---@class ccs.BoneNode :cc.Node@all parent class: Node,BlendProtocol local BoneNode={ } ccs.BoneNode=BoneNode ---* ---@return float function BoneNode:getDebugDrawWidth () end ---@overload fun():self ---@overload fun():self ---@return array_table function BoneNode:getChildBones () end ---* ---@return cc.BlendFunc function BoneNode:getBlendFunc () end ---* brief: get all bones in this bone tree ---@return array_table function BoneNode:getAllSubBones () end ---* ---@param blendFunc cc.BlendFunc ---@return self function BoneNode:setBlendFunc (blendFunc) end ---* ---@param isDebugDraw boolean ---@return self function BoneNode:setDebugDrawEnabled (isDebugDraw) end ---* get displayings rect in self transform ---@return rect_table function BoneNode:getVisibleSkinsRect () end ---* brief: get all skins in this bone tree ---@return array_table function BoneNode:getAllSubSkins () end ---@overload fun(cc.Node0:string,boolean:boolean):self ---@overload fun(cc.Node:cc.Node,boolean:boolean):self ---@param skin cc.Node ---@param hideOthers boolean ---@return self function BoneNode:displaySkin (skin,hideOthers) end ---* ---@return boolean function BoneNode:isDebugDrawEnabled () end ---@overload fun(cc.Node:cc.Node,boolean:boolean,boolean:boolean):self ---@overload fun(cc.Node:cc.Node,boolean:boolean):self ---@param skin cc.Node ---@param display boolean ---@param hideOthers boolean ---@return self function BoneNode:addSkin (skin,display,hideOthers) end ---* ---@return ccs.SkeletonNode function BoneNode:getRootSkeletonNode () end ---* ---@param length float ---@return self function BoneNode:setDebugDrawLength (length) end ---@overload fun():self ---@overload fun():self ---@return array_table function BoneNode:getSkins () end ---* ---@return array_table function BoneNode:getVisibleSkins () end ---* ---@param width float ---@return self function BoneNode:setDebugDrawWidth (width) end ---* ---@return float function BoneNode:getDebugDrawLength () end ---* ---@param color color4f_table ---@return self function BoneNode:setDebugDrawColor (color) end ---* ---@return color4f_table function BoneNode:getDebugDrawColor () end ---@overload fun(int:int):self ---@overload fun():self ---@param length int ---@return self function BoneNode:create (length) end ---@overload fun(cc.Node:cc.Node,int:int,string2:int):self ---@overload fun(cc.Node:cc.Node,int:int,string:string):self ---@param child cc.Node ---@param localZOrder int ---@param name string ---@return self function BoneNode:addChild (child,localZOrder,name) end ---* ---@param renderer cc.Renderer ---@param transform mat4_table ---@param flags unsigned_int ---@return self function BoneNode:draw (renderer,transform,flags) end ---* ---@param name string ---@return self function BoneNode:setName (name) end ---* ---@param anchorPoint vec2_table ---@return self function BoneNode:setAnchorPoint (anchorPoint) end ---* ---@param localZOrder int ---@return self function BoneNode:setLocalZOrder (localZOrder) end ---* ---@param child cc.Node ---@param cleanup boolean ---@return self function BoneNode:removeChild (child,cleanup) end ---* ---@return boolean function BoneNode:init () end ---* ---@return rect_table function BoneNode:getBoundingBox () end ---* ---@param contentSize size_table ---@return self function BoneNode:setContentSize (contentSize) end ---* ---@param visible boolean ---@return self function BoneNode:setVisible (visible) end ---* ---@return self function BoneNode:BoneNode () end