---@class cc.TiledGrid3D :cc.GridBase local TiledGrid3D={ } cc.TiledGrid3D=TiledGrid3D ---@overload fun(size_table:size_table,cc.Texture2D1:rect_table):self ---@overload fun(size_table:size_table):self ---@overload fun(size_table:size_table,cc.Texture2D:cc.Texture2D,boolean:boolean):self ---@overload fun(size_table:size_table,cc.Texture2D:cc.Texture2D,boolean:boolean,rect_table:rect_table):self ---@param gridSize size_table ---@param texture cc.Texture2D ---@param flipped boolean ---@param rect rect_table ---@return self function TiledGrid3D:create (gridSize,texture,flipped,rect) end ---* ---@return self function TiledGrid3D:calculateVertexPoints () end ---* Implementations for interfaces in base class. ---@return self function TiledGrid3D:blit () end ---* ---@return self function TiledGrid3D:reuse () end