---@class cc.TransitionFade :cc.TransitionScene local TransitionFade={ } cc.TransitionFade=TransitionFade ---@overload fun(float:float,cc.Scene:cc.Scene):self ---@overload fun(float:float,cc.Scene:cc.Scene,color3b_table:color3b_table):self ---@param t float ---@param scene cc.Scene ---@param color color3b_table ---@return boolean function TransitionFade:initWithDuration (t,scene,color) end ---@overload fun(float:float,cc.Scene:cc.Scene):self ---@overload fun(float:float,cc.Scene:cc.Scene,color3b_table:color3b_table):self ---@param duration float ---@param scene cc.Scene ---@param color color3b_table ---@return self function TransitionFade:create (duration,scene,color) end ---* ---@return self function TransitionFade:TransitionFade () end