---@class cc.TransitionFlipX :cc.TransitionSceneOriented local TransitionFlipX={ } cc.TransitionFlipX=TransitionFlipX ---@overload fun(float:float,cc.Scene:cc.Scene):self ---@overload fun(float:float,cc.Scene:cc.Scene,int:int):self ---@param t float ---@param s cc.Scene ---@param o int ---@return self function TransitionFlipX:create (t,s,o) end ---* ---@return self function TransitionFlipX:TransitionFlipX () end