---@class ccui.Layout :ccui.Widget@all parent class: Widget,LayoutProtocol local Layout={ } ccui.Layout=Layout ---* Sets background color vector for layout.
---* This setting only take effect when layout's color type is BackGroundColorType::GRADIENT
---* param vector The color vector in `Vec2`. ---@param vector vec2_table ---@return self function Layout:setBackGroundColorVector (vector) end ---* Change the clipping type of layout.
---* On default, the clipping type is `ClippingType::STENCIL`.
---* see `ClippingType`
---* param type The clipping type of layout. ---@param type int ---@return self function Layout:setClippingType (type) end ---* Sets Color Type for layout's background
---* param type @see `BackGroundColorType` ---@param type int ---@return self function Layout:setBackGroundColorType (type) end ---* If a layout is loop focused which means that the focus movement will be inside the layout
---* param loop pass true to let the focus movement loop inside the layout ---@param loop boolean ---@return self function Layout:setLoopFocus (loop) end ---* Set layout's background image color.
---* param color Background color value in `Color3B`. ---@param color color3b_table ---@return self function Layout:setBackGroundImageColor (color) end ---* Get the layout's background color vector.
---* return Background color vector. ---@return vec2_table function Layout:getBackGroundColorVector () end ---* see `setClippingType(ClippingType)` ---@return int function Layout:getClippingType () end ---* ---@return cc.ResourceData function Layout:getRenderFile () end ---* return If focus loop is enabled, then it will return true, otherwise it returns false. The default value is false. ---@return boolean function Layout:isLoopFocus () end ---* Remove the background image of layout. ---@return self function Layout:removeBackGroundImage () end ---* Get the layout's background color opacity.
---* return Background color opacity value. ---@return unsigned_char function Layout:getBackGroundColorOpacity () end ---* Gets if layout is clipping enabled.
---* return if layout is clipping enabled. ---@return boolean function Layout:isClippingEnabled () end ---* Set opacity of background image.
---* param opacity Background image opacity in GLubyte. ---@param opacity unsigned_char ---@return self function Layout:setBackGroundImageOpacity (opacity) end ---* Sets a background image for layout.
---* param fileName image file path.
---* param texType @see TextureResType. ---@param fileName string ---@param texType int ---@return self function Layout:setBackGroundImage (fileName,texType) end ---@overload fun(color3b_table:color3b_table,color3b_table:color3b_table):self ---@overload fun(color3b_table:color3b_table):self ---@param startColor color3b_table ---@param endColor color3b_table ---@return self function Layout:setBackGroundColor (startColor,endColor) end ---* request to refresh widget layout ---@return self function Layout:requestDoLayout () end ---* Query background image's capInsets size.
---* return The background image capInsets. ---@return rect_table function Layout:getBackGroundImageCapInsets () end ---* Query the layout's background color.
---* return Background color in Color3B. ---@return color3b_table function Layout:getBackGroundColor () end ---* Toggle layout clipping.
---* If you do need clipping, you pass true to this function.
---* param enabled Pass true to enable clipping, false otherwise. ---@param enabled boolean ---@return self function Layout:setClippingEnabled (enabled) end ---* Get color of layout's background image.
---* return Layout's background image color. ---@return color3b_table function Layout:getBackGroundImageColor () end ---* Query background image scale9 enable status.
---* return Whether background image is scale9 enabled or not. ---@return boolean function Layout:isBackGroundImageScale9Enabled () end ---* Query the layout's background color type.
---* return The layout's background color type. ---@return int function Layout:getBackGroundColorType () end ---* Get the gradient background end color.
---* return Gradient background end color value. ---@return color3b_table function Layout:getBackGroundEndColor () end ---* Sets background color opacity of layout.
---* param opacity The opacity in `GLubyte`. ---@param opacity unsigned_char ---@return self function Layout:setBackGroundColorOpacity (opacity) end ---* Get the opacity of layout's background image.
---* return The opacity of layout's background image. ---@return unsigned_char function Layout:getBackGroundImageOpacity () end ---* return To query whether the layout will pass the focus to its children or not. The default value is true ---@return boolean function Layout:isPassFocusToChild () end ---* Sets a background image capinsets for layout, it only affects the scale9 enabled background image
---* param capInsets The capInsets in Rect. ---@param capInsets rect_table ---@return self function Layout:setBackGroundImageCapInsets (capInsets) end ---* Gets background image texture size.
---* return background image texture size. ---@return size_table function Layout:getBackGroundImageTextureSize () end ---* force refresh widget layout ---@return self function Layout:forceDoLayout () end ---* Query layout type.
---* return Get the layout type. ---@return int function Layout:getLayoutType () end ---* param pass To specify whether the layout pass its focus to its child ---@param pass boolean ---@return self function Layout:setPassFocusToChild (pass) end ---* Get the gradient background start color.
---* return Gradient background start color value. ---@return color3b_table function Layout:getBackGroundStartColor () end ---* Enable background image scale9 rendering.
---* param enabled True means enable scale9 rendering for background image, false otherwise. ---@param enabled boolean ---@return self function Layout:setBackGroundImageScale9Enabled (enabled) end ---* Change the layout type.
---* param type Layout type. ---@param type int ---@return self function Layout:setLayoutType (type) end ---* Create a empty layout. ---@return self function Layout:create () end ---* ---@return cc.Ref function Layout:createInstance () end ---@overload fun(cc.Node:cc.Node,int:int):self ---@overload fun(cc.Node:cc.Node):self ---@overload fun(cc.Node:cc.Node,int:int,string2:int):self ---@overload fun(cc.Node:cc.Node,int:int,string:string):self ---@param child cc.Node ---@param localZOrder int ---@param name string ---@return self function Layout:addChild (child,localZOrder,name) end ---* Returns the "class name" of widget. ---@return string function Layout:getDescription () end ---* Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter.
---* param cleanup true if all running actions on all children nodes should be cleanup, false otherwise.
---* js removeAllChildren
---* lua removeAllChildren ---@param cleanup boolean ---@return self function Layout:removeAllChildrenWithCleanup (cleanup) end ---* Removes all children from the container with a cleanup.
---* see `removeAllChildrenWithCleanup(bool)` ---@return self function Layout:removeAllChildren () end ---* When a widget is in a layout, you could call this method to get the next focused widget within a specified direction.
---* If the widget is not in a layout, it will return itself
---* param direction the direction to look for the next focused widget in a layout
---* param current the current focused widget
---* return the next focused widget in a layout ---@param direction int ---@param current ccui.Widget ---@return ccui.Widget function Layout:findNextFocusedWidget (direction,current) end ---* ---@param child cc.Node ---@param cleanup boolean ---@return self function Layout:removeChild (child,cleanup) end ---* ---@return boolean function Layout:init () end ---* Override function. Set camera mask, the node is visible by the camera whose camera flag & node's camera mask is true.
---* param mask Mask being set
---* param applyChildren If true call this function recursively from this node to its children. ---@param mask unsigned short ---@param applyChildren boolean ---@return self function Layout:setCameraMask (mask,applyChildren) end ---* ---@param globalZOrder float ---@return self function Layout:setGlobalZOrder (globalZOrder) end ---* Default constructor
---* js ctor
---* lua new ---@return self function Layout:Layout () end