---@class cc.TransitionFlipY :cc.TransitionSceneOriented local TransitionFlipY={ } cc.TransitionFlipY=TransitionFlipY ---@overload fun(float:float,cc.Scene:cc.Scene):self ---@overload fun(float:float,cc.Scene:cc.Scene,int:int):self ---@param t float ---@param s cc.Scene ---@param o int ---@return self function TransitionFlipY:create (t,s,o) end ---* ---@return self function TransitionFlipY:TransitionFlipY () end