---@meta ---@class cc.MotionStreak :cc.Node@all parent class: Node,TextureProtocol local MotionStreak={ } cc.MotionStreak=MotionStreak ---* Remove all living segments of the ribbon. ---@return self function MotionStreak:reset () end ---* js NA
---* lua NA ---@return cc.BlendFunc function MotionStreak:getBlendFunc () end ---* js NA
---* lua NA ---@param blendFunc cc.BlendFunc ---@return self function MotionStreak:setBlendFunc (blendFunc) end ---* Color used for the tint.
---* param colors The color used for the tint. ---@param colors color3b_table ---@return self function MotionStreak:tintWithColor (colors) end ---* ---@return cc.Texture2D function MotionStreak:getTexture () end ---* Sets the starting position initialized or not.
---* param bStartingPositionInitialized True if initialized the starting position. ---@param bStartingPositionInitialized boolean ---@return self function MotionStreak:setStartingPositionInitialized (bStartingPositionInitialized) end ---* ---@param texture cc.Texture2D ---@return self function MotionStreak:setTexture (texture) end ---* Is the starting position initialized or not.
---* return True if the starting position is initialized. ---@return boolean function MotionStreak:isStartingPositionInitialized () end ---* When fast mode is enabled, new points are added faster but with lower precision.
---* return True if fast mode is enabled. ---@return boolean function MotionStreak:isFastMode () end ---* Get stroke.
---* return float stroke. ---@return float function MotionStreak:getStroke () end ---@overload fun(float:float,float:float,float:float,color3b_table:color3b_table,string4:cc.Texture2D):self ---@overload fun(float:float,float:float,float:float,color3b_table:color3b_table,string:string):self ---@param fade float ---@param minSeg float ---@param stroke float ---@param color color3b_table ---@param path string ---@return boolean function MotionStreak:initWithFade (fade,minSeg,stroke,color,path) end ---* Sets fast mode or not.
---* param bFastMode True if enabled fast mode. ---@param bFastMode boolean ---@return self function MotionStreak:setFastMode (bFastMode) end ---* Set stroke.
---* param stroke The width of stroke. ---@param stroke float ---@return self function MotionStreak:setStroke (stroke) end ---@overload fun(float:float,float:float,float:float,color3b_table:color3b_table,string4:cc.Texture2D):self ---@overload fun(float:float,float:float,float:float,color3b_table:color3b_table,string:string):self ---@param timeToFade float ---@param minSeg float ---@param strokeWidth float ---@param strokeColor color3b_table ---@param imagePath string ---@return self function MotionStreak:create (timeToFade,minSeg,strokeWidth,strokeColor,imagePath) end ---* ---@return boolean function MotionStreak:isOpacityModifyRGB () end ---* ---@param opacity unsigned_char ---@return self function MotionStreak:setOpacity (opacity) end ---* ---@param y float ---@return self function MotionStreak:setPositionY (y) end ---* ---@param x float ---@return self function MotionStreak:setPositionX (x) end ---* ---@return float function MotionStreak:getPositionY () end ---* ---@return float function MotionStreak:getPositionX () end ---* ---@return vec3_table function MotionStreak:getPosition3D () end ---* ---@param value boolean ---@return self function MotionStreak:setOpacityModifyRGB (value) end ---* ---@return unsigned_char function MotionStreak:getOpacity () end ---@overload fun(float:float,float:float):self ---@overload fun(float0:vec2_table):self ---@param x float ---@param y float ---@return self function MotionStreak:setPosition (x,y) end ---@overload fun(float:float,float:float):self ---@overload fun():self ---@param x float ---@param y float ---@return self function MotionStreak:getPosition (x,y) end ---* ---@return self function MotionStreak:MotionStreak () end