---@class sp.SkeletonRenderer :cc.Node@all parent class: Node,BlendProtocol local SkeletonRenderer={ } sp.SkeletonRenderer=SkeletonRenderer ---* ---@param scale float ---@return self function SkeletonRenderer:setTimeScale (scale) end ---* ---@return boolean function SkeletonRenderer:getDebugSlotsEnabled () end ---* ---@return self function SkeletonRenderer:setBonesToSetupPose () end ---* ---@param skeletonData spSkeletonData ---@param ownsSkeletonData boolean ---@return self function SkeletonRenderer:initWithData (skeletonData,ownsSkeletonData) end ---* ---@param enabled boolean ---@return self function SkeletonRenderer:setDebugSlotsEnabled (enabled) end ---@overload fun(string:string,spAtlas1:string,float:float):self ---@overload fun(string:string,spAtlas:spAtlas,float:float):self ---@param skeletonDataFile string ---@param atlas spAtlas ---@param scale float ---@return self function SkeletonRenderer:initWithJsonFile (skeletonDataFile,atlas,scale) end ---* ---@return self function SkeletonRenderer:setSlotsToSetupPose () end ---@overload fun(string:string,spAtlas1:string,float:float):self ---@overload fun(string:string,spAtlas:spAtlas,float:float):self ---@param skeletonDataFile string ---@param atlas spAtlas ---@param scale float ---@return self function SkeletonRenderer:initWithBinaryFile (skeletonDataFile,atlas,scale) end ---* ---@return self function SkeletonRenderer:setToSetupPose () end ---* ---@param enabled boolean ---@return self function SkeletonRenderer:setDebugMeshesEnabled (enabled) end ---* ---@return boolean function SkeletonRenderer:isTwoColorTint () end ---* ---@return cc.BlendFunc function SkeletonRenderer:getBlendFunc () end ---* ---@return self function SkeletonRenderer:initialize () end ---* ---@param enabled boolean ---@return self function SkeletonRenderer:setDebugBonesEnabled (enabled) end ---* ---@return boolean function SkeletonRenderer:getDebugBonesEnabled () end ---* ---@return float function SkeletonRenderer:getTimeScale () end ---* ---@param enabled boolean ---@return self function SkeletonRenderer:setTwoColorTint (enabled) end ---* ---@return boolean function SkeletonRenderer:getDebugMeshesEnabled () end ---* ---@param blendFunc cc.BlendFunc ---@return self function SkeletonRenderer:setBlendFunc (blendFunc) end ---* ---@param effect spVertexEffect ---@return self function SkeletonRenderer:setVertexEffect (effect) end ---@overload fun(string0:char):self ---@overload fun(string:string):self ---@param skinName string ---@return boolean function SkeletonRenderer:setSkin (skinName) end ---* ---@return spSkeleton function SkeletonRenderer:getSkeleton () end ---@overload fun(string:string,spAtlas1:string,float:float):self ---@overload fun(string:string,spAtlas:spAtlas,float:float):self ---@param skeletonDataFile string ---@param atlas spAtlas ---@param scale float ---@return self function SkeletonRenderer:createWithFile (skeletonDataFile,atlas,scale) end ---* ---@return self function SkeletonRenderer:create () end ---* ---@return self function SkeletonRenderer:onEnter () end ---* ---@return self function SkeletonRenderer:onExit () end ---* ---@param value boolean ---@return self function SkeletonRenderer:setOpacityModifyRGB (value) end ---* ---@return rect_table function SkeletonRenderer:getBoundingBox () end ---* ---@return boolean function SkeletonRenderer:isOpacityModifyRGB () end ---@overload fun(string0:spSkeletonData,string1:boolean):self ---@overload fun():self ---@overload fun(string:string,string1:spAtlas,float:float):self ---@overload fun(string:string,string:string,float:float):self ---@param skeletonDataFile string ---@param atlasFile string ---@param scale float ---@return self function SkeletonRenderer:SkeletonRenderer (skeletonDataFile,atlasFile,scale) end