common.ABILITY_RLF_DAMAGE_DEALT_PERCENT_OF_NORMAL' ---@field ABILITY_RLF_DAMAGE_DEALT_PERCENT_OF_NORMAL abilityreallevelfield _ConvertAbilityRealLevelField('Iild') --- ---ABILITY_RLF_DAMAGE_RECEIVED_MULTIPLIER 'common.ABILITY_RLF_DAMAGE_RECEIVED_MULTIPLIER' ---@field ABILITY_RLF_DAMAGE_RECEIVED_MULTIPLIER abilityreallevelfield _ConvertAbilityRealLevelField('Iilw') --- ---ABILITY_RLF_MANA_REGENERATION_BONUS_AS_FRACTION_OF_NORMAL 'common.ABILITY_RLF_MANA_REGENERATION_BONUS_AS_FRACTION_OF_NORMAL' ---@field ABILITY_RLF_MANA_REGENERATION_BONUS_AS_FRACTION_OF_NORMAL abilityreallevelfield _ConvertAbilityRealLevelField('Imrp') --- ---ABILITY_RLF_MOVEMENT_SPEED_INCREASE_ISPI 'common.ABILITY_RLF_MOVEMENT_SPEED_INCREASE_ISPI' ---@field ABILITY_RLF_MOVEMENT_SPEED_INCREASE_ISPI abilityreallevelfield _ConvertAbilityRealLevelField('Ispi') --- ---ABILITY_RLF_DAMAGE_PER_SECOND_IDPS 'common.ABILITY_RLF_DAMAGE_PER_SECOND_IDPS' ---@field ABILITY_RLF_DAMAGE_PER_SECOND_IDPS abilityreallevelfield _ConvertAbilityRealLevelField('Idps') --- ---ABILITY_RLF_ATTACK_DAMAGE_INCREASE_CAC1 'common.ABILITY_RLF_ATTACK_DAMAGE_INCREASE_CAC1' ---@field ABILITY_RLF_ATTACK_DAMAGE_INCREASE_CAC1 abilityreallevelfield _ConvertAbilityRealLevelField('Cac1') --- ---ABILITY_RLF_DAMAGE_PER_SECOND_COR1 'common.ABILITY_RLF_DAMAGE_PER_SECOND_COR1' ---@field ABILITY_RLF_DAMAGE_PER_SECOND_COR1 abilityreallevelfield _ConvertAbilityRealLevelField('Cor1') --- ---ABILITY_RLF_ATTACK_SPEED_INCREASE_ISX1 'common.ABILITY_RLF_ATTACK_SPEED_INCREASE_ISX1' ---@field ABILITY_RLF_ATTACK_SPEED_INCREASE_ISX1 abilityreallevelfield _ConvertAbilityRealLevelField('Isx1') --- ---ABILITY_RLF_DAMAGE_WRS1 'common.ABILITY_RLF_DAMAGE_WRS1' ---@field ABILITY_RLF_DAMAGE_WRS1 abilityreallevelfield _ConvertAbilityRealLevelField('Wrs1') --- ---ABILITY_RLF_TERRAIN_DEFORMATION_AMPLITUDE 'common.ABILITY_RLF_TERRAIN_DEFORMATION_AMPLITUDE' ---@field ABILITY_RLF_TERRAIN_DEFORMATION_AMPLITUDE abilityreallevelfield _ConvertAbilityRealLevelField('Wrs2') --- ---ABILITY_RLF_DAMAGE_CTC1 'common.ABILITY_RLF_DAMAGE_CTC1' ---@field ABILITY_RLF_DAMAGE_CTC1 abilityreallevelfield _ConvertAbilityRealLevelField('Ctc1') --- ---ABILITY_RLF_EXTRA_DAMAGE_TO_TARGET 'common.ABILITY_RLF_EXTRA_DAMAGE_TO_TARGET' ---@field ABILITY_RLF_EXTRA_DAMAGE_TO_TARGET abilityreallevelfield _ConvertAbilityRealLevelField('Ctc2') --- ---ABILITY_RLF_MOVEMENT_SPEED_REDUCTION_CTC3 'common.ABILITY_RLF_MOVEMENT_SPEED_REDUCTION_CTC3' ---@field ABILITY_RLF_MOVEMENT_SPEED_REDUCTION_CTC3 abilityreallevelfield _ConvertAbilityRealLevelField('Ctc3') --- ---ABILITY_RLF_ATTACK_SPEED_REDUCTION_CTC4 'common.ABILITY_RLF_ATTACK_SPEED_REDUCTION_CTC4' ---@field ABILITY_RLF_ATTACK_SPEED_REDUCTION_CTC4 abilityreallevelfield _ConvertAbilityRealLevelField('Ctc4') --- ---ABILITY_RLF_DAMAGE_CTB1 'common.ABILITY_RLF_DAMAGE_CTB1' ---@field ABILITY_RLF_DAMAGE_CTB1 abilityreallevelfield _ConvertAbilityRealLevelField('Ctb1') --- ---ABILITY_RLF_CASTING_DELAY_SECONDS 'common.ABILITY_RLF_CASTING_DELAY_SECONDS' ---@field ABILITY_RLF_CASTING_DELAY_SECONDS abilityreallevelfield _ConvertAbilityRealLevelField('Uds2') --- ---ABILITY_RLF_MANA_LOSS_PER_UNIT_DTN1 'common.ABILITY_RLF_MANA_LOSS_PER_UNIT_DTN1' ---@field ABILITY_RLF_MANA_LOSS_PER_UNIT_DTN1 abilityreallevelfield _ConvertAbilityRealLevelField('Dtn1') --- ---ABILITY_RLF_DAMAGE_TO_SUMMONED_UNITS_DTN2 'common.ABILITY_RLF_DAMAGE_TO_SUMMONED_UNITS_DTN2' ---@field ABILITY_RLF_DAMAGE_TO_SUMMONED_UNITS_DTN2 abilityreallevelfield _ConvertAbilityRealLevelField('Dtn2') --- ---ABILITY_RLF_TRANSITION_TIME_SECONDS 'common.ABILITY_RLF_TRANSITION_TIME_SECONDS' ---@field ABILITY_RLF_TRANSITION_TIME_SECONDS abilityreallevelfield _ConvertAbilityRealLevelField('Ivs1') --- ---ABILITY_RLF_MANA_DRAINED_PER_SECOND_NMR1 'common.ABILITY_RLF_MANA_DRAINED_PER_SECOND_NMR1' ---@field ABILITY_RLF_MANA_DRAINED_PER_SECOND_NMR1 abilityreallevelfield _ConvertAbilityRealLevelField('Nmr1') --- ---ABILITY_RLF_CHANCE_TO_REDUCE_DAMAGE_PERCENT 'common.ABILITY_RLF_CHANCE_TO_REDUCE_DAMAGE_PERCENT' ---@field ABILITY_RLF_CHANCE_TO_REDUCE_DAMAGE_PERCENT abilityreallevelfield _ConvertAbilityRealLevelField('Ssk1') --- ---ABILITY_RLF_MINIMUM_DAMAGE 'common.ABILITY_RLF_MINIMUM_DAMAGE' ---@field ABILITY_RLF_MINIMUM_DAMAGE abilityreallevelfield _ConvertAbilityRealLevelField('Ssk2') --- ---ABILITY_RLF_IGNORED_DAMAGE 'common.ABILITY_RLF_IGNORED_DAMAGE' ---@field ABILITY_RLF_IGNORED_DAMAGE abilityreallevelfield _ConvertAbilityRealLevelField('Ssk3') --- ---ABILITY_RLF_FULL_DAMAGE_DEALT 'common.ABILITY_RLF_FULL_DAMAGE_DEALT' ---@field ABILITY_RLF_FULL_DAMAGE_DEALT abilityreallevelfield _ConvertAbilityRealLevelField('Hfs1') --- ---ABILITY_RLF_FULL_DAMAGE_INTERVAL 'common.ABILITY_RLF_FULL_DAMAGE_INTERVAL' ---@field ABILITY_RLF_FULL_DAMAGE_INTERVAL abilityreallevelfield _ConvertAbilityRealLevelField('Hfs2') --- ---ABILITY_RLF_HALF_DAMAGE_DEALT 'common.ABILITY_RLF_HALF_DAMAGE_DEALT' ---@field ABILITY_RLF_HALF_DAMAGE_DEALT abilityreallevelfield _ConvertAbilityRealLevelField('Hfs3') --- ---ABILITY_RLF_HALF_DAMAGE_INTERVAL 'common.ABILITY_RLF_HALF_DAMAGE_INTERVAL' ---@field ABILITY_RLF_HALF_DAMAGE_INTERVAL abilityreallevelfield _ConvertAbilityRealLevelField('Hfs4') --- ---ABILITY_RLF_BUILDING_REDUCTION_HFS5 'common.ABILITY_RLF_BUILDING_REDUCTION_HFS5' ---@field ABILITY_RLF_BUILDING_REDUCTION_HFS5 abilityreallevelfield _ConvertAbilityRealLevelField('Hfs5') --- ---ABILITY_RLF_MAXIMUM_DAMAGE_HFS6 'common.ABILITY_RLF_MAXIMUM_DAMAGE_HFS6' ---@field ABILITY_RLF_MAXIMUM_DAMAGE_HFS6 abilityreallevelfield _ConvertAbilityRealLevelField('Hfs6') --- ---ABILITY_RLF_MANA_PER_HIT_POINT 'common.ABILITY_RLF_MANA_PER_HIT_POINT' ---@field ABILITY_RLF_MANA_PER_HIT_POINT abilityreallevelfield _ConvertAbilityRealLevelField('Nms1') --- ---ABILITY_RLF_DAMAGE_ABSORBED_PERCENT 'common.ABILITY_RLF_DAMAGE_ABSORBED_PERCENT' ---@field ABILITY_RLF_DAMAGE_ABSORBED_PERCENT abilityreallevelfield _ConvertAbilityRealLevelField('Nms2') --- ---ABILITY_RLF_WAVE_DISTANCE 'common.ABILITY_RLF_WAVE_DISTANCE' ---@field ABILITY_RLF_WAVE_DISTANCE abilityreallevelfield _ConvertAbilityRealLevelField('Uim1') --- ---ABILITY_RLF_WAVE_TIME_SECONDS 'common.ABILITY_RLF_WAVE_TIME_SECONDS' ---@field ABILITY_RLF_WAVE_TIME_SECONDS abilityreallevelfield _ConvertAbilityRealLevelField('Uim2') --- ---ABILITY_RLF_DAMAGE_DEALT_UIM3 'common.ABILITY_RLF_DAMAGE_DEALT_UIM3' ---@field ABILITY_RLF_DAMAGE_DEALT_UIM3 abilityreallevelfield _ConvertAbilityRealLevelField('Uim3') --- ---ABILITY_RLF_AIR_TIME_SECONDS_UIM4 'common.ABILITY_RLF_AIR_TIME_SECONDS_UIM4' ---@field ABILITY_RLF_AIR_TIME_SECONDS_UIM4 abilityreallevelfield _ConvertAbilityRealLevelField('Uim4') --- ---ABILITY_RLF_UNIT_RELEASE_INTERVAL_SECONDS 'common.ABILITY_RLF_UNIT_RELEASE_INTERVAL_SECONDS' ---@field ABILITY_RLF_UNIT_RELEASE_INTERVAL_SECONDS abilityreallevelfield _ConvertAbilityRealLevelField('Uls2') --- ---ABILITY_RLF_DAMAGE_RETURN_FACTOR 'common.ABILITY_RLF_DAMAGE_RETURN_FACTOR' ---@field ABILITY_RLF_DAMAGE_RETURN_FACTOR abilityreallevelfield _ConvertAbilityRealLevelField('Uls4') --- ---ABILITY_RLF_DAMAGE_RETURN_THRESHOLD 'common.ABILITY_RLF_DAMAGE_RETURN_THRESHOLD' ---@field ABILITY_RLF_DAMAGE_RETURN_THRESHOLD abilityreallevelfield _ConvertAbilityRealLevelField('Uls5') --- ---ABILITY_RLF_RETURNED_DAMAGE_FACTOR 'common.ABILITY_RLF_RETURNED_DAMAGE_FACTOR' ---@field ABILITY_RLF_RETURNED_DAMAGE_FACTOR abilityreallevelfield _ConvertAbilityRealLevelField('Uts1') --- ---ABILITY_RLF_RECEIVED_DAMAGE_FACTOR 'common.ABILITY_RLF_RECEIVED_DAMAGE_FACTOR' ---@field ABILITY_RLF_RECEIVED_DAMAGE_FACTOR abilityreallevelfield _ConvertAbilityRealLevelField('Uts2') --- ---ABILITY_RLF_DEFENSE_BONUS_UTS3 'common.ABILITY_RLF_DEFENSE_BONUS_UTS3' ---@field ABILITY_RLF_DEFENSE_BONUS_UTS3 abilityreallevelfield _ConvertAbilityRealLevelField('Uts3') --- ---ABILITY_RLF_DAMAGE_BONUS_NBA1 'common.ABILITY_RLF_DAMAGE_BONUS_NBA1' ---@field ABILITY_RLF_DAMAGE_BONUS_NBA1 abilityreallevelfield _ConvertAbilityRealLevelField('Nba1') --- ---ABILITY_RLF_SUMMONED_UNIT_DURATION_SECONDS_NBA3 'common.ABILITY_RLF_SUMMONED_UNIT_DURATION_SECONDS_NBA3' ---@field ABILITY_RLF_SUMMONED_UNIT_DURATION_SECONDS_NBA3 abilityreallevelfield _ConvertAbilityRealLevelField('Nba3') --- ---ABILITY_RLF_MANA_PER_SUMMONED_HITPOINT 'common.ABILITY_RLF_MANA_PER_SUMMONED_HITPOINT' ---@field ABILITY_RLF_MANA_PER_SUMMONED_HITPOINT abilityreallevelfield _ConvertAbilityRealLevelField('Cmg2') --- ---ABILITY_RLF_CHARGE_FOR_CURRENT_LIFE 'common.ABILITY_RLF_CHARGE_FOR_CURRENT_LIFE' ---@field ABILITY_RLF_CHARGE_FOR_CURRENT_LIFE abilityreallevelfield _ConvertAbilityRealLevelField('Cmg3') --- ---ABILITY_RLF_HIT_POINTS_DRAINED 'common.ABILITY_RLF_HIT_POINTS_DRAINED' ---@field ABILITY_RLF_HIT_POINTS_DRAINED abilityreallevelfield _ConvertAbilityRealLevelField('Ndr1') --- ---ABILITY_RLF_MANA_POINTS_DRAINED 'common.ABILITY_RLF_MANA_POINTS_DRAINED' ---@field ABILITY_RLF_MANA_POINTS_DRAINED abilityreallevelfield _ConvertAbilityRealLevelField('Ndr2') --- ---ABILITY_RLF_DRAIN_INTERVAL_SECONDS 'common.ABILITY_RLF_DRAIN_INTERVAL_SECONDS' ---@field ABILITY_RLF_DRAIN_INTERVAL_SECONDS abilityreallevelfield _ConvertAbilityRealLevelField('Ndr3') --- ---ABILITY_RLF_LIFE_TRANSFERRED_PER_SECOND 'common.ABILITY_RLF_LIFE_TRANSFERRED_PER_SECOND' ---@field ABILITY_RLF_LIFE_TRANSFERRED_PER_SECOND abilityreallevelfield _ConvertAbilityRealLevelField('Ndr4') --- ---ABILITY_RLF_MANA_TRANSFERRED_PER_SECOND 'common.ABILITY_RLF_MANA_TRANSFERRED_PER_SECOND' ---@field ABILITY_RLF_MANA_TRANSFERRED_PER_SECOND abilityreallevelfield _ConvertAbilityRealLevelField('Ndr5') --- ---ABILITY_RLF_BONUS_LIFE_FACTOR 'common.ABILITY_RLF_BONUS_LIFE_FACTOR' ---@field ABILITY_RLF_BONUS_LIFE_FACTOR abilityreallevelfield _ConvertAbilityRealLevelField('Ndr6') --- ---ABILITY_RLF_BONUS_LIFE_DECAY 'common.ABILITY_RLF_BONUS_LIFE_DECAY' ---@field ABILITY_RLF_BONUS_LIFE_DECAY abilityreallevelfield _ConvertAbilityRealLevelField('Ndr7') --- ---ABILITY_RLF_BONUS_MANA_FACTOR 'common.ABILITY_RLF_BONUS_MANA_FACTOR' ---@field ABILITY_RLF_BONUS_MANA_FACTOR abilityreallevelfield _ConvertAbilityRealLevelField('Ndr8') --- ---ABILITY_RLF_BONUS_MANA_DECAY 'common.ABILITY_RLF_BONUS_MANA_DECAY' ---@field ABILITY_RLF_BONUS_MANA_DECAY abilityreallevelfield _ConvertAbilityRealLevelField('Ndr9') --- ---ABILITY_RLF_CHANCE_TO_MISS_PERCENT 'common.ABILITY_RLF_CHANCE_TO_MISS_PERCENT' ---@field ABILITY_RLF_CHANCE_TO_MISS_PERCENT abilityreallevelfield _ConvertAbilityRealLevelField('Nsi2') --- ---ABILITY_RLF_MOVEMENT_SPEED_MODIFIER 'common.ABILITY_RLF_MOVEMENT_SPEED_MODIFIER' ---@field ABILITY_RLF_MOVEMENT_SPEED_MODIFIER abilityreallevelfield _ConvertAbilityRealLevelField('Nsi3') --- ---ABILITY_RLF_ATTACK_SPEED_MODIFIER 'common.ABILITY_RLF_ATTACK_SPEED_MODIFIER' ---@field ABILITY_RLF_ATTACK_SPEED_MODIFIER abilityreallevelfield _ConvertAbilityRealLevelField('Nsi4') --- ---ABILITY_RLF_DAMAGE_PER_SECOND_TDG1 'common.ABILITY_RLF_DAMAGE_PER_SECOND_TDG1' ---@field ABILITY_RLF_DAMAGE_PER_SECOND_TDG1 abilityreallevelfield _ConvertAbilityRealLevelField('Tdg1') --- ---ABILITY_RLF_MEDIUM_DAMAGE_RADIUS_TDG2 'common.ABILITY_RLF_MEDIUM_DAMAGE_RADIUS_TDG2' ---@field ABILITY_RLF_MEDIUM_DAMAGE_RADIUS_TDG2 abilityreallevelfield _ConvertAbilityRealLevelField('Tdg2') --- ---ABILITY_RLF_MEDIUM_DAMAGE_PER_SECOND 'common.ABILITY_RLF_MEDIUM_DAMAGE_PER_SECOND' ---@field ABILITY_RLF_MEDIUM_DAMAGE_PER_SECOND abilityreallevelfield _ConvertAbilityRealLevelField('Tdg3') --- ---ABILITY_RLF_SMALL_DAMAGE_RADIUS_TDG4 'common.ABILITY_RLF_SMALL_DAMAGE_RADIUS_TDG4' ---@field ABILITY_RLF_SMALL_DAMAGE_RADIUS_TDG4 abilityreallevelfield _ConvertAbilityRealLevelField('Tdg4') --- ---ABILITY_RLF_SMALL_DAMAGE_PER_SECOND 'common.ABILITY_RLF_SMALL_DAMAGE_PER_SECOND' ---@field ABILITY_RLF_SMALL_DAMAGE_PER_SECOND abilityreallevelfield _ConvertAbilityRealLevelField('Tdg5') --- ---ABILITY_RLF_AIR_TIME_SECONDS_TSP1 'common.ABILITY_RLF_AIR_TIME_SECONDS_TSP1' ---@field ABILITY_RLF_AIR_TIME_SECONDS_TSP1 abilityreallevelfield _ConvertAbilityRealLevelField('Tsp1') --- ---ABILITY_RLF_MINIMUM_HIT_INTERVAL_SECONDS 'common.ABILITY_RLF_MINIMUM_HIT_INTERVAL_SECONDS' ---@field ABILITY_RLF_MINIMUM_HIT_INTERVAL_SECONDS abilityreallevelfield _ConvertAbilityRealLevelField('Tsp2') --- ---ABILITY_RLF_DAMAGE_PER_SECOND_NBF5 'common.ABILITY_RLF_DAMAGE_PER_SECOND_NBF5' ---@field ABILITY_RLF_DAMAGE_PER_SECOND_NBF5 abilityreallevelfield _ConvertAbilityRealLevelField('Nbf5') --- ---ABILITY_RLF_MAXIMUM_RANGE 'common.ABILITY_RLF_MAXIMUM_RANGE' ---@field ABILITY_RLF_MAXIMUM_RANGE abilityreallevelfield _ConvertAbilityRealLevelField('Ebl1') --- ---ABILITY_RLF_MINIMUM_RANGE 'common.ABILITY_RLF_MINIMUM_RANGE' ---@field ABILITY_RLF_MINIMUM_RANGE abilityreallevelfield _ConvertAbilityRealLevelField('Ebl2') --- ---ABILITY_RLF_DAMAGE_PER_TARGET_EFK1 'common.ABILITY_RLF_DAMAGE_PER_TARGET_EFK1' ---@field ABILITY_RLF_DAMAGE_PER_TARGET_EFK1 abilityreallevelfield _ConvertAbilityRealLevelField('Efk1') --- ---ABILITY_RLF_MAXIMUM_TOTAL_DAMAGE 'common.ABILITY_RLF_MAXIMUM_TOTAL_DAMAGE' ---@field ABILITY_RLF_MAXIMUM_TOTAL_DAMAGE abilityreallevelfield _ConvertAbilityRealLevelField('Efk2') --- ---ABILITY_RLF_MAXIMUM_SPEED_ADJUSTMENT 'common.ABILITY_RLF_MAXIMUM_SPEED_ADJUSTMENT' ---@field ABILITY_RLF_MAXIMUM_SPEED_ADJUSTMENT abilityreallevelfield _ConvertAbilityRealLevelField('Efk4') --- ---ABILITY_RLF_DECAYING_DAMAGE 'common.ABILITY_RLF_DECAYING_DAMAGE' ---@field ABILITY_RLF_DECAYING_DAMAGE abilityreallevelfield _ConvertAbilityRealLevelField('Esh1') --- ---ABILITY_RLF_MOVEMENT_SPEED_FACTOR_ESH2 'common.ABILITY_RLF_MOVEMENT_SPEED_FACTOR_ESH2' ---@field ABILITY_RLF_MOVEMENT_SPEED_FACTOR_ESH2 abilityreallevelfield _ConvertAbilityRealLevelField('Esh2') --- ---ABILITY_RLF_ATTACK_SPEED_FACTOR_ESH3 'common.ABILITY_RLF_ATTACK_SPEED_FACTOR_ESH3' ---@field ABILITY_RLF_ATTACK_SPEED_FACTOR_ESH3 abilityreallevelfield _ConvertAbilityRealLevelField('Esh3') --- ---ABILITY_RLF_DECAY_POWER 'common.ABILITY_RLF_DECAY_POWER' ---@field ABILITY_RLF_DECAY_POWER abilityreallevelfield _ConvertAbilityRealLevelField('Esh4') --- ---ABILITY_RLF_INITIAL_DAMAGE_ESH5 'common.ABILITY_RLF_INITIAL_DAMAGE_ESH5' ---@field ABILITY_RLF_INITIAL_DAMAGE_ESH5 abilityreallevelfield _ConvertAbilityRealLevelField('Esh5') --- ---ABILITY_RLF_MAXIMUM_LIFE_ABSORBED 'common.ABILITY_RLF_MAXIMUM_LIFE_ABSORBED' ---@field ABILITY_RLF_MAXIMUM_LIFE_ABSORBED abilityreallevelfield _ConvertAbilityRealLevelField('abs1') --- ---ABILITY_RLF_MAXIMUM_MANA_ABSORBED 'common.ABILITY_RLF_MAXIMUM_MANA_ABSORBED' ---@field ABILITY_RLF_MAXIMUM_MANA_ABSORBED abilityreallevelfield _ConvertAbilityRealLevelField('abs2') --- ---ABILITY_RLF_MOVEMENT_SPEED_INCREASE_BSK1 'common.ABILITY_RLF_MOVEMENT_SPEED_INCREASE_BSK1' ---@field ABILITY_RLF_MOVEMENT_SPEED_INCREASE_BSK1 abilityreallevelfield _ConvertAbilityRealLevelField('bsk1') --- ---ABILITY_RLF_ATTACK_SPEED_INCREASE_BSK2 'common.ABILITY_RLF_ATTACK_SPEED_INCREASE_BSK2' ---@field ABILITY_RLF_ATTACK_SPEED_INCREASE_BSK2 abilityreallevelfield _ConvertAbilityRealLevelField('bsk2') --- ---ABILITY_RLF_DAMAGE_TAKEN_INCREASE 'common.ABILITY_RLF_DAMAGE_TAKEN_INCREASE' ---@field ABILITY_RLF_DAMAGE_TAKEN_INCREASE abilityreallevelfield _ConvertAbilityRealLevelField('bsk3') --- ---ABILITY_RLF_LIFE_PER_UNIT 'common.ABILITY_RLF_LIFE_PER_UNIT' ---@field ABILITY_RLF_LIFE_PER_UNIT abilityreallevelfield _ConvertAbilityRealLevelField('dvm1') --- ---ABILITY_RLF_MANA_PER_UNIT 'common.ABILITY_RLF_MANA_PER_UNIT' ---@field ABILITY_RLF_MANA_PER_UNIT abilityreallevelfield _ConvertAbilityRealLevelField('dvm2') --- ---ABILITY_RLF_LIFE_PER_BUFF 'common.ABILITY_RLF_LIFE_PER_BUFF' ---@field ABILITY_RLF_LIFE_PER_BUFF abilityreallevelfield _ConvertAbilityRealLevelField('dvm3') --- ---ABILITY_RLF_MANA_PER_BUFF 'common.ABILITY_RLF_MANA_PER_BUFF' ---@field ABILITY_RLF_MANA_PER_BUFF abilityreallevelfield _ConvertAbilityRealLevelField('dvm4') --- ---ABILITY_RLF_SUMMONED_UNIT_DAMAGE_DVM5 'common.ABILITY_RLF_SUMMONED_UNIT_DAMAGE_DVM5' ---@field ABILITY_RLF_SUMMONED_UNIT_DAMAGE_DVM5 abilityreallevelfield _ConvertAbilityRealLevelField('dvm5') --- ---ABILITY_RLF_DAMAGE_BONUS_FAK1 'common.ABILITY_RLF_DAMAGE_BONUS_FAK1' ---@field ABILITY_RLF_DAMAGE_BONUS_FAK1 abilityreallevelfield _ConvertAbilityRealLevelField('fak1') --- ---ABILITY_RLF_MEDIUM_DAMAGE_FACTOR_FAK2 'common.ABILITY_RLF_MEDIUM_DAMAGE_FACTOR_FAK2' ---@field ABILITY_RLF_MEDIUM_DAMAGE_FACTOR_FAK2 abilityreallevelfield _ConvertAbilityRealLevelField('fak2') --- ---ABILITY_RLF_SMALL_DAMAGE_FACTOR_FAK3 'common.ABILITY_RLF_SMALL_DAMAGE_FACTOR_FAK3' ---@field ABILITY_RLF_SMALL_DAMAGE_FACTOR_FAK3 abilityreallevelfield _ConvertAbilityRealLevelField('fak3') --- ---ABILITY_RLF_FULL_DAMAGE_RADIUS_FAK4 'common.ABILITY_RLF_FULL_DAMAGE_RADIUS_FAK4' ---@field ABILITY_RLF_FULL_DAMAGE_RADIUS_FAK4 abilityreallevelfield _ConvertAbilityRealLevelField('fak4') --- ---ABILITY_RLF_HALF_DAMAGE_RADIUS_FAK5 'common.ABILITY_RLF_HALF_DAMAGE_RADIUS_FAK5' ---@field ABILITY_RLF_HALF_DAMAGE_RADIUS_FAK5 abilityreallevelfield _ConvertAbilityRealLevelField('fak5') --- ---ABILITY_RLF_EXTRA_DAMAGE_PER_SECOND 'common.ABILITY_RLF_EXTRA_DAMAGE_PER_SECOND' ---@field ABILITY_RLF_EXTRA_DAMAGE_PER_SECOND abilityreallevelfield _ConvertAbilityRealLevelField('liq1') --- ---ABILITY_RLF_MOVEMENT_SPEED_REDUCTION_LIQ2 'common.ABILITY_RLF_MOVEMENT_SPEED_REDUCTION_LIQ2' ---@field ABILITY_RLF_MOVEMENT_SPEED_REDUCTION_LIQ2 abilityreallevelfield _ConvertAbilityRealLevelField('liq2') --- ---ABILITY_RLF_ATTACK_SPEED_REDUCTION_LIQ3 'common.ABILITY_RLF_ATTACK_SPEED_REDUCTION_LIQ3' ---@field ABILITY_RLF_ATTACK_SPEED_REDUCTION_LIQ3 abilityreallevelfield _ConvertAbilityRealLevelField('liq3') --- ---ABILITY_RLF_MAGIC_DAMAGE_FACTOR 'common.ABILITY_RLF_MAGIC_DAMAGE_FACTOR' ---@field ABILITY_RLF_MAGIC_DAMAGE_FACTOR abilityreallevelfield _ConvertAbilityRealLevelField('mim1') --- ---ABILITY_RLF_UNIT_DAMAGE_PER_MANA_POINT 'common.ABILITY_RLF_UNIT_DAMAGE_PER_MANA_POINT' ---@field ABILITY_RLF_UNIT_DAMAGE_PER_MANA_POINT abilityreallevelfield _ConvertAbilityRealLevelField('mfl1') --- ---ABILITY_RLF_HERO_DAMAGE_PER_MANA_POINT 'common.ABILITY_RLF_HERO_DAMAGE_PER_MANA_POINT' ---@field ABILITY_RLF_HERO_DAMAGE_PER_MANA_POINT abilityreallevelfield _ConvertAbilityRealLevelField('mfl2') --- ---ABILITY_RLF_UNIT_MAXIMUM_DAMAGE 'common.ABILITY_RLF_UNIT_MAXIMUM_DAMAGE' ---@field ABILITY_RLF_UNIT_MAXIMUM_DAMAGE abilityreallevelfield _ConvertAbilityRealLevelField('mfl3') --- ---ABILITY_RLF_HERO_MAXIMUM_DAMAGE 'common.ABILITY_RLF_HERO_MAXIMUM_DAMAGE' ---@field ABILITY_RLF_HERO_MAXIMUM_DAMAGE abilityreallevelfield _ConvertAbilityRealLevelField('mfl4') --- ---ABILITY_RLF_DAMAGE_COOLDOWN 'common.ABILITY_RLF_DAMAGE_COOLDOWN' ---@field ABILITY_RLF_DAMAGE_COOLDOWN abilityreallevelfield _ConvertAbilityRealLevelField('mfl5') --- ---ABILITY_RLF_DISTRIBUTED_DAMAGE_FACTOR_SPL1 'common.ABILITY_RLF_DISTRIBUTED_DAMAGE_FACTOR_SPL1' ---@field ABILITY_RLF_DISTRIBUTED_DAMAGE_FACTOR_SPL1 abilityreallevelfield _ConvertAbilityRealLevelField('spl1') --- ---ABILITY_RLF_LIFE_REGENERATED 'common.ABILITY_RLF_LIFE_REGENERATED' ---@field ABILITY_RLF_LIFE_REGENERATED abilityreallevelfield _ConvertAbilityRealLevelField('irl1') --- ---ABILITY_RLF_MANA_REGENERATED 'common.ABILITY_RLF_MANA_REGENERATED' ---@field ABILITY_RLF_MANA_REGENERATED abilityreallevelfield _ConvertAbilityRealLevelField('irl2') --- ---ABILITY_RLF_MANA_LOSS_PER_UNIT_IDC1 'common.ABILITY_RLF_MANA_LOSS_PER_UNIT_IDC1' ---@field ABILITY_RLF_MANA_LOSS_PER_UNIT_IDC1 abilityreallevelfield _ConvertAbilityRealLevelField('idc1') --- ---ABILITY_RLF_SUMMONED_UNIT_DAMAGE_IDC2 'common.ABILITY_RLF_SUMMONED_UNIT_DAMAGE_IDC2' ---@field ABILITY_RLF_SUMMONED_UNIT_DAMAGE_IDC2 abilityreallevelfield _ConvertAbilityRealLevelField('idc2') --- ---ABILITY_RLF_ACTIVATION_DELAY_IMO2 'common.ABILITY_RLF_ACTIVATION_DELAY_IMO2' ---@field ABILITY_RLF_ACTIVATION_DELAY_IMO2 abilityreallevelfield _ConvertAbilityRealLevelField('imo2') --- ---ABILITY_RLF_LURE_INTERVAL_SECONDS 'common.ABILITY_RLF_LURE_INTERVAL_SECONDS' ---@field ABILITY_RLF_LURE_INTERVAL_SECONDS abilityreallevelfield _ConvertAbilityRealLevelField('imo3') --- ---ABILITY_RLF_DAMAGE_BONUS_ISR1 'common.ABILITY_RLF_DAMAGE_BONUS_ISR1' ---@field ABILITY_RLF_DAMAGE_BONUS_ISR1 abilityreallevelfield _ConvertAbilityRealLevelField('isr1') --- ---ABILITY_RLF_DAMAGE_REDUCTION_ISR2 'common.ABILITY_RLF_DAMAGE_REDUCTION_ISR2' ---@field ABILITY_RLF_DAMAGE_REDUCTION_ISR2 abilityreallevelfield _ConvertAbilityRealLevelField('isr2') --- ---ABILITY_RLF_DAMAGE_BONUS_IPV1 'common.ABILITY_RLF_DAMAGE_BONUS_IPV1' ---@field ABILITY_RLF_DAMAGE_BONUS_IPV1 abilityreallevelfield _ConvertAbilityRealLevelField('ipv1') --- ---ABILITY_RLF_LIFE_STEAL_AMOUNT 'common.ABILITY_RLF_LIFE_STEAL_AMOUNT' ---@field ABILITY_RLF_LIFE_STEAL_AMOUNT abilityreallevelfield _ConvertAbilityRealLevelField('ipv2') --- ---ABILITY_RLF_LIFE_RESTORED_FACTOR 'common.ABILITY_RLF_LIFE_RESTORED_FACTOR' ---@field ABILITY_RLF_LIFE_RESTORED_FACTOR abilityreallevelfield _ConvertAbilityRealLevelField('ast1') --- ---ABILITY_RLF_MANA_RESTORED_FACTOR 'common.ABILITY_RLF_MANA_RESTORED_FACTOR' ---@field ABILITY_RLF_MANA_RESTORED_FACTOR abilityreallevelfield _ConvertAbilityRealLevelField('ast2') --- ---ABILITY_RLF_ATTACH_DELAY 'common.ABILITY_RLF_ATTACH_DELAY' ---@field ABILITY_RLF_ATTACH_DELAY abilityreallevelfield _ConvertAbilityRealLevelField('gra1') --- ---ABILITY_RLF_REMOVE_DELAY 'common.ABILITY_RLF_REMOVE_DELAY' ---@field ABILITY_RLF_REMOVE_DELAY abilityreallevelfield _ConvertAbilityRealLevelField('gra2') --- ---ABILITY_RLF_HERO_REGENERATION_DELAY 'common.ABILITY_RLF_HERO_REGENERATION_DELAY' ---@field ABILITY_RLF_HERO_REGENERATION_DELAY abilityreallevelfield _ConvertAbilityRealLevelField('Nsa2') --- ---ABILITY_RLF_UNIT_REGENERATION_DELAY 'common.ABILITY_RLF_UNIT_REGENERATION_DELAY' ---@field ABILITY_RLF_UNIT_REGENERATION_DELAY abilityreallevelfield _ConvertAbilityRealLevelField('Nsa3') --- ---ABILITY_RLF_MAGIC_DAMAGE_REDUCTION_NSA4 'common.ABILITY_RLF_MAGIC_DAMAGE_REDUCTION_NSA4' ---@field ABILITY_RLF_MAGIC_DAMAGE_REDUCTION_NSA4 abilityreallevelfield _ConvertAbilityRealLevelField('Nsa4') --- ---ABILITY_RLF_HIT_POINTS_PER_SECOND_NSA5 'common.ABILITY_RLF_HIT_POINTS_PER_SECOND_NSA5' ---@field ABILITY_RLF_HIT_POINTS_PER_SECOND_NSA5 abilityreallevelfield _ConvertAbilityRealLevelField('Nsa5') --- ---ABILITY_RLF_DAMAGE_TO_SUMMONED_UNITS_IXS1 'common.ABILITY_RLF_DAMAGE_TO_SUMMONED_UNITS_IXS1' ---@field ABILITY_RLF_DAMAGE_TO_SUMMONED_UNITS_IXS1 abilityreallevelfield _ConvertAbilityRealLevelField('Ixs1') --- ---ABILITY_RLF_MAGIC_DAMAGE_REDUCTION_IXS2 'common.ABILITY_RLF_MAGIC_DAMAGE_REDUCTION_IXS2' ---@field ABILITY_RLF_MAGIC_DAMAGE_REDUCTION_IXS2 abilityreallevelfield _ConvertAbilityRealLevelField('Ixs2') --- ---ABILITY_RLF_SUMMONED_UNIT_DURATION 'common.ABILITY_RLF_SUMMONED_UNIT_DURATION' ---@field ABILITY_RLF_SUMMONED_UNIT_DURATION abilityreallevelfield _ConvertAbilityRealLevelField('Npa6') --- ---ABILITY_RLF_SHIELD_COOLDOWN_TIME 'common.ABILITY_RLF_SHIELD_COOLDOWN_TIME' ---@field ABILITY_RLF_SHIELD_COOLDOWN_TIME abilityreallevelfield _ConvertAbilityRealLevelField('Nse1') --- ---ABILITY_RLF_DAMAGE_PER_SECOND_NDO1 'common.ABILITY_RLF_DAMAGE_PER_SECOND_NDO1' ---@field ABILITY_RLF_DAMAGE_PER_SECOND_NDO1 abilityreallevelfield _ConvertAbilityRealLevelField('Ndo1') --- ---ABILITY_RLF_SUMMONED_UNIT_DURATION_SECONDS_NDO3 'common.ABILITY_RLF_SUMMONED_UNIT_DURATION_SECONDS_NDO3' ---@field ABILITY_RLF_SUMMONED_UNIT_DURATION_SECONDS_NDO3 abilityreallevelfield _ConvertAbilityRealLevelField('Ndo3') --- ---ABILITY_RLF_MEDIUM_DAMAGE_RADIUS_FLK1 'common.ABILITY_RLF_MEDIUM_DAMAGE_RADIUS_FLK1' ---@field ABILITY_RLF_MEDIUM_DAMAGE_RADIUS_FLK1 abilityreallevelfield _ConvertAbilityRealLevelField('flk1') --- ---ABILITY_RLF_SMALL_DAMAGE_RADIUS_FLK2 'common.ABILITY_RLF_SMALL_DAMAGE_RADIUS_FLK2' ---@field ABILITY_RLF_SMALL_DAMAGE_RADIUS_FLK2 abilityreallevelfield _ConvertAbilityRealLevelField('flk2') --- ---ABILITY_RLF_FULL_DAMAGE_AMOUNT_FLK3 'common.ABILITY_RLF_FULL_DAMAGE_AMOUNT_FLK3' ---@field ABILITY_RLF_FULL_DAMAGE_AMOUNT_FLK3 abilityreallevelfield _ConvertAbilityRealLevelField('flk3') --- ---ABILITY_RLF_MEDIUM_DAMAGE_AMOUNT 'common.ABILITY_RLF_MEDIUM_DAMAGE_AMOUNT' ---@field ABILITY_RLF_MEDIUM_DAMAGE_AMOUNT abilityreallevelfield _ConvertAbilityRealLevelField('flk4') --- ---ABILITY_RLF_SMALL_DAMAGE_AMOUNT 'common.ABILITY_RLF_SMALL_DAMAGE_AMOUNT' ---@field ABILITY_RLF_SMALL_DAMAGE_AMOUNT abilityreallevelfield _ConvertAbilityRealLevelField('flk5') --- ---ABILITY_RLF_MOVEMENT_SPEED_REDUCTION_PERCENT_HBN1 'common.ABILITY_RLF_MOVEMENT_SPEED_REDUCTION_PERCENT_HBN1' ---@field ABILITY_RLF_MOVEMENT_SPEED_REDUCTION_PERCENT_HBN1 abilityreallevelfield _ConvertAbilityRealLevelField('Hbn1') --- ---ABILITY_RLF_ATTACK_SPEED_REDUCTION_PERCENT_HBN2 'common.ABILITY_RLF_ATTACK_SPEED_REDUCTION_PERCENT_HBN2' ---@field ABILITY_RLF_ATTACK_SPEED_REDUCTION_PERCENT_HBN2 abilityreallevelfield _ConvertAbilityRealLevelField('Hbn2') --- ---ABILITY_RLF_MAX_MANA_DRAINED_UNITS 'common.ABILITY_RLF_MAX_MANA_DRAINED_UNITS' ---@field ABILITY_RLF_MAX_MANA_DRAINED_UNITS abilityreallevelfield _ConvertAbilityRealLevelField('fbk1') --- ---ABILITY_RLF_DAMAGE_RATIO_UNITS_PERCENT 'common.ABILITY_RLF_DAMAGE_RATIO_UNITS_PERCENT' ---@field ABILITY_RLF_DAMAGE_RATIO_UNITS_PERCENT abilityreallevelfield _ConvertAbilityRealLevelField('fbk2') --- ---ABILITY_RLF_MAX_MANA_DRAINED_HEROS 'common.ABILITY_RLF_MAX_MANA_DRAINED_HEROS' ---@field ABILITY_RLF_MAX_MANA_DRAINED_HEROS abilityreallevelfield _ConvertAbilityRealLevelField('fbk3') --- ---ABILITY_RLF_DAMAGE_RATIO_HEROS_PERCENT 'common.ABILITY_RLF_DAMAGE_RATIO_HEROS_PERCENT' ---@field ABILITY_RLF_DAMAGE_RATIO_HEROS_PERCENT abilityreallevelfield _ConvertAbilityRealLevelField('fbk4') --- ---ABILITY_RLF_SUMMONED_DAMAGE 'common.ABILITY_RLF_SUMMONED_DAMAGE' ---@field ABILITY_RLF_SUMMONED_DAMAGE abilityreallevelfield _ConvertAbilityRealLevelField('fbk5') --- ---ABILITY_RLF_DISTRIBUTED_DAMAGE_FACTOR_NCA1 'common.ABILITY_RLF_DISTRIBUTED_DAMAGE_FACTOR_NCA1' ---@field ABILITY_RLF_DISTRIBUTED_DAMAGE_FACTOR_NCA1 abilityreallevelfield _ConvertAbilityRealLevelField('nca1') --- ---ABILITY_RLF_INITIAL_DAMAGE_PXF1 'common.ABILITY_RLF_INITIAL_DAMAGE_PXF1' ---@field ABILITY_RLF_INITIAL_DAMAGE_PXF1 abilityreallevelfield _ConvertAbilityRealLevelField('pxf1') --- ---ABILITY_RLF_DAMAGE_PER_SECOND_PXF2 'common.ABILITY_RLF_DAMAGE_PER_SECOND_PXF2' ---@field ABILITY_RLF_DAMAGE_PER_SECOND_PXF2 abilityreallevelfield _ConvertAbilityRealLevelField('pxf2') --- ---ABILITY_RLF_DAMAGE_PER_SECOND_MLS1 'common.ABILITY_RLF_DAMAGE_PER_SECOND_MLS1' ---@field ABILITY_RLF_DAMAGE_PER_SECOND_MLS1 abilityreallevelfield _ConvertAbilityRealLevelField('mls1') --- ---ABILITY_RLF_BEAST_COLLISION_RADIUS 'common.ABILITY_RLF_BEAST_COLLISION_RADIUS' ---@field ABILITY_RLF_BEAST_COLLISION_RADIUS abilityreallevelfield _ConvertAbilityRealLevelField('Nst2') --- ---ABILITY_RLF_DAMAGE_AMOUNT_NST3 'common.ABILITY_RLF_DAMAGE_AMOUNT_NST3' ---@field ABILITY_RLF_DAMAGE_AMOUNT_NST3 abilityreallevelfield _ConvertAbilityRealLevelField('Nst3') --- ---ABILITY_RLF_DAMAGE_RADIUS 'common.ABILITY_RLF_DAMAGE_RADIUS' ---@field ABILITY_RLF_DAMAGE_RADIUS abilityreallevelfield _ConvertAbilityRealLevelField('Nst4') --- ---ABILITY_RLF_DAMAGE_DELAY 'common.ABILITY_RLF_DAMAGE_DELAY' ---@field ABILITY_RLF_DAMAGE_DELAY abilityreallevelfield _ConvertAbilityRealLevelField('Nst5') --- ---ABILITY_RLF_FOLLOW_THROUGH_TIME 'common.ABILITY_RLF_FOLLOW_THROUGH_TIME' ---@field ABILITY_RLF_FOLLOW_THROUGH_TIME abilityreallevelfield _ConvertAbilityRealLevelField('Ncl1') --- ---ABILITY_RLF_ART_DURATION 'common.ABILITY_RLF_ART_DURATION' ---@field ABILITY_RLF_ART_DURATION abilityreallevelfield _ConvertAbilityRealLevelField('Ncl4') --- ---ABILITY_RLF_MOVEMENT_SPEED_REDUCTION_PERCENT_NAB1 'common.ABILITY_RLF_MOVEMENT_SPEED_REDUCTION_PERCENT_NAB1' ---@field ABILITY_RLF_MOVEMENT_SPEED_REDUCTION_PERCENT_NAB1 abilityreallevelfield _ConvertAbilityRealLevelField('Nab1') --- ---ABILITY_RLF_ATTACK_SPEED_REDUCTION_PERCENT_NAB2 'common.ABILITY_RLF_ATTACK_SPEED_REDUCTION_PERCENT_NAB2' ---@field ABILITY_RLF_ATTACK_SPEED_REDUCTION_PERCENT_NAB2 abilityreallevelfield _ConvertAbilityRealLevelField('Nab2') --- ---ABILITY_RLF_PRIMARY_DAMAGE 'common.ABILITY_RLF_PRIMARY_DAMAGE' ---@field ABILITY_RLF_PRIMARY_DAMAGE abilityreallevelfield _ConvertAbilityRealLevelField('Nab4') --- ---ABILITY_RLF_SECONDARY_DAMAGE 'common.ABILITY_RLF_SECONDARY_DAMAGE' ---@field ABILITY_RLF_SECONDARY_DAMAGE abilityreallevelfield _ConvertAbilityRealLevelField('Nab5') --- ---ABILITY_RLF_DAMAGE_INTERVAL_NAB6 'common.ABILITY_RLF_DAMAGE_INTERVAL_NAB6' ---@field ABILITY_RLF_DAMAGE_INTERVAL_NAB6 abilityreallevelfield _ConvertAbilityRealLevelField('Nab6') --- ---ABILITY_RLF_GOLD_COST_FACTOR 'common.ABILITY_RLF_GOLD_COST_FACTOR' ---@field ABILITY_RLF_GOLD_COST_FACTOR abilityreallevelfield _ConvertAbilityRealLevelField('Ntm1') --- ---ABILITY_RLF_LUMBER_COST_FACTOR 'common.ABILITY_RLF_LUMBER_COST_FACTOR' ---@field ABILITY_RLF_LUMBER_COST_FACTOR abilityreallevelfield _ConvertAbilityRealLevelField('Ntm2') --- ---ABILITY_RLF_MOVE_SPEED_BONUS_NEG1 'common.ABILITY_RLF_MOVE_SPEED_BONUS_NEG1' ---@field ABILITY_RLF_MOVE_SPEED_BONUS_NEG1 abilityreallevelfield _ConvertAbilityRealLevelField('Neg1') --- ---ABILITY_RLF_DAMAGE_BONUS_NEG2 'common.ABILITY_RLF_DAMAGE_BONUS_NEG2' ---@field ABILITY_RLF_DAMAGE_BONUS_NEG2 abilityreallevelfield _ConvertAbilityRealLevelField('Neg2') --- ---ABILITY_RLF_DAMAGE_AMOUNT_NCS1 'common.ABILITY_RLF_DAMAGE_AMOUNT_NCS1' ---@field ABILITY_RLF_DAMAGE_AMOUNT_NCS1 abilityreallevelfield _ConvertAbilityRealLevelField('Ncs1') --- ---ABILITY_RLF_DAMAGE_INTERVAL_NCS2 'common.ABILITY_RLF_DAMAGE_INTERVAL_NCS2' ---@field ABILITY_RLF_DAMAGE_INTERVAL_NCS2 abilityreallevelfield _ConvertAbilityRealLevelField('Ncs2') --- ---ABILITY_RLF_MAX_DAMAGE_NCS4 'common.ABILITY_RLF_MAX_DAMAGE_NCS4' ---@field ABILITY_RLF_MAX_DAMAGE_NCS4 abilityreallevelfield _ConvertAbilityRealLevelField('Ncs4') --- ---ABILITY_RLF_BUILDING_DAMAGE_FACTOR_NCS5 'common.ABILITY_RLF_BUILDING_DAMAGE_FACTOR_NCS5' ---@field ABILITY_RLF_BUILDING_DAMAGE_FACTOR_NCS5 abilityreallevelfield _ConvertAbilityRealLevelField('Ncs5') --- ---ABILITY_RLF_EFFECT_DURATION 'common.ABILITY_RLF_EFFECT_DURATION' ---@field ABILITY_RLF_EFFECT_DURATION abilityreallevelfield _ConvertAbilityRealLevelField('Ncs6') --- ---ABILITY_RLF_SPAWN_INTERVAL_NSY1 'common.ABILITY_RLF_SPAWN_INTERVAL_NSY1' ---@field ABILITY_RLF_SPAWN_INTERVAL_NSY1 abilityreallevelfield _ConvertAbilityRealLevelField('Nsy1') --- ---ABILITY_RLF_SPAWN_UNIT_DURATION 'common.ABILITY_RLF_SPAWN_UNIT_DURATION' ---@field ABILITY_RLF_SPAWN_UNIT_DURATION abilityreallevelfield _ConvertAbilityRealLevelField('Nsy3') --- ---ABILITY_RLF_SPAWN_UNIT_OFFSET 'common.ABILITY_RLF_SPAWN_UNIT_OFFSET' ---@field ABILITY_RLF_SPAWN_UNIT_OFFSET abilityreallevelfield _ConvertAbilityRealLevelField('Nsy4') --- ---ABILITY_RLF_LEASH_RANGE_NSY5 'common.ABILITY_RLF_LEASH_RANGE_NSY5' ---@field ABILITY_RLF_LEASH_RANGE_NSY5 abilityreallevelfield _ConvertAbilityRealLevelField('Nsy5') --- ---ABILITY_RLF_SPAWN_INTERVAL_NFY1 'common.ABILITY_RLF_SPAWN_INTERVAL_NFY1' ---@field ABILITY_RLF_SPAWN_INTERVAL_NFY1 abilityreallevelfield _ConvertAbilityRealLevelField('Nfy1') --- ---ABILITY_RLF_LEASH_RANGE_NFY2 'common.ABILITY_RLF_LEASH_RANGE_NFY2' ---@field ABILITY_RLF_LEASH_RANGE_NFY2 abilityreallevelfield _ConvertAbilityRealLevelField('Nfy2') --- ---ABILITY_RLF_CHANCE_TO_DEMOLISH 'common.ABILITY_RLF_CHANCE_TO_DEMOLISH' ---@field ABILITY_RLF_CHANCE_TO_DEMOLISH abilityreallevelfield _ConvertAbilityRealLevelField('Nde1') --- ---ABILITY_RLF_DAMAGE_MULTIPLIER_BUILDINGS 'common.ABILITY_RLF_DAMAGE_MULTIPLIER_BUILDINGS' ---@field ABILITY_RLF_DAMAGE_MULTIPLIER_BUILDINGS abilityreallevelfield _ConvertAbilityRealLevelField('Nde2') --- ---ABILITY_RLF_DAMAGE_MULTIPLIER_UNITS 'common.ABILITY_RLF_DAMAGE_MULTIPLIER_UNITS' ---@field ABILITY_RLF_DAMAGE_MULTIPLIER_UNITS abilityreallevelfield _ConvertAbilityRealLevelField('Nde3') --- ---ABILITY_RLF_DAMAGE_MULTIPLIER_HEROES 'common.ABILITY_RLF_DAMAGE_MULTIPLIER_HEROES' ---@field ABILITY_RLF_DAMAGE_MULTIPLIER_HEROES abilityreallevelfield _ConvertAbilityRealLevelField('Nde4') --- ---ABILITY_RLF_BONUS_DAMAGE_MULTIPLIER 'common.ABILITY_RLF_BONUS_DAMAGE_MULTIPLIER' ---@field ABILITY_RLF_BONUS_DAMAGE_MULTIPLIER abilityreallevelfield _ConvertAbilityRealLevelField('Nic1') --- ---ABILITY_RLF_DEATH_DAMAGE_FULL_AMOUNT 'common.ABILITY_RLF_DEATH_DAMAGE_FULL_AMOUNT' ---@field ABILITY_RLF_DEATH_DAMAGE_FULL_AMOUNT abilityreallevelfield _ConvertAbilityRealLevelField('Nic2') --- ---ABILITY_RLF_DEATH_DAMAGE_FULL_AREA 'common.ABILITY_RLF_DEATH_DAMAGE_FULL_AREA' ---@field ABILITY_RLF_DEATH_DAMAGE_FULL_AREA abilityreallevelfield _ConvertAbilityRealLevelField('Nic3') --- ---ABILITY_RLF_DEATH_DAMAGE_HALF_AMOUNT 'common.ABILITY_RLF_DEATH_DAMAGE_HALF_AMOUNT' ---@field ABILITY_RLF_DEATH_DAMAGE_HALF_AMOUNT abilityreallevelfield _ConvertAbilityRealLevelField('Nic4') --- ---ABILITY_RLF_DEATH_DAMAGE_HALF_AREA 'common.ABILITY_RLF_DEATH_DAMAGE_HALF_AREA' ---@field ABILITY_RLF_DEATH_DAMAGE_HALF_AREA abilityreallevelfield _ConvertAbilityRealLevelField('Nic5') --- ---ABILITY_RLF_DEATH_DAMAGE_DELAY 'common.ABILITY_RLF_DEATH_DAMAGE_DELAY' ---@field ABILITY_RLF_DEATH_DAMAGE_DELAY abilityreallevelfield _ConvertAbilityRealLevelField('Nic6') --- ---ABILITY_RLF_DAMAGE_AMOUNT_NSO1 'common.ABILITY_RLF_DAMAGE_AMOUNT_NSO1' ---@field ABILITY_RLF_DAMAGE_AMOUNT_NSO1 abilityreallevelfield _ConvertAbilityRealLevelField('Nso1') --- ---ABILITY_RLF_DAMAGE_PERIOD 'common.ABILITY_RLF_DAMAGE_PERIOD' ---@field ABILITY_RLF_DAMAGE_PERIOD abilityreallevelfield _ConvertAbilityRealLevelField('Nso2') --- ---ABILITY_RLF_DAMAGE_PENALTY 'common.ABILITY_RLF_DAMAGE_PENALTY' ---@field ABILITY_RLF_DAMAGE_PENALTY abilityreallevelfield _ConvertAbilityRealLevelField('Nso3') --- ---ABILITY_RLF_MOVEMENT_SPEED_REDUCTION_PERCENT_NSO4 'common.ABILITY_RLF_MOVEMENT_SPEED_REDUCTION_PERCENT_NSO4' ---@field ABILITY_RLF_MOVEMENT_SPEED_REDUCTION_PERCENT_NSO4 abilityreallevelfield _ConvertAbilityRealLevelField('Nso4') --- ---ABILITY_RLF_ATTACK_SPEED_REDUCTION_PERCENT_NSO5 'common.ABILITY_RLF_ATTACK_SPEED_REDUCTION_PERCENT_NSO5' ---@field ABILITY_RLF_ATTACK_SPEED_REDUCTION_PERCENT_NSO5 abilityreallevelfield _ConvertAbilityRealLevelField('Nso5') --- ---ABILITY_RLF_SPLIT_DELAY 'common.ABILITY_RLF_SPLIT_DELAY' ---@field ABILITY_RLF_SPLIT_DELAY abilityreallevelfield _ConvertAbilityRealLevelField('Nlm2') --- ---ABILITY_RLF_MAX_HITPOINT_FACTOR 'common.ABILITY_RLF_MAX_HITPOINT_FACTOR' ---@field ABILITY_RLF_MAX_HITPOINT_FACTOR abilityreallevelfield _ConvertAbilityRealLevelField('Nlm4') --- ---ABILITY_RLF_LIFE_DURATION_SPLIT_BONUS 'common.ABILITY_RLF_LIFE_DURATION_SPLIT_BONUS' ---@field ABILITY_RLF_LIFE_DURATION_SPLIT_BONUS abilityreallevelfield _ConvertAbilityRealLevelField('Nlm5') --- ---ABILITY_RLF_WAVE_INTERVAL 'common.ABILITY_RLF_WAVE_INTERVAL' ---@field ABILITY_RLF_WAVE_INTERVAL abilityreallevelfield _ConvertAbilityRealLevelField('Nvc3') --- ---ABILITY_RLF_BUILDING_DAMAGE_FACTOR_NVC4 'common.ABILITY_RLF_BUILDING_DAMAGE_FACTOR_NVC4' ---@field ABILITY_RLF_BUILDING_DAMAGE_FACTOR_NVC4 abilityreallevelfield _ConvertAbilityRealLevelField('Nvc4') --- ---ABILITY_RLF_FULL_DAMAGE_AMOUNT_NVC5 'common.ABILITY_RLF_FULL_DAMAGE_AMOUNT_NVC5' ---@field ABILITY_RLF_FULL_DAMAGE_AMOUNT_NVC5 abilityreallevelfield _ConvertAbilityRealLevelField('Nvc5') --- ---ABILITY_RLF_HALF_DAMAGE_FACTOR 'common.ABILITY_RLF_HALF_DAMAGE_FACTOR' ---@field ABILITY_RLF_HALF_DAMAGE_FACTOR abilityreallevelfield _ConvertAbilityRealLevelField('Nvc6') --- ---ABILITY_RLF_INTERVAL_BETWEEN_PULSES 'common.ABILITY_RLF_INTERVAL_BETWEEN_PULSES' ---@field ABILITY_RLF_INTERVAL_BETWEEN_PULSES abilityreallevelfield _ConvertAbilityRealLevelField('Tau5') --- ---ABILITY_BLF_PERCENT_BONUS_HAB2 'common.ABILITY_BLF_PERCENT_BONUS_HAB2' ---@field ABILITY_BLF_PERCENT_BONUS_HAB2 abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('Hab2') --- ---ABILITY_BLF_USE_TELEPORT_CLUSTERING_HMT3 'common.ABILITY_BLF_USE_TELEPORT_CLUSTERING_HMT3' ---@field ABILITY_BLF_USE_TELEPORT_CLUSTERING_HMT3 abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('Hmt3') --- ---ABILITY_BLF_NEVER_MISS_OCR5 'common.ABILITY_BLF_NEVER_MISS_OCR5' ---@field ABILITY_BLF_NEVER_MISS_OCR5 abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('Ocr5') --- ---ABILITY_BLF_EXCLUDE_ITEM_DAMAGE 'common.ABILITY_BLF_EXCLUDE_ITEM_DAMAGE' ---@field ABILITY_BLF_EXCLUDE_ITEM_DAMAGE abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('Ocr6') --- ---ABILITY_BLF_BACKSTAB_DAMAGE 'common.ABILITY_BLF_BACKSTAB_DAMAGE' ---@field ABILITY_BLF_BACKSTAB_DAMAGE abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('Owk4') --- ---ABILITY_BLF_INHERIT_UPGRADES_UAN3 'common.ABILITY_BLF_INHERIT_UPGRADES_UAN3' ---@field ABILITY_BLF_INHERIT_UPGRADES_UAN3 abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('Uan3') --- ---ABILITY_BLF_MANA_CONVERSION_AS_PERCENT 'common.ABILITY_BLF_MANA_CONVERSION_AS_PERCENT' ---@field ABILITY_BLF_MANA_CONVERSION_AS_PERCENT abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('Udp3') --- ---ABILITY_BLF_LIFE_CONVERSION_AS_PERCENT 'common.ABILITY_BLF_LIFE_CONVERSION_AS_PERCENT' ---@field ABILITY_BLF_LIFE_CONVERSION_AS_PERCENT abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('Udp4') --- ---ABILITY_BLF_LEAVE_TARGET_ALIVE 'common.ABILITY_BLF_LEAVE_TARGET_ALIVE' ---@field ABILITY_BLF_LEAVE_TARGET_ALIVE abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('Udp5') --- ---ABILITY_BLF_PERCENT_BONUS_UAU3 'common.ABILITY_BLF_PERCENT_BONUS_UAU3' ---@field ABILITY_BLF_PERCENT_BONUS_UAU3 abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('Uau3') --- ---ABILITY_BLF_DAMAGE_IS_PERCENT_RECEIVED 'common.ABILITY_BLF_DAMAGE_IS_PERCENT_RECEIVED' ---@field ABILITY_BLF_DAMAGE_IS_PERCENT_RECEIVED abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('Eah2') --- ---ABILITY_BLF_MELEE_BONUS 'common.ABILITY_BLF_MELEE_BONUS' ---@field ABILITY_BLF_MELEE_BONUS abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('Ear2') --- ---ABILITY_BLF_RANGED_BONUS 'common.ABILITY_BLF_RANGED_BONUS' ---@field ABILITY_BLF_RANGED_BONUS abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('Ear3') --- ---ABILITY_BLF_FLAT_BONUS 'common.ABILITY_BLF_FLAT_BONUS' ---@field ABILITY_BLF_FLAT_BONUS abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('Ear4') --- ---ABILITY_BLF_NEVER_MISS_HBH5 'common.ABILITY_BLF_NEVER_MISS_HBH5' ---@field ABILITY_BLF_NEVER_MISS_HBH5 abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('Hbh5') --- ---ABILITY_BLF_PERCENT_BONUS_HAD2 'common.ABILITY_BLF_PERCENT_BONUS_HAD2' ---@field ABILITY_BLF_PERCENT_BONUS_HAD2 abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('Had2') --- ---ABILITY_BLF_CAN_DEACTIVATE 'common.ABILITY_BLF_CAN_DEACTIVATE' ---@field ABILITY_BLF_CAN_DEACTIVATE abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('Hds1') --- ---ABILITY_BLF_RAISED_UNITS_ARE_INVULNERABLE 'common.ABILITY_BLF_RAISED_UNITS_ARE_INVULNERABLE' ---@field ABILITY_BLF_RAISED_UNITS_ARE_INVULNERABLE abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('Hre2') --- ---ABILITY_BLF_PERCENTAGE_OAR2 'common.ABILITY_BLF_PERCENTAGE_OAR2' ---@field ABILITY_BLF_PERCENTAGE_OAR2 abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('Oar2') --- ---ABILITY_BLF_SUMMON_BUSY_UNITS 'common.ABILITY_BLF_SUMMON_BUSY_UNITS' ---@field ABILITY_BLF_SUMMON_BUSY_UNITS abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('Btl2') --- ---ABILITY_BLF_CREATES_BLIGHT 'common.ABILITY_BLF_CREATES_BLIGHT' ---@field ABILITY_BLF_CREATES_BLIGHT abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('Bli2') --- ---ABILITY_BLF_EXPLODES_ON_DEATH 'common.ABILITY_BLF_EXPLODES_ON_DEATH' ---@field ABILITY_BLF_EXPLODES_ON_DEATH abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('Sds6') --- ---ABILITY_BLF_ALWAYS_AUTOCAST_FAE2 'common.ABILITY_BLF_ALWAYS_AUTOCAST_FAE2' ---@field ABILITY_BLF_ALWAYS_AUTOCAST_FAE2 abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('Fae2') --- ---ABILITY_BLF_REGENERATE_ONLY_AT_NIGHT 'common.ABILITY_BLF_REGENERATE_ONLY_AT_NIGHT' ---@field ABILITY_BLF_REGENERATE_ONLY_AT_NIGHT abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('Mbt5') --- ---ABILITY_BLF_SHOW_SELECT_UNIT_BUTTON 'common.ABILITY_BLF_SHOW_SELECT_UNIT_BUTTON' ---@field ABILITY_BLF_SHOW_SELECT_UNIT_BUTTON abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('Neu3') --- ---ABILITY_BLF_SHOW_UNIT_INDICATOR 'common.ABILITY_BLF_SHOW_UNIT_INDICATOR' ---@field ABILITY_BLF_SHOW_UNIT_INDICATOR abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('Neu4') --- ---ABILITY_BLF_CHARGE_OWNING_PLAYER 'common.ABILITY_BLF_CHARGE_OWNING_PLAYER' ---@field ABILITY_BLF_CHARGE_OWNING_PLAYER abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('Ans6') --- ---ABILITY_BLF_PERCENTAGE_ARM2 'common.ABILITY_BLF_PERCENTAGE_ARM2' ---@field ABILITY_BLF_PERCENTAGE_ARM2 abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('Arm2') --- ---ABILITY_BLF_TARGET_IS_INVULNERABLE 'common.ABILITY_BLF_TARGET_IS_INVULNERABLE' ---@field ABILITY_BLF_TARGET_IS_INVULNERABLE abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('Pos3') --- ---ABILITY_BLF_TARGET_IS_MAGIC_IMMUNE 'common.ABILITY_BLF_TARGET_IS_MAGIC_IMMUNE' ---@field ABILITY_BLF_TARGET_IS_MAGIC_IMMUNE abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('Pos4') --- ---ABILITY_BLF_KILL_ON_CASTER_DEATH 'common.ABILITY_BLF_KILL_ON_CASTER_DEATH' ---@field ABILITY_BLF_KILL_ON_CASTER_DEATH abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('Ucb6') --- ---ABILITY_BLF_NO_TARGET_REQUIRED_REJ4 'common.ABILITY_BLF_NO_TARGET_REQUIRED_REJ4' ---@field ABILITY_BLF_NO_TARGET_REQUIRED_REJ4 abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('Rej4') --- ---ABILITY_BLF_ACCEPTS_GOLD 'common.ABILITY_BLF_ACCEPTS_GOLD' ---@field ABILITY_BLF_ACCEPTS_GOLD abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('Rtn1') --- ---ABILITY_BLF_ACCEPTS_LUMBER 'common.ABILITY_BLF_ACCEPTS_LUMBER' ---@field ABILITY_BLF_ACCEPTS_LUMBER abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('Rtn2') --- ---ABILITY_BLF_PREFER_HOSTILES_ROA5 'common.ABILITY_BLF_PREFER_HOSTILES_ROA5' ---@field ABILITY_BLF_PREFER_HOSTILES_ROA5 abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('Roa5') --- ---ABILITY_BLF_PREFER_FRIENDLIES_ROA6 'common.ABILITY_BLF_PREFER_FRIENDLIES_ROA6' ---@field ABILITY_BLF_PREFER_FRIENDLIES_ROA6 abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('Roa6') --- ---ABILITY_BLF_ROOTED_TURNING 'common.ABILITY_BLF_ROOTED_TURNING' ---@field ABILITY_BLF_ROOTED_TURNING abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('Roo3') --- ---ABILITY_BLF_ALWAYS_AUTOCAST_SLO3 'common.ABILITY_BLF_ALWAYS_AUTOCAST_SLO3' ---@field ABILITY_BLF_ALWAYS_AUTOCAST_SLO3 abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('Slo3') --- ---ABILITY_BLF_HIDE_BUTTON 'common.ABILITY_BLF_HIDE_BUTTON' ---@field ABILITY_BLF_HIDE_BUTTON abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('Ihid') --- ---ABILITY_BLF_USE_TELEPORT_CLUSTERING_ITP2 'common.ABILITY_BLF_USE_TELEPORT_CLUSTERING_ITP2' ---@field ABILITY_BLF_USE_TELEPORT_CLUSTERING_ITP2 abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('Itp2') --- ---ABILITY_BLF_IMMUNE_TO_MORPH_EFFECTS 'common.ABILITY_BLF_IMMUNE_TO_MORPH_EFFECTS' ---@field ABILITY_BLF_IMMUNE_TO_MORPH_EFFECTS abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('Eth1') --- ---ABILITY_BLF_DOES_NOT_BLOCK_BUILDINGS 'common.ABILITY_BLF_DOES_NOT_BLOCK_BUILDINGS' ---@field ABILITY_BLF_DOES_NOT_BLOCK_BUILDINGS abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('Eth2') --- ---ABILITY_BLF_AUTO_ACQUIRE_ATTACK_TARGETS 'common.ABILITY_BLF_AUTO_ACQUIRE_ATTACK_TARGETS' ---@field ABILITY_BLF_AUTO_ACQUIRE_ATTACK_TARGETS abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('Gho1') --- ---ABILITY_BLF_IMMUNE_TO_MORPH_EFFECTS_GHO2 'common.ABILITY_BLF_IMMUNE_TO_MORPH_EFFECTS_GHO2' ---@field ABILITY_BLF_IMMUNE_TO_MORPH_EFFECTS_GHO2 abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('Gho2') --- ---ABILITY_BLF_DO_NOT_BLOCK_BUILDINGS 'common.ABILITY_BLF_DO_NOT_BLOCK_BUILDINGS' ---@field ABILITY_BLF_DO_NOT_BLOCK_BUILDINGS abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('Gho3') --- ---ABILITY_BLF_INCLUDE_RANGED_DAMAGE 'common.ABILITY_BLF_INCLUDE_RANGED_DAMAGE' ---@field ABILITY_BLF_INCLUDE_RANGED_DAMAGE abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('Ssk4') --- ---ABILITY_BLF_INCLUDE_MELEE_DAMAGE 'common.ABILITY_BLF_INCLUDE_MELEE_DAMAGE' ---@field ABILITY_BLF_INCLUDE_MELEE_DAMAGE abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('Ssk5') --- ---ABILITY_BLF_MOVE_TO_PARTNER 'common.ABILITY_BLF_MOVE_TO_PARTNER' ---@field ABILITY_BLF_MOVE_TO_PARTNER abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('coa2') --- ---ABILITY_BLF_CAN_BE_DISPELLED 'common.ABILITY_BLF_CAN_BE_DISPELLED' ---@field ABILITY_BLF_CAN_BE_DISPELLED abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('cyc1') --- ---ABILITY_BLF_IGNORE_FRIENDLY_BUFFS 'common.ABILITY_BLF_IGNORE_FRIENDLY_BUFFS' ---@field ABILITY_BLF_IGNORE_FRIENDLY_BUFFS abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('dvm6') --- ---ABILITY_BLF_DROP_ITEMS_ON_DEATH 'common.ABILITY_BLF_DROP_ITEMS_ON_DEATH' ---@field ABILITY_BLF_DROP_ITEMS_ON_DEATH abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('inv2') --- ---ABILITY_BLF_CAN_USE_ITEMS 'common.ABILITY_BLF_CAN_USE_ITEMS' ---@field ABILITY_BLF_CAN_USE_ITEMS abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('inv3') --- ---ABILITY_BLF_CAN_GET_ITEMS 'common.ABILITY_BLF_CAN_GET_ITEMS' ---@field ABILITY_BLF_CAN_GET_ITEMS abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('inv4') --- ---ABILITY_BLF_CAN_DROP_ITEMS 'common.ABILITY_BLF_CAN_DROP_ITEMS' ---@field ABILITY_BLF_CAN_DROP_ITEMS abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('inv5') --- ---ABILITY_BLF_REPAIRS_ALLOWED 'common.ABILITY_BLF_REPAIRS_ALLOWED' ---@field ABILITY_BLF_REPAIRS_ALLOWED abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('liq4') --- ---ABILITY_BLF_CASTER_ONLY_SPLASH 'common.ABILITY_BLF_CASTER_ONLY_SPLASH' ---@field ABILITY_BLF_CASTER_ONLY_SPLASH abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('mfl6') --- ---ABILITY_BLF_NO_TARGET_REQUIRED_IRL4 'common.ABILITY_BLF_NO_TARGET_REQUIRED_IRL4' ---@field ABILITY_BLF_NO_TARGET_REQUIRED_IRL4 abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('irl4') --- ---ABILITY_BLF_DISPEL_ON_ATTACK 'common.ABILITY_BLF_DISPEL_ON_ATTACK' ---@field ABILITY_BLF_DISPEL_ON_ATTACK abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('irl5') --- ---ABILITY_BLF_AMOUNT_IS_RAW_VALUE 'common.ABILITY_BLF_AMOUNT_IS_RAW_VALUE' ---@field ABILITY_BLF_AMOUNT_IS_RAW_VALUE abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('ipv3') --- ---ABILITY_BLF_SHARED_SPELL_COOLDOWN 'common.ABILITY_BLF_SHARED_SPELL_COOLDOWN' ---@field ABILITY_BLF_SHARED_SPELL_COOLDOWN abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('spb2') --- ---ABILITY_BLF_SLEEP_ONCE 'common.ABILITY_BLF_SLEEP_ONCE' ---@field ABILITY_BLF_SLEEP_ONCE abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('sla1') --- ---ABILITY_BLF_ALLOW_ON_ANY_PLAYER_SLOT 'common.ABILITY_BLF_ALLOW_ON_ANY_PLAYER_SLOT' ---@field ABILITY_BLF_ALLOW_ON_ANY_PLAYER_SLOT abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('sla2') --- ---ABILITY_BLF_DISABLE_OTHER_ABILITIES 'common.ABILITY_BLF_DISABLE_OTHER_ABILITIES' ---@field ABILITY_BLF_DISABLE_OTHER_ABILITIES abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('Ncl5') --- ---ABILITY_BLF_ALLOW_BOUNTY 'common.ABILITY_BLF_ALLOW_BOUNTY' ---@field ABILITY_BLF_ALLOW_BOUNTY abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('Ntm4') --- ---ABILITY_SLF_ICON_NORMAL 'common.ABILITY_SLF_ICON_NORMAL' ---@field ABILITY_SLF_ICON_NORMAL abilitystringlevelfield _ConvertAbilityStringLevelField('aart') --- ---ABILITY_SLF_CASTER 'common.ABILITY_SLF_CASTER' ---@field ABILITY_SLF_CASTER abilitystringlevelfield _ConvertAbilityStringLevelField('acat') --- ---ABILITY_SLF_TARGET 'common.ABILITY_SLF_TARGET' ---@field ABILITY_SLF_TARGET abilitystringlevelfield _ConvertAbilityStringLevelField('atat') --- ---ABILITY_SLF_SPECIAL 'common.ABILITY_SLF_SPECIAL' ---@field ABILITY_SLF_SPECIAL abilitystringlevelfield _ConvertAbilityStringLevelField('asat') --- ---ABILITY_SLF_EFFECT 'common.ABILITY_SLF_EFFECT' ---@field ABILITY_SLF_EFFECT abilitystringlevelfield _ConvertAbilityStringLevelField('aeat') --- ---ABILITY_SLF_AREA_EFFECT 'common.ABILITY_SLF_AREA_EFFECT' ---@field ABILITY_SLF_AREA_EFFECT abilitystringlevelfield _ConvertAbilityStringLevelField('aaea') --- ---ABILITY_SLF_LIGHTNING_EFFECTS 'common.ABILITY_SLF_LIGHTNING_EFFECTS' ---@field ABILITY_SLF_LIGHTNING_EFFECTS abilitystringlevelfield _ConvertAbilityStringLevelField('alig') --- ---ABILITY_SLF_MISSILE_ART 'common.ABILITY_SLF_MISSILE_ART' ---@field ABILITY_SLF_MISSILE_ART abilitystringlevelfield _ConvertAbilityStringLevelField('amat') --- ---ABILITY_SLF_TOOLTIP_LEARN 'common.ABILITY_SLF_TOOLTIP_LEARN' ---@field ABILITY_SLF_TOOLTIP_LEARN abilitystringlevelfield _ConvertAbilityStringLevelField('aret') --- ---ABILITY_SLF_TOOLTIP_LEARN_EXTENDED 'common.ABILITY_SLF_TOOLTIP_LEARN_EXTENDED' ---@field ABILITY_SLF_TOOLTIP_LEARN_EXTENDED abilitystringlevelfield _ConvertAbilityStringLevelField('arut') --- ---ABILITY_SLF_TOOLTIP_NORMAL 'common.ABILITY_SLF_TOOLTIP_NORMAL' ---@field ABILITY_SLF_TOOLTIP_NORMAL abilitystringlevelfield _ConvertAbilityStringLevelField('atp1') --- ---ABILITY_SLF_TOOLTIP_TURN_OFF 'common.ABILITY_SLF_TOOLTIP_TURN_OFF' ---@field ABILITY_SLF_TOOLTIP_TURN_OFF abilitystringlevelfield _ConvertAbilityStringLevelField('aut1') --- ---ABILITY_SLF_TOOLTIP_NORMAL_EXTENDED 'common.ABILITY_SLF_TOOLTIP_NORMAL_EXTENDED' ---@field ABILITY_SLF_TOOLTIP_NORMAL_EXTENDED abilitystringlevelfield _ConvertAbilityStringLevelField('aub1') --- ---ABILITY_SLF_TOOLTIP_TURN_OFF_EXTENDED 'common.ABILITY_SLF_TOOLTIP_TURN_OFF_EXTENDED' ---@field ABILITY_SLF_TOOLTIP_TURN_OFF_EXTENDED abilitystringlevelfield _ConvertAbilityStringLevelField('auu1') --- ---ABILITY_SLF_NORMAL_FORM_UNIT_EME1 'common.ABILITY_SLF_NORMAL_FORM_UNIT_EME1' ---@field ABILITY_SLF_NORMAL_FORM_UNIT_EME1 abilitystringlevelfield _ConvertAbilityStringLevelField('Eme1') --- ---ABILITY_SLF_SPAWNED_UNITS 'common.ABILITY_SLF_SPAWNED_UNITS' ---@field ABILITY_SLF_SPAWNED_UNITS abilitystringlevelfield _ConvertAbilityStringLevelField('Ndp1') --- ---ABILITY_SLF_ABILITY_FOR_UNIT_CREATION 'common.ABILITY_SLF_ABILITY_FOR_UNIT_CREATION' ---@field ABILITY_SLF_ABILITY_FOR_UNIT_CREATION abilitystringlevelfield _ConvertAbilityStringLevelField('Nrc1') --- ---ABILITY_SLF_NORMAL_FORM_UNIT_MIL1 'common.ABILITY_SLF_NORMAL_FORM_UNIT_MIL1' ---@field ABILITY_SLF_NORMAL_FORM_UNIT_MIL1 abilitystringlevelfield _ConvertAbilityStringLevelField('Mil1') --- ---ABILITY_SLF_ALTERNATE_FORM_UNIT_MIL2 'common.ABILITY_SLF_ALTERNATE_FORM_UNIT_MIL2' ---@field ABILITY_SLF_ALTERNATE_FORM_UNIT_MIL2 abilitystringlevelfield _ConvertAbilityStringLevelField('Mil2') --- ---ABILITY_SLF_BASE_ORDER_ID_ANS5 'common.ABILITY_SLF_BASE_ORDER_ID_ANS5' ---@field ABILITY_SLF_BASE_ORDER_ID_ANS5 abilitystringlevelfield _ConvertAbilityStringLevelField('Ans5') --- ---ABILITY_SLF_MORPH_UNITS_GROUND 'common.ABILITY_SLF_MORPH_UNITS_GROUND' ---@field ABILITY_SLF_MORPH_UNITS_GROUND abilitystringlevelfield _ConvertAbilityStringLevelField('Ply2') --- ---ABILITY_SLF_MORPH_UNITS_AIR 'common.ABILITY_SLF_MORPH_UNITS_AIR' ---@field ABILITY_SLF_MORPH_UNITS_AIR abilitystringlevelfield _ConvertAbilityStringLevelField('Ply3') --- ---ABILITY_SLF_MORPH_UNITS_AMPHIBIOUS 'common.ABILITY_SLF_MORPH_UNITS_AMPHIBIOUS' ---@field ABILITY_SLF_MORPH_UNITS_AMPHIBIOUS abilitystringlevelfield _ConvertAbilityStringLevelField('Ply4') --- ---ABILITY_SLF_MORPH_UNITS_WATER 'common.ABILITY_SLF_MORPH_UNITS_WATER' ---@field ABILITY_SLF_MORPH_UNITS_WATER abilitystringlevelfield _ConvertAbilityStringLevelField('Ply5') --- ---ABILITY_SLF_UNIT_TYPE_ONE 'common.ABILITY_SLF_UNIT_TYPE_ONE' ---@field ABILITY_SLF_UNIT_TYPE_ONE abilitystringlevelfield _ConvertAbilityStringLevelField('Rai3') --- ---ABILITY_SLF_UNIT_TYPE_TWO 'common.ABILITY_SLF_UNIT_TYPE_TWO' ---@field ABILITY_SLF_UNIT_TYPE_TWO abilitystringlevelfield _ConvertAbilityStringLevelField('Rai4') --- ---ABILITY_SLF_UNIT_TYPE_SOD2 'common.ABILITY_SLF_UNIT_TYPE_SOD2' ---@field ABILITY_SLF_UNIT_TYPE_SOD2 abilitystringlevelfield _ConvertAbilityStringLevelField('Sod2') --- ---ABILITY_SLF_SUMMON_1_UNIT_TYPE 'common.ABILITY_SLF_SUMMON_1_UNIT_TYPE' ---@field ABILITY_SLF_SUMMON_1_UNIT_TYPE abilitystringlevelfield _ConvertAbilityStringLevelField('Ist1') --- ---ABILITY_SLF_SUMMON_2_UNIT_TYPE 'common.ABILITY_SLF_SUMMON_2_UNIT_TYPE' ---@field ABILITY_SLF_SUMMON_2_UNIT_TYPE abilitystringlevelfield _ConvertAbilityStringLevelField('Ist2') --- ---ABILITY_SLF_RACE_TO_CONVERT 'common.ABILITY_SLF_RACE_TO_CONVERT' ---@field ABILITY_SLF_RACE_TO_CONVERT abilitystringlevelfield _ConvertAbilityStringLevelField('Ndc1') --- ---ABILITY_SLF_PARTNER_UNIT_TYPE 'common.ABILITY_SLF_PARTNER_UNIT_TYPE' ---@field ABILITY_SLF_PARTNER_UNIT_TYPE abilitystringlevelfield _ConvertAbilityStringLevelField('coa1') --- ---ABILITY_SLF_PARTNER_UNIT_TYPE_ONE 'common.ABILITY_SLF_PARTNER_UNIT_TYPE_ONE' ---@field ABILITY_SLF_PARTNER_UNIT_TYPE_ONE abilitystringlevelfield _ConvertAbilityStringLevelField('dcp1') --- ---ABILITY_SLF_PARTNER_UNIT_TYPE_TWO 'common.ABILITY_SLF_PARTNER_UNIT_TYPE_TWO' ---@field ABILITY_SLF_PARTNER_UNIT_TYPE_TWO abilitystringlevelfield _ConvertAbilityStringLevelField('dcp2') --- ---ABILITY_SLF_REQUIRED_UNIT_TYPE 'common.ABILITY_SLF_REQUIRED_UNIT_TYPE' ---@field ABILITY_SLF_REQUIRED_UNIT_TYPE abilitystringlevelfield _ConvertAbilityStringLevelField('tpi1') --- ---ABILITY_SLF_CONVERTED_UNIT_TYPE 'common.ABILITY_SLF_CONVERTED_UNIT_TYPE' ---@field ABILITY_SLF_CONVERTED_UNIT_TYPE abilitystringlevelfield _ConvertAbilityStringLevelField('tpi2') --- ---ABILITY_SLF_SPELL_LIST 'common.ABILITY_SLF_SPELL_LIST' ---@field ABILITY_SLF_SPELL_LIST abilitystringlevelfield _ConvertAbilityStringLevelField('spb1') --- ---ABILITY_SLF_BASE_ORDER_ID_SPB5 'common.ABILITY_SLF_BASE_ORDER_ID_SPB5' ---@field ABILITY_SLF_BASE_ORDER_ID_SPB5 abilitystringlevelfield _ConvertAbilityStringLevelField('spb5') --- ---ABILITY_SLF_BASE_ORDER_ID_NCL6 'common.ABILITY_SLF_BASE_ORDER_ID_NCL6' ---@field ABILITY_SLF_BASE_ORDER_ID_NCL6 abilitystringlevelfield _ConvertAbilityStringLevelField('Ncl6') --- ---ABILITY_SLF_ABILITY_UPGRADE_1 'common.ABILITY_SLF_ABILITY_UPGRADE_1' ---@field ABILITY_SLF_ABILITY_UPGRADE_1 abilitystringlevelfield _ConvertAbilityStringLevelField('Neg3') --- ---ABILITY_SLF_ABILITY_UPGRADE_2 'common.ABILITY_SLF_ABILITY_UPGRADE_2' ---@field ABILITY_SLF_ABILITY_UPGRADE_2 abilitystringlevelfield _ConvertAbilityStringLevelField('Neg4') --- ---ABILITY_SLF_ABILITY_UPGRADE_3 'common.ABILITY_SLF_ABILITY_UPGRADE_3' ---@field ABILITY_SLF_ABILITY_UPGRADE_3 abilitystringlevelfield _ConvertAbilityStringLevelField('Neg5') --- ---ABILITY_SLF_ABILITY_UPGRADE_4 'common.ABILITY_SLF_ABILITY_UPGRADE_4' ---@field ABILITY_SLF_ABILITY_UPGRADE_4 abilitystringlevelfield _ConvertAbilityStringLevelField('Neg6') --- ---ABILITY_SLF_SPAWN_UNIT_ID_NSY2 'common.ABILITY_SLF_SPAWN_UNIT_ID_NSY2' ---@field ABILITY_SLF_SPAWN_UNIT_ID_NSY2 abilitystringlevelfield _ConvertAbilityStringLevelField('Nsy2') --- ---Item ---Item 'common.ITEM_IF_LEVEL' ---@field ITEM_IF_LEVEL itemintegerfield _ConvertItemIntegerField('ilev') --- ---ITEM_IF_NUMBER_OF_CHARGES 'common.ITEM_IF_NUMBER_OF_CHARGES' ---@field ITEM_IF_NUMBER_OF_CHARGES itemintegerfield _ConvertItemIntegerField('iuse') --- ---ITEM_IF_COOLDOWN_GROUP 'common.ITEM_IF_COOLDOWN_GROUP' ---@field ITEM_IF_COOLDOWN_GROUP itemintegerfield _ConvertItemIntegerField('icid') --- ---ITEM_IF_MAX_HIT_POINTS 'common.ITEM_IF_MAX_HIT_POINTS' ---@field ITEM_IF_MAX_HIT_POINTS itemintegerfield _ConvertItemIntegerField('ihtp') --- ---ITEM_IF_HIT_POINTS 'common.ITEM_IF_HIT_POINTS' ---@field ITEM_IF_HIT_POINTS itemintegerfield _ConvertItemIntegerField('ihpc') --- ---ITEM_IF_PRIORITY 'common.ITEM_IF_PRIORITY' ---@field ITEM_IF_PRIORITY itemintegerfield _ConvertItemIntegerField('ipri') --- ---ITEM_IF_ARMOR_TYPE 'common.ITEM_IF_ARMOR_TYPE' ---@field ITEM_IF_ARMOR_TYPE itemintegerfield _ConvertItemIntegerField('iarm') --- ---ITEM_IF_TINTING_COLOR_RED 'common.ITEM_IF_TINTING_COLOR_RED' ---@field ITEM_IF_TINTING_COLOR_RED itemintegerfield _ConvertItemIntegerField('iclr') --- ---ITEM_IF_TINTING_COLOR_GREEN 'common.ITEM_IF_TINTING_COLOR_GREEN' ---@field ITEM_IF_TINTING_COLOR_GREEN itemintegerfield _ConvertItemIntegerField('iclg') --- ---ITEM_IF_TINTING_COLOR_BLUE 'common.ITEM_IF_TINTING_COLOR_BLUE' ---@field ITEM_IF_TINTING_COLOR_BLUE itemintegerfield _ConvertItemIntegerField('iclb') --- ---ITEM_IF_TINTING_COLOR_ALPHA 'common.ITEM_IF_TINTING_COLOR_ALPHA' ---@field ITEM_IF_TINTING_COLOR_ALPHA itemintegerfield _ConvertItemIntegerField('ical') --- ---ITEM_RF_SCALING_VALUE 'common.ITEM_RF_SCALING_VALUE' ---@field ITEM_RF_SCALING_VALUE itemrealfield _ConvertItemRealField('isca') --- ---ITEM_BF_DROPPED_WHEN_CARRIER_DIES 'common.ITEM_BF_DROPPED_WHEN_CARRIER_DIES' ---@field ITEM_BF_DROPPED_WHEN_CARRIER_DIES itembooleanfield _ConvertItemBooleanField('idrp') --- ---ITEM_BF_CAN_BE_DROPPED 'common.ITEM_BF_CAN_BE_DROPPED' ---@field ITEM_BF_CAN_BE_DROPPED itembooleanfield _ConvertItemBooleanField('idro') --- ---ITEM_BF_PERISHABLE 'common.ITEM_BF_PERISHABLE' ---@field ITEM_BF_PERISHABLE itembooleanfield _ConvertItemBooleanField('iper') --- ---ITEM_BF_INCLUDE_AS_RANDOM_CHOICE 'common.ITEM_BF_INCLUDE_AS_RANDOM_CHOICE' ---@field ITEM_BF_INCLUDE_AS_RANDOM_CHOICE itembooleanfield _ConvertItemBooleanField('iprn') --- ---ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED 'common.ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED' ---@field ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED itembooleanfield _ConvertItemBooleanField('ipow') --- ---ITEM_BF_CAN_BE_SOLD_TO_MERCHANTS 'common.ITEM_BF_CAN_BE_SOLD_TO_MERCHANTS' ---@field ITEM_BF_CAN_BE_SOLD_TO_MERCHANTS itembooleanfield _ConvertItemBooleanField('ipaw') --- ---ITEM_BF_ACTIVELY_USED 'common.ITEM_BF_ACTIVELY_USED' ---@field ITEM_BF_ACTIVELY_USED itembooleanfield _ConvertItemBooleanField('iusa') --- ---ITEM_SF_MODEL_USED 'common.ITEM_SF_MODEL_USED' ---@field ITEM_SF_MODEL_USED itemstringfield _ConvertItemStringField('ifil') --- ---Unit ---Unit 'common.UNIT_IF_DEFENSE_TYPE' ---@field UNIT_IF_DEFENSE_TYPE unitintegerfield _ConvertUnitIntegerField('udty') --- ---UNIT_IF_ARMOR_TYPE 'common.UNIT_IF_ARMOR_TYPE' ---@field UNIT_IF_ARMOR_TYPE unitintegerfield _ConvertUnitIntegerField('uarm') --- ---UNIT_IF_LOOPING_FADE_IN_RATE 'common.UNIT_IF_LOOPING_FADE_IN_RATE' ---@field UNIT_IF_LOOPING_FADE_IN_RATE unitintegerfield _ConvertUnitIntegerField('ulfi') --- ---UNIT_IF_LOOPING_FADE_OUT_RATE 'common.UNIT_IF_LOOPING_FADE_OUT_RATE' ---@field UNIT_IF_LOOPING_FADE_OUT_RATE unitintegerfield _ConvertUnitIntegerField('ulfo') --- ---UNIT_IF_AGILITY 'common.UNIT_IF_AGILITY' ---@field UNIT_IF_AGILITY unitintegerfield _ConvertUnitIntegerField('uagc') --- ---UNIT_IF_INTELLIGENCE 'common.UNIT_IF_INTELLIGENCE' ---@field UNIT_IF_INTELLIGENCE unitintegerfield _ConvertUnitIntegerField('uinc') --- ---UNIT_IF_STRENGTH 'common.UNIT_IF_STRENGTH' ---@field UNIT_IF_STRENGTH unitintegerfield _ConvertUnitIntegerField('ustc') --- ---UNIT_IF_AGILITY_PERMANENT 'common.UNIT_IF_AGILITY_PERMANENT' ---@field UNIT_IF_AGILITY_PERMANENT unitintegerfield _ConvertUnitIntegerField('uagm') --- ---UNIT_IF_INTELLIGENCE_PERMANENT 'common.UNIT_IF_INTELLIGENCE_PERMANENT' ---@field UNIT_IF_INTELLIGENCE_PERMANENT unitintegerfield _ConvertUnitIntegerField('uinm') --- ---UNIT_IF_STRENGTH_PERMANENT 'common.UNIT_IF_STRENGTH_PERMANENT' ---@field UNIT_IF_STRENGTH_PERMANENT unitintegerfield _ConvertUnitIntegerField('ustm') --- ---UNIT_IF_AGILITY_WITH_BONUS 'common.UNIT_IF_AGILITY_WITH_BONUS' ---@field UNIT_IF_AGILITY_WITH_BONUS unitintegerfield _ConvertUnitIntegerField('uagb') --- ---UNIT_IF_INTELLIGENCE_WITH_BONUS 'common.UNIT_IF_INTELLIGENCE_WITH_BONUS' ---@field UNIT_IF_INTELLIGENCE_WITH_BONUS unitintegerfield _ConvertUnitIntegerField('uinb') --- ---UNIT_IF_STRENGTH_WITH_BONUS 'common.UNIT_IF_STRENGTH_WITH_BONUS' ---@field UNIT_IF_STRENGTH_WITH_BONUS unitintegerfield _ConvertUnitIntegerField('ustb') --- ---UNIT_IF_GOLD_BOUNTY_AWARDED_NUMBER_OF_DICE 'common.UNIT_IF_GOLD_BOUNTY_AWARDED_NUMBER_OF_DICE' ---@field UNIT_IF_GOLD_BOUNTY_AWARDED_NUMBER_OF_DICE unitintegerfield _ConvertUnitIntegerField('ubdi') --- ---UNIT_IF_GOLD_BOUNTY_AWARDED_BASE 'common.UNIT_IF_GOLD_BOUNTY_AWARDED_BASE' ---@field UNIT_IF_GOLD_BOUNTY_AWARDED_BASE unitintegerfield _ConvertUnitIntegerField('ubba') --- ---UNIT_IF_GOLD_BOUNTY_AWARDED_SIDES_PER_DIE 'common.UNIT_IF_GOLD_BOUNTY_AWARDED_SIDES_PER_DIE' ---@field UNIT_IF_GOLD_BOUNTY_AWARDED_SIDES_PER_DIE unitintegerfield _ConvertUnitIntegerField('ubsi') --- ---UNIT_IF_LUMBER_BOUNTY_AWARDED_NUMBER_OF_DICE 'common.UNIT_IF_LUMBER_BOUNTY_AWARDED_NUMBER_OF_DICE' ---@field UNIT_IF_LUMBER_BOUNTY_AWARDED_NUMBER_OF_DICE unitintegerfield _ConvertUnitIntegerField('ulbd') --- ---UNIT_IF_LUMBER_BOUNTY_AWARDED_BASE 'common.UNIT_IF_LUMBER_BOUNTY_AWARDED_BASE' ---@field UNIT_IF_LUMBER_BOUNTY_AWARDED_BASE unitintegerfield _ConvertUnitIntegerField('ulba') --- ---UNIT_IF_LUMBER_BOUNTY_AWARDED_SIDES_PER_DIE 'common.UNIT_IF_LUMBER_BOUNTY_AWARDED_SIDES_PER_DIE' ---@field UNIT_IF_LUMBER_BOUNTY_AWARDED_SIDES_PER_DIE unitintegerfield _ConvertUnitIntegerField('ulbs') --- ---UNIT_IF_LEVEL 'common.UNIT_IF_LEVEL' ---@field UNIT_IF_LEVEL unitintegerfield _ConvertUnitIntegerField('ulev') --- ---UNIT_IF_FORMATION_RANK 'common.UNIT_IF_FORMATION_RANK' ---@field UNIT_IF_FORMATION_RANK unitintegerfield _ConvertUnitIntegerField('ufor') --- ---UNIT_IF_ORIENTATION_INTERPOLATION 'common.UNIT_IF_ORIENTATION_INTERPOLATION' ---@field UNIT_IF_ORIENTATION_INTERPOLATION unitintegerfield _ConvertUnitIntegerField('uori') --- ---UNIT_IF_ELEVATION_SAMPLE_POINTS 'common.UNIT_IF_ELEVATION_SAMPLE_POINTS' ---@field UNIT_IF_ELEVATION_SAMPLE_POINTS unitintegerfield _ConvertUnitIntegerField('uept') --- ---UNIT_IF_TINTING_COLOR_RED 'common.UNIT_IF_TINTING_COLOR_RED' ---@field UNIT_IF_TINTING_COLOR_RED unitintegerfield _ConvertUnitIntegerField('uclr') --- ---UNIT_IF_TINTING_COLOR_GREEN 'common.UNIT_IF_TINTING_COLOR_GREEN' ---@field UNIT_IF_TINTING_COLOR_GREEN unitintegerfield _ConvertUnitIntegerField('uclg') --- ---UNIT_IF_TINTING_COLOR_BLUE 'common.UNIT_IF_TINTING_COLOR_BLUE' ---@field UNIT_IF_TINTING_COLOR_BLUE unitintegerfield _ConvertUnitIntegerField('uclb') --- ---UNIT_IF_TINTING_COLOR_ALPHA 'common.UNIT_IF_TINTING_COLOR_ALPHA' ---@field UNIT_IF_TINTING_COLOR_ALPHA unitintegerfield _ConvertUnitIntegerField('ucal') --- ---UNIT_IF_MOVE_TYPE 'common.UNIT_IF_MOVE_TYPE' ---@field UNIT_IF_MOVE_TYPE unitintegerfield _ConvertUnitIntegerField('umvt') --- ---UNIT_IF_TARGETED_AS 'common.UNIT_IF_TARGETED_AS' ---@field UNIT_IF_TARGETED_AS unitintegerfield _ConvertUnitIntegerField('utar') --- ---UNIT_IF_UNIT_CLASSIFICATION 'common.UNIT_IF_UNIT_CLASSIFICATION' ---@field UNIT_IF_UNIT_CLASSIFICATION unitintegerfield _ConvertUnitIntegerField('utyp') --- ---UNIT_IF_HIT_POINTS_REGENERATION_TYPE 'common.UNIT_IF_HIT_POINTS_REGENERATION_TYPE' ---@field UNIT_IF_HIT_POINTS_REGENERATION_TYPE unitintegerfield _ConvertUnitIntegerField('uhrt') --- ---UNIT_IF_PLACEMENT_PREVENTED_BY 'common.UNIT_IF_PLACEMENT_PREVENTED_BY' ---@field UNIT_IF_PLACEMENT_PREVENTED_BY unitintegerfield _ConvertUnitIntegerField('upar') --- ---UNIT_IF_PRIMARY_ATTRIBUTE 'common.UNIT_IF_PRIMARY_ATTRIBUTE' ---@field UNIT_IF_PRIMARY_ATTRIBUTE unitintegerfield _ConvertUnitIntegerField('upra') --- ---UNIT_RF_STRENGTH_PER_LEVEL 'common.UNIT_RF_STRENGTH_PER_LEVEL' ---@field UNIT_RF_STRENGTH_PER_LEVEL unitrealfield _ConvertUnitRealField('ustp') --- ---UNIT_RF_AGILITY_PER_LEVEL 'common.UNIT_RF_AGILITY_PER_LEVEL' ---@field UNIT_RF_AGILITY_PER_LEVEL unitrealfield _ConvertUnitRealField('uagp') --- ---UNIT_RF_INTELLIGENCE_PER_LEVEL 'common.UNIT_RF_INTELLIGENCE_PER_LEVEL' ---@field UNIT_RF_INTELLIGENCE_PER_LEVEL unitrealfield _ConvertUnitRealField('uinp') --- ---UNIT_RF_HIT_POINTS_REGENERATION_RATE 'common.UNIT_RF_HIT_POINTS_REGENERATION_RATE' ---@field UNIT_RF_HIT_POINTS_REGENERATION_RATE unitrealfield _ConvertUnitRealField('uhpr') --- ---UNIT_RF_MANA_REGENERATION 'common.UNIT_RF_MANA_REGENERATION' ---@field UNIT_RF_MANA_REGENERATION unitrealfield _ConvertUnitRealField('umpr') --- ---UNIT_RF_DEATH_TIME 'common.UNIT_RF_DEATH_TIME' ---@field UNIT_RF_DEATH_TIME unitrealfield _ConvertUnitRealField('udtm') --- ---UNIT_RF_FLY_HEIGHT 'common.UNIT_RF_FLY_HEIGHT' ---@field UNIT_RF_FLY_HEIGHT unitrealfield _ConvertUnitRealField('ufyh') --- ---UNIT_RF_TURN_RATE 'common.UNIT_RF_TURN_RATE' ---@field UNIT_RF_TURN_RATE unitrealfield _ConvertUnitRealField('umvr') --- ---UNIT_RF_ELEVATION_SAMPLE_RADIUS 'common.UNIT_RF_ELEVATION_SAMPLE_RADIUS' ---@field UNIT_RF_ELEVATION_SAMPLE_RADIUS unitrealfield _ConvertUnitRealField('uerd') --- ---UNIT_RF_FOG_OF_WAR_SAMPLE_RADIUS 'common.UNIT_RF_FOG_OF_WAR_SAMPLE_RADIUS' ---@field UNIT_RF_FOG_OF_WAR_SAMPLE_RADIUS unitrealfield _ConvertUnitRealField('ufrd') --- ---UNIT_RF_MAXIMUM_PITCH_ANGLE_DEGREES 'common.UNIT_RF_MAXIMUM_PITCH_ANGLE_DEGREES' ---@field UNIT_RF_MAXIMUM_PITCH_ANGLE_DEGREES unitrealfield _ConvertUnitRealField('umxp') --- ---UNIT_RF_MAXIMUM_ROLL_ANGLE_DEGREES 'common.UNIT_RF_MAXIMUM_ROLL_ANGLE_DEGREES' ---@field UNIT_RF_MAXIMUM_ROLL_ANGLE_DEGREES unitrealfield _ConvertUnitRealField('umxr') --- ---UNIT_RF_SCALING_VALUE 'common.UNIT_RF_SCALING_VALUE' ---@field UNIT_RF_SCALING_VALUE unitrealfield _ConvertUnitRealField('usca') --- ---UNIT_RF_ANIMATION_RUN_SPEED 'common.UNIT_RF_ANIMATION_RUN_SPEED' ---@field UNIT_RF_ANIMATION_RUN_SPEED unitrealfield _ConvertUnitRealField('urun') --- ---UNIT_RF_SELECTION_SCALE 'common.UNIT_RF_SELECTION_SCALE' ---@field UNIT_RF_SELECTION_SCALE unitrealfield _ConvertUnitRealField('ussc') --- ---UNIT_RF_SELECTION_CIRCLE_HEIGHT 'common.UNIT_RF_SELECTION_CIRCLE_HEIGHT' ---@field UNIT_RF_SELECTION_CIRCLE_HEIGHT unitrealfield _ConvertUnitRealField('uslz') --- ---UNIT_RF_SHADOW_IMAGE_HEIGHT 'common.UNIT_RF_SHADOW_IMAGE_HEIGHT' ---@field UNIT_RF_SHADOW_IMAGE_HEIGHT unitrealfield _ConvertUnitRealField('ushh') --- ---UNIT_RF_SHADOW_IMAGE_WIDTH 'common.UNIT_RF_SHADOW_IMAGE_WIDTH' ---@field UNIT_RF_SHADOW_IMAGE_WIDTH unitrealfield _ConvertUnitRealField('ushw') --- ---UNIT_RF_SHADOW_IMAGE_CENTER_X 'common.UNIT_RF_SHADOW_IMAGE_CENTER_X' ---@field UNIT_RF_SHADOW_IMAGE_CENTER_X unitrealfield _ConvertUnitRealField('ushx') --- ---UNIT_RF_SHADOW_IMAGE_CENTER_Y 'common.UNIT_RF_SHADOW_IMAGE_CENTER_Y' ---@field UNIT_RF_SHADOW_IMAGE_CENTER_Y unitrealfield _ConvertUnitRealField('ushy') --- ---UNIT_RF_ANIMATION_WALK_SPEED 'common.UNIT_RF_ANIMATION_WALK_SPEED' ---@field UNIT_RF_ANIMATION_WALK_SPEED unitrealfield _ConvertUnitRealField('uwal') --- ---UNIT_RF_DEFENSE 'common.UNIT_RF_DEFENSE' ---@field UNIT_RF_DEFENSE unitrealfield _ConvertUnitRealField('udfc') --- ---UNIT_RF_SIGHT_RADIUS 'common.UNIT_RF_SIGHT_RADIUS' ---@field UNIT_RF_SIGHT_RADIUS unitrealfield _ConvertUnitRealField('usir') --- ---UNIT_RF_PRIORITY 'common.UNIT_RF_PRIORITY' ---@field UNIT_RF_PRIORITY unitrealfield _ConvertUnitRealField('upri') --- ---UNIT_RF_SPEED 'common.UNIT_RF_SPEED' ---@field UNIT_RF_SPEED unitrealfield _ConvertUnitRealField('umvc') --- ---UNIT_RF_OCCLUDER_HEIGHT 'common.UNIT_RF_OCCLUDER_HEIGHT' ---@field UNIT_RF_OCCLUDER_HEIGHT unitrealfield _ConvertUnitRealField('uocc') --- ---UNIT_RF_HP 'common.UNIT_RF_HP' ---@field UNIT_RF_HP unitrealfield _ConvertUnitRealField('uhpc') --- ---UNIT_RF_MANA 'common.UNIT_RF_MANA' ---@field UNIT_RF_MANA unitrealfield _ConvertUnitRealField('umpc') --- ---UNIT_RF_ACQUISITION_RANGE 'common.UNIT_RF_ACQUISITION_RANGE' ---@field UNIT_RF_ACQUISITION_RANGE unitrealfield _ConvertUnitRealField('uacq') --- ---UNIT_RF_CAST_BACK_SWING 'common.UNIT_RF_CAST_BACK_SWING' ---@field UNIT_RF_CAST_BACK_SWING unitrealfield _ConvertUnitRealField('ucbs') --- ---UNIT_RF_CAST_POINT 'common.UNIT_RF_CAST_POINT' ---@field UNIT_RF_CAST_POINT unitrealfield _ConvertUnitRealField('ucpt') --- ---UNIT_RF_MINIMUM_ATTACK_RANGE 'common.UNIT_RF_MINIMUM_ATTACK_RANGE' ---@field UNIT_RF_MINIMUM_ATTACK_RANGE unitrealfield _ConvertUnitRealField('uamn') --- ---UNIT_BF_RAISABLE 'common.UNIT_BF_RAISABLE' ---@field UNIT_BF_RAISABLE unitbooleanfield _ConvertUnitBooleanField('urai') --- ---UNIT_BF_DECAYABLE 'common.UNIT_BF_DECAYABLE' ---@field UNIT_BF_DECAYABLE unitbooleanfield _ConvertUnitBooleanField('udec') --- ---UNIT_BF_IS_A_BUILDING 'common.UNIT_BF_IS_A_BUILDING' ---@field UNIT_BF_IS_A_BUILDING unitbooleanfield _ConvertUnitBooleanField('ubdg') --- ---UNIT_BF_USE_EXTENDED_LINE_OF_SIGHT 'common.UNIT_BF_USE_EXTENDED_LINE_OF_SIGHT' ---@field UNIT_BF_USE_EXTENDED_LINE_OF_SIGHT unitbooleanfield _ConvertUnitBooleanField('ulos') --- ---UNIT_BF_NEUTRAL_BUILDING_SHOWS_MINIMAP_ICON 'common.UNIT_BF_NEUTRAL_BUILDING_SHOWS_MINIMAP_ICON' ---@field UNIT_BF_NEUTRAL_BUILDING_SHOWS_MINIMAP_ICON unitbooleanfield _ConvertUnitBooleanField('unbm') --- ---UNIT_BF_HERO_HIDE_HERO_INTERFACE_ICON 'common.UNIT_BF_HERO_HIDE_HERO_INTERFACE_ICON' ---@field UNIT_BF_HERO_HIDE_HERO_INTERFACE_ICON unitbooleanfield _ConvertUnitBooleanField('uhhb') --- ---UNIT_BF_HERO_HIDE_HERO_MINIMAP_DISPLAY 'common.UNIT_BF_HERO_HIDE_HERO_MINIMAP_DISPLAY' ---@field UNIT_BF_HERO_HIDE_HERO_MINIMAP_DISPLAY unitbooleanfield _ConvertUnitBooleanField('uhhm') --- ---UNIT_BF_HERO_HIDE_HERO_DEATH_MESSAGE 'common.UNIT_BF_HERO_HIDE_HERO_DEATH_MESSAGE' ---@field UNIT_BF_HERO_HIDE_HERO_DEATH_MESSAGE unitbooleanfield _ConvertUnitBooleanField('uhhd') --- ---UNIT_BF_HIDE_MINIMAP_DISPLAY 'common.UNIT_BF_HIDE_MINIMAP_DISPLAY' ---@field UNIT_BF_HIDE_MINIMAP_DISPLAY unitbooleanfield _ConvertUnitBooleanField('uhom') --- ---UNIT_BF_SCALE_PROJECTILES 'common.UNIT_BF_SCALE_PROJECTILES' ---@field UNIT_BF_SCALE_PROJECTILES unitbooleanfield _ConvertUnitBooleanField('uscb') --- ---UNIT_BF_SELECTION_CIRCLE_ON_WATER 'common.UNIT_BF_SELECTION_CIRCLE_ON_WATER' ---@field UNIT_BF_SELECTION_CIRCLE_ON_WATER unitbooleanfield _ConvertUnitBooleanField('usew') --- ---UNIT_BF_HAS_WATER_SHADOW 'common.UNIT_BF_HAS_WATER_SHADOW' ---@field UNIT_BF_HAS_WATER_SHADOW unitbooleanfield _ConvertUnitBooleanField('ushr') --- ---UNIT_SF_NAME 'common.UNIT_SF_NAME' ---@field UNIT_SF_NAME unitstringfield _ConvertUnitStringField('unam') --- ---UNIT_SF_PROPER_NAMES 'common.UNIT_SF_PROPER_NAMES' ---@field UNIT_SF_PROPER_NAMES unitstringfield _ConvertUnitStringField('upro') --- ---UNIT_SF_GROUND_TEXTURE 'common.UNIT_SF_GROUND_TEXTURE' ---@field UNIT_SF_GROUND_TEXTURE unitstringfield _ConvertUnitStringField('uubs') --- ---UNIT_SF_SHADOW_IMAGE_UNIT 'common.UNIT_SF_SHADOW_IMAGE_UNIT' ---@field UNIT_SF_SHADOW_IMAGE_UNIT unitstringfield _ConvertUnitStringField('ushu') --- ---Unit Weapon ---Unit Weapon 'common.UNIT_WEAPON_IF_ATTACK_DAMAGE_NUMBER_OF_DICE' ---@field UNIT_WEAPON_IF_ATTACK_DAMAGE_NUMBER_OF_DICE unitweaponintegerfield _ConvertUnitWeaponIntegerField('ua1d') --- ---UNIT_WEAPON_IF_ATTACK_DAMAGE_BASE 'common.UNIT_WEAPON_IF_ATTACK_DAMAGE_BASE' ---@field UNIT_WEAPON_IF_ATTACK_DAMAGE_BASE unitweaponintegerfield _ConvertUnitWeaponIntegerField('ua1b') --- ---UNIT_WEAPON_IF_ATTACK_DAMAGE_SIDES_PER_DIE 'common.UNIT_WEAPON_IF_ATTACK_DAMAGE_SIDES_PER_DIE' ---@field UNIT_WEAPON_IF_ATTACK_DAMAGE_SIDES_PER_DIE unitweaponintegerfield _ConvertUnitWeaponIntegerField('ua1s') --- ---UNIT_WEAPON_IF_ATTACK_MAXIMUM_NUMBER_OF_TARGETS 'common.UNIT_WEAPON_IF_ATTACK_MAXIMUM_NUMBER_OF_TARGETS' ---@field UNIT_WEAPON_IF_ATTACK_MAXIMUM_NUMBER_OF_TARGETS unitweaponintegerfield _ConvertUnitWeaponIntegerField('utc1') --- ---UNIT_WEAPON_IF_ATTACK_ATTACK_TYPE 'common.UNIT_WEAPON_IF_ATTACK_ATTACK_TYPE' ---@field UNIT_WEAPON_IF_ATTACK_ATTACK_TYPE unitweaponintegerfield _ConvertUnitWeaponIntegerField('ua1t') --- ---UNIT_WEAPON_IF_ATTACK_WEAPON_SOUND 'common.UNIT_WEAPON_IF_ATTACK_WEAPON_SOUND' ---@field UNIT_WEAPON_IF_ATTACK_WEAPON_SOUND unitweaponintegerfield _ConvertUnitWeaponIntegerField('ucs1') --- ---UNIT_WEAPON_IF_ATTACK_AREA_OF_EFFECT_TARGETS 'common.UNIT_WEAPON_IF_ATTACK_AREA_OF_EFFECT_TARGETS' ---@field UNIT_WEAPON_IF_ATTACK_AREA_OF_EFFECT_TARGETS unitweaponintegerfield _ConvertUnitWeaponIntegerField('ua1p') --- ---UNIT_WEAPON_IF_ATTACK_TARGETS_ALLOWED 'common.UNIT_WEAPON_IF_ATTACK_TARGETS_ALLOWED' ---@field UNIT_WEAPON_IF_ATTACK_TARGETS_ALLOWED unitweaponintegerfield _ConvertUnitWeaponIntegerField('ua1g') --- ---UNIT_WEAPON_RF_ATTACK_BACKSWING_POINT 'common.UNIT_WEAPON_RF_ATTACK_BACKSWING_POINT' ---@field UNIT_WEAPON_RF_ATTACK_BACKSWING_POINT unitweaponrealfield _ConvertUnitWeaponRealField('ubs1') --- ---UNIT_WEAPON_RF_ATTACK_DAMAGE_POINT 'common.UNIT_WEAPON_RF_ATTACK_DAMAGE_POINT' ---@field UNIT_WEAPON_RF_ATTACK_DAMAGE_POINT unitweaponrealfield _ConvertUnitWeaponRealField('udp1') --- ---UNIT_WEAPON_RF_ATTACK_BASE_COOLDOWN 'common.UNIT_WEAPON_RF_ATTACK_BASE_COOLDOWN' ---@field UNIT_WEAPON_RF_ATTACK_BASE_COOLDOWN unitweaponrealfield _ConvertUnitWeaponRealField('ua1c') --- ---UNIT_WEAPON_RF_ATTACK_DAMAGE_LOSS_FACTOR 'common.UNIT_WEAPON_RF_ATTACK_DAMAGE_LOSS_FACTOR' ---@field UNIT_WEAPON_RF_ATTACK_DAMAGE_LOSS_FACTOR unitweaponrealfield _ConvertUnitWeaponRealField('udl1') --- ---UNIT_WEAPON_RF_ATTACK_DAMAGE_FACTOR_MEDIUM 'common.UNIT_WEAPON_RF_ATTACK_DAMAGE_FACTOR_MEDIUM' ---@field UNIT_WEAPON_RF_ATTACK_DAMAGE_FACTOR_MEDIUM unitweaponrealfield _ConvertUnitWeaponRealField('uhd1') --- ---UNIT_WEAPON_RF_ATTACK_DAMAGE_FACTOR_SMALL 'common.UNIT_WEAPON_RF_ATTACK_DAMAGE_FACTOR_SMALL' ---@field UNIT_WEAPON_RF_ATTACK_DAMAGE_FACTOR_SMALL unitweaponrealfield _ConvertUnitWeaponRealField('uqd1') --- ---UNIT_WEAPON_RF_ATTACK_DAMAGE_SPILL_DISTANCE 'common.UNIT_WEAPON_RF_ATTACK_DAMAGE_SPILL_DISTANCE' ---@field UNIT_WEAPON_RF_ATTACK_DAMAGE_SPILL_DISTANCE unitweaponrealfield _ConvertUnitWeaponRealField('usd1') --- ---UNIT_WEAPON_RF_ATTACK_DAMAGE_SPILL_RADIUS 'common.UNIT_WEAPON_RF_ATTACK_DAMAGE_SPILL_RADIUS' ---@field UNIT_WEAPON_RF_ATTACK_DAMAGE_SPILL_RADIUS unitweaponrealfield _ConvertUnitWeaponRealField('usr1') --- ---UNIT_WEAPON_RF_ATTACK_PROJECTILE_SPEED 'common.UNIT_WEAPON_RF_ATTACK_PROJECTILE_SPEED' ---@field UNIT_WEAPON_RF_ATTACK_PROJECTILE_SPEED unitweaponrealfield _ConvertUnitWeaponRealField('ua1z') --- ---UNIT_WEAPON_RF_ATTACK_PROJECTILE_ARC 'common.UNIT_WEAPON_RF_ATTACK_PROJECTILE_ARC' ---@field UNIT_WEAPON_RF_ATTACK_PROJECTILE_ARC unitweaponrealfield _ConvertUnitWeaponRealField('uma1') --- ---UNIT_WEAPON_RF_ATTACK_AREA_OF_EFFECT_FULL_DAMAGE 'common.UNIT_WEAPON_RF_ATTACK_AREA_OF_EFFECT_FULL_DAMAGE' ---@field UNIT_WEAPON_RF_ATTACK_AREA_OF_EFFECT_FULL_DAMAGE unitweaponrealfield _ConvertUnitWeaponRealField('ua1f') --- ---UNIT_WEAPON_RF_ATTACK_AREA_OF_EFFECT_MEDIUM_DAMAGE 'common.UNIT_WEAPON_RF_ATTACK_AREA_OF_EFFECT_MEDIUM_DAMAGE' ---@field UNIT_WEAPON_RF_ATTACK_AREA_OF_EFFECT_MEDIUM_DAMAGE unitweaponrealfield _ConvertUnitWeaponRealField('ua1h') --- ---UNIT_WEAPON_RF_ATTACK_AREA_OF_EFFECT_SMALL_DAMAGE 'common.UNIT_WEAPON_RF_ATTACK_AREA_OF_EFFECT_SMALL_DAMAGE' ---@field UNIT_WEAPON_RF_ATTACK_AREA_OF_EFFECT_SMALL_DAMAGE unitweaponrealfield _ConvertUnitWeaponRealField('ua1q') --- ---UNIT_WEAPON_RF_ATTACK_RANGE 'common.UNIT_WEAPON_RF_ATTACK_RANGE' ---@field UNIT_WEAPON_RF_ATTACK_RANGE unitweaponrealfield _ConvertUnitWeaponRealField('ua1r') --- ---UNIT_WEAPON_BF_ATTACK_SHOW_UI 'common.UNIT_WEAPON_BF_ATTACK_SHOW_UI' ---@field UNIT_WEAPON_BF_ATTACK_SHOW_UI unitweaponbooleanfield _ConvertUnitWeaponBooleanField('uwu1') --- ---UNIT_WEAPON_BF_ATTACKS_ENABLED 'common.UNIT_WEAPON_BF_ATTACKS_ENABLED' ---@field UNIT_WEAPON_BF_ATTACKS_ENABLED unitweaponbooleanfield _ConvertUnitWeaponBooleanField('uaen') --- ---UNIT_WEAPON_BF_ATTACK_PROJECTILE_HOMING_ENABLED 'common.UNIT_WEAPON_BF_ATTACK_PROJECTILE_HOMING_ENABLED' ---@field UNIT_WEAPON_BF_ATTACK_PROJECTILE_HOMING_ENABLED unitweaponbooleanfield _ConvertUnitWeaponBooleanField('umh1') --- ---UNIT_WEAPON_SF_ATTACK_PROJECTILE_ART 'common.UNIT_WEAPON_SF_ATTACK_PROJECTILE_ART' ---@field UNIT_WEAPON_SF_ATTACK_PROJECTILE_ART unitweaponstringfield _ConvertUnitWeaponStringField('ua1m') --- ---Move Type ---Move Type 'common.MOVE_TYPE_UNKNOWN' ---@field MOVE_TYPE_UNKNOWN movetype _ConvertMoveType(0) --- ---MOVE_TYPE_FOOT 'common.MOVE_TYPE_FOOT' ---@field MOVE_TYPE_FOOT movetype _ConvertMoveType(1) --- ---MOVE_TYPE_FLY 'common.MOVE_TYPE_FLY' ---@field MOVE_TYPE_FLY movetype _ConvertMoveType(2) --- ---MOVE_TYPE_HORSE 'common.MOVE_TYPE_HORSE' ---@field MOVE_TYPE_HORSE movetype _ConvertMoveType(4) --- ---MOVE_TYPE_HOVER 'common.MOVE_TYPE_HOVER' ---@field MOVE_TYPE_HOVER movetype _ConvertMoveType(8) --- ---MOVE_TYPE_FLOAT 'common.MOVE_TYPE_FLOAT' ---@field MOVE_TYPE_FLOAT movetype _ConvertMoveType(16) --- ---MOVE_TYPE_AMPHIBIOUS 'common.MOVE_TYPE_AMPHIBIOUS' ---@field MOVE_TYPE_AMPHIBIOUS movetype _ConvertMoveType(32) --- ---MOVE_TYPE_UNBUILDABLE 'common.MOVE_TYPE_UNBUILDABLE' ---@field MOVE_TYPE_UNBUILDABLE movetype _ConvertMoveType(64) --- ---Target Flag ---Target Flag 'common.TARGET_FLAG_NONE' ---@field TARGET_FLAG_NONE targetflag _ConvertTargetFlag(1) --- ---TARGET_FLAG_GROUND 'common.TARGET_FLAG_GROUND' ---@field TARGET_FLAG_GROUND targetflag _ConvertTargetFlag(2) --- ---TARGET_FLAG_AIR 'common.TARGET_FLAG_AIR' ---@field TARGET_FLAG_AIR targetflag _ConvertTargetFlag(4) --- ---TARGET_FLAG_STRUCTURE 'common.TARGET_FLAG_STRUCTURE' ---@field TARGET_FLAG_STRUCTURE targetflag _ConvertTargetFlag(8) --- ---TARGET_FLAG_WARD 'common.TARGET_FLAG_WARD' ---@field TARGET_FLAG_WARD targetflag _ConvertTargetFlag(16) --- ---TARGET_FLAG_ITEM 'common.TARGET_FLAG_ITEM' ---@field TARGET_FLAG_ITEM targetflag _ConvertTargetFlag(32) --- ---TARGET_FLAG_TREE 'common.TARGET_FLAG_TREE' ---@field TARGET_FLAG_TREE targetflag _ConvertTargetFlag(64) --- ---TARGET_FLAG_WALL 'common.TARGET_FLAG_WALL' ---@field TARGET_FLAG_WALL targetflag _ConvertTargetFlag(128) --- ---TARGET_FLAG_DEBRIS 'common.TARGET_FLAG_DEBRIS' ---@field TARGET_FLAG_DEBRIS targetflag _ConvertTargetFlag(256) --- ---TARGET_FLAG_DECORATION 'common.TARGET_FLAG_DECORATION' ---@field TARGET_FLAG_DECORATION targetflag _ConvertTargetFlag(512) --- ---TARGET_FLAG_BRIDGE 'common.TARGET_FLAG_BRIDGE' ---@field TARGET_FLAG_BRIDGE targetflag _ConvertTargetFlag(1024) --- ---defense type ---defense type 'common.DEFENSE_TYPE_LIGHT' ---@field DEFENSE_TYPE_LIGHT defensetype _ConvertDefenseType(0) --- ---DEFENSE_TYPE_MEDIUM 'common.DEFENSE_TYPE_MEDIUM' ---@field DEFENSE_TYPE_MEDIUM defensetype _ConvertDefenseType(1) --- ---DEFENSE_TYPE_LARGE 'common.DEFENSE_TYPE_LARGE' ---@field DEFENSE_TYPE_LARGE defensetype _ConvertDefenseType(2) --- ---DEFENSE_TYPE_FORT 'common.DEFENSE_TYPE_FORT' ---@field DEFENSE_TYPE_FORT defensetype _ConvertDefenseType(3) --- ---DEFENSE_TYPE_NORMAL 'common.DEFENSE_TYPE_NORMAL' ---@field DEFENSE_TYPE_NORMAL defensetype _ConvertDefenseType(4) --- ---DEFENSE_TYPE_HERO 'common.DEFENSE_TYPE_HERO' ---@field DEFENSE_TYPE_HERO defensetype _ConvertDefenseType(5) --- ---DEFENSE_TYPE_DIVINE 'common.DEFENSE_TYPE_DIVINE' ---@field DEFENSE_TYPE_DIVINE defensetype _ConvertDefenseType(6) --- ---DEFENSE_TYPE_NONE 'common.DEFENSE_TYPE_NONE' ---@field DEFENSE_TYPE_NONE defensetype _ConvertDefenseType(7) --- ---Hero Attribute ---Hero Attribute 'common.HERO_ATTRIBUTE_STR' ---@field HERO_ATTRIBUTE_STR heroattribute _ConvertHeroAttribute(1) --- ---HERO_ATTRIBUTE_INT 'common.HERO_ATTRIBUTE_INT' ---@field HERO_ATTRIBUTE_INT heroattribute _ConvertHeroAttribute(2) --- ---HERO_ATTRIBUTE_AGI 'common.HERO_ATTRIBUTE_AGI' ---@field HERO_ATTRIBUTE_AGI heroattribute _ConvertHeroAttribute(3) --- ---Armor Type ---Armor Type 'common.ARMOR_TYPE_WHOKNOWS' ---@field ARMOR_TYPE_WHOKNOWS armortype _ConvertArmorType(0) --- ---ARMOR_TYPE_FLESH 'common.ARMOR_TYPE_FLESH' ---@field ARMOR_TYPE_FLESH armortype _ConvertArmorType(1) --- ---ARMOR_TYPE_METAL 'common.ARMOR_TYPE_METAL' ---@field ARMOR_TYPE_METAL armortype _ConvertArmorType(2) --- ---ARMOR_TYPE_WOOD 'common.ARMOR_TYPE_WOOD' ---@field ARMOR_TYPE_WOOD armortype _ConvertArmorType(3) --- ---ARMOR_TYPE_ETHREAL 'common.ARMOR_TYPE_ETHREAL' ---@field ARMOR_TYPE_ETHREAL armortype _ConvertArmorType(4) --- ---ARMOR_TYPE_STONE 'common.ARMOR_TYPE_STONE' ---@field ARMOR_TYPE_STONE armortype _ConvertArmorType(5) --- ---Regeneration Type ---Regeneration Type 'common.REGENERATION_TYPE_NONE' ---@field REGENERATION_TYPE_NONE regentype _ConvertRegenType(0) --- ---REGENERATION_TYPE_ALWAYS 'common.REGENERATION_TYPE_ALWAYS' ---@field REGENERATION_TYPE_ALWAYS regentype _ConvertRegenType(1) --- ---REGENERATION_TYPE_BLIGHT 'common.REGENERATION_TYPE_BLIGHT' ---@field REGENERATION_TYPE_BLIGHT regentype _ConvertRegenType(2) --- ---REGENERATION_TYPE_DAY 'common.REGENERATION_TYPE_DAY' ---@field REGENERATION_TYPE_DAY regentype _ConvertRegenType(3) --- ---REGENERATION_TYPE_NIGHT 'common.REGENERATION_TYPE_NIGHT' ---@field REGENERATION_TYPE_NIGHT regentype _ConvertRegenType(4) --- ---Unit Category ---Unit Category 'common.UNIT_CATEGORY_GIANT' ---@field UNIT_CATEGORY_GIANT unitcategory _ConvertUnitCategory(1) --- ---UNIT_CATEGORY_UNDEAD 'common.UNIT_CATEGORY_UNDEAD' ---@field UNIT_CATEGORY_UNDEAD unitcategory _ConvertUnitCategory(2) --- ---UNIT_CATEGORY_SUMMONED 'common.UNIT_CATEGORY_SUMMONED' ---@field UNIT_CATEGORY_SUMMONED unitcategory _ConvertUnitCategory(4) --- ---UNIT_CATEGORY_MECHANICAL 'common.UNIT_CATEGORY_MECHANICAL' ---@field UNIT_CATEGORY_MECHANICAL unitcategory _ConvertUnitCategory(8) --- ---UNIT_CATEGORY_PEON 'common.UNIT_CATEGORY_PEON' ---@field UNIT_CATEGORY_PEON unitcategory _ConvertUnitCategory(16) --- ---UNIT_CATEGORY_SAPPER 'common.UNIT_CATEGORY_SAPPER' ---@field UNIT_CATEGORY_SAPPER unitcategory _ConvertUnitCategory(32) --- ---UNIT_CATEGORY_TOWNHALL 'common.UNIT_CATEGORY_TOWNHALL' ---@field UNIT_CATEGORY_TOWNHALL unitcategory _ConvertUnitCategory(64) --- ---UNIT_CATEGORY_ANCIENT 'common.UNIT_CATEGORY_ANCIENT' ---@field UNIT_CATEGORY_ANCIENT unitcategory _ConvertUnitCategory(128) --- ---UNIT_CATEGORY_NEUTRAL 'common.UNIT_CATEGORY_NEUTRAL' ---@field UNIT_CATEGORY_NEUTRAL unitcategory _ConvertUnitCategory(256) --- ---UNIT_CATEGORY_WARD 'common.UNIT_CATEGORY_WARD' ---@field UNIT_CATEGORY_WARD unitcategory _ConvertUnitCategory(512) --- ---UNIT_CATEGORY_STANDON 'common.UNIT_CATEGORY_STANDON' ---@field UNIT_CATEGORY_STANDON unitcategory _ConvertUnitCategory(1024) --- ---UNIT_CATEGORY_TAUREN 'common.UNIT_CATEGORY_TAUREN' ---@field UNIT_CATEGORY_TAUREN unitcategory _ConvertUnitCategory(2048) --- ---Pathing Flag ---Pathing Flag 'common.PATHING_FLAG_UNWALKABLE' ---@field PATHING_FLAG_UNWALKABLE pathingflag _ConvertPathingFlag(2) --- ---PATHING_FLAG_UNFLYABLE 'common.PATHING_FLAG_UNFLYABLE' ---@field PATHING_FLAG_UNFLYABLE pathingflag _ConvertPathingFlag(4) --- ---PATHING_FLAG_UNBUILDABLE 'common.PATHING_FLAG_UNBUILDABLE' ---@field PATHING_FLAG_UNBUILDABLE pathingflag _ConvertPathingFlag(8) --- ---PATHING_FLAG_UNPEONHARVEST 'common.PATHING_FLAG_UNPEONHARVEST' ---@field PATHING_FLAG_UNPEONHARVEST pathingflag _ConvertPathingFlag(16) --- ---PATHING_FLAG_BLIGHTED 'common.PATHING_FLAG_BLIGHTED' ---@field PATHING_FLAG_BLIGHTED pathingflag _ConvertPathingFlag(32) --- ---PATHING_FLAG_UNFLOATABLE 'common.PATHING_FLAG_UNFLOATABLE' ---@field PATHING_FLAG_UNFLOATABLE pathingflag _ConvertPathingFlag(64) --- ---PATHING_FLAG_UNAMPHIBIOUS 'common.PATHING_FLAG_UNAMPHIBIOUS' ---@field PATHING_FLAG_UNAMPHIBIOUS pathingflag _ConvertPathingFlag(128) --- ---PATHING_FLAG_UNITEMPLACABLE 'common.PATHING_FLAG_UNITEMPLACABLE' ---@field PATHING_FLAG_UNITEMPLACABLE pathingflag _ConvertPathingFlag(256) local common = {} ---转换种族 ---@param i integer ---@return race function common.ConvertRace(i) end ---转换联盟类型 ---@param i integer ---@return alliancetype function common.ConvertAllianceType(i) end ---ConvertRacePref ---@param i integer ---@return racepreference function common.ConvertRacePref(i) end ---ConvertIGameState ---@param i integer ---@return igamestate function common.ConvertIGameState(i) end ---ConvertFGameState ---@param i integer ---@return fgamestate function common.ConvertFGameState(i) end ---ConvertPlayerState ---@param i integer ---@return playerstate function common.ConvertPlayerState(i) end ---ConvertPlayerScore ---@param i integer ---@return playerscore function common.ConvertPlayerScore(i) end ---ConvertPlayerGameResult ---@param i integer ---@return playergameresult function common.ConvertPlayerGameResult(i) end ---ConvertUnitState ---@param i integer ---@return unitstate function common.ConvertUnitState(i) end ---ConvertAIDifficulty ---@param i integer ---@return aidifficulty function common.ConvertAIDifficulty(i) end ---ConvertGameEvent ---@param i integer ---@return gameevent function common.ConvertGameEvent(i) end ---ConvertPlayerEvent ---@param i integer ---@return playerevent function common.ConvertPlayerEvent(i) end ---ConvertPlayerUnitEvent ---@param i integer ---@return playerunitevent function common.ConvertPlayerUnitEvent(i) end ---ConvertWidgetEvent ---@param i integer ---@return widgetevent function common.ConvertWidgetEvent(i) end ---ConvertDialogEvent ---@param i integer ---@return dialogevent function common.ConvertDialogEvent(i) end ---ConvertUnitEvent ---@param i integer ---@return unitevent function common.ConvertUnitEvent(i) end ---ConvertLimitOp ---@param i integer ---@return limitop function common.ConvertLimitOp(i) end ---ConvertUnitType ---@param i integer ---@return unittype function common.ConvertUnitType(i) end ---ConvertGameSpeed ---@param i integer ---@return gamespeed function common.ConvertGameSpeed(i) end ---ConvertPlacement ---@param i integer ---@return placement function common.ConvertPlacement(i) end ---ConvertStartLocPrio ---@param i integer ---@return startlocprio function common.ConvertStartLocPrio(i) end ---ConvertGameDifficulty ---@param i integer ---@return gamedifficulty function common.ConvertGameDifficulty(i) end ---ConvertGameType ---@param i integer ---@return gametype function common.ConvertGameType(i) end ---ConvertMapFlag ---@param i integer ---@return mapflag function common.ConvertMapFlag(i) end ---ConvertMapVisibility ---@param i integer ---@return mapvisibility function common.ConvertMapVisibility(i) end ---ConvertMapSetting ---@param i integer ---@return mapsetting function common.ConvertMapSetting(i) end ---ConvertMapDensity ---@param i integer ---@return mapdensity function common.ConvertMapDensity(i) end ---ConvertMapControl ---@param i integer ---@return mapcontrol function common.ConvertMapControl(i) end ---ConvertPlayerColor ---@param i integer ---@return playercolor function common.ConvertPlayerColor(i) end ---ConvertPlayerSlotState ---@param i integer ---@return playerslotstate function common.ConvertPlayerSlotState(i) end ---ConvertVolumeGroup ---@param i integer ---@return volumegroup function common.ConvertVolumeGroup(i) end ---ConvertCameraField ---@param i integer ---@return camerafield function common.ConvertCameraField(i) end ---ConvertBlendMode ---@param i integer ---@return blendmode function common.ConvertBlendMode(i) end ---ConvertRarityControl ---@param i integer ---@return raritycontrol function common.ConvertRarityControl(i) end ---ConvertTexMapFlags ---@param i integer ---@return texmapflags function common.ConvertTexMapFlags(i) end ---ConvertFogState ---@param i integer ---@return fogstate function common.ConvertFogState(i) end ---ConvertEffectType ---@param i integer ---@return effecttype function common.ConvertEffectType(i) end ---ConvertVersion ---@param i integer ---@return version function common.ConvertVersion(i) end ---ConvertItemType ---@param i integer ---@return itemtype function common.ConvertItemType(i) end ---ConvertAttackType ---@param i integer ---@return attacktype function common.ConvertAttackType(i) end ---ConvertDamageType ---@param i integer ---@return damagetype function common.ConvertDamageType(i) end ---ConvertWeaponType ---@param i integer ---@return weapontype function common.ConvertWeaponType(i) end ---ConvertSoundType ---@param i integer ---@return soundtype function common.ConvertSoundType(i) end ---ConvertPathingType ---@param i integer ---@return pathingtype function common.ConvertPathingType(i) end ---ConvertMouseButtonType ---@param i integer ---@return mousebuttontype function common.ConvertMouseButtonType(i) end ---ConvertAnimType ---@param i integer ---@return animtype function common.ConvertAnimType(i) end ---ConvertSubAnimType ---@param i integer ---@return subanimtype function common.ConvertSubAnimType(i) end ---ConvertOriginFrameType ---@param i integer ---@return originframetype function common.ConvertOriginFrameType(i) end ---ConvertFramePointType ---@param i integer ---@return framepointtype function common.ConvertFramePointType(i) end ---ConvertTextAlignType ---@param i integer ---@return textaligntype function common.ConvertTextAlignType(i) end ---ConvertFrameEventType ---@param i integer ---@return frameeventtype function common.ConvertFrameEventType(i) end ---ConvertOsKeyType ---@param i integer ---@return oskeytype function common.ConvertOsKeyType(i) end ---ConvertAbilityIntegerField ---@param i integer ---@return abilityintegerfield function common.ConvertAbilityIntegerField(i) end ---ConvertAbilityRealField ---@param i integer ---@return abilityrealfield function common.ConvertAbilityRealField(i) end ---ConvertAbilityBooleanField ---@param i integer ---@return abilitybooleanfield function common.ConvertAbilityBooleanField(i) end ---ConvertAbilityStringField ---@param i integer ---@return abilitystringfield function common.ConvertAbilityStringField(i) end ---ConvertAbilityIntegerLevelField ---@param i integer ---@return abilityintegerlevelfield function common.ConvertAbilityIntegerLevelField(i) end ---ConvertAbilityRealLevelField ---@param i integer ---@return abilityreallevelfield function common.ConvertAbilityRealLevelField(i) end ---ConvertAbilityBooleanLevelField ---@param i integer ---@return abilitybooleanlevelfield function common.ConvertAbilityBooleanLevelField(i) end ---ConvertAbilityStringLevelField ---@param i integer ---@return abilitystringlevelfield function common.ConvertAbilityStringLevelField(i) end ---ConvertAbilityIntegerLevelArrayField ---@param i integer ---@return abilityintegerlevelarrayfield function common.ConvertAbilityIntegerLevelArrayField(i) end ---ConvertAbilityRealLevelArrayField ---@param i integer ---@return abilityreallevelarrayfield function common.ConvertAbilityRealLevelArrayField(i) end ---ConvertAbilityBooleanLevelArrayField ---@param i integer ---@return abilitybooleanlevelarrayfield function common.ConvertAbilityBooleanLevelArrayField(i) end ---ConvertAbilityStringLevelArrayField ---@param i integer ---@return abilitystringlevelarrayfield function common.ConvertAbilityStringLevelArrayField(i) end ---ConvertUnitIntegerField ---@param i integer ---@return unitintegerfield function common.ConvertUnitIntegerField(i) end ---ConvertUnitRealField ---@param i integer ---@return unitrealfield function common.ConvertUnitRealField(i) end ---ConvertUnitBooleanField ---@param i integer ---@return unitbooleanfield function common.ConvertUnitBooleanField(i) end ---ConvertUnitStringField ---@param i integer ---@return unitstringfield function common.ConvertUnitStringField(i) end ---ConvertUnitWeaponIntegerField ---@param i integer ---@return unitweaponintegerfield function common.ConvertUnitWeaponIntegerField(i) end ---ConvertUnitWeaponRealField ---@param i integer ---@return unitweaponrealfield function common.ConvertUnitWeaponRealField(i) end ---ConvertUnitWeaponBooleanField ---@param i integer ---@return unitweaponbooleanfield function common.ConvertUnitWeaponBooleanField(i) end ---ConvertUnitWeaponStringField ---@param i integer ---@return unitweaponstringfield function common.ConvertUnitWeaponStringField(i) end ---ConvertItemIntegerField ---@param i integer ---@return itemintegerfield function common.ConvertItemIntegerField(i) end ---ConvertItemRealField ---@param i integer ---@return itemrealfield function common.ConvertItemRealField(i) end ---ConvertItemBooleanField ---@param i integer ---@return itembooleanfield function common.ConvertItemBooleanField(i) end ---ConvertItemStringField ---@param i integer ---@return itemstringfield function common.ConvertItemStringField(i) end ---ConvertMoveType ---@param i integer ---@return movetype function common.ConvertMoveType(i) end ---ConvertTargetFlag ---@param i integer ---@return targetflag function common.ConvertTargetFlag(i) end ---ConvertArmorType ---@param i integer ---@return armortype function common.ConvertArmorType(i) end ---ConvertHeroAttribute ---@param i integer ---@return heroattribute function common.ConvertHeroAttribute(i) end ---ConvertDefenseType ---@param i integer ---@return defensetype function common.ConvertDefenseType(i) end ---ConvertRegenType ---@param i integer ---@return regentype function common.ConvertRegenType(i) end ---ConvertUnitCategory ---@param i integer ---@return unitcategory function common.ConvertUnitCategory(i) end ---ConvertPathingFlag ---@param i integer ---@return pathingflag function common.ConvertPathingFlag(i) end ---OrderId ---@param orderIdString string ---@return integer function common.OrderId(orderIdString) end ---OrderId2String ---@param orderId integer ---@return string function common.OrderId2String(orderId) end ---UnitId ---@param unitIdString string ---@return integer function common.UnitId(unitIdString) end ---UnitId2String ---@param unitId integer ---@return string function common.UnitId2String(unitId) end ---Not currently working correctly... ---@param abilityIdString string ---@return integer function common.AbilityId(abilityIdString) end ---AbilityId2String ---@param abilityId integer ---@return string function common.AbilityId2String(abilityId) end ---Looks up the "name" field for any object (unit, item, ability) ---物体名称 [C] ---@param objectId integer ---@return string function common.GetObjectName(objectId) end ---获取最大的玩家数 ---@return integer function common.GetBJMaxPlayers() end ---GetBJPlayerNeutralVictim ---@return integer function common.GetBJPlayerNeutralVictim() end ---GetBJPlayerNeutralExtra ---@return integer function common.GetBJPlayerNeutralExtra() end ---GetBJMaxPlayerSlots ---@return integer function common.GetBJMaxPlayerSlots() end ---GetPlayerNeutralPassive ---@return integer function common.GetPlayerNeutralPassive() end ---GetPlayerNeutralAggressive ---@return integer function common.GetPlayerNeutralAggressive() end ---MathAPI ---转换 度 到 弧度 ---@param degrees real ---@return real function common.Deg2Rad(degrees) end ---转换 弧度 到 度 ---@param radians real ---@return real function common.Rad2Deg(radians) end ---正弦(弧度) [R] ---@param radians real ---@return real function common.Sin(radians) end ---余弦(弧度) [R] ---@param radians real ---@return real function common.Cos(radians) end ---正切(弧度) [R] ---@param radians real ---@return real function common.Tan(radians) end ---Expect values between -1 and 1...returns 0 for invalid input ---反正弦(弧度) [R] ---@param y real ---@return real function common.Asin(y) end ---反余弦(弧度) [R] ---@param x real ---@return real function common.Acos(x) end ---反正切(弧度) [R] ---@param x real ---@return real function common.Atan(x) end ---Returns 0 if x and y are both 0 ---反正切(Y:X)(弧度) [R] ---@param y real ---@param x real ---@return real function common.Atan2(y,x) end ---Returns 0 if x < 0 ---平方根 ---@param x real ---@return real function common.SquareRoot(x) end ---computes x to the y power ---y 0.0 > 1 ---x 0.0 and y < 0 > 0 ---求幂 ---@param x real ---@param power real ---@return real function common.Pow(x,power) end ---MathRound ---@param r real ---@return integer function common.MathRound(r) end ---String Utility API ---转换整数变量为实数 ---@param i integer ---@return real function common.I2R(i) end ---转换实数为整数 ---@param r real ---@return integer function common.R2I(r) end ---将整数转换为字符串 ---@param i integer ---@return string function common.I2S(i) end ---将实数转换为字符串 ---@param r real ---@return string function common.R2S(r) end ---将实数转换为格式化字符串 ---@param r real ---@param width integer ---@param precision integer ---@return string function common.R2SW(r,width,precision) end ---转换字串符为整数 ---@param s string ---@return integer function common.S2I(s) end ---转换字符串为实数 ---@param s string ---@return real function common.S2R(s) end ---GetHandleId ---@param h handle ---@return integer function common.GetHandleId(h) end ---截取字符串 [R] ---@param source string ---@param start integer ---@param end_ integer ---@return string function common.SubString(source,start,end_) end ---字串符长度 ---@param s string ---@return integer function common.StringLength(s) end ---将字串符转换为大小写字母 ---@param source string ---@param upper boolean ---@return string function common.StringCase(source,upper) end ---StringHash ---@param s string ---@return integer function common.StringHash(s) end ---本地字符串 [R] ---@param source string ---@return string function common.GetLocalizedString(source) end ---本地热键 ---@param source string ---@return integer function common.GetLocalizedHotkey(source) end ---SetMapName ---@param name string function common.SetMapName(name) end ---SetMapDescription ---@param description string function common.SetMapDescription(description) end ---SetTeams ---@param teamcount integer function common.SetTeams(teamcount) end ---SetPlayers ---@param playercount integer function common.SetPlayers(playercount) end ---DefineStartLocation ---@param whichStartLoc integer ---@param x real ---@param y real function common.DefineStartLocation(whichStartLoc,x,y) end ---DefineStartLocationLoc ---@param whichStartLoc integer ---@param whichLocation location function common.DefineStartLocationLoc(whichStartLoc,whichLocation) end ---SetStartLocPrioCount ---@param whichStartLoc integer ---@param prioSlotCount integer function common.SetStartLocPrioCount(whichStartLoc,prioSlotCount) end ---SetStartLocPrio ---@param whichStartLoc integer ---@param prioSlotIndex integer ---@param otherStartLocIndex integer ---@param priority startlocprio function common.SetStartLocPrio(whichStartLoc,prioSlotIndex,otherStartLocIndex,priority) end ---GetStartLocPrioSlot ---@param whichStartLoc integer ---@param prioSlotIndex integer ---@return integer function common.GetStartLocPrioSlot(whichStartLoc,prioSlotIndex) end ---GetStartLocPrio ---@param whichStartLoc integer ---@param prioSlotIndex integer ---@return startlocprio function common.GetStartLocPrio(whichStartLoc,prioSlotIndex) end ---SetEnemyStartLocPrioCount ---@param whichStartLoc integer ---@param prioSlotCount integer function common.SetEnemyStartLocPrioCount(whichStartLoc,prioSlotCount) end ---SetEnemyStartLocPrio ---@param whichStartLoc integer ---@param prioSlotIndex integer ---@param otherStartLocIndex integer ---@param priority startlocprio function common.SetEnemyStartLocPrio(whichStartLoc,prioSlotIndex,otherStartLocIndex,priority) end ---SetGameTypeSupported ---@param whichGameType gametype ---@param value boolean function common.SetGameTypeSupported(whichGameType,value) end ---设置地图参数 ---@param whichMapFlag mapflag ---@param value boolean function common.SetMapFlag(whichMapFlag,value) end ---SetGamePlacement ---@param whichPlacementType placement function common.SetGamePlacement(whichPlacementType) end ---设定游戏速度 ---@param whichspeed gamespeed function common.SetGameSpeed(whichspeed) end ---设置游戏难度 [R] ---@param whichdifficulty gamedifficulty function common.SetGameDifficulty(whichdifficulty) end ---SetResourceDensity ---@param whichdensity mapdensity function common.SetResourceDensity(whichdensity) end ---SetCreatureDensity ---@param whichdensity mapdensity function common.SetCreatureDensity(whichdensity) end ---队伍数量 ---@return integer function common.GetTeams() end ---玩家数量 ---@return integer function common.GetPlayers() end ---IsGameTypeSupported ---@param whichGameType gametype ---@return boolean function common.IsGameTypeSupported(whichGameType) end ---GetGameTypeSelected ---@return gametype function common.GetGameTypeSelected() end ---地图参数 ---@param whichMapFlag mapflag ---@return boolean function common.IsMapFlagSet(whichMapFlag) end ---GetGamePlacement ---@return placement function common.GetGamePlacement() end ---当前游戏速度 ---@return gamespeed function common.GetGameSpeed() end ---难度等级 ---@return gamedifficulty function common.GetGameDifficulty() end ---GetResourceDensity ---@return mapdensity function common.GetResourceDensity() end ---GetCreatureDensity ---@return mapdensity function common.GetCreatureDensity() end ---GetStartLocationX ---@param whichStartLocation integer ---@return real function common.GetStartLocationX(whichStartLocation) end ---GetStartLocationY ---@param whichStartLocation integer ---@return real function common.GetStartLocationY(whichStartLocation) end ---GetStartLocationLoc ---@param whichStartLocation integer ---@return location function common.GetStartLocationLoc(whichStartLocation) end ---设置玩家队伍 ---@param whichPlayer player ---@param whichTeam integer function common.SetPlayerTeam(whichPlayer,whichTeam) end ---SetPlayerStartLocation ---@param whichPlayer player ---@param startLocIndex integer function common.SetPlayerStartLocation(whichPlayer,startLocIndex) end ---forces player to have the specified start loc and marks the start loc as occupied ---which removes it from consideration for subsequently placed players ---( i.e. you can use this to put people in a fixed loc and then ---use random placement for any unplaced players etc ) ---use random placement for any unplaced players etc ) ---@param whichPlayer player ---@param startLocIndex integer function common.ForcePlayerStartLocation(whichPlayer,startLocIndex) end ---改变玩家颜色 [R] ---@param whichPlayer player ---@param color playercolor function common.SetPlayerColor(whichPlayer,color) end ---设置联盟状态(指定项目) [R] ---@param sourcePlayer player ---@param otherPlayer player ---@param whichAllianceSetting alliancetype ---@param value boolean function common.SetPlayerAlliance(sourcePlayer,otherPlayer,whichAllianceSetting,value) end ---设置税率 [R] ---@param sourcePlayer player ---@param otherPlayer player ---@param whichResource playerstate ---@param rate integer function common.SetPlayerTaxRate(sourcePlayer,otherPlayer,whichResource,rate) end ---SetPlayerRacePreference ---@param whichPlayer player ---@param whichRacePreference racepreference function common.SetPlayerRacePreference(whichPlayer,whichRacePreference) end ---SetPlayerRaceSelectable ---@param whichPlayer player ---@param value boolean function common.SetPlayerRaceSelectable(whichPlayer,value) end ---SetPlayerController ---@param whichPlayer player ---@param controlType mapcontrol function common.SetPlayerController(whichPlayer,controlType) end ---设置玩家名字 ---@param whichPlayer player ---@param name string function common.SetPlayerName(whichPlayer,name) end ---显示/隐藏计分屏显示 [R] ---@param whichPlayer player ---@param flag boolean function common.SetPlayerOnScoreScreen(whichPlayer,flag) end ---玩家在的队伍 ---@param whichPlayer player ---@return integer function common.GetPlayerTeam(whichPlayer) end ---GetPlayerStartLocation ---@param whichPlayer player ---@return integer function common.GetPlayerStartLocation(whichPlayer) end ---玩家的颜色 ---@param whichPlayer player ---@return playercolor function common.GetPlayerColor(whichPlayer) end ---GetPlayerSelectable ---@param whichPlayer player ---@return boolean function common.GetPlayerSelectable(whichPlayer) end ---玩家控制者 ---@param whichPlayer player ---@return mapcontrol function common.GetPlayerController(whichPlayer) end ---玩家游戏属性 ---@param whichPlayer player ---@return playerslotstate function common.GetPlayerSlotState(whichPlayer) end ---玩家税率 [R] ---@param sourcePlayer player ---@param otherPlayer player ---@param whichResource playerstate ---@return integer function common.GetPlayerTaxRate(sourcePlayer,otherPlayer,whichResource) end ---玩家的种族选择 ---@param whichPlayer player ---@param pref racepreference ---@return boolean function common.IsPlayerRacePrefSet(whichPlayer,pref) end ---玩家名字 ---@param whichPlayer player ---@return string function common.GetPlayerName(whichPlayer) end ---Timer API ---新建计时器 [R] ---@return timer function common.CreateTimer() end ---删除计时器 [R] ---@param whichTimer timer function common.DestroyTimer(whichTimer) end ---运行计时器 [C] ---@param whichTimer timer ---@param timeout real ---@param periodic boolean ---@param handlerFunc code function common.TimerStart(whichTimer,timeout,periodic,handlerFunc) end ---计时器经过的时间 ---@param whichTimer timer ---@return real function common.TimerGetElapsed(whichTimer) end ---计时器剩余时间 ---@param whichTimer timer ---@return real function common.TimerGetRemaining(whichTimer) end ---计时器初始的时间 ---@param whichTimer timer ---@return real function common.TimerGetTimeout(whichTimer) end ---暂停计时器 [R] ---@param whichTimer timer function common.PauseTimer(whichTimer) end ---恢复计时器 [R] ---@param whichTimer timer function common.ResumeTimer(whichTimer) end ---事件响应 - 计时器期满 ---@return timer function common.GetExpiredTimer() end ---Group API ---新建的单位组 [R] ---@return group function common.CreateGroup() end ---删除单位组 [R] ---@param whichGroup group function common.DestroyGroup(whichGroup) end ---添加单位 [R] ---@param whichGroup group ---@param whichUnit unit ---@return boolean function common.GroupAddUnit(whichGroup,whichUnit) end ---移除单位 [R] ---@param whichGroup group ---@param whichUnit unit ---@return boolean function common.GroupRemoveUnit(whichGroup,whichUnit) end ---清除 ---@param whichGroup group function common.GroupClear(whichGroup) end ---GroupEnumUnitsOfType ---@param whichGroup group ---@param unitname string ---@param filter boolexpr function common.GroupEnumUnitsOfType(whichGroup,unitname,filter) end ---GroupEnumUnitsOfPlayer ---@param whichGroup group ---@param whichPlayer player ---@param filter boolexpr function common.GroupEnumUnitsOfPlayer(whichGroup,whichPlayer,filter) end ---GroupEnumUnitsOfTypeCounted ---@param whichGroup group ---@param unitname string ---@param filter boolexpr ---@param countLimit integer function common.GroupEnumUnitsOfTypeCounted(whichGroup,unitname,filter,countLimit) end ---GroupEnumUnitsInRect ---@param whichGroup group ---@param r rect ---@param filter boolexpr function common.GroupEnumUnitsInRect(whichGroup,r,filter) end ---GroupEnumUnitsInRectCounted ---@param whichGroup group ---@param r rect ---@param filter boolexpr ---@param countLimit integer function common.GroupEnumUnitsInRectCounted(whichGroup,r,filter,countLimit) end ---选取单位添加到单位组(坐标) ---@param whichGroup group ---@param x real ---@param y real ---@param radius real ---@param filter boolexpr function common.GroupEnumUnitsInRange(whichGroup,x,y,radius,filter) end ---选取单位添加到单位组(点) ---@param whichGroup group ---@param whichLocation location ---@param radius real ---@param filter boolexpr function common.GroupEnumUnitsInRangeOfLoc(whichGroup,whichLocation,radius,filter) end ---选取单位添加到单位组(坐标)(不建议使用) ---@param whichGroup group ---@param x real ---@param y real ---@param radius real ---@param filter boolexpr ---@param countLimit integer function common.GroupEnumUnitsInRangeCounted(whichGroup,x,y,radius,filter,countLimit) end ---选取单位添加到单位组(点)(不建议使用) ---@param whichGroup group ---@param whichLocation location ---@param radius real ---@param filter boolexpr ---@param countLimit integer function common.GroupEnumUnitsInRangeOfLocCounted(whichGroup,whichLocation,radius,filter,countLimit) end ---GroupEnumUnitsSelected ---@param whichGroup group ---@param whichPlayer player ---@param filter boolexpr function common.GroupEnumUnitsSelected(whichGroup,whichPlayer,filter) end ---发送单位组命令到 没有目标 ---@param whichGroup group ---@param order string ---@return boolean function common.GroupImmediateOrder(whichGroup,order) end ---发布命令(无目标)(ID) ---@param whichGroup group ---@param order integer ---@return boolean function common.GroupImmediateOrderById(whichGroup,order) end ---发布命令(指定坐标) [R] ---@param whichGroup group ---@param order string ---@param x real ---@param y real ---@return boolean function common.GroupPointOrder(whichGroup,order,x,y) end ---发送单位组命令到 点 ---@param whichGroup group ---@param order string ---@param whichLocation location ---@return boolean function common.GroupPointOrderLoc(whichGroup,order,whichLocation) end ---发布命令(指定坐标)(ID) ---@param whichGroup group ---@param order integer ---@param x real ---@param y real ---@return boolean function common.GroupPointOrderById(whichGroup,order,x,y) end ---发布命令(指定点)(ID) ---@param whichGroup group ---@param order integer ---@param whichLocation location ---@return boolean function common.GroupPointOrderByIdLoc(whichGroup,order,whichLocation) end ---发送单位组命令到 单位 ---@param whichGroup group ---@param order string ---@param targetWidget widget ---@return boolean function common.GroupTargetOrder(whichGroup,order,targetWidget) end ---发布命令(指定单位)(ID) ---@param whichGroup group ---@param order integer ---@param targetWidget widget ---@return boolean function common.GroupTargetOrderById(whichGroup,order,targetWidget) end ---This will be difficult to support with potentially disjoint, cell-based regions ---as it would involve enumerating all the cells that are covered by a particularregion ---a better implementation would be a trigger that adds relevant units as they enter ---and removes them if they leave... ---选取所有单位在单位组做 多动作 ---@param whichGroup group ---@param callback code function common.ForGroup(whichGroup,callback) end ---单位组中第一个单位 ---@param whichGroup group ---@return unit function common.FirstOfGroup(whichGroup) end ---Force API ---新建玩家组 [R] ---@return force function common.CreateForce() end ---删除玩家组 [R] ---@param whichForce force function common.DestroyForce(whichForce) end ---添加玩家 [R] ---@param whichForce force ---@param whichPlayer player function common.ForceAddPlayer(whichForce,whichPlayer) end ---移除玩家 [R] ---@param whichForce force ---@param whichPlayer player function common.ForceRemovePlayer(whichForce,whichPlayer) end ---清除玩家 ---@param whichForce force function common.ForceClear(whichForce) end ---ForceEnumPlayers ---@param whichForce force ---@param filter boolexpr function common.ForceEnumPlayers(whichForce,filter) end ---ForceEnumPlayersCounted ---@param whichForce force ---@param filter boolexpr ---@param countLimit integer function common.ForceEnumPlayersCounted(whichForce,filter,countLimit) end ---ForceEnumAllies ---@param whichForce force ---@param whichPlayer player ---@param filter boolexpr function common.ForceEnumAllies(whichForce,whichPlayer,filter) end ---ForceEnumEnemies ---@param whichForce force ---@param whichPlayer player ---@param filter boolexpr function common.ForceEnumEnemies(whichForce,whichPlayer,filter) end ---选取所有玩家在玩家组做动作(单一的) ---@param whichForce force ---@param callback code function common.ForForce(whichForce,callback) end ---Region and Location API ---将坐标转换为区域 ---@param minx real ---@param miny real ---@param maxx real ---@param maxy real ---@return rect function common.Rect(minx,miny,maxx,maxy) end ---将点转换为区域 ---@param min location ---@param max location ---@return rect function common.RectFromLoc(min,max) end ---删除矩形区域 [R] ---@param whichRect rect function common.RemoveRect(whichRect) end ---设置矩形区域(指定坐标) [R] ---@param whichRect rect ---@param minx real ---@param miny real ---@param maxx real ---@param maxy real function common.SetRect(whichRect,minx,miny,maxx,maxy) end ---设置矩形区域(指定点) [R] ---@param whichRect rect ---@param min location ---@param max location function common.SetRectFromLoc(whichRect,min,max) end ---移动矩形区域(指定坐标) [R] ---@param whichRect rect ---@param newCenterX real ---@param newCenterY real function common.MoveRectTo(whichRect,newCenterX,newCenterY) end ---移动区域 ---@param whichRect rect ---@param newCenterLoc location function common.MoveRectToLoc(whichRect,newCenterLoc) end ---区域中心的 X 坐标 ---@param whichRect rect ---@return real function common.GetRectCenterX(whichRect) end ---区域中心的 Y 坐标 ---@param whichRect rect ---@return real function common.GetRectCenterY(whichRect) end ---区域最小 X 坐标 ---@param whichRect rect ---@return real function common.GetRectMinX(whichRect) end ---区域最小 Y 坐标 ---@param whichRect rect ---@return real function common.GetRectMinY(whichRect) end ---区域最大 X 坐标 ---@param whichRect rect ---@return real function common.GetRectMaxX(whichRect) end ---区域最大 Y 坐标 ---@param whichRect rect ---@return real function common.GetRectMaxY(whichRect) end ---新建区域 [R] ---@return region function common.CreateRegion() end ---删除不规则区域 [R] ---@param whichRegion region function common.RemoveRegion(whichRegion) end ---添加区域 [R] ---@param whichRegion region ---@param r rect function common.RegionAddRect(whichRegion,r) end ---移除区域 [R] ---@param whichRegion region ---@param r rect function common.RegionClearRect(whichRegion,r) end ---添加单元点(指定坐标) [R] ---@param whichRegion region ---@param x real ---@param y real function common.RegionAddCell(whichRegion,x,y) end ---添加单元点(指定点) [R] ---@param whichRegion region ---@param whichLocation location function common.RegionAddCellAtLoc(whichRegion,whichLocation) end ---移除单元点(指定坐标) [R] ---@param whichRegion region ---@param x real ---@param y real function common.RegionClearCell(whichRegion,x,y) end ---移除单元点(指定点) [R] ---@param whichRegion region ---@param whichLocation location function common.RegionClearCellAtLoc(whichRegion,whichLocation) end ---转换坐标到点 ---@param x real ---@param y real ---@return location function common.Location(x,y) end ---清除点 [R] ---@param whichLocation location function common.RemoveLocation(whichLocation) end ---移动点 [R] ---@param whichLocation location ---@param newX real ---@param newY real function common.MoveLocation(whichLocation,newX,newY) end ---X 坐标 ---@param whichLocation location ---@return real function common.GetLocationX(whichLocation) end ---Y 坐标 ---@param whichLocation location ---@return real function common.GetLocationY(whichLocation) end ---This function is asynchronous. The values it returns are not guaranteed synchronous between each player. ---If you attempt to use it in a synchronous manner, it may cause a desync. ---点的Z轴高度 [R] ---@param whichLocation location ---@return real function common.GetLocationZ(whichLocation) end ---单位检查 ---@param whichRegion region ---@param whichUnit unit ---@return boolean function common.IsUnitInRegion(whichRegion,whichUnit) end ---包含坐标 ---@param whichRegion region ---@param x real ---@param y real ---@return boolean function common.IsPointInRegion(whichRegion,x,y) end ---包含点 ---@param whichRegion region ---@param whichLocation location ---@return boolean function common.IsLocationInRegion(whichRegion,whichLocation) end ---Returns full map bounds, including unplayable borders, in world coordinates ---Returns full map bounds, including unplayable borders, in world coordinates ---@return rect function common.GetWorldBounds() end ---Native trigger interface ---新建触发 [R] ---@return trigger function common.CreateTrigger() end ---删除触发器 [R] ---@param whichTrigger trigger function common.DestroyTrigger(whichTrigger) end ---ResetTrigger ---@param whichTrigger trigger function common.ResetTrigger(whichTrigger) end ---打开触发器 ---@param whichTrigger trigger function common.EnableTrigger(whichTrigger) end ---关掉触发器 ---@param whichTrigger trigger function common.DisableTrigger(whichTrigger) end ---触发器打开 ---@param whichTrigger trigger ---@return boolean function common.IsTriggerEnabled(whichTrigger) end ---TriggerWaitOnSleeps ---@param whichTrigger trigger ---@param flag boolean function common.TriggerWaitOnSleeps(whichTrigger,flag) end ---IsTriggerWaitOnSleeps ---@param whichTrigger trigger ---@return boolean function common.IsTriggerWaitOnSleeps(whichTrigger) end ---匹配的单位 ---@return unit function common.GetFilterUnit() end ---选取的单位 ---@return unit function common.GetEnumUnit() end ---匹配的可毁坏物 ---@return destructable function common.GetFilterDestructable() end ---选取的可毁坏物 ---@return destructable function common.GetEnumDestructable() end ---匹配的物品 ---@return item function common.GetFilterItem() end ---选取的物品 ---@return item function common.GetEnumItem() end ---ParseTags ---@param taggedString string ---@return string function common.ParseTags(taggedString) end ---匹配的玩家 ---@return player function common.GetFilterPlayer() end ---选取的玩家 ---@return player function common.GetEnumPlayer() end ---当前触发器 ---@return trigger function common.GetTriggeringTrigger() end ---GetTriggerEventId ---@return eventid function common.GetTriggerEventId() end ---触发器赋值统计 ---@param whichTrigger trigger ---@return integer function common.GetTriggerEvalCount(whichTrigger) end ---触发器运行次数统计 ---@param whichTrigger trigger ---@return integer function common.GetTriggerExecCount(whichTrigger) end ---运行函数 [R] ---@param funcName string function common.ExecuteFunc(funcName) end ---Boolean Expr API ( for compositing trigger conditions and unit filter funcs...) ---@param operandA boolexpr ---@param operandB boolexpr ---@return boolexpr function common.And(operandA,operandB) end ---Or ---@param operandA boolexpr ---@param operandB boolexpr ---@return boolexpr function common.Or(operandA,operandB) end ---Not ---@param operand boolexpr ---@return boolexpr function common.Not(operand) end ---限制条件为 ---@param func code ---@return conditionfunc function common.Condition(func) end ---DestroyCondition ---@param c conditionfunc function common.DestroyCondition(c) end ---Filter ---@param func code ---@return filterfunc function common.Filter(func) end ---DestroyFilter ---@param f filterfunc function common.DestroyFilter(f) end ---DestroyBoolExpr ---@param e boolexpr function common.DestroyBoolExpr(e) end ---变量的值 ---@param whichTrigger trigger ---@param varName string ---@param opcode limitop ---@param limitval real ---@return event function common.TriggerRegisterVariableEvent(whichTrigger,varName,opcode,limitval) end ---Creates it's own timer and triggers when it expires ---Creates it's own timer and triggers when it expires ---@param whichTrigger trigger ---@param timeout real ---@param periodic boolean ---@return event function common.TriggerRegisterTimerEvent(whichTrigger,timeout,periodic) end ---Triggers when the timer you tell it about expires ---Triggers when the timer you tell it about expires ---@param whichTrigger trigger ---@param t timer ---@return event function common.TriggerRegisterTimerExpireEvent(whichTrigger,t) end ---TriggerRegisterGameStateEvent ---@param whichTrigger trigger ---@param whichState gamestate ---@param opcode limitop ---@param limitval real ---@return event function common.TriggerRegisterGameStateEvent(whichTrigger,whichState,opcode,limitval) end ---TriggerRegisterDialogEvent ---@param whichTrigger trigger ---@param whichDialog dialog ---@return event function common.TriggerRegisterDialogEvent(whichTrigger,whichDialog) end ---对话框按钮被点击 [R] ---@param whichTrigger trigger ---@param whichButton button ---@return event function common.TriggerRegisterDialogButtonEvent(whichTrigger,whichButton) end ---EVENT_GAME_STATE_LIMIT ---EVENT_GAME_STATE_LIMIT ---@return gamestate function common.GetEventGameState() end ---比赛游戏事件 ---@param whichTrigger trigger ---@param whichGameEvent gameevent ---@return event function common.TriggerRegisterGameEvent(whichTrigger,whichGameEvent) end ---EVENT_GAME_VICTORY ---EVENT_GAME_VICTORY ---@return player function common.GetWinningPlayer() end ---单位进入不规则区域(指定条件) [R] ---@param whichTrigger trigger ---@param whichRegion region ---@param filter boolexpr ---@return event function common.TriggerRegisterEnterRegion(whichTrigger,whichRegion,filter) end ---EVENT_GAME_ENTER_REGION ---触发区域 [R] ---@return region function common.GetTriggeringRegion() end ---正在进入的单位 ---@return unit function common.GetEnteringUnit() end ---单位离开不规则区域(指定条件) [R] ---@param whichTrigger trigger ---@param whichRegion region ---@param filter boolexpr ---@return event function common.TriggerRegisterLeaveRegion(whichTrigger,whichRegion,filter) end ---正在离开的单位 ---@return unit function common.GetLeavingUnit() end ---鼠标点击可追踪物 [R] ---@param whichTrigger trigger ---@param t trackable ---@return event function common.TriggerRegisterTrackableHitEvent(whichTrigger,t) end ---鼠标移动到追踪对象 [R] ---@param whichTrigger trigger ---@param t trackable ---@return event function common.TriggerRegisterTrackableTrackEvent(whichTrigger,t) end ---EVENT_COMMAND_BUTTON_CLICK ---EVENT_COMMAND_BUTTON_CLICK ---@param whichTrigger trigger ---@param whichAbility integer ---@param order string ---@return event function common.TriggerRegisterCommandEvent(whichTrigger,whichAbility,order) end ---TriggerRegisterUpgradeCommandEvent ---@param whichTrigger trigger ---@param whichUpgrade integer ---@return event function common.TriggerRegisterUpgradeCommandEvent(whichTrigger,whichUpgrade) end ---EVENT_GAME_TRACKABLE_HIT ---EVENT_GAME_TRACKABLE_TRACK ---事件响应 - 触发可追踪物 [R] ---@return trackable function common.GetTriggeringTrackable() end ---EVENT_DIALOG_BUTTON_CLICK ---EVENT_DIALOG_BUTTON_CLICK ---@return button function common.GetClickedButton() end ---GetClickedDialog ---@return dialog function common.GetClickedDialog() end ---EVENT_GAME_TOURNAMENT_FINISH_SOON ---比赛剩余时间 ---@return real function common.GetTournamentFinishSoonTimeRemaining() end ---比赛结束规则 ---@return integer function common.GetTournamentFinishNowRule() end ---GetTournamentFinishNowPlayer ---@return player function common.GetTournamentFinishNowPlayer() end ---对战比赛得分 ---@param whichPlayer player ---@return integer function common.GetTournamentScore(whichPlayer) end ---EVENT_GAME_SAVE ---储存游戏文件名 ---@return string function common.GetSaveBasicFilename() end ---TriggerRegisterPlayerEvent ---@param whichTrigger trigger ---@param whichPlayer player ---@param whichPlayerEvent playerevent ---@return event function common.TriggerRegisterPlayerEvent(whichTrigger,whichPlayer,whichPlayerEvent) end ---EVENT_PLAYER_DEFEAT ---EVENT_PLAYER_VICTORY ---触发玩家 ---@return player function common.GetTriggerPlayer() end ---TriggerRegisterPlayerUnitEvent ---@param whichTrigger trigger ---@param whichPlayer player ---@param whichPlayerUnitEvent playerunitevent ---@param filter boolexpr ---@return event function common.TriggerRegisterPlayerUnitEvent(whichTrigger,whichPlayer,whichPlayerUnitEvent,filter) end ---EVENT_PLAYER_HERO_LEVEL ---EVENT_UNIT_HERO_LEVEL ---英雄升级 ---@return unit function common.GetLevelingUnit() end ---EVENT_PLAYER_HERO_SKILL ---EVENT_UNIT_HERO_SKILL ---学习技能的英雄 ---@return unit function common.GetLearningUnit() end ---学习技能 [R] ---@return integer function common.GetLearnedSkill() end ---学习的技能的等级 ---@return integer function common.GetLearnedSkillLevel() end ---EVENT_PLAYER_HERO_REVIVABLE ---可复活的英雄 ---@return unit function common.GetRevivableUnit() end ---EVENT_PLAYER_HERO_REVIVE_START ---EVENT_PLAYER_HERO_REVIVE_CANCEL ---EVENT_PLAYER_HERO_REVIVE_FINISH ---EVENT_UNIT_HERO_REVIVE_START ---EVENT_UNIT_HERO_REVIVE_CANCEL ---EVENT_UNIT_HERO_REVIVE_FINISH ---复活英雄 ---@return unit function common.GetRevivingUnit() end ---EVENT_PLAYER_UNIT_ATTACKED ---攻击的单位 ---@return unit function common.GetAttacker() end ---EVENT_PLAYER_UNIT_RESCUED ---EVENT_PLAYER_UNIT_RESCUED ---@return unit function common.GetRescuer() end ---EVENT_PLAYER_UNIT_DEATH ---垂死的单位 ---@return unit function common.GetDyingUnit() end ---GetKillingUnit ---@return unit function common.GetKillingUnit() end ---EVENT_PLAYER_UNIT_DECAY ---尸体腐烂单位 ---@return unit function common.GetDecayingUnit() end ---EVENT_PLAYER_UNIT_CONSTRUCT_START ---正在建造的建筑 ---@return unit function common.GetConstructingStructure() end ---EVENT_PLAYER_UNIT_CONSTRUCT_FINISH ---EVENT_PLAYER_UNIT_CONSTRUCT_CANCEL ---取消建造中的建筑 ---@return unit function common.GetCancelledStructure() end ---已建造的建筑 ---@return unit function common.GetConstructedStructure() end ---EVENT_PLAYER_UNIT_RESEARCH_START ---EVENT_PLAYER_UNIT_RESEARCH_CANCEL ---EVENT_PLAYER_UNIT_RESEARCH_FINISH ---研究科技单位 ---@return unit function common.GetResearchingUnit() end ---研究的 科技-类型 ---@return integer function common.GetResearched() end ---EVENT_PLAYER_UNIT_TRAIN_START ---EVENT_PLAYER_UNIT_TRAIN_CANCEL ---EVENT_PLAYER_UNIT_TRAIN_FINISH ---EVENT_PLAYER_UNIT_TRAIN_FINISH ---@return integer function common.GetTrainedUnitType() end ---EVENT_PLAYER_UNIT_TRAIN_FINISH ---@return unit function common.GetTrainedUnit() end ---EVENT_PLAYER_UNIT_DETECTED ---EVENT_PLAYER_UNIT_DETECTED ---@return unit function common.GetDetectedUnit() end ---EVENT_PLAYER_UNIT_SUMMONED ---正在召唤的单位 ---@return unit function common.GetSummoningUnit() end ---已召唤单位 ---@return unit function common.GetSummonedUnit() end ---EVENT_PLAYER_UNIT_LOADED ---EVENT_PLAYER_UNIT_LOADED ---@return unit function common.GetTransportUnit() end ---GetLoadedUnit ---@return unit function common.GetLoadedUnit() end ---EVENT_PLAYER_UNIT_SELL ---出售单位 ---@return unit function common.GetSellingUnit() end ---被出售单位 ---@return unit function common.GetSoldUnit() end ---在购买的单位 ---@return unit function common.GetBuyingUnit() end ---EVENT_PLAYER_UNIT_SELL_ITEM ---卖出的物品 ---@return item function common.GetSoldItem() end ---EVENT_PLAYER_UNIT_CHANGE_OWNER ---改变了所有者的单位 ---@return unit function common.GetChangingUnit() end ---前一个所有者 ---@return player function common.GetChangingUnitPrevOwner() end ---EVENT_PLAYER_UNIT_DROP_ITEM ---EVENT_PLAYER_UNIT_PICKUP_ITEM ---EVENT_PLAYER_UNIT_USE_ITEM ---英雄操作物品 ---@return unit function common.GetManipulatingUnit() end ---物品存在操作 ---@return item function common.GetManipulatedItem() end ---EVENT_PLAYER_UNIT_ISSUED_ORDER ---收到命令的单位 ---@return unit function common.GetOrderedUnit() end ---GetIssuedOrderId ---@return integer function common.GetIssuedOrderId() end ---EVENT_PLAYER_UNIT_ISSUED_POINT_ORDER ---命令发布点X坐标 [R] ---@return real function common.GetOrderPointX() end ---命令发布点Y坐标 [R] ---@return real function common.GetOrderPointY() end ---目标的位置 ---@return location function common.GetOrderPointLoc() end ---EVENT_PLAYER_UNIT_ISSUED_TARGET_ORDER ---EVENT_PLAYER_UNIT_ISSUED_TARGET_ORDER ---@return widget function common.GetOrderTarget() end ---目标的可毁坏物 ---@return destructable function common.GetOrderTargetDestructable() end ---目标的物品 ---@return item function common.GetOrderTargetItem() end ---目标的单位 ---@return unit function common.GetOrderTargetUnit() end ---EVENT_UNIT_SPELL_CHANNEL ---EVENT_UNIT_SPELL_CAST ---EVENT_UNIT_SPELL_EFFECT ---EVENT_UNIT_SPELL_FINISH ---EVENT_UNIT_SPELL_ENDCAST ---EVENT_PLAYER_UNIT_SPELL_CHANNEL ---EVENT_PLAYER_UNIT_SPELL_CAST ---EVENT_PLAYER_UNIT_SPELL_EFFECT ---EVENT_PLAYER_UNIT_SPELL_FINISH ---EVENT_PLAYER_UNIT_SPELL_ENDCAST ---技能单位 ---@return unit function common.GetSpellAbilityUnit() end ---使用的技能 ---@return integer function common.GetSpellAbilityId() end ---使用的技能 ---@return ability function common.GetSpellAbility() end ---对其使用技能的目标点 ---@return location function common.GetSpellTargetLoc() end ---GetSpellTargetX ---@return real function common.GetSpellTargetX() end ---GetSpellTargetY ---@return real function common.GetSpellTargetY() end ---对其使用技能的目标可毁坏物 ---@return destructable function common.GetSpellTargetDestructable() end ---对其使用技能的目标物品 ---@return item function common.GetSpellTargetItem() end ---对其使用技能的目标单位 ---@return unit function common.GetSpellTargetUnit() end ---联盟状态改变(特殊) ---@param whichTrigger trigger ---@param whichPlayer player ---@param whichAlliance alliancetype ---@return event function common.TriggerRegisterPlayerAllianceChange(whichTrigger,whichPlayer,whichAlliance) end ---属性 ---@param whichTrigger trigger ---@param whichPlayer player ---@param whichState playerstate ---@param opcode limitop ---@param limitval real ---@return event function common.TriggerRegisterPlayerStateEvent(whichTrigger,whichPlayer,whichState,opcode,limitval) end ---EVENT_PLAYER_STATE_LIMIT ---EVENT_PLAYER_STATE_LIMIT ---@return playerstate function common.GetEventPlayerState() end ---玩家输入聊天信息 ---@param whichTrigger trigger ---@param whichPlayer player ---@param chatMessageToDetect string ---@param exactMatchOnly boolean ---@return event function common.TriggerRegisterPlayerChatEvent(whichTrigger,whichPlayer,chatMessageToDetect,exactMatchOnly) end ---returns the actual string they typed in ( same as what you registered for ---if you required exact match ) ---输入的聊天字符 ---@return string function common.GetEventPlayerChatString() end ---returns the string that you registered for ---匹配的聊天字符 ---@return string function common.GetEventPlayerChatStringMatched() end ---可毁坏物死亡 ---@param whichTrigger trigger ---@param whichWidget widget ---@return event function common.TriggerRegisterDeathEvent(whichTrigger,whichWidget) end ---触发单位 ---@return unit function common.GetTriggerUnit() end ---TriggerRegisterUnitStateEvent ---@param whichTrigger trigger ---@param whichUnit unit ---@param whichState unitstate ---@param opcode limitop ---@param limitval real ---@return event function common.TriggerRegisterUnitStateEvent(whichTrigger,whichUnit,whichState,opcode,limitval) end ---EVENT_UNIT_STATE_LIMIT ---EVENT_UNIT_STATE_LIMIT ---获取单位状态 ---@return unitstate function common.GetEventUnitState() end ---详细单位的事件 ---@param whichTrigger trigger ---@param whichUnit unit ---@param whichEvent unitevent ---@return event function common.TriggerRegisterUnitEvent(whichTrigger,whichUnit,whichEvent) end ---EVENT_UNIT_DAMAGED ---被伤害的生命值 ---@return real function common.GetEventDamage() end ---伤害来源 ---@return unit function common.GetEventDamageSource() end ---EVENT_UNIT_DETECTED ---EVENT_UNIT_DETECTED ---@return player function common.GetEventDetectingPlayer() end ---TriggerRegisterFilterUnitEvent ---@param whichTrigger trigger ---@param whichUnit unit ---@param whichEvent unitevent ---@param filter boolexpr ---@return event function common.TriggerRegisterFilterUnitEvent(whichTrigger,whichUnit,whichEvent,filter) end ---EVENT_UNIT_ACQUIRED_TARGET ---EVENT_UNIT_TARGET_IN_RANGE ---目标单位 ---@return unit function common.GetEventTargetUnit() end ---TriggerRegisterUnitInRange ---@param whichTrigger trigger ---@param whichUnit unit ---@param range real ---@param filter boolexpr ---@return event function common.TriggerRegisterUnitInRange(whichTrigger,whichUnit,range,filter) end ---添加触发器限制条件 ---@param whichTrigger trigger ---@param condition boolexpr ---@return triggercondition function common.TriggerAddCondition(whichTrigger,condition) end ---TriggerRemoveCondition ---@param whichTrigger trigger ---@param whichCondition triggercondition function common.TriggerRemoveCondition(whichTrigger,whichCondition) end ---TriggerClearConditions ---@param whichTrigger trigger function common.TriggerClearConditions(whichTrigger) end ---添加触发器动作 ---@param whichTrigger trigger ---@param actionFunc code ---@return triggeraction function common.TriggerAddAction(whichTrigger,actionFunc) end ---TriggerRemoveAction ---@param whichTrigger trigger ---@param whichAction triggeraction function common.TriggerRemoveAction(whichTrigger,whichAction) end ---TriggerClearActions ---@param whichTrigger trigger function common.TriggerClearActions(whichTrigger) end ---等待 ---@param timeout real function common.TriggerSleepAction(timeout) end ---TriggerWaitForSound ---@param s sound ---@param offset real function common.TriggerWaitForSound(s,offset) end ---触发器条件成立 ---@param whichTrigger trigger ---@return boolean function common.TriggerEvaluate(whichTrigger) end ---运行触发器 (忽略条件) ---@param whichTrigger trigger function common.TriggerExecute(whichTrigger) end ---TriggerExecuteWait ---@param whichTrigger trigger function common.TriggerExecuteWait(whichTrigger) end ---TriggerSyncStart function common.TriggerSyncStart() end ---TriggerSyncReady function common.TriggerSyncReady() end ---Widget API ---Widget API ---@param whichWidget widget ---@return real function common.GetWidgetLife(whichWidget) end ---SetWidgetLife ---@param whichWidget widget ---@param newLife real function common.SetWidgetLife(whichWidget,newLife) end ---GetWidgetX ---@param whichWidget widget ---@return real function common.GetWidgetX(whichWidget) end ---GetWidgetY ---@param whichWidget widget ---@return real function common.GetWidgetY(whichWidget) end ---GetTriggerWidget ---@return widget function common.GetTriggerWidget() end ---Destructable Object API ---Facing arguments are specified in degrees ---Facing arguments are specified in degrees ---@param objectid integer ---@param x real ---@param y real ---@param face real ---@param scale real ---@param variation integer ---@return destructable function common.CreateDestructable(objectid,x,y,face,scale,variation) end ---新建可破坏物 [R] ---@param objectid integer ---@param x real ---@param y real ---@param z real ---@param face real ---@param scale real ---@param variation integer ---@return destructable function common.CreateDestructableZ(objectid,x,y,z,face,scale,variation) end ---CreateDeadDestructable ---@param objectid integer ---@param x real ---@param y real ---@param face real ---@param scale real ---@param variation integer ---@return destructable function common.CreateDeadDestructable(objectid,x,y,face,scale,variation) end ---新建可破坏物(死亡的) [R] ---@param objectid integer ---@param x real ---@param y real ---@param z real ---@param face real ---@param scale real ---@param variation integer ---@return destructable function common.CreateDeadDestructableZ(objectid,x,y,z,face,scale,variation) end ---删除 可毁坏物 ---@param d destructable function common.RemoveDestructable(d) end ---杀死 可毁坏物 ---@param d destructable function common.KillDestructable(d) end ---SetDestructableInvulnerable ---@param d destructable ---@param flag boolean function common.SetDestructableInvulnerable(d,flag) end ---IsDestructableInvulnerable ---@param d destructable ---@return boolean function common.IsDestructableInvulnerable(d) end ---EnumDestructablesInRect ---@param r rect ---@param filter boolexpr ---@param actionFunc code function common.EnumDestructablesInRect(r,filter,actionFunc) end ---建筑的类型 ---@param d destructable ---@return integer function common.GetDestructableTypeId(d) end ---可破坏物所在X轴坐标 [R] ---@param d destructable ---@return real function common.GetDestructableX(d) end ---可破坏物所在Y轴坐标 [R] ---@param d destructable ---@return real function common.GetDestructableY(d) end ---设置 可毁坏物 生命 (值) ---@param d destructable ---@param life real function common.SetDestructableLife(d,life) end ---生命值 (可毁坏物) ---@param d destructable ---@return real function common.GetDestructableLife(d) end ---SetDestructableMaxLife ---@param d destructable ---@param max real function common.SetDestructableMaxLife(d,max) end ---最大生命值 (可毁坏物) ---@param d destructable ---@return real function common.GetDestructableMaxLife(d) end ---复活 可毁坏物 ---@param d destructable ---@param life real ---@param birth boolean function common.DestructableRestoreLife(d,life,birth) end ---QueueDestructableAnimation ---@param d destructable ---@param whichAnimation string function common.QueueDestructableAnimation(d,whichAnimation) end ---SetDestructableAnimation ---@param d destructable ---@param whichAnimation string function common.SetDestructableAnimation(d,whichAnimation) end ---改变可破坏物动画播放速度 [R] ---@param d destructable ---@param speedFactor real function common.SetDestructableAnimationSpeed(d,speedFactor) end ---显示/隐藏 [R] ---@param d destructable ---@param flag boolean function common.ShowDestructable(d,flag) end ---闭塞高度 (可毁坏物) ---@param d destructable ---@return real function common.GetDestructableOccluderHeight(d) end ---设置闭塞高度 ---@param d destructable ---@param height real function common.SetDestructableOccluderHeight(d,height) end ---可毁坏物的名字 ---@param d destructable ---@return string function common.GetDestructableName(d) end ---GetTriggerDestructable ---@return destructable function common.GetTriggerDestructable() end ---Item API ---创建 ---@param itemid integer ---@param x real ---@param y real ---@return item function common.CreateItem(itemid,x,y) end ---删除物品 ---@param whichItem item function common.RemoveItem(whichItem) end ---物品的所有者 ---@param whichItem item ---@return player function common.GetItemPlayer(whichItem) end ---物品的类别 ---@param i item ---@return integer function common.GetItemTypeId(i) end ---物品的X轴坐标 [R] ---@param i item ---@return real function common.GetItemX(i) end ---物品的Y轴坐标 [R] ---@param i item ---@return real function common.GetItemY(i) end ---移动物品到坐标(立即)(指定坐标) [R] ---@param i item ---@param x real ---@param y real function common.SetItemPosition(i,x,y) end ---SetItemDropOnDeath ---@param whichItem item ---@param flag boolean function common.SetItemDropOnDeath(whichItem,flag) end ---SetItemDroppable ---@param i item ---@param flag boolean function common.SetItemDroppable(i,flag) end ---设置物品能否变卖 ---@param i item ---@param flag boolean function common.SetItemPawnable(i,flag) end ---SetItemPlayer ---@param whichItem item ---@param whichPlayer player ---@param changeColor boolean function common.SetItemPlayer(whichItem,whichPlayer,changeColor) end ---SetItemInvulnerable ---@param whichItem item ---@param flag boolean function common.SetItemInvulnerable(whichItem,flag) end ---物品是无敌的 ---@param whichItem item ---@return boolean function common.IsItemInvulnerable(whichItem) end ---显示/隐藏 [R] ---@param whichItem item ---@param show boolean function common.SetItemVisible(whichItem,show) end ---物品可见 [R] ---@param whichItem item ---@return boolean function common.IsItemVisible(whichItem) end ---物品所有者 ---@param whichItem item ---@return boolean function common.IsItemOwned(whichItem) end ---物品是拾取时自动使用的 [R] ---@param whichItem item ---@return boolean function common.IsItemPowerup(whichItem) end ---物品可被市场随机出售 [R] ---@param whichItem item ---@return boolean function common.IsItemSellable(whichItem) end ---物品可被抵押 [R] ---@param whichItem item ---@return boolean function common.IsItemPawnable(whichItem) end ---IsItemIdPowerup ---@param itemId integer ---@return boolean function common.IsItemIdPowerup(itemId) end ---IsItemIdSellable ---@param itemId integer ---@return boolean function common.IsItemIdSellable(itemId) end ---IsItemIdPawnable ---@param itemId integer ---@return boolean function common.IsItemIdPawnable(itemId) end ---EnumItemsInRect ---@param r rect ---@param filter boolexpr ---@param actionFunc code function common.EnumItemsInRect(r,filter,actionFunc) end ---物品等级 ---@param whichItem item ---@return integer function common.GetItemLevel(whichItem) end ---GetItemType ---@param whichItem item ---@return itemtype function common.GetItemType(whichItem) end ---设置重生神符的产生单位类型 ---@param whichItem item ---@param unitId integer function common.SetItemDropID(whichItem,unitId) end ---物品名 ---@param whichItem item ---@return string function common.GetItemName(whichItem) end ---物品的数量 ---@param whichItem item ---@return integer function common.GetItemCharges(whichItem) end ---设置物品数量[使用次数] ---@param whichItem item ---@param charges integer function common.SetItemCharges(whichItem,charges) end ---物品自定义值 ---@param whichItem item ---@return integer function common.GetItemUserData(whichItem) end ---设置物品自定义数据 ---@param whichItem item ---@param data integer function common.SetItemUserData(whichItem,data) end ---Unit API ---Facing arguments are specified in degrees ---新建单位(指定坐标) [R] ---@param id player ---@param unitid integer ---@param x real ---@param y real ---@param face real ---@return unit function common.CreateUnit(id,unitid,x,y,face) end ---CreateUnitByName ---@param whichPlayer player ---@param unitname string ---@param x real ---@param y real ---@param face real ---@return unit function common.CreateUnitByName(whichPlayer,unitname,x,y,face) end ---新建单位(指定点) [R] ---@param id player ---@param unitid integer ---@param whichLocation location ---@param face real ---@return unit function common.CreateUnitAtLoc(id,unitid,whichLocation,face) end ---CreateUnitAtLocByName ---@param id player ---@param unitname string ---@param whichLocation location ---@param face real ---@return unit function common.CreateUnitAtLocByName(id,unitname,whichLocation,face) end ---新建尸体 [R] ---@param whichPlayer player ---@param unitid integer ---@param x real ---@param y real ---@param face real ---@return unit function common.CreateCorpse(whichPlayer,unitid,x,y,face) end ---杀死单位 ---@param whichUnit unit function common.KillUnit(whichUnit) end ---删除单位 ---@param whichUnit unit function common.RemoveUnit(whichUnit) end ---显示/隐藏 [R] ---@param whichUnit unit ---@param show boolean function common.ShowUnit(whichUnit,show) end ---设置单位属性 [R] ---@param whichUnit unit ---@param whichUnitState unitstate ---@param newVal real function common.SetUnitState(whichUnit,whichUnitState,newVal) end ---设置X坐标 [R] ---@param whichUnit unit ---@param newX real function common.SetUnitX(whichUnit,newX) end ---设置Y坐标 [R] ---@param whichUnit unit ---@param newY real function common.SetUnitY(whichUnit,newY) end ---移动单位(立即)(指定坐标) [R] ---@param whichUnit unit ---@param newX real ---@param newY real function common.SetUnitPosition(whichUnit,newX,newY) end ---移动单位 (立刻) ---@param whichUnit unit ---@param whichLocation location function common.SetUnitPositionLoc(whichUnit,whichLocation) end ---设置单位面向角度 [R] ---@param whichUnit unit ---@param facingAngle real function common.SetUnitFacing(whichUnit,facingAngle) end ---设置单位面对角度 ---@param whichUnit unit ---@param facingAngle real ---@param duration real function common.SetUnitFacingTimed(whichUnit,facingAngle,duration) end ---设置单位移动速度 ---@param whichUnit unit ---@param newSpeed real function common.SetUnitMoveSpeed(whichUnit,newSpeed) end ---SetUnitFlyHeight ---@param whichUnit unit ---@param newHeight real ---@param rate real function common.SetUnitFlyHeight(whichUnit,newHeight,rate) end ---SetUnitTurnSpeed ---@param whichUnit unit ---@param newTurnSpeed real function common.SetUnitTurnSpeed(whichUnit,newTurnSpeed) end ---改变单位转向角度(弧度制) [R] ---@param whichUnit unit ---@param newPropWindowAngle real function common.SetUnitPropWindow(whichUnit,newPropWindowAngle) end ---SetUnitAcquireRange ---@param whichUnit unit ---@param newAcquireRange real function common.SetUnitAcquireRange(whichUnit,newAcquireRange) end ---锁定指定单位的警戒点 [R] ---@param whichUnit unit ---@param creepGuard boolean function common.SetUnitCreepGuard(whichUnit,creepGuard) end ---单位射程 (当前) ---@param whichUnit unit ---@return real function common.GetUnitAcquireRange(whichUnit) end ---转向速度 (当前) ---@param whichUnit unit ---@return real function common.GetUnitTurnSpeed(whichUnit) end ---当前转向角度(弧度制) [R] ---@param whichUnit unit ---@return real function common.GetUnitPropWindow(whichUnit) end ---飞行高度 (当前) ---@param whichUnit unit ---@return real function common.GetUnitFlyHeight(whichUnit) end ---单位射程 (默认) ---@param whichUnit unit ---@return real function common.GetUnitDefaultAcquireRange(whichUnit) end ---转向速度 (默认) ---@param whichUnit unit ---@return real function common.GetUnitDefaultTurnSpeed(whichUnit) end ---GetUnitDefaultPropWindow ---@param whichUnit unit ---@return real function common.GetUnitDefaultPropWindow(whichUnit) end ---飞行高度 (默认) ---@param whichUnit unit ---@return real function common.GetUnitDefaultFlyHeight(whichUnit) end ---改变单位所有者 ---@param whichUnit unit ---@param whichPlayer player ---@param changeColor boolean function common.SetUnitOwner(whichUnit,whichPlayer,changeColor) end ---改变单位颜色 ---@param whichUnit unit ---@param whichColor playercolor function common.SetUnitColor(whichUnit,whichColor) end ---改变单位尺寸(按倍数) [R] ---@param whichUnit unit ---@param scaleX real ---@param scaleY real ---@param scaleZ real function common.SetUnitScale(whichUnit,scaleX,scaleY,scaleZ) end ---改变单位动画播放速度(按倍数) [R] ---@param whichUnit unit ---@param timeScale real function common.SetUnitTimeScale(whichUnit,timeScale) end ---SetUnitBlendTime ---@param whichUnit unit ---@param blendTime real function common.SetUnitBlendTime(whichUnit,blendTime) end ---改变单位的颜色(RGB:0-255) [R] ---@param whichUnit unit ---@param red integer ---@param green integer ---@param blue integer ---@param alpha integer function common.SetUnitVertexColor(whichUnit,red,green,blue,alpha) end ---QueueUnitAnimation ---@param whichUnit unit ---@param whichAnimation string function common.QueueUnitAnimation(whichUnit,whichAnimation) end ---播放单位动作 ---@param whichUnit unit ---@param whichAnimation string function common.SetUnitAnimation(whichUnit,whichAnimation) end ---播放单位指定序号动动作 [R] ---@param whichUnit unit ---@param whichAnimation integer function common.SetUnitAnimationByIndex(whichUnit,whichAnimation) end ---播放单位动作 (指定概率) ---@param whichUnit unit ---@param whichAnimation string ---@param rarity raritycontrol function common.SetUnitAnimationWithRarity(whichUnit,whichAnimation,rarity) end ---添加/删除 单位动画附加名 [R] ---@param whichUnit unit ---@param animProperties string ---@param add boolean function common.AddUnitAnimationProperties(whichUnit,animProperties,add) end ---锁定单位脸面对方向 ---@param whichUnit unit ---@param whichBone string ---@param lookAtTarget unit ---@param offsetX real ---@param offsetY real ---@param offsetZ real function common.SetUnitLookAt(whichUnit,whichBone,lookAtTarget,offsetX,offsetY,offsetZ) end ---重置单位面对方向 ---@param whichUnit unit function common.ResetUnitLookAt(whichUnit) end ---设置可否营救(对玩家) [R] ---@param whichUnit unit ---@param byWhichPlayer player ---@param flag boolean function common.SetUnitRescuable(whichUnit,byWhichPlayer,flag) end ---设置营救单位的营救距离 ---@param whichUnit unit ---@param range real function common.SetUnitRescueRange(whichUnit,range) end ---设置英雄力量 [R] ---@param whichHero unit ---@param newStr integer ---@param permanent boolean function common.SetHeroStr(whichHero,newStr,permanent) end ---设置英雄敏捷 [R] ---@param whichHero unit ---@param newAgi integer ---@param permanent boolean function common.SetHeroAgi(whichHero,newAgi,permanent) end ---设置英雄智力 [R] ---@param whichHero unit ---@param newInt integer ---@param permanent boolean function common.SetHeroInt(whichHero,newInt,permanent) end ---英雄力量 [R] ---@param whichHero unit ---@param includeBonuses boolean ---@return integer function common.GetHeroStr(whichHero,includeBonuses) end ---英雄敏捷 [R] ---@param whichHero unit ---@param includeBonuses boolean ---@return integer function common.GetHeroAgi(whichHero,includeBonuses) end ---英雄智力 [R] ---@param whichHero unit ---@param includeBonuses boolean ---@return integer function common.GetHeroInt(whichHero,includeBonuses) end ---降低等级 [R] ---@param whichHero unit ---@param howManyLevels integer ---@return boolean function common.UnitStripHeroLevel(whichHero,howManyLevels) end ---英雄的经验值 ---@param whichHero unit ---@return integer function common.GetHeroXP(whichHero) end ---设置英雄经验值 ---@param whichHero unit ---@param newXpVal integer ---@param showEyeCandy boolean function common.SetHeroXP(whichHero,newXpVal,showEyeCandy) end ---未用完的技能点数 ---@param whichHero unit ---@return integer function common.GetHeroSkillPoints(whichHero) end ---添加剩余技能点 [R] ---@param whichHero unit ---@param skillPointDelta integer ---@return boolean function common.UnitModifySkillPoints(whichHero,skillPointDelta) end ---增加经验值 [R] ---@param whichHero unit ---@param xpToAdd integer ---@param showEyeCandy boolean function common.AddHeroXP(whichHero,xpToAdd,showEyeCandy) end ---设置英雄等级 ---@param whichHero unit ---@param level integer ---@param showEyeCandy boolean function common.SetHeroLevel(whichHero,level,showEyeCandy) end ---英雄等级 ---@param whichHero unit ---@return integer function common.GetHeroLevel(whichHero) end ---单位等级 ---@param whichUnit unit ---@return integer function common.GetUnitLevel(whichUnit) end ---英雄的姓名 ---@param whichHero unit ---@return string function common.GetHeroProperName(whichHero) end ---允许/禁止经验获取 [R] ---@param whichHero unit ---@param flag boolean function common.SuspendHeroXP(whichHero,flag) end ---英雄获得经验值 ---@param whichHero unit ---@return boolean function common.IsSuspendedXP(whichHero) end ---英雄学习技能 ---@param whichHero unit ---@param abilcode integer function common.SelectHeroSkill(whichHero,abilcode) end ---单位技能等级 [R] ---@param whichUnit unit ---@param abilcode integer ---@return integer function common.GetUnitAbilityLevel(whichUnit,abilcode) end ---降低技能等级 [R] ---@param whichUnit unit ---@param abilcode integer ---@return integer function common.DecUnitAbilityLevel(whichUnit,abilcode) end ---提升技能等级 [R] ---@param whichUnit unit ---@param abilcode integer ---@return integer function common.IncUnitAbilityLevel(whichUnit,abilcode) end ---设置技能等级 [R] ---@param whichUnit unit ---@param abilcode integer ---@param level integer ---@return integer function common.SetUnitAbilityLevel(whichUnit,abilcode,level) end ---立即复活(指定坐标) [R] ---@param whichHero unit ---@param x real ---@param y real ---@param doEyecandy boolean ---@return boolean function common.ReviveHero(whichHero,x,y,doEyecandy) end ---复活英雄(立即) ---@param whichHero unit ---@param loc location ---@param doEyecandy boolean ---@return boolean function common.ReviveHeroLoc(whichHero,loc,doEyecandy) end ---SetUnitExploded ---@param whichUnit unit ---@param exploded boolean function common.SetUnitExploded(whichUnit,exploded) end ---设置单位 无敌/可攻击 ---@param whichUnit unit ---@param flag boolean function common.SetUnitInvulnerable(whichUnit,flag) end ---暂停/恢复 [R] ---@param whichUnit unit ---@param flag boolean function common.PauseUnit(whichUnit,flag) end ---IsUnitPaused ---@param whichHero unit ---@return boolean function common.IsUnitPaused(whichHero) end ---设置碰撞 打开/关闭 ---@param whichUnit unit ---@param flag boolean function common.SetUnitPathing(whichUnit,flag) end ---清除所有选定 function common.ClearSelection() end ---SelectUnit ---@param whichUnit unit ---@param flag boolean function common.SelectUnit(whichUnit,flag) end ---单位的 附加值 ---@param whichUnit unit ---@return integer function common.GetUnitPointValue(whichUnit) end ---单位-类型的 附加值 ---@param unitType integer ---@return integer function common.GetUnitPointValueByType(unitType) end ---给予物品 [R] ---@param whichUnit unit ---@param whichItem item ---@return boolean function common.UnitAddItem(whichUnit,whichItem) end ---UnitAddItemById ---@param whichUnit unit ---@param itemId integer ---@return item function common.UnitAddItemById(whichUnit,itemId) end ---新建物品到指定物品栏 [R] ---@param whichUnit unit ---@param itemId integer ---@param itemSlot integer ---@return boolean function common.UnitAddItemToSlotById(whichUnit,itemId,itemSlot) end ---UnitRemoveItem ---@param whichUnit unit ---@param whichItem item function common.UnitRemoveItem(whichUnit,whichItem) end ---UnitRemoveItemFromSlot ---@param whichUnit unit ---@param itemSlot integer ---@return item function common.UnitRemoveItemFromSlot(whichUnit,itemSlot) end ---英雄已有物品 ---@param whichUnit unit ---@param whichItem item ---@return boolean function common.UnitHasItem(whichUnit,whichItem) end ---单位持有物品 ---@param whichUnit unit ---@param itemSlot integer ---@return item function common.UnitItemInSlot(whichUnit,itemSlot) end ---UnitInventorySize ---@param whichUnit unit ---@return integer function common.UnitInventorySize(whichUnit) end ---发布丢弃物品命令(指定坐标) [R] ---@param whichUnit unit ---@param whichItem item ---@param x real ---@param y real ---@return boolean function common.UnitDropItemPoint(whichUnit,whichItem,x,y) end ---移动物品到物品栏 [R] ---@param whichUnit unit ---@param whichItem item ---@param slot integer ---@return boolean function common.UnitDropItemSlot(whichUnit,whichItem,slot) end ---UnitDropItemTarget ---@param whichUnit unit ---@param whichItem item ---@param target widget ---@return boolean function common.UnitDropItemTarget(whichUnit,whichItem,target) end ---使用物品 ---@param whichUnit unit ---@param whichItem item ---@return boolean function common.UnitUseItem(whichUnit,whichItem) end ---使用物品(指定坐标) ---@param whichUnit unit ---@param whichItem item ---@param x real ---@param y real ---@return boolean function common.UnitUseItemPoint(whichUnit,whichItem,x,y) end ---对单位使用物品 ---@param whichUnit unit ---@param whichItem item ---@param target widget ---@return boolean function common.UnitUseItemTarget(whichUnit,whichItem,target) end ---单位所在X轴坐标 [R] ---@param whichUnit unit ---@return real function common.GetUnitX(whichUnit) end ---单位所在Y轴坐标 [R] ---@param whichUnit unit ---@return real function common.GetUnitY(whichUnit) end ---单位的位置 ---@param whichUnit unit ---@return location function common.GetUnitLoc(whichUnit) end ---单位面向角度 ---@param whichUnit unit ---@return real function common.GetUnitFacing(whichUnit) end ---单位移动速度 (当前) ---@param whichUnit unit ---@return real function common.GetUnitMoveSpeed(whichUnit) end ---单位移动速度 (默认) ---@param whichUnit unit ---@return real function common.GetUnitDefaultMoveSpeed(whichUnit) end ---属性 [R] ---@param whichUnit unit ---@param whichUnitState unitstate ---@return real function common.GetUnitState(whichUnit,whichUnitState) end ---单位的所有者 ---@param whichUnit unit ---@return player function common.GetOwningPlayer(whichUnit) end ---单位的类型 ---@param whichUnit unit ---@return integer function common.GetUnitTypeId(whichUnit) end ---单位的种族 ---@param whichUnit unit ---@return race function common.GetUnitRace(whichUnit) end ---单位名字 ---@param whichUnit unit ---@return string function common.GetUnitName(whichUnit) end ---GetUnitFoodUsed ---@param whichUnit unit ---@return integer function common.GetUnitFoodUsed(whichUnit) end ---GetUnitFoodMade ---@param whichUnit unit ---@return integer function common.GetUnitFoodMade(whichUnit) end ---单位-类型 提供的人口 ---@param unitId integer ---@return integer function common.GetFoodMade(unitId) end ---单位-类型 使用的人口 ---@param unitId integer ---@return integer function common.GetFoodUsed(unitId) end ---允许/禁止 人口占用 [R] ---@param whichUnit unit ---@param useFood boolean function common.SetUnitUseFood(whichUnit,useFood) end ---聚集点 ---@param whichUnit unit ---@return location function common.GetUnitRallyPoint(whichUnit) end ---拥有源聚集点单位 ---@param whichUnit unit ---@return unit function common.GetUnitRallyUnit(whichUnit) end ---单位 聚集点 ---@param whichUnit unit ---@return destructable function common.GetUnitRallyDestructable(whichUnit) end ---单位在 单位组 ---@param whichUnit unit ---@param whichGroup group ---@return boolean function common.IsUnitInGroup(whichUnit,whichGroup) end ---是玩家组里玩家的单位 ---@param whichUnit unit ---@param whichForce force ---@return boolean function common.IsUnitInForce(whichUnit,whichForce) end ---是玩家的单位 ---@param whichUnit unit ---@param whichPlayer player ---@return boolean function common.IsUnitOwnedByPlayer(whichUnit,whichPlayer) end ---单位所属玩家的同盟玩家 ---@param whichUnit unit ---@param whichPlayer player ---@return boolean function common.IsUnitAlly(whichUnit,whichPlayer) end ---单位所属玩家的敌对玩家 ---@param whichUnit unit ---@param whichPlayer player ---@return boolean function common.IsUnitEnemy(whichUnit,whichPlayer) end ---单位对于玩家可见 ---@param whichUnit unit ---@param whichPlayer player ---@return boolean function common.IsUnitVisible(whichUnit,whichPlayer) end ---被检测到 ---@param whichUnit unit ---@param whichPlayer player ---@return boolean function common.IsUnitDetected(whichUnit,whichPlayer) end ---单位对于玩家不可见 ---@param whichUnit unit ---@param whichPlayer player ---@return boolean function common.IsUnitInvisible(whichUnit,whichPlayer) end ---单位被战争迷雾遮挡 ---@param whichUnit unit ---@param whichPlayer player ---@return boolean function common.IsUnitFogged(whichUnit,whichPlayer) end ---单位被黑色阴影遮挡 ---@param whichUnit unit ---@param whichPlayer player ---@return boolean function common.IsUnitMasked(whichUnit,whichPlayer) end ---玩家已选定单位 ---@param whichUnit unit ---@param whichPlayer player ---@return boolean function common.IsUnitSelected(whichUnit,whichPlayer) end ---单位种族检查 ---@param whichUnit unit ---@param whichRace race ---@return boolean function common.IsUnitRace(whichUnit,whichRace) end ---检查单位 分类 ---@param whichUnit unit ---@param whichUnitType unittype ---@return boolean function common.IsUnitType(whichUnit,whichUnitType) end ---IsUnit ---@param whichUnit unit ---@param whichSpecifiedUnit unit ---@return boolean function common.IsUnit(whichUnit,whichSpecifiedUnit) end ---在指定单位范围内 [R] ---@param whichUnit unit ---@param otherUnit unit ---@param distance real ---@return boolean function common.IsUnitInRange(whichUnit,otherUnit,distance) end ---在指定坐标范围内 [R] ---@param whichUnit unit ---@param x real ---@param y real ---@param distance real ---@return boolean function common.IsUnitInRangeXY(whichUnit,x,y,distance) end ---在指定点范围内 [R] ---@param whichUnit unit ---@param whichLocation location ---@param distance real ---@return boolean function common.IsUnitInRangeLoc(whichUnit,whichLocation,distance) end ---IsUnitHidden ---@param whichUnit unit ---@return boolean function common.IsUnitHidden(whichUnit) end ---IsUnitIllusion ---@param whichUnit unit ---@return boolean function common.IsUnitIllusion(whichUnit) end ---IsUnitInTransport ---@param whichUnit unit ---@param whichTransport unit ---@return boolean function common.IsUnitInTransport(whichUnit,whichTransport) end ---IsUnitLoaded ---@param whichUnit unit ---@return boolean function common.IsUnitLoaded(whichUnit) end ---单位类型是英雄单位 ---@param unitId integer ---@return boolean function common.IsHeroUnitId(unitId) end ---检查单位-类型 分类 ---@param unitId integer ---@param whichUnitType unittype ---@return boolean function common.IsUnitIdType(unitId,whichUnitType) end ---共享视野 [R] ---@param whichUnit unit ---@param whichPlayer player ---@param share boolean function common.UnitShareVision(whichUnit,whichPlayer,share) end ---暂停尸体腐烂 [R] ---@param whichUnit unit ---@param suspend boolean function common.UnitSuspendDecay(whichUnit,suspend) end ---添加类别 [R] ---@param whichUnit unit ---@param whichUnitType unittype ---@return boolean function common.UnitAddType(whichUnit,whichUnitType) end ---删除类别 [R] ---@param whichUnit unit ---@param whichUnitType unittype ---@return boolean function common.UnitRemoveType(whichUnit,whichUnitType) end ---添加技能 [R] ---@param whichUnit unit ---@param abilityId integer ---@return boolean function common.UnitAddAbility(whichUnit,abilityId) end ---删除技能 [R] ---@param whichUnit unit ---@param abilityId integer ---@return boolean function common.UnitRemoveAbility(whichUnit,abilityId) end ---设置技能永久性 [R] ---@param whichUnit unit ---@param permanent boolean ---@param abilityId integer ---@return boolean function common.UnitMakeAbilityPermanent(whichUnit,permanent,abilityId) end ---删除魔法效果(指定极性) [R] ---@param whichUnit unit ---@param removePositive boolean ---@param removeNegative boolean function common.UnitRemoveBuffs(whichUnit,removePositive,removeNegative) end ---删除魔法效果(详细类别) [R] ---@param whichUnit unit ---@param removePositive boolean ---@param removeNegative boolean ---@param magic boolean ---@param physical boolean ---@param timedLife boolean ---@param aura boolean ---@param autoDispel boolean function common.UnitRemoveBuffsEx(whichUnit,removePositive,removeNegative,magic,physical,timedLife,aura,autoDispel) end ---UnitHasBuffsEx ---@param whichUnit unit ---@param removePositive boolean ---@param removeNegative boolean ---@param magic boolean ---@param physical boolean ---@param timedLife boolean ---@param aura boolean ---@param autoDispel boolean ---@return boolean function common.UnitHasBuffsEx(whichUnit,removePositive,removeNegative,magic,physical,timedLife,aura,autoDispel) end ---拥有Buff数量 [R] ---@param whichUnit unit ---@param removePositive boolean ---@param removeNegative boolean ---@param magic boolean ---@param physical boolean ---@param timedLife boolean ---@param aura boolean ---@param autoDispel boolean ---@return integer function common.UnitCountBuffsEx(whichUnit,removePositive,removeNegative,magic,physical,timedLife,aura,autoDispel) end ---UnitAddSleep ---@param whichUnit unit ---@param add boolean function common.UnitAddSleep(whichUnit,add) end ---UnitCanSleep ---@param whichUnit unit ---@return boolean function common.UnitCanSleep(whichUnit) end ---设置单位睡眠(无论何时) ---@param whichUnit unit ---@param add boolean function common.UnitAddSleepPerm(whichUnit,add) end ---单位在睡觉 ---@param whichUnit unit ---@return boolean function common.UnitCanSleepPerm(whichUnit) end ---UnitIsSleeping ---@param whichUnit unit ---@return boolean function common.UnitIsSleeping(whichUnit) end ---UnitWakeUp ---@param whichUnit unit function common.UnitWakeUp(whichUnit) end ---设置生命周期 [R] ---@param whichUnit unit ---@param buffId integer ---@param duration real function common.UnitApplyTimedLife(whichUnit,buffId,duration) end ---UnitIgnoreAlarm ---@param whichUnit unit ---@param flag boolean ---@return boolean function common.UnitIgnoreAlarm(whichUnit,flag) end ---UnitIgnoreAlarmToggled ---@param whichUnit unit ---@return boolean function common.UnitIgnoreAlarmToggled(whichUnit) end ---重设单位技能Cooldown ---@param whichUnit unit function common.UnitResetCooldown(whichUnit) end ---设置建筑物 建筑升级比 ---@param whichUnit unit ---@param constructionPercentage integer function common.UnitSetConstructionProgress(whichUnit,constructionPercentage) end ---设置建筑物 科技升级比 ---@param whichUnit unit ---@param upgradePercentage integer function common.UnitSetUpgradeProgress(whichUnit,upgradePercentage) end ---暂停/恢复生命周期 [R] ---@param whichUnit unit ---@param flag boolean function common.UnitPauseTimedLife(whichUnit,flag) end ---UnitSetUsesAltIcon ---@param whichUnit unit ---@param flag boolean function common.UnitSetUsesAltIcon(whichUnit,flag) end ---伤害区域 [R] ---@param whichUnit unit ---@param delay real ---@param radius real ---@param x real ---@param y real ---@param amount real ---@param attack boolean ---@param ranged boolean ---@param attackType attacktype ---@param damageType damagetype ---@param weaponType weapontype ---@return boolean function common.UnitDamagePoint(whichUnit,delay,radius,x,y,amount,attack,ranged,attackType,damageType,weaponType) end ---伤害目标 [R] ---@param whichUnit unit ---@param target widget ---@param amount real ---@param attack boolean ---@param ranged boolean ---@param attackType attacktype ---@param damageType damagetype ---@param weaponType weapontype ---@return boolean function common.UnitDamageTarget(whichUnit,target,amount,attack,ranged,attackType,damageType,weaponType) end ---给单位发送命令到 没有目标 ---@param whichUnit unit ---@param order string ---@return boolean function common.IssueImmediateOrder(whichUnit,order) end ---发布命令(无目标)(ID) ---@param whichUnit unit ---@param order integer ---@return boolean function common.IssueImmediateOrderById(whichUnit,order) end ---发布命令(指定坐标) ---@param whichUnit unit ---@param order string ---@param x real ---@param y real ---@return boolean function common.IssuePointOrder(whichUnit,order,x,y) end ---给单位发送命令到 点 ---@param whichUnit unit ---@param order string ---@param whichLocation location ---@return boolean function common.IssuePointOrderLoc(whichUnit,order,whichLocation) end ---发布命令(指定坐标)(ID) ---@param whichUnit unit ---@param order integer ---@param x real ---@param y real ---@return boolean function common.IssuePointOrderById(whichUnit,order,x,y) end ---发布命令(指定点)(ID) ---@param whichUnit unit ---@param order integer ---@param whichLocation location ---@return boolean function common.IssuePointOrderByIdLoc(whichUnit,order,whichLocation) end ---给单位发送命令到 单位 ---@param whichUnit unit ---@param order string ---@param targetWidget widget ---@return boolean function common.IssueTargetOrder(whichUnit,order,targetWidget) end ---发布命令(指定单位)(ID) ---@param whichUnit unit ---@param order integer ---@param targetWidget widget ---@return boolean function common.IssueTargetOrderById(whichUnit,order,targetWidget) end ---IssueInstantPointOrder ---@param whichUnit unit ---@param order string ---@param x real ---@param y real ---@param instantTargetWidget widget ---@return boolean function common.IssueInstantPointOrder(whichUnit,order,x,y,instantTargetWidget) end ---IssueInstantPointOrderById ---@param whichUnit unit ---@param order integer ---@param x real ---@param y real ---@param instantTargetWidget widget ---@return boolean function common.IssueInstantPointOrderById(whichUnit,order,x,y,instantTargetWidget) end ---IssueInstantTargetOrder ---@param whichUnit unit ---@param order string ---@param targetWidget widget ---@param instantTargetWidget widget ---@return boolean function common.IssueInstantTargetOrder(whichUnit,order,targetWidget,instantTargetWidget) end ---IssueInstantTargetOrderById ---@param whichUnit unit ---@param order integer ---@param targetWidget widget ---@param instantTargetWidget widget ---@return boolean function common.IssueInstantTargetOrderById(whichUnit,order,targetWidget,instantTargetWidget) end ---IssueBuildOrder ---@param whichPeon unit ---@param unitToBuild string ---@param x real ---@param y real ---@return boolean function common.IssueBuildOrder(whichPeon,unitToBuild,x,y) end ---发布建造命令(指定坐标) [R] ---@param whichPeon unit ---@param unitId integer ---@param x real ---@param y real ---@return boolean function common.IssueBuildOrderById(whichPeon,unitId,x,y) end ---发布中介命令(无目标) ---@param forWhichPlayer player ---@param neutralStructure unit ---@param unitToBuild string ---@return boolean function common.IssueNeutralImmediateOrder(forWhichPlayer,neutralStructure,unitToBuild) end ---发布中介命令(无目标)(ID) ---@param forWhichPlayer player ---@param neutralStructure unit ---@param unitId integer ---@return boolean function common.IssueNeutralImmediateOrderById(forWhichPlayer,neutralStructure,unitId) end ---发布中介命令(指定坐标) ---@param forWhichPlayer player ---@param neutralStructure unit ---@param unitToBuild string ---@param x real ---@param y real ---@return boolean function common.IssueNeutralPointOrder(forWhichPlayer,neutralStructure,unitToBuild,x,y) end ---发布中介命令(指定坐标)(ID) ---@param forWhichPlayer player ---@param neutralStructure unit ---@param unitId integer ---@param x real ---@param y real ---@return boolean function common.IssueNeutralPointOrderById(forWhichPlayer,neutralStructure,unitId,x,y) end ---发布中介命令(指定单位) ---@param forWhichPlayer player ---@param neutralStructure unit ---@param unitToBuild string ---@param target widget ---@return boolean function common.IssueNeutralTargetOrder(forWhichPlayer,neutralStructure,unitToBuild,target) end ---发布中介命令(指定单位)(ID) ---@param forWhichPlayer player ---@param neutralStructure unit ---@param unitId integer ---@param target widget ---@return boolean function common.IssueNeutralTargetOrderById(forWhichPlayer,neutralStructure,unitId,target) end ---单位当前的命令 ---@param whichUnit unit ---@return integer function common.GetUnitCurrentOrder(whichUnit) end ---设置金矿资源 ---@param whichUnit unit ---@param amount integer function common.SetResourceAmount(whichUnit,amount) end ---添加金矿资源 ---@param whichUnit unit ---@param amount integer function common.AddResourceAmount(whichUnit,amount) end ---黄金资源数量 ---@param whichUnit unit ---@return integer function common.GetResourceAmount(whichUnit) end ---传送门目的地X坐标 ---@param waygate unit ---@return real function common.WaygateGetDestinationX(waygate) end ---传送门目的地Y坐标 ---@param waygate unit ---@return real function common.WaygateGetDestinationY(waygate) end ---设置传送门目的坐标 [R] ---@param waygate unit ---@param x real ---@param y real function common.WaygateSetDestination(waygate,x,y) end ---WaygateActivate ---@param waygate unit ---@param activate boolean function common.WaygateActivate(waygate,activate) end ---WaygateIsActive ---@param waygate unit ---@return boolean function common.WaygateIsActive(waygate) end ---增加 物品-类型 (到所有商店) ---@param itemId integer ---@param currentStock integer ---@param stockMax integer function common.AddItemToAllStock(itemId,currentStock,stockMax) end ---AddItemToStock ---@param whichUnit unit ---@param itemId integer ---@param currentStock integer ---@param stockMax integer function common.AddItemToStock(whichUnit,itemId,currentStock,stockMax) end ---增加 单位-类型 (到所有商店) ---@param unitId integer ---@param currentStock integer ---@param stockMax integer function common.AddUnitToAllStock(unitId,currentStock,stockMax) end ---AddUnitToStock ---@param whichUnit unit ---@param unitId integer ---@param currentStock integer ---@param stockMax integer function common.AddUnitToStock(whichUnit,unitId,currentStock,stockMax) end ---删除 物品-类型 (从所有商店) ---@param itemId integer function common.RemoveItemFromAllStock(itemId) end ---RemoveItemFromStock ---@param whichUnit unit ---@param itemId integer function common.RemoveItemFromStock(whichUnit,itemId) end ---删除 单位-类型 (从所有商店) ---@param unitId integer function common.RemoveUnitFromAllStock(unitId) end ---RemoveUnitFromStock ---@param whichUnit unit ---@param unitId integer function common.RemoveUnitFromStock(whichUnit,unitId) end ---限制物品的位置 (从所有商店) ---@param slots integer function common.SetAllItemTypeSlots(slots) end ---限制单位的位置 (从所有商店) ---@param slots integer function common.SetAllUnitTypeSlots(slots) end ---限制物品的位置 (从商店) ---@param whichUnit unit ---@param slots integer function common.SetItemTypeSlots(whichUnit,slots) end ---限制单位的位置 (从商店) ---@param whichUnit unit ---@param slots integer function common.SetUnitTypeSlots(whichUnit,slots) end ---单位自定义值 ---@param whichUnit unit ---@return integer function common.GetUnitUserData(whichUnit) end ---设置单位自定义数据 ---@param whichUnit unit ---@param data integer function common.SetUnitUserData(whichUnit,data) end ---Player API ---Player API ---@param number integer ---@return player function common.Player(number) end ---本地玩家 [R] ---@return player function common.GetLocalPlayer() end ---玩家是玩家的同盟 ---@param whichPlayer player ---@param otherPlayer player ---@return boolean function common.IsPlayerAlly(whichPlayer,otherPlayer) end ---玩家是玩家的敌人 ---@param whichPlayer player ---@param otherPlayer player ---@return boolean function common.IsPlayerEnemy(whichPlayer,otherPlayer) end ---玩家在玩家组 ---@param whichPlayer player ---@param whichForce force ---@return boolean function common.IsPlayerInForce(whichPlayer,whichForce) end ---玩家是裁判或观察者 [R] ---@param whichPlayer player ---@return boolean function common.IsPlayerObserver(whichPlayer) end ---坐标可见 ---@param x real ---@param y real ---@param whichPlayer player ---@return boolean function common.IsVisibleToPlayer(x,y,whichPlayer) end ---点对于玩家可见 ---@param whichLocation location ---@param whichPlayer player ---@return boolean function common.IsLocationVisibleToPlayer(whichLocation,whichPlayer) end ---坐标在迷雾中 ---@param x real ---@param y real ---@param whichPlayer player ---@return boolean function common.IsFoggedToPlayer(x,y,whichPlayer) end ---点被迷雾遮挡 ---@param whichLocation location ---@param whichPlayer player ---@return boolean function common.IsLocationFoggedToPlayer(whichLocation,whichPlayer) end ---坐标在黑色阴影中 ---@param x real ---@param y real ---@param whichPlayer player ---@return boolean function common.IsMaskedToPlayer(x,y,whichPlayer) end ---点被黑色阴影遮挡 ---@param whichLocation location ---@param whichPlayer player ---@return boolean function common.IsLocationMaskedToPlayer(whichLocation,whichPlayer) end ---玩家的种族 ---@param whichPlayer player ---@return race function common.GetPlayerRace(whichPlayer) end ---玩家ID - 1 [R] ---@param whichPlayer player ---@return integer function common.GetPlayerId(whichPlayer) end ---单位数量 ---@param whichPlayer player ---@param includeIncomplete boolean ---@return integer function common.GetPlayerUnitCount(whichPlayer,includeIncomplete) end ---GetPlayerTypedUnitCount ---@param whichPlayer player ---@param unitName string ---@param includeIncomplete boolean ---@param includeUpgrades boolean ---@return integer function common.GetPlayerTypedUnitCount(whichPlayer,unitName,includeIncomplete,includeUpgrades) end ---获得建筑数量 ---@param whichPlayer player ---@param includeIncomplete boolean ---@return integer function common.GetPlayerStructureCount(whichPlayer,includeIncomplete) end ---获得玩家属性 ---@param whichPlayer player ---@param whichPlayerState playerstate ---@return integer function common.GetPlayerState(whichPlayer,whichPlayerState) end ---获得玩家得分 ---@param whichPlayer player ---@param whichPlayerScore playerscore ---@return integer function common.GetPlayerScore(whichPlayer,whichPlayerScore) end ---玩家与玩家结盟 ---@param sourcePlayer player ---@param otherPlayer player ---@param whichAllianceSetting alliancetype ---@return boolean function common.GetPlayerAlliance(sourcePlayer,otherPlayer,whichAllianceSetting) end ---GetPlayerHandicap ---@param whichPlayer player ---@return real function common.GetPlayerHandicap(whichPlayer) end ---GetPlayerHandicapXP ---@param whichPlayer player ---@return real function common.GetPlayerHandicapXP(whichPlayer) end ---GetPlayerHandicapReviveTime ---@param whichPlayer player ---@return real function common.GetPlayerHandicapReviveTime(whichPlayer) end ---GetPlayerHandicapDamage ---@param whichPlayer player ---@return real function common.GetPlayerHandicapDamage(whichPlayer) end ---设置生命上限 [R] ---@param whichPlayer player ---@param handicap real function common.SetPlayerHandicap(whichPlayer,handicap) end ---设置经验获得率 [R] ---@param whichPlayer player ---@param handicap real function common.SetPlayerHandicapXP(whichPlayer,handicap) end ---SetPlayerHandicapReviveTime ---@param whichPlayer player ---@param handicap real function common.SetPlayerHandicapReviveTime(whichPlayer,handicap) end ---SetPlayerHandicapDamage ---@param whichPlayer player ---@param handicap real function common.SetPlayerHandicapDamage(whichPlayer,handicap) end ---SetPlayerTechMaxAllowed ---@param whichPlayer player ---@param techid integer ---@param maximum integer function common.SetPlayerTechMaxAllowed(whichPlayer,techid,maximum) end ---GetPlayerTechMaxAllowed ---@param whichPlayer player ---@param techid integer ---@return integer function common.GetPlayerTechMaxAllowed(whichPlayer,techid) end ---增加科技等级 ---@param whichPlayer player ---@param techid integer ---@param levels integer function common.AddPlayerTechResearched(whichPlayer,techid,levels) end ---SetPlayerTechResearched ---@param whichPlayer player ---@param techid integer ---@param setToLevel integer function common.SetPlayerTechResearched(whichPlayer,techid,setToLevel) end ---GetPlayerTechResearched ---@param whichPlayer player ---@param techid integer ---@param specificonly boolean ---@return boolean function common.GetPlayerTechResearched(whichPlayer,techid,specificonly) end ---获取玩家科技数量 ---@param whichPlayer player ---@param techid integer ---@param specificonly boolean ---@return integer function common.GetPlayerTechCount(whichPlayer,techid,specificonly) end ---SetPlayerUnitsOwner ---@param whichPlayer player ---@param newOwner integer function common.SetPlayerUnitsOwner(whichPlayer,newOwner) end ---CripplePlayer ---@param whichPlayer player ---@param toWhichPlayers force ---@param flag boolean function common.CripplePlayer(whichPlayer,toWhichPlayers,flag) end ---允许/禁用 技能 [R] ---@param whichPlayer player ---@param abilid integer ---@param avail boolean function common.SetPlayerAbilityAvailable(whichPlayer,abilid,avail) end ---设置玩家属性 ---@param whichPlayer player ---@param whichPlayerState playerstate ---@param value integer function common.SetPlayerState(whichPlayer,whichPlayerState,value) end ---踢除玩家 ---@param whichPlayer player ---@param gameResult playergameresult function common.RemovePlayer(whichPlayer,gameResult) end ---Used to store hero level data for the scorescreen ---before units are moved to neutral passive in melee games ---@param whichPlayer player function common.CachePlayerHeroData(whichPlayer) end ---Fog of War API ---设置地图迷雾(矩形区域) [R] ---@param forWhichPlayer player ---@param whichState fogstate ---@param where rect ---@param useSharedVision boolean function common.SetFogStateRect(forWhichPlayer,whichState,where,useSharedVision) end ---设置地图迷雾(圆范围) [R] ---@param forWhichPlayer player ---@param whichState fogstate ---@param centerx real ---@param centerY real ---@param radius real ---@param useSharedVision boolean function common.SetFogStateRadius(forWhichPlayer,whichState,centerx,centerY,radius,useSharedVision) end ---SetFogStateRadiusLoc ---@param forWhichPlayer player ---@param whichState fogstate ---@param center location ---@param radius real ---@param useSharedVision boolean function common.SetFogStateRadiusLoc(forWhichPlayer,whichState,center,radius,useSharedVision) end ---启用/禁用黑色阴影 [R] ---@param enable boolean function common.FogMaskEnable(enable) end ---允许黑色阴影 ---@return boolean function common.IsFogMaskEnabled() end ---启用/禁用 战争迷雾 [R] ---@param enable boolean function common.FogEnable(enable) end ---允许战争迷雾 ---@return boolean function common.IsFogEnabled() end ---新建可见度修正器(矩形区域) [R] ---@param forWhichPlayer player ---@param whichState fogstate ---@param where rect ---@param useSharedVision boolean ---@param afterUnits boolean ---@return fogmodifier function common.CreateFogModifierRect(forWhichPlayer,whichState,where,useSharedVision,afterUnits) end ---新建可见度修正器(圆范围) [R] ---@param forWhichPlayer player ---@param whichState fogstate ---@param centerx real ---@param centerY real ---@param radius real ---@param useSharedVision boolean ---@param afterUnits boolean ---@return fogmodifier function common.CreateFogModifierRadius(forWhichPlayer,whichState,centerx,centerY,radius,useSharedVision,afterUnits) end ---CreateFogModifierRadiusLoc ---@param forWhichPlayer player ---@param whichState fogstate ---@param center location ---@param radius real ---@param useSharedVision boolean ---@param afterUnits boolean ---@return fogmodifier function common.CreateFogModifierRadiusLoc(forWhichPlayer,whichState,center,radius,useSharedVision,afterUnits) end ---删除可见度修正器 ---@param whichFogModifier fogmodifier function common.DestroyFogModifier(whichFogModifier) end ---允许可见度修正器 ---@param whichFogModifier fogmodifier function common.FogModifierStart(whichFogModifier) end ---禁止可见度修正器 ---@param whichFogModifier fogmodifier function common.FogModifierStop(whichFogModifier) end ---Game API ---Game API ---@return version function common.VersionGet() end ---VersionCompatible ---@param whichVersion version ---@return boolean function common.VersionCompatible(whichVersion) end ---VersionSupported ---@param whichVersion version ---@return boolean function common.VersionSupported(whichVersion) end ---EndGame ---@param doScoreScreen boolean function common.EndGame(doScoreScreen) end ---Async only! ---切换关卡 [R] ---@param newLevel string ---@param doScoreScreen boolean function common.ChangeLevel(newLevel,doScoreScreen) end ---RestartGame ---@param doScoreScreen boolean function common.RestartGame(doScoreScreen) end ---ReloadGame function common.ReloadGame() end ---%%% SetCampaignMenuRace is deprecated. It must remain to support ---old maps which use it, but all new maps should use SetCampaignMenuRaceEx ---old maps which use it, but all new maps should use SetCampaignMenuRaceEx ---@param r race function common.SetCampaignMenuRace(r) end ---SetCampaignMenuRaceEx ---@param campaignIndex integer function common.SetCampaignMenuRaceEx(campaignIndex) end ---ForceCampaignSelectScreen function common.ForceCampaignSelectScreen() end ---LoadGame ---@param saveFileName string ---@param doScoreScreen boolean function common.LoadGame(saveFileName,doScoreScreen) end ---保存进度 [R] ---@param saveFileName string function common.SaveGame(saveFileName) end ---RenameSaveDirectory ---@param sourceDirName string ---@param destDirName string ---@return boolean function common.RenameSaveDirectory(sourceDirName,destDirName) end ---RemoveSaveDirectory ---@param sourceDirName string ---@return boolean function common.RemoveSaveDirectory(sourceDirName) end ---CopySaveGame ---@param sourceSaveName string ---@param destSaveName string ---@return boolean function common.CopySaveGame(sourceSaveName,destSaveName) end ---游戏进度是存在的 ---@param saveName string ---@return boolean function common.SaveGameExists(saveName) end ---SetMaxCheckpointSaves ---@param maxCheckpointSaves integer function common.SetMaxCheckpointSaves(maxCheckpointSaves) end ---SaveGameCheckpoint ---@param saveFileName string ---@param showWindow boolean function common.SaveGameCheckpoint(saveFileName,showWindow) end ---SyncSelections function common.SyncSelections() end ---SetFloatGameState ---@param whichFloatGameState fgamestate ---@param value real function common.SetFloatGameState(whichFloatGameState,value) end ---GetFloatGameState ---@param whichFloatGameState fgamestate ---@return real function common.GetFloatGameState(whichFloatGameState) end ---SetIntegerGameState ---@param whichIntegerGameState igamestate ---@param value integer function common.SetIntegerGameState(whichIntegerGameState,value) end ---GetIntegerGameState ---@param whichIntegerGameState igamestate ---@return integer function common.GetIntegerGameState(whichIntegerGameState) end ---Campaign API ---Campaign API ---@param cleared boolean function common.SetTutorialCleared(cleared) end ---SetMissionAvailable ---@param campaignNumber integer ---@param missionNumber integer ---@param available boolean function common.SetMissionAvailable(campaignNumber,missionNumber,available) end ---SetCampaignAvailable ---@param campaignNumber integer ---@param available boolean function common.SetCampaignAvailable(campaignNumber,available) end ---SetOpCinematicAvailable ---@param campaignNumber integer ---@param available boolean function common.SetOpCinematicAvailable(campaignNumber,available) end ---SetEdCinematicAvailable ---@param campaignNumber integer ---@param available boolean function common.SetEdCinematicAvailable(campaignNumber,available) end ---GetDefaultDifficulty ---@return gamedifficulty function common.GetDefaultDifficulty() end ---SetDefaultDifficulty ---@param g gamedifficulty function common.SetDefaultDifficulty(g) end ---SetCustomCampaignButtonVisible ---@param whichButton integer ---@param visible boolean function common.SetCustomCampaignButtonVisible(whichButton,visible) end ---GetCustomCampaignButtonVisible ---@param whichButton integer ---@return boolean function common.GetCustomCampaignButtonVisible(whichButton) end ---关闭游戏录像功能 [R] function common.DoNotSaveReplay() end ---Dialog API ---新建对话框 [R] ---@return dialog function common.DialogCreate() end ---删除 [R] ---@param whichDialog dialog function common.DialogDestroy(whichDialog) end ---DialogClear ---@param whichDialog dialog function common.DialogClear(whichDialog) end ---DialogSetMessage ---@param whichDialog dialog ---@param messageText string function common.DialogSetMessage(whichDialog,messageText) end ---添加对话框按钮 [R] ---@param whichDialog dialog ---@param buttonText string ---@param hotkey integer ---@return button function common.DialogAddButton(whichDialog,buttonText,hotkey) end ---添加退出游戏按钮 [R] ---@param whichDialog dialog ---@param doScoreScreen boolean ---@param buttonText string ---@param hotkey integer ---@return button function common.DialogAddQuitButton(whichDialog,doScoreScreen,buttonText,hotkey) end ---显示/隐藏 [R] ---@param whichPlayer player ---@param whichDialog dialog ---@param flag boolean function common.DialogDisplay(whichPlayer,whichDialog,flag) end ---Creates a new or reads in an existing game cache file stored ---in the current campaign profile dir ---读取所有缓存 ---@return boolean function common.ReloadGameCachesFromDisk() end ---新建游戏缓存 [R] ---@param campaignFile string ---@return gamecache function common.InitGameCache(campaignFile) end ---SaveGameCache ---@param whichCache gamecache ---@return boolean function common.SaveGameCache(whichCache) end ---记录整数 ---@param cache gamecache ---@param missionKey string ---@param key string ---@param value integer function common.StoreInteger(cache,missionKey,key,value) end ---记录实数 ---@param cache gamecache ---@param missionKey string ---@param key string ---@param value real function common.StoreReal(cache,missionKey,key,value) end ---记录布尔值 ---@param cache gamecache ---@param missionKey string ---@param key string ---@param value boolean function common.StoreBoolean(cache,missionKey,key,value) end ---StoreUnit ---@param cache gamecache ---@param missionKey string ---@param key string ---@param whichUnit unit ---@return boolean function common.StoreUnit(cache,missionKey,key,whichUnit) end ---记录字符串 ---@param cache gamecache ---@param missionKey string ---@param key string ---@param value string ---@return boolean function common.StoreString(cache,missionKey,key,value) end ---SyncStoredInteger ---@param cache gamecache ---@param missionKey string ---@param key string function common.SyncStoredInteger(cache,missionKey,key) end ---SyncStoredReal ---@param cache gamecache ---@param missionKey string ---@param key string function common.SyncStoredReal(cache,missionKey,key) end ---SyncStoredBoolean ---@param cache gamecache ---@param missionKey string ---@param key string function common.SyncStoredBoolean(cache,missionKey,key) end ---SyncStoredUnit ---@param cache gamecache ---@param missionKey string ---@param key string function common.SyncStoredUnit(cache,missionKey,key) end ---SyncStoredString ---@param cache gamecache ---@param missionKey string ---@param key string function common.SyncStoredString(cache,missionKey,key) end ---HaveStoredInteger ---@param cache gamecache ---@param missionKey string ---@param key string ---@return boolean function common.HaveStoredInteger(cache,missionKey,key) end ---HaveStoredReal ---@param cache gamecache ---@param missionKey string ---@param key string ---@return boolean function common.HaveStoredReal(cache,missionKey,key) end ---HaveStoredBoolean ---@param cache gamecache ---@param missionKey string ---@param key string ---@return boolean function common.HaveStoredBoolean(cache,missionKey,key) end ---HaveStoredUnit ---@param cache gamecache ---@param missionKey string ---@param key string ---@return boolean function common.HaveStoredUnit(cache,missionKey,key) end ---HaveStoredString ---@param cache gamecache ---@param missionKey string ---@param key string ---@return boolean function common.HaveStoredString(cache,missionKey,key) end ---删除缓存 [C] ---@param cache gamecache function common.FlushGameCache(cache) end ---删除类别 ---@param cache gamecache ---@param missionKey string function common.FlushStoredMission(cache,missionKey) end ---FlushStoredInteger ---@param cache gamecache ---@param missionKey string ---@param key string function common.FlushStoredInteger(cache,missionKey,key) end ---FlushStoredReal ---@param cache gamecache ---@param missionKey string ---@param key string function common.FlushStoredReal(cache,missionKey,key) end ---FlushStoredBoolean ---@param cache gamecache ---@param missionKey string ---@param key string function common.FlushStoredBoolean(cache,missionKey,key) end ---FlushStoredUnit ---@param cache gamecache ---@param missionKey string ---@param key string function common.FlushStoredUnit(cache,missionKey,key) end ---FlushStoredString ---@param cache gamecache ---@param missionKey string ---@param key string function common.FlushStoredString(cache,missionKey,key) end ---Will return 0 if the specified value's data is not found in the cache ---缓存读取整数 [C] ---@param cache gamecache ---@param missionKey string ---@param key string ---@return integer function common.GetStoredInteger(cache,missionKey,key) end ---缓存读取实数 [C] ---@param cache gamecache ---@param missionKey string ---@param key string ---@return real function common.GetStoredReal(cache,missionKey,key) end ---读取布尔值[R] ---@param cache gamecache ---@param missionKey string ---@param key string ---@return boolean function common.GetStoredBoolean(cache,missionKey,key) end ---读取字符串 [C] ---@param cache gamecache ---@param missionKey string ---@param key string ---@return string function common.GetStoredString(cache,missionKey,key) end ---RestoreUnit ---@param cache gamecache ---@param missionKey string ---@param key string ---@param forWhichPlayer player ---@param x real ---@param y real ---@param facing real ---@return unit function common.RestoreUnit(cache,missionKey,key,forWhichPlayer,x,y,facing) end ---<1.24> 新建哈希表 [C] ---@return hashtable function common.InitHashtable() end ---<1.24> 保存整数 [C] ---@param table hashtable ---@param parentKey integer ---@param childKey integer ---@param value integer function common.SaveInteger(table,parentKey,childKey,value) end ---<1.24> 保存实数 [C] ---@param table hashtable ---@param parentKey integer ---@param childKey integer ---@param value real function common.SaveReal(table,parentKey,childKey,value) end ---<1.24> 保存布尔 [C] ---@param table hashtable ---@param parentKey integer ---@param childKey integer ---@param value boolean function common.SaveBoolean(table,parentKey,childKey,value) end ---<1.24> 保存字符串 [C] ---@param table hashtable ---@param parentKey integer ---@param childKey integer ---@param value string ---@return boolean function common.SaveStr(table,parentKey,childKey,value) end ---<1.24> 保存玩家 [C] ---@param table hashtable ---@param parentKey integer ---@param childKey integer ---@param whichPlayer player ---@return boolean function common.SavePlayerHandle(table,parentKey,childKey,whichPlayer) end ---SaveWidgetHandle ---@param table hashtable ---@param parentKey integer ---@param childKey integer ---@param whichWidget widget ---@return boolean function common.SaveWidgetHandle(table,parentKey,childKey,whichWidget) end ---<1.24> 保存可破坏物 [C] ---@param table hashtable ---@param parentKey integer ---@param childKey integer ---@param whichDestructable destructable ---@return boolean function common.SaveDestructableHandle(table,parentKey,childKey,whichDestructable) end ---<1.24> 保存物品 [C] ---@param table hashtable ---@param parentKey integer ---@param childKey integer ---@param whichItem item ---@return boolean function common.SaveItemHandle(table,parentKey,childKey,whichItem) end ---<1.24> 保存单位 [C] ---@param table hashtable ---@param parentKey integer ---@param childKey integer ---@param whichUnit unit ---@return boolean function common.SaveUnitHandle(table,parentKey,childKey,whichUnit) end ---SaveAbilityHandle ---@param table hashtable ---@param parentKey integer ---@param childKey integer ---@param whichAbility ability ---@return boolean function common.SaveAbilityHandle(table,parentKey,childKey,whichAbility) end ---<1.24> 保存计时器 [C] ---@param table hashtable ---@param parentKey integer ---@param childKey integer ---@param whichTimer timer ---@return boolean function common.SaveTimerHandle(table,parentKey,childKey,whichTimer) end ---<1.24> 保存触发器 [C] ---@param table hashtable ---@param parentKey integer ---@param childKey integer ---@param whichTrigger trigger ---@return boolean function common.SaveTriggerHandle(table,parentKey,childKey,whichTrigger) end ---<1.24> 保存触发条件 [C] ---@param table hashtable ---@param parentKey integer ---@param childKey integer ---@param whichTriggercondition triggercondition ---@return boolean function common.SaveTriggerConditionHandle(table,parentKey,childKey,whichTriggercondition) end ---<1.24> 保存触发动作 [C] ---@param table hashtable ---@param parentKey integer ---@param childKey integer ---@param whichTriggeraction triggeraction ---@return boolean function common.SaveTriggerActionHandle(table,parentKey,childKey,whichTriggeraction) end ---<1.24> 保存触发事件 [C] ---@param table hashtable ---@param parentKey integer ---@param childKey integer ---@param whichEvent event ---@return boolean function common.SaveTriggerEventHandle(table,parentKey,childKey,whichEvent) end ---<1.24> 保存玩家组 [C] ---@param table hashtable ---@param parentKey integer ---@param childKey integer ---@param whichForce force ---@return boolean function common.SaveForceHandle(table,parentKey,childKey,whichForce) end ---<1.24> 保存单位组 [C] ---@param table hashtable ---@param parentKey integer ---@param childKey integer ---@param whichGroup group ---@return boolean function common.SaveGroupHandle(table,parentKey,childKey,whichGroup) end ---<1.24> 保存点 [C] ---@param table hashtable ---@param parentKey integer ---@param childKey integer ---@param whichLocation location ---@return boolean function common.SaveLocationHandle(table,parentKey,childKey,whichLocation) end ---<1.24> 保存区域(矩型) [C] ---@param table hashtable ---@param parentKey integer ---@param childKey integer ---@param whichRect rect ---@return boolean function common.SaveRectHandle(table,parentKey,childKey,whichRect) end ---<1.24> 保存布尔表达式 [C] ---@param table hashtable ---@param parentKey integer ---@param childKey integer ---@param whichBoolexpr boolexpr ---@return boolean function common.SaveBooleanExprHandle(table,parentKey,childKey,whichBoolexpr) end ---<1.24> 保存音效 [C] ---@param table hashtable ---@param parentKey integer ---@param childKey integer ---@param whichSound sound ---@return boolean function common.SaveSoundHandle(table,parentKey,childKey,whichSound) end ---<1.24> 保存特效 [C] ---@param table hashtable ---@param parentKey integer ---@param childKey integer ---@param whichEffect effect ---@return boolean function common.SaveEffectHandle(table,parentKey,childKey,whichEffect) end ---<1.24> 保存单位池 [C] ---@param table hashtable ---@param parentKey integer ---@param childKey integer ---@param whichUnitpool unitpool ---@return boolean function common.SaveUnitPoolHandle(table,parentKey,childKey,whichUnitpool) end ---<1.24> 保存物品池 [C] ---@param table hashtable ---@param parentKey integer ---@param childKey integer ---@param whichItempool itempool ---@return boolean function common.SaveItemPoolHandle(table,parentKey,childKey,whichItempool) end ---<1.24> 保存任务 [C] ---@param table hashtable ---@param parentKey integer ---@param childKey integer ---@param whichQuest quest ---@return boolean function common.SaveQuestHandle(table,parentKey,childKey,whichQuest) end ---<1.24> 保存任务要求 [C] ---@param table hashtable ---@param parentKey integer ---@param childKey integer ---@param whichQuestitem questitem ---@return boolean function common.SaveQuestItemHandle(table,parentKey,childKey,whichQuestitem) end ---<1.24> 保存失败条件 [C] ---@param table hashtable ---@param parentKey integer ---@param childKey integer ---@param whichDefeatcondition defeatcondition ---@return boolean function common.SaveDefeatConditionHandle(table,parentKey,childKey,whichDefeatcondition) end ---<1.24> 保存计时器窗口 [C] ---@param table hashtable ---@param parentKey integer ---@param childKey integer ---@param whichTimerdialog timerdialog ---@return boolean function common.SaveTimerDialogHandle(table,parentKey,childKey,whichTimerdialog) end ---<1.24> 保存排行榜 [C] ---@param table hashtable ---@param parentKey integer ---@param childKey integer ---@param whichLeaderboard leaderboard ---@return boolean function common.SaveLeaderboardHandle(table,parentKey,childKey,whichLeaderboard) end ---<1.24> 保存多面板 [C] ---@param table hashtable ---@param parentKey integer ---@param childKey integer ---@param whichMultiboard multiboard ---@return boolean function common.SaveMultiboardHandle(table,parentKey,childKey,whichMultiboard) end ---<1.24> 保存多面板项目 [C] ---@param table hashtable ---@param parentKey integer ---@param childKey integer ---@param whichMultiboarditem multiboarditem ---@return boolean function common.SaveMultiboardItemHandle(table,parentKey,childKey,whichMultiboarditem) end ---<1.24> 保存可追踪物 [C] ---@param table hashtable ---@param parentKey integer ---@param childKey integer ---@param whichTrackable trackable ---@return boolean function common.SaveTrackableHandle(table,parentKey,childKey,whichTrackable) end ---<1.24> 保存对话框 [C] ---@param table hashtable ---@param parentKey integer ---@param childKey integer ---@param whichDialog dialog ---@return boolean function common.SaveDialogHandle(table,parentKey,childKey,whichDialog) end ---<1.24> 保存对话框按钮 [C] ---@param table hashtable ---@param parentKey integer ---@param childKey integer ---@param whichButton button ---@return boolean function common.SaveButtonHandle(table,parentKey,childKey,whichButton) end ---<1.24> 保存漂浮文字 [C] ---@param table hashtable ---@param parentKey integer ---@param childKey integer ---@param whichTexttag texttag ---@return boolean function common.SaveTextTagHandle(table,parentKey,childKey,whichTexttag) end ---<1.24> 保存闪电效果 [C] ---@param table hashtable ---@param parentKey integer ---@param childKey integer ---@param whichLightning lightning ---@return boolean function common.SaveLightningHandle(table,parentKey,childKey,whichLightning) end ---<1.24> 保存图像 [C] ---@param table hashtable ---@param parentKey integer ---@param childKey integer ---@param whichImage image ---@return boolean function common.SaveImageHandle(table,parentKey,childKey,whichImage) end ---<1.24> 保存地面纹理变化 [C] ---@param table hashtable ---@param parentKey integer ---@param childKey integer ---@param whichUbersplat ubersplat ---@return boolean function common.SaveUbersplatHandle(table,parentKey,childKey,whichUbersplat) end ---<1.24> 保存区域(不规则) [C] ---@param table hashtable ---@param parentKey integer ---@param childKey integer ---@param whichRegion region ---@return boolean function common.SaveRegionHandle(table,parentKey,childKey,whichRegion) end ---<1.24> 保存迷雾状态 [C] ---@param table hashtable ---@param parentKey integer ---@param childKey integer ---@param whichFogState fogstate ---@return boolean function common.SaveFogStateHandle(table,parentKey,childKey,whichFogState) end ---<1.24> 保存可见度修正器 [C] ---@param table hashtable ---@param parentKey integer ---@param childKey integer ---@param whichFogModifier fogmodifier ---@return boolean function common.SaveFogModifierHandle(table,parentKey,childKey,whichFogModifier) end ---<1.24> 保存实体对象 [C] ---@param table hashtable ---@param parentKey integer ---@param childKey integer ---@param whichAgent agent ---@return boolean function common.SaveAgentHandle(table,parentKey,childKey,whichAgent) end ---<1.24> 保存哈希表 [C] ---@param table hashtable ---@param parentKey integer ---@param childKey integer ---@param whichHashtable hashtable ---@return boolean function common.SaveHashtableHandle(table,parentKey,childKey,whichHashtable) end ---SaveFrameHandle ---@param table hashtable ---@param parentKey integer ---@param childKey integer ---@param whichFrameHandle framehandle ---@return boolean function common.SaveFrameHandle(table,parentKey,childKey,whichFrameHandle) end ---<1.24> 从哈希表提取整数 [C] ---@param table hashtable ---@param parentKey integer ---@param childKey integer ---@return integer function common.LoadInteger(table,parentKey,childKey) end ---<1.24> 从哈希表提取实数 [C] ---@param table hashtable ---@param parentKey integer ---@param childKey integer ---@return real function common.LoadReal(table,parentKey,childKey) end ---<1.24> 从哈希表提取布尔 [C] ---@param table hashtable ---@param parentKey integer ---@param childKey integer ---@return boolean function common.LoadBoolean(table,parentKey,childKey) end ---<1.24> 从哈希表提取字符串 [C] ---@param table hashtable ---@param parentKey integer ---@param childKey integer ---@return string function common.LoadStr(table,parentKey,childKey) end ---<1.24> 从哈希表提取玩家 [C] ---@param table hashtable ---@param parentKey integer ---@param childKey integer ---@return player function common.LoadPlayerHandle(table,parentKey,childKey) end ---LoadWidgetHandle ---@param table hashtable ---@param parentKey integer ---@param childKey integer ---@return widget function common.LoadWidgetHandle(table,parentKey,childKey) end ---<1.24> 从哈希表提取可破坏物 [C] ---@param table hashtable ---@param parentKey integer ---@param childKey integer ---@return destructable function common.LoadDestructableHandle(table,parentKey,childKey) end ---<1.24> 从哈希表提取物品 [C] ---@param table hashtable ---@param parentKey integer ---@param childKey integer ---@return item function common.LoadItemHandle(table,parentKey,childKey) end ---<1.24> 从哈希表提取单位 [C] ---@param table hashtable ---@param parentKey integer ---@param childKey integer ---@return unit function common.LoadUnitHandle(table,parentKey,childKey) end ---LoadAbilityHandle ---@param table hashtable ---@param parentKey integer ---@param childKey integer ---@return ability function common.LoadAbilityHandle(table,parentKey,childKey) end ---<1.24> 从哈希表提取计时器 [C] ---@param table hashtable ---@param parentKey integer ---@param childKey integer ---@return timer function common.LoadTimerHandle(table,parentKey,childKey) end ---<1.24> 从哈希表提取触发器 [C] ---@param table hashtable ---@param parentKey integer ---@param childKey integer ---@return trigger function common.LoadTriggerHandle(table,parentKey,childKey) end ---<1.24> 从哈希表提取触发条件 [C] ---@param table hashtable ---@param parentKey integer ---@param childKey integer ---@return triggercondition function common.LoadTriggerConditionHandle(table,parentKey,childKey) end ---<1.24> 从哈希表提取触发动作 [C] ---@param table hashtable ---@param parentKey integer ---@param childKey integer ---@return triggeraction function common.LoadTriggerActionHandle(table,parentKey,childKey) end ---<1.24> 从哈希表提取触发事件 [C] ---@param table hashtable ---@param parentKey integer ---@param childKey integer ---@return event function common.LoadTriggerEventHandle(table,parentKey,childKey) end ---<1.24> 从哈希表提取玩家组 [C] ---@param table hashtable ---@param parentKey integer ---@param childKey integer ---@return force function common.LoadForceHandle(table,parentKey,childKey) end ---<1.24> 从哈希表提取单位组 [C] ---@param table hashtable ---@param parentKey integer ---@param childKey integer ---@return group function common.LoadGroupHandle(table,parentKey,childKey) end ---<1.24> 从哈希表提取点 [C] ---@param table hashtable ---@param parentKey integer ---@param childKey integer ---@return location function common.LoadLocationHandle(table,parentKey,childKey) end ---<1.24> 从哈希表提取区域(矩型) [C] ---@param table hashtable ---@param parentKey integer ---@param childKey integer ---@return rect function common.LoadRectHandle(table,parentKey,childKey) end ---<1.24> 从哈希表提取布尔表达式 [C] ---@param table hashtable ---@param parentKey integer ---@param childKey integer ---@return boolexpr function common.LoadBooleanExprHandle(table,parentKey,childKey) end ---<1.24> 从哈希表提取音效 [C] ---@param table hashtable ---@param parentKey integer ---@param childKey integer ---@return sound function common.LoadSoundHandle(table,parentKey,childKey) end ---<1.24> 从哈希表提取特效 [C] ---@param table hashtable ---@param parentKey integer ---@param childKey integer ---@return effect function common.LoadEffectHandle(table,parentKey,childKey) end ---<1.24> 从哈希表提取单位池 [C] ---@param table hashtable ---@param parentKey integer ---@param childKey integer ---@return unitpool function common.LoadUnitPoolHandle(table,parentKey,childKey) end ---<1.24> 从哈希表提取物品池 [C] ---@param table hashtable ---@param parentKey integer ---@param childKey integer ---@return itempool function common.LoadItemPoolHandle(table,parentKey,childKey) end ---<1.24> 从哈希表提取任务 [C] ---@param table hashtable ---@param parentKey integer ---@param childKey integer ---@return quest function common.LoadQuestHandle(table,parentKey,childKey) end ---<1.24> 从哈希表提取任务要求 [C] ---@param table hashtable ---@param parentKey integer ---@param childKey integer ---@return questitem function common.LoadQuestItemHandle(table,parentKey,childKey) end ---<1.24> 从哈希表提取失败条件 [C] ---@param table hashtable ---@param parentKey integer ---@param childKey integer ---@return defeatcondition function common.LoadDefeatConditionHandle(table,parentKey,childKey) end ---<1.24> 从哈希表提取计时器窗口 [C] ---@param table hashtable ---@param parentKey integer ---@param childKey integer ---@return timerdialog function common.LoadTimerDialogHandle(table,parentKey,childKey) end ---<1.24> 从哈希表提取排行榜 [C] ---@param table hashtable ---@param parentKey integer ---@param childKey integer ---@return leaderboard function common.LoadLeaderboardHandle(table,parentKey,childKey) end ---<1.24> 从哈希表提取多面板 [C] ---@param table hashtable ---@param parentKey integer ---@param childKey integer ---@return multiboard function common.LoadMultiboardHandle(table,parentKey,childKey) end ---<1.24> 从哈希表提取多面板项目 [C] ---@param table hashtable ---@param parentKey integer ---@param childKey integer ---@return multiboarditem function common.LoadMultiboardItemHandle(table,parentKey,childKey) end ---<1.24> 从哈希表提取可追踪物 [C] ---@param table hashtable ---@param parentKey integer ---@param childKey integer ---@return trackable function common.LoadTrackableHandle(table,parentKey,childKey) end ---<1.24> 从哈希表提取对话框 [C] ---@param table hashtable ---@param parentKey integer ---@param childKey integer ---@return dialog function common.LoadDialogHandle(table,parentKey,childKey) end ---<1.24> 从哈希表提取对话框按钮 [C] ---@param table hashtable ---@param parentKey integer ---@param childKey integer ---@return button function common.LoadButtonHandle(table,parentKey,childKey) end ---<1.24> 从哈希表提取漂浮文字 [C] ---@param table hashtable ---@param parentKey integer ---@param childKey integer ---@return texttag function common.LoadTextTagHandle(table,parentKey,childKey) end ---<1.24> 从哈希表提取闪电效果 [C] ---@param table hashtable ---@param parentKey integer ---@param childKey integer ---@return lightning function common.LoadLightningHandle(table,parentKey,childKey) end ---<1.24> 从哈希表提取图象 [C] ---@param table hashtable ---@param parentKey integer ---@param childKey integer ---@return image function common.LoadImageHandle(table,parentKey,childKey) end ---<1.24> 从哈希表提取地面纹理变化 [C] ---@param table hashtable ---@param parentKey integer ---@param childKey integer ---@return ubersplat function common.LoadUbersplatHandle(table,parentKey,childKey) end ---<1.24> 从哈希表提取区域(不规则) [C] ---@param table hashtable ---@param parentKey integer ---@param childKey integer ---@return region function common.LoadRegionHandle(table,parentKey,childKey) end ---<1.24> 从哈希表提取迷雾状态 [C] ---@param table hashtable ---@param parentKey integer ---@param childKey integer ---@return fogstate function common.LoadFogStateHandle(table,parentKey,childKey) end ---<1.24> 从哈希表提取可见度修正器 [C] ---@param table hashtable ---@param parentKey integer ---@param childKey integer ---@return fogmodifier function common.LoadFogModifierHandle(table,parentKey,childKey) end ---<1.24> 从哈希表提取哈希表 [C] ---@param table hashtable ---@param parentKey integer ---@param childKey integer ---@return hashtable function common.LoadHashtableHandle(table,parentKey,childKey) end ---LoadFrameHandle ---@param table hashtable ---@param parentKey integer ---@param childKey integer ---@return framehandle function common.LoadFrameHandle(table,parentKey,childKey) end ---HaveSavedInteger ---@param table hashtable ---@param parentKey integer ---@param childKey integer ---@return boolean function common.HaveSavedInteger(table,parentKey,childKey) end ---HaveSavedReal ---@param table hashtable ---@param parentKey integer ---@param childKey integer ---@return boolean function common.HaveSavedReal(table,parentKey,childKey) end ---HaveSavedBoolean ---@param table hashtable ---@param parentKey integer ---@param childKey integer ---@return boolean function common.HaveSavedBoolean(table,parentKey,childKey) end ---HaveSavedString ---@param table hashtable ---@param parentKey integer ---@param childKey integer ---@return boolean function common.HaveSavedString(table,parentKey,childKey) end ---HaveSavedHandle ---@param table hashtable ---@param parentKey integer ---@param childKey integer ---@return boolean function common.HaveSavedHandle(table,parentKey,childKey) end ---RemoveSavedInteger ---@param table hashtable ---@param parentKey integer ---@param childKey integer function common.RemoveSavedInteger(table,parentKey,childKey) end ---RemoveSavedReal ---@param table hashtable ---@param parentKey integer ---@param childKey integer function common.RemoveSavedReal(table,parentKey,childKey) end ---RemoveSavedBoolean ---@param table hashtable ---@param parentKey integer ---@param childKey integer function common.RemoveSavedBoolean(table,parentKey,childKey) end ---RemoveSavedString ---@param table hashtable ---@param parentKey integer ---@param childKey integer function common.RemoveSavedString(table,parentKey,childKey) end ---RemoveSavedHandle ---@param table hashtable ---@param parentKey integer ---@param childKey integer function common.RemoveSavedHandle(table,parentKey,childKey) end ---<1.24> 清空哈希表 [C] ---@param table hashtable function common.FlushParentHashtable(table) end ---<1.24> 清空哈希表主索引 [C] ---@param table hashtable ---@param parentKey integer function common.FlushChildHashtable(table,parentKey) end ---Randomization API ---随机数字 ---@param lowBound integer ---@param highBound integer ---@return integer function common.GetRandomInt(lowBound,highBound) end ---随机数 ---@param lowBound real ---@param highBound real ---@return real function common.GetRandomReal(lowBound,highBound) end ---新建单位池 [R] ---@return unitpool function common.CreateUnitPool() end ---删除单位池 [R] ---@param whichPool unitpool function common.DestroyUnitPool(whichPool) end ---添加单位类型 [R] ---@param whichPool unitpool ---@param unitId integer ---@param weight real function common.UnitPoolAddUnitType(whichPool,unitId,weight) end ---删除单位类型 [R] ---@param whichPool unitpool ---@param unitId integer function common.UnitPoolRemoveUnitType(whichPool,unitId) end ---选择放置单位 [R] ---@param whichPool unitpool ---@param forWhichPlayer player ---@param x real ---@param y real ---@param facing real ---@return unit function common.PlaceRandomUnit(whichPool,forWhichPlayer,x,y,facing) end ---新建物品池 [R] ---@return itempool function common.CreateItemPool() end ---删除物品池 [R] ---@param whichItemPool itempool function common.DestroyItemPool(whichItemPool) end ---添加物品类型 [R] ---@param whichItemPool itempool ---@param itemId integer ---@param weight real function common.ItemPoolAddItemType(whichItemPool,itemId,weight) end ---删除物品类型 [R] ---@param whichItemPool itempool ---@param itemId integer function common.ItemPoolRemoveItemType(whichItemPool,itemId) end ---选择放置物品 [R] ---@param whichItemPool itempool ---@param x real ---@param y real ---@return item function common.PlaceRandomItem(whichItemPool,x,y) end ---Choose any random unit/item. (NP means Neutral Passive) ---Choose any random unit/item. (NP means Neutral Passive) ---@param level integer ---@return integer function common.ChooseRandomCreep(level) end ---ChooseRandomNPBuilding ---@return integer function common.ChooseRandomNPBuilding() end ---ChooseRandomItem ---@param level integer ---@return integer function common.ChooseRandomItem(level) end ---ChooseRandomItemEx ---@param whichType itemtype ---@param level integer ---@return integer function common.ChooseRandomItemEx(whichType,level) end ---设置随机种子 ---@param seed integer function common.SetRandomSeed(seed) end ---Visual API ---Visual API ---@param a real ---@param b real ---@param c real ---@param d real ---@param e real function common.SetTerrainFog(a,b,c,d,e) end ---ResetTerrainFog function common.ResetTerrainFog() end ---SetUnitFog ---@param a real ---@param b real ---@param c real ---@param d real ---@param e real function common.SetUnitFog(a,b,c,d,e) end ---设置迷雾 [R] ---@param style integer ---@param zstart real ---@param zend real ---@param density real ---@param red real ---@param green real ---@param blue real function common.SetTerrainFogEx(style,zstart,zend,density,red,green,blue) end ---对玩家显示文本消息(自动限时) [R] ---@param toPlayer player ---@param x real ---@param y real ---@param message string function common.DisplayTextToPlayer(toPlayer,x,y,message) end ---对玩家显示文本消息(指定时间) [R] ---@param toPlayer player ---@param x real ---@param y real ---@param duration real ---@param message string function common.DisplayTimedTextToPlayer(toPlayer,x,y,duration,message) end ---DisplayTimedTextFromPlayer ---@param toPlayer player ---@param x real ---@param y real ---@param duration real ---@param message string function common.DisplayTimedTextFromPlayer(toPlayer,x,y,duration,message) end ---清空文本信息(所有玩家) [R] function common.ClearTextMessages() end ---SetDayNightModels ---@param terrainDNCFile string ---@param unitDNCFile string function common.SetDayNightModels(terrainDNCFile,unitDNCFile) end ---SetPortraitLight ---@param portraitDNCFile string function common.SetPortraitLight(portraitDNCFile) end ---设置天空 ---@param skyModelFile string function common.SetSkyModel(skyModelFile) end ---启用/禁用玩家控制权(所有玩家) [R] ---@param b boolean function common.EnableUserControl(b) end ---EnableUserUI ---@param b boolean function common.EnableUserUI(b) end ---SuspendTimeOfDay ---@param b boolean function common.SuspendTimeOfDay(b) end ---设置昼夜时间流逝速度 [R] ---@param r real function common.SetTimeOfDayScale(r) end ---GetTimeOfDayScale ---@return real function common.GetTimeOfDayScale() end ---开启/关闭 信箱模式(所有玩家) [R] ---@param flag boolean ---@param fadeDuration real function common.ShowInterface(flag,fadeDuration) end ---暂停/恢复游戏 [R] ---@param flag boolean function common.PauseGame(flag) end ---闪动指示器(对单位) [R] ---@param whichUnit unit ---@param red integer ---@param green integer ---@param blue integer ---@param alpha integer function common.UnitAddIndicator(whichUnit,red,green,blue,alpha) end ---AddIndicator ---@param whichWidget widget ---@param red integer ---@param green integer ---@param blue integer ---@param alpha integer function common.AddIndicator(whichWidget,red,green,blue,alpha) end ---小地图信号(所有玩家) [R] ---@param x real ---@param y real ---@param duration real function common.PingMinimap(x,y,duration) end ---小地图信号(指定颜色)(所有玩家) [R] ---@param x real ---@param y real ---@param duration real ---@param red integer ---@param green integer ---@param blue integer ---@param extraEffects boolean function common.PingMinimapEx(x,y,duration,red,green,blue,extraEffects) end ---CreateMinimapIconOnUnit ---@param whichUnit unit ---@param red integer ---@param green integer ---@param blue integer ---@param pingPath string ---@param fogVisibility fogstate ---@return minimapicon function common.CreateMinimapIconOnUnit(whichUnit,red,green,blue,pingPath,fogVisibility) end ---CreateMinimapIconAtLoc ---@param where location ---@param red integer ---@param green integer ---@param blue integer ---@param pingPath string ---@param fogVisibility fogstate ---@return minimapicon function common.CreateMinimapIconAtLoc(where,red,green,blue,pingPath,fogVisibility) end ---CreateMinimapIcon ---@param x real ---@param y real ---@param red integer ---@param green integer ---@param blue integer ---@param pingPath string ---@param fogVisibility fogstate ---@return minimapicon function common.CreateMinimapIcon(x,y,red,green,blue,pingPath,fogVisibility) end ---SkinManagerGetLocalPath ---@param key string ---@return string function common.SkinManagerGetLocalPath(key) end ---DestroyMinimapIcon ---@param pingId minimapicon function common.DestroyMinimapIcon(pingId) end ---SetMinimapIconVisible ---@param whichMinimapIcon minimapicon ---@param visible boolean function common.SetMinimapIconVisible(whichMinimapIcon,visible) end ---SetMinimapIconOrphanDestroy ---@param whichMinimapIcon minimapicon ---@param doDestroy boolean function common.SetMinimapIconOrphanDestroy(whichMinimapIcon,doDestroy) end ---允许/禁止闭塞(所有玩家) [R] ---@param flag boolean function common.EnableOcclusion(flag) end ---SetIntroShotText ---@param introText string function common.SetIntroShotText(introText) end ---SetIntroShotModel ---@param introModelPath string function common.SetIntroShotModel(introModelPath) end ---允许/禁止 边界染色(所有玩家) [R] ---@param b boolean function common.EnableWorldFogBoundary(b) end ---PlayModelCinematic ---@param modelName string function common.PlayModelCinematic(modelName) end ---PlayCinematic ---@param movieName string function common.PlayCinematic(movieName) end ---ForceUIKey ---@param key string function common.ForceUIKey(key) end ---ForceUICancel function common.ForceUICancel() end ---DisplayLoadDialog function common.DisplayLoadDialog() end ---改变小地图的特殊图标 ---@param iconPath string function common.SetAltMinimapIcon(iconPath) end ---禁用 重新开始任务按钮 ---@param flag boolean function common.DisableRestartMission(flag) end ---新建漂浮文字 [R] ---@return texttag function common.CreateTextTag() end ---DestroyTextTag ---@param t texttag function common.DestroyTextTag(t) end ---改变文字内容 [R] ---@param t texttag ---@param s string ---@param height real function common.SetTextTagText(t,s,height) end ---改变位置(坐标) [R] ---@param t texttag ---@param x real ---@param y real ---@param heightOffset real function common.SetTextTagPos(t,x,y,heightOffset) end ---SetTextTagPosUnit ---@param t texttag ---@param whichUnit unit ---@param heightOffset real function common.SetTextTagPosUnit(t,whichUnit,heightOffset) end ---改变颜色 [R] ---@param t texttag ---@param red integer ---@param green integer ---@param blue integer ---@param alpha integer function common.SetTextTagColor(t,red,green,blue,alpha) end ---设置速率 [R] ---@param t texttag ---@param xvel real ---@param yvel real function common.SetTextTagVelocity(t,xvel,yvel) end ---显示/隐藏 (所有玩家) [R] ---@param t texttag ---@param flag boolean function common.SetTextTagVisibility(t,flag) end ---SetTextTagSuspended ---@param t texttag ---@param flag boolean function common.SetTextTagSuspended(t,flag) end ---SetTextTagPermanent ---@param t texttag ---@param flag boolean function common.SetTextTagPermanent(t,flag) end ---SetTextTagAge ---@param t texttag ---@param age real function common.SetTextTagAge(t,age) end ---SetTextTagLifespan ---@param t texttag ---@param lifespan real function common.SetTextTagLifespan(t,lifespan) end ---SetTextTagFadepoint ---@param t texttag ---@param fadepoint real function common.SetTextTagFadepoint(t,fadepoint) end ---保留英雄按钮 ---@param reserved integer function common.SetReservedLocalHeroButtons(reserved) end ---结盟滤色镜的设置值 ---@return integer function common.GetAllyColorFilterState() end ---设置结盟滤色镜 ---@param state integer function common.SetAllyColorFilterState(state) end ---野生单位显示是开启的 ---@return boolean function common.GetCreepCampFilterState() end ---显示/隐藏野生生物图标在小地图 ---@param state boolean function common.SetCreepCampFilterState(state) end ---允许/禁止小地图按钮 ---@param enableAlly boolean ---@param enableCreep boolean function common.EnableMinimapFilterButtons(enableAlly,enableCreep) end ---允许/禁止框选 ---@param state boolean ---@param ui boolean function common.EnableDragSelect(state,ui) end ---允许/禁止预选 ---@param state boolean ---@param ui boolean function common.EnablePreSelect(state,ui) end ---允许/禁止选择 ---@param state boolean ---@param ui boolean function common.EnableSelect(state,ui) end ---Trackable API ---新建可追踪物 [R] ---@param trackableModelPath string ---@param x real ---@param y real ---@param facing real ---@return trackable function common.CreateTrackable(trackableModelPath,x,y,facing) end ---Quest API ---新建任务 [R] ---@return quest function common.CreateQuest() end ---DestroyQuest ---@param whichQuest quest function common.DestroyQuest(whichQuest) end ---QuestSetTitle ---@param whichQuest quest ---@param title string function common.QuestSetTitle(whichQuest,title) end ---QuestSetDescription ---@param whichQuest quest ---@param description string function common.QuestSetDescription(whichQuest,description) end ---QuestSetIconPath ---@param whichQuest quest ---@param iconPath string function common.QuestSetIconPath(whichQuest,iconPath) end ---QuestSetRequired ---@param whichQuest quest ---@param required boolean function common.QuestSetRequired(whichQuest,required) end ---QuestSetCompleted ---@param whichQuest quest ---@param completed boolean function common.QuestSetCompleted(whichQuest,completed) end ---QuestSetDiscovered ---@param whichQuest quest ---@param discovered boolean function common.QuestSetDiscovered(whichQuest,discovered) end ---QuestSetFailed ---@param whichQuest quest ---@param failed boolean function common.QuestSetFailed(whichQuest,failed) end ---启用/禁用 任务 [R] ---@param whichQuest quest ---@param enabled boolean function common.QuestSetEnabled(whichQuest,enabled) end ---任务是必须完成的 ---@param whichQuest quest ---@return boolean function common.IsQuestRequired(whichQuest) end ---任务完成 ---@param whichQuest quest ---@return boolean function common.IsQuestCompleted(whichQuest) end ---任务已发现 ---@param whichQuest quest ---@return boolean function common.IsQuestDiscovered(whichQuest) end ---任务失败 ---@param whichQuest quest ---@return boolean function common.IsQuestFailed(whichQuest) end ---允许任务 ---@param whichQuest quest ---@return boolean function common.IsQuestEnabled(whichQuest) end ---QuestCreateItem ---@param whichQuest quest ---@return questitem function common.QuestCreateItem(whichQuest) end ---QuestItemSetDescription ---@param whichQuestItem questitem ---@param description string function common.QuestItemSetDescription(whichQuestItem,description) end ---QuestItemSetCompleted ---@param whichQuestItem questitem ---@param completed boolean function common.QuestItemSetCompleted(whichQuestItem,completed) end ---任务条件完成 ---@param whichQuestItem questitem ---@return boolean function common.IsQuestItemCompleted(whichQuestItem) end ---CreateDefeatCondition ---@return defeatcondition function common.CreateDefeatCondition() end ---DestroyDefeatCondition ---@param whichCondition defeatcondition function common.DestroyDefeatCondition(whichCondition) end ---DefeatConditionSetDescription ---@param whichCondition defeatcondition ---@param description string function common.DefeatConditionSetDescription(whichCondition,description) end ---FlashQuestDialogButton function common.FlashQuestDialogButton() end ---ForceQuestDialogUpdate function common.ForceQuestDialogUpdate() end ---Timer Dialog API ---新建计时器窗口 [R] ---@param t timer ---@return timerdialog function common.CreateTimerDialog(t) end ---销毁计时器窗口 ---@param whichDialog timerdialog function common.DestroyTimerDialog(whichDialog) end ---设置计时器窗口标题 ---@param whichDialog timerdialog ---@param title string function common.TimerDialogSetTitle(whichDialog,title) end ---改变计时器窗口文字颜色 [R] ---@param whichDialog timerdialog ---@param red integer ---@param green integer ---@param blue integer ---@param alpha integer function common.TimerDialogSetTitleColor(whichDialog,red,green,blue,alpha) end ---改变计时器窗口计时颜色 [R] ---@param whichDialog timerdialog ---@param red integer ---@param green integer ---@param blue integer ---@param alpha integer function common.TimerDialogSetTimeColor(whichDialog,red,green,blue,alpha) end ---设置计时器窗口速率 [R] ---@param whichDialog timerdialog ---@param speedMultFactor real function common.TimerDialogSetSpeed(whichDialog,speedMultFactor) end ---显示/隐藏 计时器窗口(所有玩家) [R] ---@param whichDialog timerdialog ---@param display boolean function common.TimerDialogDisplay(whichDialog,display) end ---判断计时器窗口是否显示 ---@param whichDialog timerdialog ---@return boolean function common.IsTimerDialogDisplayed(whichDialog) end ---TimerDialogSetRealTimeRemaining ---@param whichDialog timerdialog ---@param timeRemaining real function common.TimerDialogSetRealTimeRemaining(whichDialog,timeRemaining) end ---Create a leaderboard object ---新建排行榜 [R] ---@return leaderboard function common.CreateLeaderboard() end ---DestroyLeaderboard ---@param lb leaderboard function common.DestroyLeaderboard(lb) end ---显示/隐藏 [R] ---@param lb leaderboard ---@param show boolean function common.LeaderboardDisplay(lb,show) end ---IsLeaderboardDisplayed ---@param lb leaderboard ---@return boolean function common.IsLeaderboardDisplayed(lb) end ---行数 ---@param lb leaderboard ---@return integer function common.LeaderboardGetItemCount(lb) end ---LeaderboardSetSizeByItemCount ---@param lb leaderboard ---@param count integer function common.LeaderboardSetSizeByItemCount(lb,count) end ---LeaderboardAddItem ---@param lb leaderboard ---@param label string ---@param value integer ---@param p player function common.LeaderboardAddItem(lb,label,value,p) end ---LeaderboardRemoveItem ---@param lb leaderboard ---@param index integer function common.LeaderboardRemoveItem(lb,index) end ---LeaderboardRemovePlayerItem ---@param lb leaderboard ---@param p player function common.LeaderboardRemovePlayerItem(lb,p) end ---清空 [R] ---@param lb leaderboard function common.LeaderboardClear(lb) end ---LeaderboardSortItemsByValue ---@param lb leaderboard ---@param ascending boolean function common.LeaderboardSortItemsByValue(lb,ascending) end ---LeaderboardSortItemsByPlayer ---@param lb leaderboard ---@param ascending boolean function common.LeaderboardSortItemsByPlayer(lb,ascending) end ---LeaderboardSortItemsByLabel ---@param lb leaderboard ---@param ascending boolean function common.LeaderboardSortItemsByLabel(lb,ascending) end ---LeaderboardHasPlayerItem ---@param lb leaderboard ---@param p player ---@return boolean function common.LeaderboardHasPlayerItem(lb,p) end ---LeaderboardGetPlayerIndex ---@param lb leaderboard ---@param p player ---@return integer function common.LeaderboardGetPlayerIndex(lb,p) end ---LeaderboardSetLabel ---@param lb leaderboard ---@param label string function common.LeaderboardSetLabel(lb,label) end ---LeaderboardGetLabelText ---@param lb leaderboard ---@return string function common.LeaderboardGetLabelText(lb) end ---设置玩家使用的排行榜 [R] ---@param toPlayer player ---@param lb leaderboard function common.PlayerSetLeaderboard(toPlayer,lb) end ---PlayerGetLeaderboard ---@param toPlayer player ---@return leaderboard function common.PlayerGetLeaderboard(toPlayer) end ---设置文字颜色 [R] ---@param lb leaderboard ---@param red integer ---@param green integer ---@param blue integer ---@param alpha integer function common.LeaderboardSetLabelColor(lb,red,green,blue,alpha) end ---设置数值颜色 [R] ---@param lb leaderboard ---@param red integer ---@param green integer ---@param blue integer ---@param alpha integer function common.LeaderboardSetValueColor(lb,red,green,blue,alpha) end ---LeaderboardSetStyle ---@param lb leaderboard ---@param showLabel boolean ---@param showNames boolean ---@param showValues boolean ---@param showIcons boolean function common.LeaderboardSetStyle(lb,showLabel,showNames,showValues,showIcons) end ---LeaderboardSetItemValue ---@param lb leaderboard ---@param whichItem integer ---@param val integer function common.LeaderboardSetItemValue(lb,whichItem,val) end ---LeaderboardSetItemLabel ---@param lb leaderboard ---@param whichItem integer ---@param val string function common.LeaderboardSetItemLabel(lb,whichItem,val) end ---LeaderboardSetItemStyle ---@param lb leaderboard ---@param whichItem integer ---@param showLabel boolean ---@param showValue boolean ---@param showIcon boolean function common.LeaderboardSetItemStyle(lb,whichItem,showLabel,showValue,showIcon) end ---LeaderboardSetItemLabelColor ---@param lb leaderboard ---@param whichItem integer ---@param red integer ---@param green integer ---@param blue integer ---@param alpha integer function common.LeaderboardSetItemLabelColor(lb,whichItem,red,green,blue,alpha) end ---LeaderboardSetItemValueColor ---@param lb leaderboard ---@param whichItem integer ---@param red integer ---@param green integer ---@param blue integer ---@param alpha integer function common.LeaderboardSetItemValueColor(lb,whichItem,red,green,blue,alpha) end ---Create a multiboard object ---新建多面板 [R] ---@return multiboard function common.CreateMultiboard() end ---DestroyMultiboard ---@param lb multiboard function common.DestroyMultiboard(lb) end ---显示/隐藏 [R] ---@param lb multiboard ---@param show boolean function common.MultiboardDisplay(lb,show) end ---多列面板 是已显示的 ---@param lb multiboard ---@return boolean function common.IsMultiboardDisplayed(lb) end ---最大/最小化 [R] ---@param lb multiboard ---@param minimize boolean function common.MultiboardMinimize(lb,minimize) end ---多列面板 是最小化的 ---@param lb multiboard ---@return boolean function common.IsMultiboardMinimized(lb) end ---清除 多列面板 ---@param lb multiboard function common.MultiboardClear(lb) end ---改变 多列面板 标题 ---@param lb multiboard ---@param label string function common.MultiboardSetTitleText(lb,label) end ---多列面板 的标题 ---@param lb multiboard ---@return string function common.MultiboardGetTitleText(lb) end ---设置标题颜色 [R] ---@param lb multiboard ---@param red integer ---@param green integer ---@param blue integer ---@param alpha integer function common.MultiboardSetTitleTextColor(lb,red,green,blue,alpha) end ---获得多列面板 的行数 ---@param lb multiboard ---@return integer function common.MultiboardGetRowCount(lb) end ---获得多列面板 的列数 ---@param lb multiboard ---@return integer function common.MultiboardGetColumnCount(lb) end ---改变多列面板'列数' ---@param lb multiboard ---@param count integer function common.MultiboardSetColumnCount(lb,count) end ---改变多列面板'行数' ---@param lb multiboard ---@param count integer function common.MultiboardSetRowCount(lb,count) end ---broadcast settings to all items ---设置所有项目显示风格 [R] ---@param lb multiboard ---@param showValues boolean ---@param showIcons boolean function common.MultiboardSetItemsStyle(lb,showValues,showIcons) end ---设置所有项目文本 [R] ---@param lb multiboard ---@param value string function common.MultiboardSetItemsValue(lb,value) end ---设置所有项目颜色 [R] ---@param lb multiboard ---@param red integer ---@param green integer ---@param blue integer ---@param alpha integer function common.MultiboardSetItemsValueColor(lb,red,green,blue,alpha) end ---设置所有项目宽度 [R] ---@param lb multiboard ---@param width real function common.MultiboardSetItemsWidth(lb,width) end ---设置所有项目图标 [R] ---@param lb multiboard ---@param iconPath string function common.MultiboardSetItemsIcon(lb,iconPath) end ---funcs for modifying individual items ---多面板项目 [R] ---@param lb multiboard ---@param row integer ---@param column integer ---@return multiboarditem function common.MultiboardGetItem(lb,row,column) end ---删除多面板项目 [R] ---@param mbi multiboarditem function common.MultiboardReleaseItem(mbi) end ---设置指定项目显示风格 [R] ---@param mbi multiboarditem ---@param showValue boolean ---@param showIcon boolean function common.MultiboardSetItemStyle(mbi,showValue,showIcon) end ---设置指定项目文本 [R] ---@param mbi multiboarditem ---@param val string function common.MultiboardSetItemValue(mbi,val) end ---设置指定项目颜色 [R] ---@param mbi multiboarditem ---@param red integer ---@param green integer ---@param blue integer ---@param alpha integer function common.MultiboardSetItemValueColor(mbi,red,green,blue,alpha) end ---设置指定项目宽度 [R] ---@param mbi multiboarditem ---@param width real function common.MultiboardSetItemWidth(mbi,width) end ---设置指定项目图标 [R] ---@param mbi multiboarditem ---@param iconFileName string function common.MultiboardSetItemIcon(mbi,iconFileName) end ---meant to unequivocally suspend display of existing and ---subsequently displayed multiboards ---显示/隐藏多面板模式 [R] ---@param flag boolean function common.MultiboardSuppressDisplay(flag) end ---Camera API ---Camera API ---@param x real ---@param y real function common.SetCameraPosition(x,y) end ---设置空格键转向点(所有玩家) [R] ---@param x real ---@param y real function common.SetCameraQuickPosition(x,y) end ---设置可用镜头区域(所有玩家) [R] ---@param x1 real ---@param y1 real ---@param x2 real ---@param y2 real ---@param x3 real ---@param y3 real ---@param x4 real ---@param y4 real function common.SetCameraBounds(x1,y1,x2,y2,x3,y3,x4,y4) end ---停止播放镜头(所有玩家) [R] function common.StopCamera() end ---重置游戏镜头(所有玩家) [R] ---@param duration real function common.ResetToGameCamera(duration) end ---PanCameraTo ---@param x real ---@param y real function common.PanCameraTo(x,y) end ---平移镜头(所有玩家)(限时) [R] ---@param x real ---@param y real ---@param duration real function common.PanCameraToTimed(x,y,duration) end ---PanCameraToWithZ ---@param x real ---@param y real ---@param zOffsetDest real function common.PanCameraToWithZ(x,y,zOffsetDest) end ---指定高度平移镜头(所有玩家)(限时) [R] ---@param x real ---@param y real ---@param zOffsetDest real ---@param duration real function common.PanCameraToTimedWithZ(x,y,zOffsetDest,duration) end ---播放电影镜头(所有玩家) [R] ---@param cameraModelFile string function common.SetCinematicCamera(cameraModelFile) end ---指定点旋转镜头(所有玩家)(弧度)(限时) [R] ---@param x real ---@param y real ---@param radiansToSweep real ---@param duration real function common.SetCameraRotateMode(x,y,radiansToSweep,duration) end ---设置镜头属性(所有玩家)(限时) [R] ---@param whichField camerafield ---@param value real ---@param duration real function common.SetCameraField(whichField,value,duration) end ---AdjustCameraField ---@param whichField camerafield ---@param offset real ---@param duration real function common.AdjustCameraField(whichField,offset,duration) end ---锁定镜头到单位(所有玩家) [R] ---@param whichUnit unit ---@param xoffset real ---@param yoffset real ---@param inheritOrientation boolean function common.SetCameraTargetController(whichUnit,xoffset,yoffset,inheritOrientation) end ---锁定镜头到单位(固定镜头源)(所有玩家) [R] ---@param whichUnit unit ---@param xoffset real ---@param yoffset real function common.SetCameraOrientController(whichUnit,xoffset,yoffset) end ---CreateCameraSetup ---@return camerasetup function common.CreateCameraSetup() end ---CameraSetupSetField ---@param whichSetup camerasetup ---@param whichField camerafield ---@param value real ---@param duration real function common.CameraSetupSetField(whichSetup,whichField,value,duration) end ---镜头属性(指定镜头) [R] ---@param whichSetup camerasetup ---@param whichField camerafield ---@return real function common.CameraSetupGetField(whichSetup,whichField) end ---CameraSetupSetDestPosition ---@param whichSetup camerasetup ---@param x real ---@param y real ---@param duration real function common.CameraSetupSetDestPosition(whichSetup,x,y,duration) end ---摄象机的目标 ---@param whichSetup camerasetup ---@return location function common.CameraSetupGetDestPositionLoc(whichSetup) end ---CameraSetupGetDestPositionX ---@param whichSetup camerasetup ---@return real function common.CameraSetupGetDestPositionX(whichSetup) end ---CameraSetupGetDestPositionY ---@param whichSetup camerasetup ---@return real function common.CameraSetupGetDestPositionY(whichSetup) end ---CameraSetupApply ---@param whichSetup camerasetup ---@param doPan boolean ---@param panTimed boolean function common.CameraSetupApply(whichSetup,doPan,panTimed) end ---CameraSetupApplyWithZ ---@param whichSetup camerasetup ---@param zDestOffset real function common.CameraSetupApplyWithZ(whichSetup,zDestOffset) end ---应用镜头(所有玩家)(限时) [R] ---@param whichSetup camerasetup ---@param doPan boolean ---@param forceDuration real function common.CameraSetupApplyForceDuration(whichSetup,doPan,forceDuration) end ---CameraSetupApplyForceDurationWithZ ---@param whichSetup camerasetup ---@param zDestOffset real ---@param forceDuration real function common.CameraSetupApplyForceDurationWithZ(whichSetup,zDestOffset,forceDuration) end ---CameraSetTargetNoise ---@param mag real ---@param velocity real function common.CameraSetTargetNoise(mag,velocity) end ---CameraSetSourceNoise ---@param mag real ---@param velocity real function common.CameraSetSourceNoise(mag,velocity) end ---摇晃镜头目标(所有玩家) [R] ---@param mag real ---@param velocity real ---@param vertOnly boolean function common.CameraSetTargetNoiseEx(mag,velocity,vertOnly) end ---摇晃镜头源(所有玩家) [R] ---@param mag real ---@param velocity real ---@param vertOnly boolean function common.CameraSetSourceNoiseEx(mag,velocity,vertOnly) end ---CameraSetSmoothingFactor ---@param factor real function common.CameraSetSmoothingFactor(factor) end ---CameraSetFocalDistance ---@param distance real function common.CameraSetFocalDistance(distance) end ---CameraSetDepthOfFieldScale ---@param scale real function common.CameraSetDepthOfFieldScale(scale) end ---SetCineFilterTexture ---@param filename string function common.SetCineFilterTexture(filename) end ---SetCineFilterBlendMode ---@param whichMode blendmode function common.SetCineFilterBlendMode(whichMode) end ---SetCineFilterTexMapFlags ---@param whichFlags texmapflags function common.SetCineFilterTexMapFlags(whichFlags) end ---SetCineFilterStartUV ---@param minu real ---@param minv real ---@param maxu real ---@param maxv real function common.SetCineFilterStartUV(minu,minv,maxu,maxv) end ---SetCineFilterEndUV ---@param minu real ---@param minv real ---@param maxu real ---@param maxv real function common.SetCineFilterEndUV(minu,minv,maxu,maxv) end ---SetCineFilterStartColor ---@param red integer ---@param green integer ---@param blue integer ---@param alpha integer function common.SetCineFilterStartColor(red,green,blue,alpha) end ---SetCineFilterEndColor ---@param red integer ---@param green integer ---@param blue integer ---@param alpha integer function common.SetCineFilterEndColor(red,green,blue,alpha) end ---SetCineFilterDuration ---@param duration real function common.SetCineFilterDuration(duration) end ---DisplayCineFilter ---@param flag boolean function common.DisplayCineFilter(flag) end ---IsCineFilterDisplayed ---@return boolean function common.IsCineFilterDisplayed() end ---SetCinematicScene ---@param portraitUnitId integer ---@param color playercolor ---@param speakerTitle string ---@param text string ---@param sceneDuration real ---@param voiceoverDuration real function common.SetCinematicScene(portraitUnitId,color,speakerTitle,text,sceneDuration,voiceoverDuration) end ---EndCinematicScene function common.EndCinematicScene() end ---ForceCinematicSubtitles ---@param flag boolean function common.ForceCinematicSubtitles(flag) end ---SetCinematicAudio ---@param cinematicAudio boolean function common.SetCinematicAudio(cinematicAudio) end ---GetCameraMargin ---@param whichMargin integer ---@return real function common.GetCameraMargin(whichMargin) end ---These return values for the local players camera only... ---These return values for the local players camera only... ---@return real function common.GetCameraBoundMinX() end ---GetCameraBoundMinY ---@return real function common.GetCameraBoundMinY() end ---GetCameraBoundMaxX ---@return real function common.GetCameraBoundMaxX() end ---GetCameraBoundMaxY ---@return real function common.GetCameraBoundMaxY() end ---当前摄象机的数值 ---@param whichField camerafield ---@return real function common.GetCameraField(whichField) end ---当前摄象机的目标的 X 坐标 ---@return real function common.GetCameraTargetPositionX() end ---当前摄象机的目标的 Y 坐标 ---@return real function common.GetCameraTargetPositionY() end ---当前摄象机的目标的 Z 坐标 ---@return real function common.GetCameraTargetPositionZ() end ---当前摄象机的目标 ---@return location function common.GetCameraTargetPositionLoc() end ---当前摄象机的位置的 X 坐标 ---@return real function common.GetCameraEyePositionX() end ---当前摄象机的位置的 Y 坐标 ---@return real function common.GetCameraEyePositionY() end ---当前摄象机的位置的 Z 坐标 ---@return real function common.GetCameraEyePositionZ() end ---当前照相机的位置 ---@return location function common.GetCameraEyePositionLoc() end ---Sound API ---@param environmentName string function common.NewSoundEnvironment(environmentName) end ---CreateSound ---@param fileName string ---@param looping boolean ---@param is3D boolean ---@param stopwhenoutofrange boolean ---@param fadeInRate integer ---@param fadeOutRate integer ---@param eaxSetting string ---@return sound function common.CreateSound(fileName,looping,is3D,stopwhenoutofrange,fadeInRate,fadeOutRate,eaxSetting) end ---CreateSoundFilenameWithLabel ---@param fileName string ---@param looping boolean ---@param is3D boolean ---@param stopwhenoutofrange boolean ---@param fadeInRate integer ---@param fadeOutRate integer ---@param SLKEntryName string ---@return sound function common.CreateSoundFilenameWithLabel(fileName,looping,is3D,stopwhenoutofrange,fadeInRate,fadeOutRate,SLKEntryName) end ---CreateSoundFromLabel ---@param soundLabel string ---@param looping boolean ---@param is3D boolean ---@param stopwhenoutofrange boolean ---@param fadeInRate integer ---@param fadeOutRate integer ---@return sound function common.CreateSoundFromLabel(soundLabel,looping,is3D,stopwhenoutofrange,fadeInRate,fadeOutRate) end ---CreateMIDISound ---@param soundLabel string ---@param fadeInRate integer ---@param fadeOutRate integer ---@return sound function common.CreateMIDISound(soundLabel,fadeInRate,fadeOutRate) end ---SetSoundParamsFromLabel ---@param soundHandle sound ---@param soundLabel string function common.SetSoundParamsFromLabel(soundHandle,soundLabel) end ---SetSoundDistanceCutoff ---@param soundHandle sound ---@param cutoff real function common.SetSoundDistanceCutoff(soundHandle,cutoff) end ---SetSoundChannel ---@param soundHandle sound ---@param channel integer function common.SetSoundChannel(soundHandle,channel) end ---设置音效音量 [R] ---@param soundHandle sound ---@param volume integer function common.SetSoundVolume(soundHandle,volume) end ---SetSoundPitch ---@param soundHandle sound ---@param pitch real function common.SetSoundPitch(soundHandle,pitch) end ---the following method must be called immediately after calling "StartSound" ---设置音效播放时间点 [R] ---@param soundHandle sound ---@param millisecs integer function common.SetSoundPlayPosition(soundHandle,millisecs) end ---these calls are only valid if the sound was created with 3d enabled ---设置3D声音距离 ---@param soundHandle sound ---@param minDist real ---@param maxDist real function common.SetSoundDistances(soundHandle,minDist,maxDist) end ---SetSoundConeAngles ---@param soundHandle sound ---@param inside real ---@param outside real ---@param outsideVolume integer function common.SetSoundConeAngles(soundHandle,inside,outside,outsideVolume) end ---SetSoundConeOrientation ---@param soundHandle sound ---@param x real ---@param y real ---@param z real function common.SetSoundConeOrientation(soundHandle,x,y,z) end ---设置3D音效位置(指定坐标) [R] ---@param soundHandle sound ---@param x real ---@param y real ---@param z real function common.SetSoundPosition(soundHandle,x,y,z) end ---SetSoundVelocity ---@param soundHandle sound ---@param x real ---@param y real ---@param z real function common.SetSoundVelocity(soundHandle,x,y,z) end ---AttachSoundToUnit ---@param soundHandle sound ---@param whichUnit unit function common.AttachSoundToUnit(soundHandle,whichUnit) end ---StartSound ---@param soundHandle sound function common.StartSound(soundHandle) end ---StopSound ---@param soundHandle sound ---@param killWhenDone boolean ---@param fadeOut boolean function common.StopSound(soundHandle,killWhenDone,fadeOut) end ---KillSoundWhenDone ---@param soundHandle sound function common.KillSoundWhenDone(soundHandle) end ---Music Interface. Note that if music is disabled, these calls do nothing ---设置背景音乐列表 [R] ---@param musicName string ---@param random boolean ---@param index integer function common.SetMapMusic(musicName,random,index) end ---ClearMapMusic function common.ClearMapMusic() end ---PlayMusic ---@param musicName string function common.PlayMusic(musicName) end ---PlayMusicEx ---@param musicName string ---@param frommsecs integer ---@param fadeinmsecs integer function common.PlayMusicEx(musicName,frommsecs,fadeinmsecs) end ---StopMusic ---@param fadeOut boolean function common.StopMusic(fadeOut) end ---ResumeMusic function common.ResumeMusic() end ---播放主题音乐 [C] ---@param musicFileName string function common.PlayThematicMusic(musicFileName) end ---跳播主题音乐 [R] ---@param musicFileName string ---@param frommsecs integer function common.PlayThematicMusicEx(musicFileName,frommsecs) end ---停止主题音乐[C] function common.EndThematicMusic() end ---设置背景音乐音量 [R] ---@param volume integer function common.SetMusicVolume(volume) end ---设置背景音乐播放时间点 [R] ---@param millisecs integer function common.SetMusicPlayPosition(millisecs) end ---SetThematicMusicVolume ---@param volume integer function common.SetThematicMusicVolume(volume) end ---设置主题音乐播放时间点 [R] ---@param millisecs integer function common.SetThematicMusicPlayPosition(millisecs) end ---other music and sound calls ---other music and sound calls ---@param soundHandle sound ---@param duration integer function common.SetSoundDuration(soundHandle,duration) end ---GetSoundDuration ---@param soundHandle sound ---@return integer function common.GetSoundDuration(soundHandle) end ---GetSoundFileDuration ---@param musicFileName string ---@return integer function common.GetSoundFileDuration(musicFileName) end ---设置多通道音量 [R] ---@param vgroup volumegroup ---@param scale real function common.VolumeGroupSetVolume(vgroup,scale) end ---VolumeGroupReset function common.VolumeGroupReset() end ---GetSoundIsPlaying ---@param soundHandle sound ---@return boolean function common.GetSoundIsPlaying(soundHandle) end ---GetSoundIsLoading ---@param soundHandle sound ---@return boolean function common.GetSoundIsLoading(soundHandle) end ---RegisterStackedSound ---@param soundHandle sound ---@param byPosition boolean ---@param rectwidth real ---@param rectheight real function common.RegisterStackedSound(soundHandle,byPosition,rectwidth,rectheight) end ---UnregisterStackedSound ---@param soundHandle sound ---@param byPosition boolean ---@param rectwidth real ---@param rectheight real function common.UnregisterStackedSound(soundHandle,byPosition,rectwidth,rectheight) end ---SetSoundFacialAnimationLabel ---@param soundHandle sound ---@param animationLabel string ---@return boolean function common.SetSoundFacialAnimationLabel(soundHandle,animationLabel) end ---SetSoundFacialAnimationGroupLabel ---@param soundHandle sound ---@param groupLabel string ---@return boolean function common.SetSoundFacialAnimationGroupLabel(soundHandle,groupLabel) end ---SetSoundFacialAnimationSetFilepath ---@param soundHandle sound ---@param animationSetFilepath string ---@return boolean function common.SetSoundFacialAnimationSetFilepath(soundHandle,animationSetFilepath) end ---Subtitle support that is attached to the soundHandle rather than as disperate data with the legacy UI ---Subtitle support that is attached to the soundHandle rather than as disperate data with the legacy UI ---@param soundHandle sound ---@param speakerName string ---@return boolean function common.SetDialogueSpeakerNameKey(soundHandle,speakerName) end ---GetDialogueSpeakerNameKey ---@param soundHandle sound ---@return string function common.GetDialogueSpeakerNameKey(soundHandle) end ---SetDialogueTextKey ---@param soundHandle sound ---@param dialogueText string ---@return boolean function common.SetDialogueTextKey(soundHandle,dialogueText) end ---GetDialogueTextKey ---@param soundHandle sound ---@return string function common.GetDialogueTextKey(soundHandle) end ---Effects API ---新建天气效果 [R] ---@param where rect ---@param effectID integer ---@return weathereffect function common.AddWeatherEffect(where,effectID) end ---RemoveWeatherEffect ---@param whichEffect weathereffect function common.RemoveWeatherEffect(whichEffect) end ---打开/关闭天气效果 ---@param whichEffect weathereffect ---@param enable boolean function common.EnableWeatherEffect(whichEffect,enable) end ---新建地形变化:弹坑 [R] ---@param x real ---@param y real ---@param radius real ---@param depth real ---@param duration integer ---@param permanent boolean ---@return terraindeformation function common.TerrainDeformCrater(x,y,radius,depth,duration,permanent) end ---新建地形变化:波纹 [R] ---@param x real ---@param y real ---@param radius real ---@param depth real ---@param duration integer ---@param count integer ---@param spaceWaves real ---@param timeWaves real ---@param radiusStartPct real ---@param limitNeg boolean ---@return terraindeformation function common.TerrainDeformRipple(x,y,radius,depth,duration,count,spaceWaves,timeWaves,radiusStartPct,limitNeg) end ---新建地形变化:冲击波 [R] ---@param x real ---@param y real ---@param dirX real ---@param dirY real ---@param distance real ---@param speed real ---@param radius real ---@param depth real ---@param trailTime integer ---@param count integer ---@return terraindeformation function common.TerrainDeformWave(x,y,dirX,dirY,distance,speed,radius,depth,trailTime,count) end ---新建地形变化:随机 [R] ---@param x real ---@param y real ---@param radius real ---@param minDelta real ---@param maxDelta real ---@param duration integer ---@param updateInterval integer ---@return terraindeformation function common.TerrainDeformRandom(x,y,radius,minDelta,maxDelta,duration,updateInterval) end ---停止地形变化 [R] ---@param deformation terraindeformation ---@param duration integer function common.TerrainDeformStop(deformation,duration) end ---停止所有地域变形 function common.TerrainDeformStopAll() end ---新建特效(创建到坐标) [R] ---@param modelName string ---@param x real ---@param y real ---@return effect function common.AddSpecialEffect(modelName,x,y) end ---新建特效(创建到点) [R] ---@param modelName string ---@param where location ---@return effect function common.AddSpecialEffectLoc(modelName,where) end ---新建特效(创建到单位) [R] ---@param modelName string ---@param targetWidget widget ---@param attachPointName string ---@return effect function common.AddSpecialEffectTarget(modelName,targetWidget,attachPointName) end ---DestroyEffect ---@param whichEffect effect function common.DestroyEffect(whichEffect) end ---AddSpellEffect ---@param abilityString string ---@param t effecttype ---@param x real ---@param y real ---@return effect function common.AddSpellEffect(abilityString,t,x,y) end ---AddSpellEffectLoc ---@param abilityString string ---@param t effecttype ---@param where location ---@return effect function common.AddSpellEffectLoc(abilityString,t,where) end ---新建特效(指定技能,创建到坐标) [R] ---@param abilityId integer ---@param t effecttype ---@param x real ---@param y real ---@return effect function common.AddSpellEffectById(abilityId,t,x,y) end ---新建特效(指定技能,创建到点) [R] ---@param abilityId integer ---@param t effecttype ---@param where location ---@return effect function common.AddSpellEffectByIdLoc(abilityId,t,where) end ---AddSpellEffectTarget ---@param modelName string ---@param t effecttype ---@param targetWidget widget ---@param attachPoint string ---@return effect function common.AddSpellEffectTarget(modelName,t,targetWidget,attachPoint) end ---新建特效(指定技能,创建到单位) [R] ---@param abilityId integer ---@param t effecttype ---@param targetWidget widget ---@param attachPoint string ---@return effect function common.AddSpellEffectTargetById(abilityId,t,targetWidget,attachPoint) end ---新建闪电效果 [R] ---@param codeName string ---@param checkVisibility boolean ---@param x1 real ---@param y1 real ---@param x2 real ---@param y2 real ---@return lightning function common.AddLightning(codeName,checkVisibility,x1,y1,x2,y2) end ---新建闪电效果(指定Z轴) [R] ---@param codeName string ---@param checkVisibility boolean ---@param x1 real ---@param y1 real ---@param z1 real ---@param x2 real ---@param y2 real ---@param z2 real ---@return lightning function common.AddLightningEx(codeName,checkVisibility,x1,y1,z1,x2,y2,z2) end ---DestroyLightning ---@param whichBolt lightning ---@return boolean function common.DestroyLightning(whichBolt) end ---MoveLightning ---@param whichBolt lightning ---@param checkVisibility boolean ---@param x1 real ---@param y1 real ---@param x2 real ---@param y2 real ---@return boolean function common.MoveLightning(whichBolt,checkVisibility,x1,y1,x2,y2) end ---移动闪电效果(指定坐标) [R] ---@param whichBolt lightning ---@param checkVisibility boolean ---@param x1 real ---@param y1 real ---@param z1 real ---@param x2 real ---@param y2 real ---@param z2 real ---@return boolean function common.MoveLightningEx(whichBolt,checkVisibility,x1,y1,z1,x2,y2,z2) end ---GetLightningColorA ---@param whichBolt lightning ---@return real function common.GetLightningColorA(whichBolt) end ---GetLightningColorR ---@param whichBolt lightning ---@return real function common.GetLightningColorR(whichBolt) end ---GetLightningColorG ---@param whichBolt lightning ---@return real function common.GetLightningColorG(whichBolt) end ---GetLightningColorB ---@param whichBolt lightning ---@return real function common.GetLightningColorB(whichBolt) end ---SetLightningColor ---@param whichBolt lightning ---@param r real ---@param g real ---@param b real ---@param a real ---@return boolean function common.SetLightningColor(whichBolt,r,g,b,a) end ---GetAbilityEffect ---@param abilityString string ---@param t effecttype ---@param index integer ---@return string function common.GetAbilityEffect(abilityString,t,index) end ---GetAbilityEffectById ---@param abilityId integer ---@param t effecttype ---@param index integer ---@return string function common.GetAbilityEffectById(abilityId,t,index) end ---GetAbilitySound ---@param abilityString string ---@param t soundtype ---@return string function common.GetAbilitySound(abilityString,t) end ---GetAbilitySoundById ---@param abilityId integer ---@param t soundtype ---@return string function common.GetAbilitySoundById(abilityId,t) end ---Terrain API ---地形悬崖高度(指定坐标) [R] ---@param x real ---@param y real ---@return integer function common.GetTerrainCliffLevel(x,y) end ---设置水颜色 [R] ---@param red integer ---@param green integer ---@param blue integer ---@param alpha integer function common.SetWaterBaseColor(red,green,blue,alpha) end ---设置 水变形 开/关 ---@param val boolean function common.SetWaterDeforms(val) end ---指定坐标地形 [R] ---@param x real ---@param y real ---@return integer function common.GetTerrainType(x,y) end ---地形样式(指定坐标) [R] ---@param x real ---@param y real ---@return integer function common.GetTerrainVariance(x,y) end ---改变地形类型(指定坐标) [R] ---@param x real ---@param y real ---@param terrainType integer ---@param variation integer ---@param area integer ---@param shape integer function common.SetTerrainType(x,y,terrainType,variation,area,shape) end ---地形通行状态关闭(指定坐标) [R] ---@param x real ---@param y real ---@param t pathingtype ---@return boolean function common.IsTerrainPathable(x,y,t) end ---设置地形通行状态(指定坐标) [R] ---@param x real ---@param y real ---@param t pathingtype ---@param flag boolean function common.SetTerrainPathable(x,y,t,flag) end ---Image API ---新建图像 [R] ---@param file string ---@param sizeX real ---@param sizeY real ---@param sizeZ real ---@param posX real ---@param posY real ---@param posZ real ---@param originX real ---@param originY real ---@param originZ real ---@param imageType integer ---@return image function common.CreateImage(file,sizeX,sizeY,sizeZ,posX,posY,posZ,originX,originY,originZ,imageType) end ---删除图像 ---@param whichImage image function common.DestroyImage(whichImage) end ---显示/隐藏 [R] ---@param whichImage image ---@param flag boolean function common.ShowImage(whichImage,flag) end ---改变图像高度 ---@param whichImage image ---@param flag boolean ---@param height real function common.SetImageConstantHeight(whichImage,flag,height) end ---改变图像位置(指定坐标) [R] ---@param whichImage image ---@param x real ---@param y real ---@param z real function common.SetImagePosition(whichImage,x,y,z) end ---改变图像颜色 [R] ---@param whichImage image ---@param red integer ---@param green integer ---@param blue integer ---@param alpha integer function common.SetImageColor(whichImage,red,green,blue,alpha) end ---改变图像着色状态 ---@param whichImage image ---@param flag boolean function common.SetImageRender(whichImage,flag) end ---改变图像永久着色状态 ---@param whichImage image ---@param flag boolean function common.SetImageRenderAlways(whichImage,flag) end ---改变图像水上状态 ---@param whichImage image ---@param flag boolean ---@param useWaterAlpha boolean function common.SetImageAboveWater(whichImage,flag,useWaterAlpha) end ---改变图像类型 ---@param whichImage image ---@param imageType integer function common.SetImageType(whichImage,imageType) end ---Ubersplat API ---新建地面纹理变化 [R] ---@param x real ---@param y real ---@param name string ---@param red integer ---@param green integer ---@param blue integer ---@param alpha integer ---@param forcePaused boolean ---@param noBirthTime boolean ---@return ubersplat function common.CreateUbersplat(x,y,name,red,green,blue,alpha,forcePaused,noBirthTime) end ---删除地面纹理 ---@param whichSplat ubersplat function common.DestroyUbersplat(whichSplat) end ---重置地面纹理 ---@param whichSplat ubersplat function common.ResetUbersplat(whichSplat) end ---完成地面纹理 ---@param whichSplat ubersplat function common.FinishUbersplat(whichSplat) end ---显示/隐藏 地面纹理变化[R] ---@param whichSplat ubersplat ---@param flag boolean function common.ShowUbersplat(whichSplat,flag) end ---改变地面纹理着色状态 ---@param whichSplat ubersplat ---@param flag boolean function common.SetUbersplatRender(whichSplat,flag) end ---改变地面纹理永久着色状态 ---@param whichSplat ubersplat ---@param flag boolean function common.SetUbersplatRenderAlways(whichSplat,flag) end ---Blight API ---创建/删除荒芜地表(圆范围)(指定坐标) [R] ---@param whichPlayer player ---@param x real ---@param y real ---@param radius real ---@param addBlight boolean function common.SetBlight(whichPlayer,x,y,radius,addBlight) end ---创建/删除荒芜地表(矩形区域) [R] ---@param whichPlayer player ---@param r rect ---@param addBlight boolean function common.SetBlightRect(whichPlayer,r,addBlight) end ---SetBlightPoint ---@param whichPlayer player ---@param x real ---@param y real ---@param addBlight boolean function common.SetBlightPoint(whichPlayer,x,y,addBlight) end ---SetBlightLoc ---@param whichPlayer player ---@param whichLocation location ---@param radius real ---@param addBlight boolean function common.SetBlightLoc(whichPlayer,whichLocation,radius,addBlight) end ---新建不死族金矿 [R] ---@param id player ---@param x real ---@param y real ---@param face real ---@return unit function common.CreateBlightedGoldmine(id,x,y,face) end ---坐标点被荒芜地表覆盖 [R] ---@param x real ---@param y real ---@return boolean function common.IsPointBlighted(x,y) end ---Doodad API ---播放圆范围内地形装饰物动画 [R] ---@param x real ---@param y real ---@param radius real ---@param doodadID integer ---@param nearestOnly boolean ---@param animName string ---@param animRandom boolean function common.SetDoodadAnimation(x,y,radius,doodadID,nearestOnly,animName,animRandom) end ---播放矩形区域内地形装饰物动画 [R] ---@param r rect ---@param doodadID integer ---@param animName string ---@param animRandom boolean function common.SetDoodadAnimationRect(r,doodadID,animName,animRandom) end ---Computer AI interface ---启动对战 AI ---@param num player ---@param script string function common.StartMeleeAI(num,script) end ---启动战役 AI ---@param num player ---@param script string function common.StartCampaignAI(num,script) end ---发送 AI 命令 ---@param num player ---@param command integer ---@param data integer function common.CommandAI(num,command,data) end ---暂停/恢复 AI脚本运行 [R] ---@param p player ---@param pause boolean function common.PauseCompAI(p,pause) end ---对战 AI ---@param num player ---@return aidifficulty function common.GetAIDifficulty(num) end ---忽略单位的防守职责 ---@param hUnit unit function common.RemoveGuardPosition(hUnit) end ---恢复单位的防守职责 ---@param hUnit unit function common.RecycleGuardPosition(hUnit) end ---忽略所有单位的防守职责 ---@param num player function common.RemoveAllGuardPositions(num) end ---** Cheat标签 ** ---@param cheatStr string function common.Cheat(cheatStr) end ---无法胜利 [R] ---@return boolean function common.IsNoVictoryCheat() end ---无法失败 [R] ---@return boolean function common.IsNoDefeatCheat() end ---预读文件 ---@param filename string function common.Preload(filename) end ---开始预读 ---@param timeout real function common.PreloadEnd(timeout) end ---PreloadStart function common.PreloadStart() end ---PreloadRefresh function common.PreloadRefresh() end ---PreloadEndEx function common.PreloadEndEx() end ---PreloadGenClear function common.PreloadGenClear() end ---PreloadGenStart function common.PreloadGenStart() end ---PreloadGenEnd ---@param filename string function common.PreloadGenEnd(filename) end ---预读一批文件 ---@param filename string function common.Preloader(filename) end ---Automation Test ---Automation Test ---@param testType string function common.AutomationSetTestType(testType) end ---AutomationTestStart ---@param testName string function common.AutomationTestStart(testName) end ---AutomationTestEnd function common.AutomationTestEnd() end ---AutomationTestingFinished function common.AutomationTestingFinished() end ---RequestExtraIntegerData ---@param dataType integer ---@param whichPlayer player ---@param param1 string ---@param param2 string ---@param param3 boolean ---@param param4 integer ---@param param5 integer ---@param param6 integer ---@return integer function common.RequestExtraIntegerData(dataType,whichPlayer,param1,param2,param3,param4,param5,param6) end ---RequestExtraBooleanData ---@param dataType integer ---@param whichPlayer player ---@param param1 string ---@param param2 string ---@param param3 boolean ---@param param4 integer ---@param param5 integer ---@param param6 integer ---@return boolean function common.RequestExtraBooleanData(dataType,whichPlayer,param1,param2,param3,param4,param5,param6) end ---RequestExtraStringData ---@param dataType integer ---@param whichPlayer player ---@param param1 string ---@param param2 string ---@param param3 boolean ---@param param4 integer ---@param param5 integer ---@param param6 integer ---@return string function common.RequestExtraStringData(dataType,whichPlayer,param1,param2,param3,param4,param5,param6) end ---RequestExtraRealData ---@param dataType integer ---@param whichPlayer player ---@param param1 string ---@param param2 string ---@param param3 boolean ---@param param4 integer ---@param param5 integer ---@param param6 integer ---@return real function common.RequestExtraRealData(dataType,whichPlayer,param1,param2,param3,param4,param5,param6) end ---CreateCommandButtonEffect ---@param abilityId integer ---@param order string ---@return commandbuttoneffect function common.CreateCommandButtonEffect(abilityId,order) end ---CreateUpgradeCommandButtonEffect ---@param whichUprgade integer ---@return commandbuttoneffect function common.CreateUpgradeCommandButtonEffect(whichUprgade) end ---CreateLearnCommandButtonEffect ---@param abilityId integer ---@return commandbuttoneffect function common.CreateLearnCommandButtonEffect(abilityId) end ---DestroyCommandButtonEffect ---@param whichEffect commandbuttoneffect function common.DestroyCommandButtonEffect(whichEffect) end return common