---@meta ---@class cc.Sprite3DMaterial :cc.Material local Sprite3DMaterial={ } cc.Sprite3DMaterial=Sprite3DMaterial ---* Get material type
---* return Material type ---@return int function Sprite3DMaterial:getMaterialType () end ---* Create material with file name, it creates material from cache if it is previously loaded
---* param path Path of material file
---* return Created material ---@param path string ---@return self function Sprite3DMaterial:createWithFilename (path) end ---* Release all cached materials ---@return self function Sprite3DMaterial:releaseCachedMaterial () end ---@overload fun():self ---@overload fun(int:int,boolean:boolean):self ---@param type int ---@param skinned boolean ---@return self function Sprite3DMaterial:createBuiltInMaterial (type,skinned) end ---* Release all built in materials ---@return self function Sprite3DMaterial:releaseBuiltInMaterial () end ---* ---@param programState cc.backend.ProgramState ---@return self function Sprite3DMaterial:createWithProgramState (programState) end ---* Clone material ---@return cc.Material function Sprite3DMaterial:clone () end