---@class ccs.Tween local Tween={ } ccs.Tween=Tween ---* ---@return ccs.ArmatureAnimation function Tween:getAnimation () end ---* ---@param frameIndex int ---@return self function Tween:gotoAndPause (frameIndex) end ---* Start the Process
---* param movementBoneData the MovementBoneData include all FrameData
---* param durationTo the number of frames changing to this animation needs.
---* param durationTween the number of frames this animation actual last.
---* param loop whether the animation is loop
---* loop < 0 : use the value from MovementData get from Action Editor
---* loop = 0 : this animation is not loop
---* loop > 0 : this animation is loop
---* param tweenEasing tween easing is used for calculate easing effect
---* TWEEN_EASING_MAX : use the value from MovementData get from Action Editor
---* -1 : fade out
---* 0 : line
---* 1 : fade in
---* 2 : fade in and out ---@param movementBoneData ccs.MovementBoneData ---@param durationTo int ---@param durationTween int ---@param loop int ---@param tweenEasing int ---@return self function Tween:play (movementBoneData,durationTo,durationTween,loop,tweenEasing) end ---* ---@param frameIndex int ---@return self function Tween:gotoAndPlay (frameIndex) end ---* Init with a Bone
---* param bone the Bone Tween will bind to ---@param bone ccs.Bone ---@return boolean function Tween:init (bone) end ---* ---@param animation ccs.ArmatureAnimation ---@return self function Tween:setAnimation (animation) end ---* Create with a Bone
---* param bone the Bone Tween will bind to ---@param bone ccs.Bone ---@return self function Tween:create (bone) end ---* ---@return self function Tween:Tween () end