---@meta ---@class cc.FileUtils local FileUtils={ } cc.FileUtils=FileUtils ---* Returns the fullpath for a given filename.
---* First it will try to get a new filename from the "filenameLookup" dictionary.
---* If a new filename can't be found on the dictionary, it will use the original filename.
---* Then it will try to obtain the full path of the filename using the FileUtils search rules: resolutions, and search paths.
---* The file search is based on the array element order of search paths and resolution directories.
---* For instance:
---* We set two elements("/mnt/sdcard/", "internal_dir/") to search paths vector by setSearchPaths,
---* and set three elements("resources-ipadhd/", "resources-ipad/", "resources-iphonehd")
---* to resolutions vector by setSearchResolutionsOrder. The "internal_dir" is relative to "Resources/".
---* If we have a file named 'sprite.png', the mapping in fileLookup dictionary contains `key: sprite.png -> value: sprite.pvr.gz`.
---* Firstly, it will replace 'sprite.png' with 'sprite.pvr.gz', then searching the file sprite.pvr.gz as follows:
---* /mnt/sdcard/resources-ipadhd/sprite.pvr.gz (if not found, search next)
---* /mnt/sdcard/resources-ipad/sprite.pvr.gz (if not found, search next)
---* /mnt/sdcard/resources-iphonehd/sprite.pvr.gz (if not found, search next)
---* /mnt/sdcard/sprite.pvr.gz (if not found, search next)
---* internal_dir/resources-ipadhd/sprite.pvr.gz (if not found, search next)
---* internal_dir/resources-ipad/sprite.pvr.gz (if not found, search next)
---* internal_dir/resources-iphonehd/sprite.pvr.gz (if not found, search next)
---* internal_dir/sprite.pvr.gz (if not found, return "sprite.png")
---* If the filename contains relative path like "gamescene/uilayer/sprite.png",
---* and the mapping in fileLookup dictionary contains `key: gamescene/uilayer/sprite.png -> value: gamescene/uilayer/sprite.pvr.gz`.
---* The file search order will be:
---* /mnt/sdcard/gamescene/uilayer/resources-ipadhd/sprite.pvr.gz (if not found, search next)
---* /mnt/sdcard/gamescene/uilayer/resources-ipad/sprite.pvr.gz (if not found, search next)
---* /mnt/sdcard/gamescene/uilayer/resources-iphonehd/sprite.pvr.gz (if not found, search next)
---* /mnt/sdcard/gamescene/uilayer/sprite.pvr.gz (if not found, search next)
---* internal_dir/gamescene/uilayer/resources-ipadhd/sprite.pvr.gz (if not found, search next)
---* internal_dir/gamescene/uilayer/resources-ipad/sprite.pvr.gz (if not found, search next)
---* internal_dir/gamescene/uilayer/resources-iphonehd/sprite.pvr.gz (if not found, search next)
---* internal_dir/gamescene/uilayer/sprite.pvr.gz (if not found, return "gamescene/uilayer/sprite.png")
---* If the new file can't be found on the file system, it will return the parameter filename directly.
---* This method was added to simplify multiplatform support. Whether you are using cocos2d-js or any cross-compilation toolchain like StellaSDK or Apportable,
---* you might need to load different resources for a given file in the different platforms.
---* since v2.1 ---@param filename string ---@return string function FileUtils:fullPathForFilename (filename) end ---@overload fun(string:string,function:function):self ---@overload fun(string:string):self ---@param path string ---@param callback function ---@return self function FileUtils:getStringFromFile (path,callback) end ---* Sets the filenameLookup dictionary.
---* param filenameLookupDict The dictionary for replacing filename.
---* since v2.1 ---@param filenameLookupDict map_table ---@return self function FileUtils:setFilenameLookupDictionary (filenameLookupDict) end ---@overload fun(string:string,function:function):self ---@overload fun(string:string):self ---@param filepath string ---@param callback function ---@return self function FileUtils:removeFile (filepath,callback) end ---* List all files recursively in a directory, async off the main cocos thread.
---* param dirPath The path of the directory, it could be a relative or an absolute path.
---* param callback The callback to be called once the list operation is complete.
---* Will be called on the main cocos thread.
---* js NA
---* lua NA ---@param dirPath string ---@param callback function ---@return self function FileUtils:listFilesRecursivelyAsync (dirPath,callback) end ---* Checks whether the path is an absolute path.
---* note On Android, if the parameter passed in is relative to "assets/", this method will treat it as an absolute path.
---* Also on Blackberry, path starts with "app/native/Resources/" is treated as an absolute path.
---* param path The path that needs to be checked.
---* return True if it's an absolute path, false if not. ---@param path string ---@return boolean function FileUtils:isAbsolutePath (path) end ---@overload fun(string:string,string:string,string:string,function:function):self ---@overload fun(string:string,string:string,string:string):self ---@overload fun(string:string,string:string):self ---@overload fun(string:string,string:string,string2:function):self ---@param path string ---@param oldname string ---@param name string ---@param callback function ---@return self function FileUtils:renameFile (path,oldname,name,callback) end ---* Get default resource root path. ---@return string function FileUtils:getDefaultResourceRootPath () end ---* Loads the filenameLookup dictionary from the contents of a filename.
---* note The plist file name should follow the format below:
---* code
---*
---*
---*
---*
---* filenames
---*
---* sounds/click.wav
---* sounds/click.caf
---* sounds/endgame.wav
---* sounds/endgame.caf
---* sounds/gem-0.wav
---* sounds/gem-0.caf
---*

---* metadata
---*
---* version
---* 1
---*

---*

---*

---* endcode
---* param filename The plist file name.
---* since v2.1
---* js loadFilenameLookup
---* lua loadFilenameLookup ---@param filename string ---@return self function FileUtils:loadFilenameLookupDictionaryFromFile (filename) end ---* Checks whether to pop up a message box when failed to load an image.
---* return True if pop up a message box when failed to load an image, false if not. ---@return boolean function FileUtils:isPopupNotify () end ---* ---@param filename string ---@return array_table function FileUtils:getValueVectorFromFile (filename) end ---* Gets the array of search paths.
---* return The array of search paths which may contain the prefix of default resource root path.
---* note In best practise, getter function should return the value of setter function passes in.
---* But since we should not break the compatibility, we keep using the old logic.
---* Therefore, If you want to get the original search paths, please call 'getOriginalSearchPaths()' instead.
---* see fullPathForFilename(const char*).
---* lua NA ---@return array_table function FileUtils:getSearchPaths () end ---* write a ValueMap into a plist file
---* param dict the ValueMap want to save
---* param fullPath The full path to the file you want to save a string
---* return bool ---@param dict map_table ---@param fullPath string ---@return boolean function FileUtils:writeToFile (dict,fullPath) end ---* Gets the original search path array set by 'setSearchPaths' or 'addSearchPath'.
---* return The array of the original search paths ---@return array_table function FileUtils:getOriginalSearchPaths () end ---* Gets the new filename from the filename lookup dictionary.
---* It is possible to have a override names.
---* param filename The original filename.
---* return The new filename after searching in the filename lookup dictionary.
---* If the original filename wasn't in the dictionary, it will return the original filename. ---@param filename string ---@return string function FileUtils:getNewFilename (filename) end ---* List all files in a directory.
---* param dirPath The path of the directory, it could be a relative or an absolute path.
---* return File paths in a string vector ---@param dirPath string ---@return array_table function FileUtils:listFiles (dirPath) end ---* Converts the contents of a file to a ValueMap.
---* param filename The filename of the file to gets content.
---* return ValueMap of the file contents.
---* note This method is used internally. ---@param filename string ---@return map_table function FileUtils:getValueMapFromFile (filename) end ---@overload fun(string:string,function:function):self ---@overload fun(string:string):self ---@param filepath string ---@param callback function ---@return self function FileUtils:getFileSize (filepath,callback) end ---* Converts the contents of a file to a ValueMap.
---* This method is used internally. ---@param filedata char ---@param filesize int ---@return map_table function FileUtils:getValueMapFromData (filedata,filesize) end ---@overload fun(string:string,function:function):self ---@overload fun(string:string):self ---@param dirPath string ---@param callback function ---@return self function FileUtils:removeDirectory (dirPath,callback) end ---* Sets the array of search paths.
---* You can use this array to modify the search path of the resources.
---* If you want to use "themes" or search resources in the "cache", you can do it easily by adding new entries in this array.
---* note This method could access relative path and absolute path.
---* If the relative path was passed to the vector, FileUtils will add the default resource directory before the relative path.
---* For instance:
---* On Android, the default resource root path is "assets/".
---* If "/mnt/sdcard/" and "resources-large" were set to the search paths vector,
---* "resources-large" will be converted to "assets/resources-large" since it was a relative path.
---* param searchPaths The array contains search paths.
---* see fullPathForFilename(const char*)
---* since v2.1
---* In js:var setSearchPaths(var jsval);
---* lua NA ---@param searchPaths array_table ---@return self function FileUtils:setSearchPaths (searchPaths) end ---@overload fun(string:string,string:string,function:function):self ---@overload fun(string:string,string:string):self ---@param dataStr string ---@param fullPath string ---@param callback function ---@return self function FileUtils:writeStringToFile (dataStr,fullPath,callback) end ---* Sets the array that contains the search order of the resources.
---* param searchResolutionsOrder The source array that contains the search order of the resources.
---* see getSearchResolutionsOrder(), fullPathForFilename(const char*).
---* since v2.1
---* In js:var setSearchResolutionsOrder(var jsval)
---* lua NA ---@param searchResolutionsOrder array_table ---@return self function FileUtils:setSearchResolutionsOrder (searchResolutionsOrder) end ---* Append search order of the resources.
---* see setSearchResolutionsOrder(), fullPathForFilename().
---* since v2.1 ---@param order string ---@param front boolean ---@return self function FileUtils:addSearchResolutionsOrder (order,front) end ---* Add search path.
---* since v2.1 ---@param path string ---@param front boolean ---@return self function FileUtils:addSearchPath (path,front) end ---@overload fun(array_table:array_table,string:string,function:function):self ---@overload fun(array_table:array_table,string:string):self ---@param vecData array_table ---@param fullPath string ---@param callback function ---@return self function FileUtils:writeValueVectorToFile (vecData,fullPath,callback) end ---@overload fun(string:string,function:function):self ---@overload fun(string:string):self ---@param filename string ---@param callback function ---@return self function FileUtils:isFileExist (filename,callback) end ---* Purges full path caches. ---@return self function FileUtils:purgeCachedEntries () end ---* Gets full path from a file name and the path of the relative file.
---* param filename The file name.
---* param relativeFile The path of the relative file.
---* return The full path.
---* e.g. filename: hello.png, pszRelativeFile: /User/path1/path2/hello.plist
---* Return: /User/path1/path2/hello.pvr (If there a a key(hello.png)-value(hello.pvr) in FilenameLookup dictionary. ) ---@param filename string ---@param relativeFile string ---@return string function FileUtils:fullPathFromRelativeFile (filename,relativeFile) end ---* Windows fopen can't support UTF-8 filename
---* Need convert all parameters fopen and other 3rd-party libs
---* param filenameUtf8 std::string name file for conversion from utf-8
---* return std::string ansi filename in current locale ---@param filenameUtf8 string ---@return string function FileUtils:getSuitableFOpen (filenameUtf8) end ---@overload fun(map_table:map_table,string:string,function:function):self ---@overload fun(map_table:map_table,string:string):self ---@param dict map_table ---@param fullPath string ---@param callback function ---@return self function FileUtils:writeValueMapToFile (dict,fullPath,callback) end ---* Gets filename extension is a suffix (separated from the base filename by a dot) in lower case.
---* Examples of filename extensions are .png, .jpeg, .exe, .dmg and .txt.
---* param filePath The path of the file, it could be a relative or absolute path.
---* return suffix for filename in lower case or empty if a dot not found. ---@param filePath string ---@return string function FileUtils:getFileExtension (filePath) end ---* Sets writable path. ---@param writablePath string ---@return self function FileUtils:setWritablePath (writablePath) end ---* Sets whether to pop-up a message box when failed to load an image. ---@param notify boolean ---@return self function FileUtils:setPopupNotify (notify) end ---@overload fun(string:string,function:function):self ---@overload fun(string:string):self ---@param fullPath string ---@param callback function ---@return self function FileUtils:isDirectoryExist (fullPath,callback) end ---* Set default resource root path. ---@param path string ---@return self function FileUtils:setDefaultResourceRootPath (path) end ---* Gets the array that contains the search order of the resources.
---* see setSearchResolutionsOrder(const std::vector&), fullPathForFilename(const char*).
---* since v2.1
---* lua NA ---@return array_table function FileUtils:getSearchResolutionsOrder () end ---@overload fun(string:string,function:function):self ---@overload fun(string:string):self ---@param dirPath string ---@param callback function ---@return self function FileUtils:createDirectory (dirPath,callback) end ---* List all files in a directory async, off of the main cocos thread.
---* param dirPath The path of the directory, it could be a relative or an absolute path.
---* param callback The callback to be called once the list operation is complete. Will be called on the main cocos thread.
---* js NA
---* lua NA ---@param dirPath string ---@param callback function ---@return self function FileUtils:listFilesAsync (dirPath,callback) end ---* Gets the writable path.
---* return The path that can be write/read a file in ---@return string function FileUtils:getWritablePath () end ---* List all files recursively in a directory.
---* param dirPath The path of the directory, it could be a relative or an absolute path.
---* return File paths in a string vector ---@param dirPath string ---@param files array_table ---@return self function FileUtils:listFilesRecursively (dirPath,files) end ---* Destroys the instance of FileUtils. ---@return self function FileUtils:destroyInstance () end ---* Gets the instance of FileUtils. ---@return self function FileUtils:getInstance () end