---@meta ---@class ccui.Text :ccui.Widget@all parent class: Widget,BlendProtocol local Text={ } ccui.Text=Text ---* Enable shadow for the label.
---* todo support blur for shadow effect
---* param shadowColor The color of shadow effect.
---* param offset The offset of shadow effect.
---* param blurRadius The blur radius of shadow effect. ---@return self function Text:enableShadow () end ---* Gets the font size of label.
---* return The font size. ---@return float function Text:getFontSize () end ---* Gets the string value of label.
---* return String value. ---@return string function Text:getString () end ---@overload fun(int:int):self ---@overload fun():self ---@param effect int ---@return self function Text:disableEffect (effect) end ---* Return current effect type. ---@return int function Text:getLabelEffectType () end ---* Gets text color.
---* return Text color. ---@return color4b_table function Text:getTextColor () end ---* Returns the blending function that is currently being used.
---* return A BlendFunc structure with source and destination factor which specified pixel arithmetic.
---* js NA
---* lua NA ---@return cc.BlendFunc function Text:getBlendFunc () end ---* Sets text vertical alignment.
---* param alignment vertical text alignment type ---@param alignment int ---@return self function Text:setTextVerticalAlignment (alignment) end ---* Sets the font name of label.
---* If you are trying to use a system font, you could just pass a font name
---* If you are trying to use a TTF, you should pass a file path to the TTF file
---* Usage:
---* code
---* create a system font UIText
---* Text *text = Text::create("Hello", "Arial", 20);
---* it will change the font to system font no matter the previous font type is TTF or system font
---* text->setFontName("Marfelt");
---* it will change the font to TTF font no matter the previous font type is TTF or system font
---* text->setFontName("xxxx/xxx.ttf");
---* endcode
---* param name Font name. ---@param name string ---@return self function Text:setFontName (name) end ---* Sets the touch scale enabled of label.
---* param enabled Touch scale enabled of label. ---@param enabled boolean ---@return self function Text:setTouchScaleChangeEnabled (enabled) end ---* Return shadow effect offset value. ---@return size_table function Text:getShadowOffset () end ---* Changes the string value of label.
---* param text String value. ---@param text string ---@return self function Text:setString (text) end ---* Return the outline effect size value. ---@return int function Text:getOutlineSize () end ---* ---@param textContent string ---@param fontName string ---@param fontSize float ---@return boolean function Text:init (textContent,fontName,fontSize) end ---* Return the shadow effect blur radius. ---@return float function Text:getShadowBlurRadius () end ---* Gets the touch scale enabled of label.
---* return Touch scale enabled of label. ---@return boolean function Text:isTouchScaleChangeEnabled () end ---* Gets the font name.
---* return Font name. ---@return string function Text:getFontName () end ---* Sets the rendering size of the text, you should call this method
---* along with calling `ignoreContentAdaptWithSize(false)`, otherwise the text area
---* size is calculated by the real size of the text content.
---* param size The text rendering area size. ---@param size size_table ---@return self function Text:setTextAreaSize (size) end ---* Gets the string length of the label.
---* Note: This length will be larger than the raw string length,
---* if you want to get the raw string length,
---* you should call this->getString().size() instead.
---* return String length. ---@return int function Text:getStringLength () end ---* Gets the render size in auto mode.
---* return The size of render size in auto mode. ---@return size_table function Text:getAutoRenderSize () end ---* Enable outline for the label.
---* It only works on IOS and Android when you use System fonts.
---* param outlineColor The color of outline.
---* param outlineSize The size of outline. ---@param outlineColor color4b_table ---@param outlineSize int ---@return self function Text:enableOutline (outlineColor,outlineSize) end ---* Return current effect color value. ---@return color4b_table function Text:getEffectColor () end ---* Gets the font type.
---* return The font type. ---@return int function Text:getType () end ---* Gets text horizontal alignment.
---* return Horizontal text alignment type ---@return int function Text:getTextHorizontalAlignment () end ---* Return whether the shadow effect is enabled. ---@return boolean function Text:isShadowEnabled () end ---* Sets the font size of label.
---* param size The font size. ---@param size float ---@return self function Text:setFontSize (size) end ---* Return the shadow effect color value. ---@return color4b_table function Text:getShadowColor () end ---* Sets text color.
---* param color Text color. ---@param color color4b_table ---@return self function Text:setTextColor (color) end ---* Only support for TTF.
---* param glowColor The color of glow. ---@param glowColor color4b_table ---@return self function Text:enableGlow (glowColor) end ---* Provides a way to treat each character like a Sprite.
---* warning No support system font. ---@param lettetIndex int ---@return cc.Sprite function Text:getLetter (lettetIndex) end ---* Sets the source blending function.
---* param blendFunc A structure with source and destination factor to specify pixel arithmetic. e.g. {BlendFactor::ONE, BlendFactor::ONE}, {BlendFactor::SRC_ALPHA, BlendFactor::ONE_MINUS_SRC_ALPHA}.
---* js NA
---* lua NA ---@param blendFunc cc.BlendFunc ---@return self function Text:setBlendFunc (blendFunc) end ---* Gets text vertical alignment.
---* return Vertical text alignment type ---@return int function Text:getTextVerticalAlignment () end ---* Return the text rendering area size.
---* return The text rendering area size. ---@return size_table function Text:getTextAreaSize () end ---* Sets text horizontal alignment.
---* param alignment Horizontal text alignment type ---@param alignment int ---@return self function Text:setTextHorizontalAlignment (alignment) end ---@overload fun(string:string,string:string,float:float):self ---@overload fun():self ---@param textContent string ---@param fontName string ---@param fontSize float ---@return self function Text:create (textContent,fontName,fontSize) end ---* ---@return cc.Ref function Text:createInstance () end ---* ---@return cc.Node function Text:getVirtualRenderer () end ---* ---@return boolean function Text:init () end ---* Returns the "class name" of widget. ---@return string function Text:getDescription () end ---* ---@return size_table function Text:getVirtualRendererSize () end ---* Default constructor.
---* js ctor
---* lua new ---@return self function Text:Text () end