---@meta
---@class cc.PhysicsJointRatchet :cc.PhysicsJoint
local PhysicsJointRatchet={ }
cc.PhysicsJointRatchet=PhysicsJointRatchet
---* Get the ratchet angle.
---@return float
function PhysicsJointRatchet:getAngle () end
---* Set the ratchet angle.
---@param angle float
---@return self
function PhysicsJointRatchet:setAngle (angle) end
---*
---@return boolean
function PhysicsJointRatchet:createConstraints () end
---* Set the initial offset.
---@param phase float
---@return self
function PhysicsJointRatchet:setPhase (phase) end
---* Get the initial offset.
---@return float
function PhysicsJointRatchet:getPhase () end
---* Set the distance between "clicks".
---@param ratchet float
---@return self
function PhysicsJointRatchet:setRatchet (ratchet) end
---* Get the distance between "clicks".
---@return float
function PhysicsJointRatchet:getRatchet () end
---* Create a ratchet joint.
---* param a A is the body to connect.
---* param b B is the body to connect.
---* param phase Phase is the initial offset to use when deciding where the ratchet angles are.
---* param ratchet Ratchet is the distance between "clicks".
---* return A object pointer.
---@param a cc.PhysicsBody
---@param b cc.PhysicsBody
---@param phase float
---@param ratchet float
---@return self
function PhysicsJointRatchet:construct (a,b,phase,ratchet) end