---@meta ---@class ccs.ArmatureDataManager :cc.Ref local ArmatureDataManager={ } ccs.ArmatureDataManager=ArmatureDataManager ---* brief remove animation data
---* param id the id of the animation data ---@param id string ---@return self function ArmatureDataManager:removeAnimationData (id) end ---* Add armature data
---* param id The id of the armature data
---* param armatureData ArmatureData * ---@param id string ---@param armatureData ccs.ArmatureData ---@param configFilePath string ---@return self function ArmatureDataManager:addArmatureData (id,armatureData,configFilePath) end ---@overload fun(string:string,string:string,string:string):self ---@overload fun(string:string):self ---@param imagePath string ---@param plistPath string ---@param configFilePath string ---@return self function ArmatureDataManager:addArmatureFileInfo (imagePath,plistPath,configFilePath) end ---* ---@param configFilePath string ---@return self function ArmatureDataManager:removeArmatureFileInfo (configFilePath) end ---* ---@return map_table function ArmatureDataManager:getTextureDatas () end ---* brief get texture data
---* param id the id of the texture data you want to get
---* return TextureData * ---@param id string ---@return ccs.TextureData function ArmatureDataManager:getTextureData (id) end ---* brief get armature data
---* param id the id of the armature data you want to get
---* return ArmatureData * ---@param id string ---@return ccs.ArmatureData function ArmatureDataManager:getArmatureData (id) end ---* brief get animation data from _animationDatas(Dictionary)
---* param id the id of the animation data you want to get
---* return AnimationData * ---@param id string ---@return ccs.AnimationData function ArmatureDataManager:getAnimationData (id) end ---* brief add animation data
---* param id the id of the animation data
---* return AnimationData * ---@param id string ---@param animationData ccs.AnimationData ---@param configFilePath string ---@return self function ArmatureDataManager:addAnimationData (id,animationData,configFilePath) end ---* Init ArmatureDataManager ---@return boolean function ArmatureDataManager:init () end ---* brief remove armature data
---* param id the id of the armature data you want to get ---@param id string ---@return self function ArmatureDataManager:removeArmatureData (id) end ---* ---@return map_table function ArmatureDataManager:getArmatureDatas () end ---* brief remove texture data
---* param id the id of the texture data you want to get ---@param id string ---@return self function ArmatureDataManager:removeTextureData (id) end ---* brief add texture data
---* param id the id of the texture data
---* return TextureData * ---@param id string ---@param textureData ccs.TextureData ---@param configFilePath string ---@return self function ArmatureDataManager:addTextureData (id,textureData,configFilePath) end ---* ---@return map_table function ArmatureDataManager:getAnimationDatas () end ---* brief Judge whether or not need auto load sprite file ---@return boolean function ArmatureDataManager:isAutoLoadSpriteFile () end ---* brief Add sprite frame to CCSpriteFrameCache, it will save display name and it's relative image name ---@param plistPath string ---@param imagePath string ---@param configFilePath string ---@return self function ArmatureDataManager:addSpriteFrameFromFile (plistPath,imagePath,configFilePath) end ---* ---@return self function ArmatureDataManager:destroyInstance () end ---* ---@return self function ArmatureDataManager:getInstance () end