---@meta ---@class ccui.Text :ccui.Widget@all parent class: Widget,BlendProtocol local Text={ } ccui.Text=Text ---* Enable shadow for the label.<br> ---* todo support blur for shadow effect<br> ---* param shadowColor The color of shadow effect.<br> ---* param offset The offset of shadow effect.<br> ---* param blurRadius The blur radius of shadow effect. ---@return self function Text:enableShadow () end ---* Gets the font size of label.<br> ---* return The font size. ---@return float function Text:getFontSize () end ---* Gets the string value of label.<br> ---* return String value. ---@return string function Text:getString () end ---@overload fun(int:int):self ---@overload fun():self ---@param effect int ---@return self function Text:disableEffect (effect) end ---* Return current effect type. ---@return int function Text:getLabelEffectType () end ---* Gets text color.<br> ---* return Text color. ---@return color4b_table function Text:getTextColor () end ---* Returns the blending function that is currently being used.<br> ---* return A BlendFunc structure with source and destination factor which specified pixel arithmetic.<br> ---* js NA<br> ---* lua NA ---@return cc.BlendFunc function Text:getBlendFunc () end ---* Sets text vertical alignment.<br> ---* param alignment vertical text alignment type ---@param alignment int ---@return self function Text:setTextVerticalAlignment (alignment) end ---* Sets the font name of label.<br> ---* If you are trying to use a system font, you could just pass a font name<br> ---* If you are trying to use a TTF, you should pass a file path to the TTF file<br> ---* Usage:<br> ---* code<br> ---* create a system font UIText<br> ---* Text *text = Text::create("Hello", "Arial", 20);<br> ---* it will change the font to system font no matter the previous font type is TTF or system font<br> ---* text->setFontName("Marfelt");<br> ---* it will change the font to TTF font no matter the previous font type is TTF or system font<br> ---* text->setFontName("xxxx/xxx.ttf");<br> ---* endcode<br> ---* param name Font name. ---@param name string ---@return self function Text:setFontName (name) end ---* Sets the touch scale enabled of label.<br> ---* param enabled Touch scale enabled of label. ---@param enabled boolean ---@return self function Text:setTouchScaleChangeEnabled (enabled) end ---* Return shadow effect offset value. ---@return size_table function Text:getShadowOffset () end ---* Changes the string value of label.<br> ---* param text String value. ---@param text string ---@return self function Text:setString (text) end ---* Return the outline effect size value. ---@return int function Text:getOutlineSize () end ---* ---@param textContent string ---@param fontName string ---@param fontSize float ---@return boolean function Text:init (textContent,fontName,fontSize) end ---* Return the shadow effect blur radius. ---@return float function Text:getShadowBlurRadius () end ---* Gets the touch scale enabled of label.<br> ---* return Touch scale enabled of label. ---@return boolean function Text:isTouchScaleChangeEnabled () end ---* Gets the font name.<br> ---* return Font name. ---@return string function Text:getFontName () end ---* Sets the rendering size of the text, you should call this method<br> ---* along with calling `ignoreContentAdaptWithSize(false)`, otherwise the text area<br> ---* size is calculated by the real size of the text content.<br> ---* param size The text rendering area size. ---@param size size_table ---@return self function Text:setTextAreaSize (size) end ---* Gets the string length of the label.<br> ---* Note: This length will be larger than the raw string length,<br> ---* if you want to get the raw string length,<br> ---* you should call this->getString().size() instead.<br> ---* return String length. ---@return int function Text:getStringLength () end ---* Gets the render size in auto mode.<br> ---* return The size of render size in auto mode. ---@return size_table function Text:getAutoRenderSize () end ---* Enable outline for the label.<br> ---* It only works on IOS and Android when you use System fonts.<br> ---* param outlineColor The color of outline.<br> ---* param outlineSize The size of outline. ---@param outlineColor color4b_table ---@param outlineSize int ---@return self function Text:enableOutline (outlineColor,outlineSize) end ---* Return current effect color value. ---@return color4b_table function Text:getEffectColor () end ---* Gets the font type.<br> ---* return The font type. ---@return int function Text:getType () end ---* Gets text horizontal alignment.<br> ---* return Horizontal text alignment type ---@return int function Text:getTextHorizontalAlignment () end ---* Return whether the shadow effect is enabled. ---@return boolean function Text:isShadowEnabled () end ---* Sets the font size of label.<br> ---* param size The font size. ---@param size float ---@return self function Text:setFontSize (size) end ---* Return the shadow effect color value. ---@return color4b_table function Text:getShadowColor () end ---* Sets text color.<br> ---* param color Text color. ---@param color color4b_table ---@return self function Text:setTextColor (color) end ---* Only support for TTF.<br> ---* param glowColor The color of glow. ---@param glowColor color4b_table ---@return self function Text:enableGlow (glowColor) end ---* Provides a way to treat each character like a Sprite.<br> ---* warning No support system font. ---@param lettetIndex int ---@return cc.Sprite function Text:getLetter (lettetIndex) end ---* Sets the source blending function.<br> ---* param blendFunc A structure with source and destination factor to specify pixel arithmetic. e.g. {BlendFactor::ONE, BlendFactor::ONE}, {BlendFactor::SRC_ALPHA, BlendFactor::ONE_MINUS_SRC_ALPHA}.<br> ---* js NA<br> ---* lua NA ---@param blendFunc cc.BlendFunc ---@return self function Text:setBlendFunc (blendFunc) end ---* Gets text vertical alignment.<br> ---* return Vertical text alignment type ---@return int function Text:getTextVerticalAlignment () end ---* Return the text rendering area size.<br> ---* return The text rendering area size. ---@return size_table function Text:getTextAreaSize () end ---* Sets text horizontal alignment.<br> ---* param alignment Horizontal text alignment type ---@param alignment int ---@return self function Text:setTextHorizontalAlignment (alignment) end ---@overload fun(string:string,string:string,float:float):self ---@overload fun():self ---@param textContent string ---@param fontName string ---@param fontSize float ---@return self function Text:create (textContent,fontName,fontSize) end ---* ---@return cc.Ref function Text:createInstance () end ---* ---@return cc.Node function Text:getVirtualRenderer () end ---* ---@return boolean function Text:init () end ---* Returns the "class name" of widget. ---@return string function Text:getDescription () end ---* ---@return size_table function Text:getVirtualRendererSize () end ---* Default constructor.<br> ---* js ctor<br> ---* lua new ---@return self function Text:Text () end