---@class cc.TextureCache :cc.Ref
local TextureCache={ }
cc.TextureCache=TextureCache
---* Reload texture from the image file.
---* If the file image hasn't loaded before, load it.
---* Otherwise the texture will be reloaded from the file image.
---* param fileName It's the related/absolute path of the file image.
---* return True if the reloading is succeed, otherwise return false.
---@param fileName string
---@return boolean
function TextureCache:reloadTexture (fileName) end
---* Unbind all bound image asynchronous load callbacks.
---* since v3.1
---@return self
function TextureCache:unbindAllImageAsync () end
---* Deletes a texture from the cache given a its key name.
---* param key It's the related/absolute path of the file image.
---* since v0.99.4
---@param key string
---@return self
function TextureCache:removeTextureForKey (key) end
---* Purges the dictionary of loaded textures.
---* Call this method if you receive the "Memory Warning".
---* In the short term: it will free some resources preventing your app from being killed.
---* In the medium term: it will allocate more resources.
---* In the long term: it will be the same.
---@return self
function TextureCache:removeAllTextures () end
---* js NA
---* lua NA
---@return string
function TextureCache:getDescription () end
---* Output to CCLOG the current contents of this TextureCache.
---* This will attempt to calculate the size of each texture, and the total texture memory in use.
---* since v1.0
---@return string
function TextureCache:getCachedTextureInfo () end
---@overload fun(cc.Image:cc.Image,string:string):cc.Texture2D
---@overload fun(cc.Image0:string):cc.Texture2D
---@param image cc.Image
---@param key string
---@return cc.Texture2D
function TextureCache:addImage (image,key) end
---* Unbind a specified bound image asynchronous callback.
---* In the case an object who was bound to an image asynchronous callback was destroyed before the callback is invoked,
---* the object always need to unbind this callback manually.
---* param filename It's the related/absolute path of the file image.
---* since v3.1
---@param filename string
---@return self
function TextureCache:unbindImageAsync (filename) end
---* Returns an already created texture. Returns nil if the texture doesn't exist.
---* param key It's the related/absolute path of the file image.
---* since v0.99.5
---@param key string
---@return cc.Texture2D
function TextureCache:getTextureForKey (key) end
---* Get the file path of the texture
---* param texture A Texture2D object pointer.
---* return The full path of the file.
---@param texture cc.Texture2D
---@return string
function TextureCache:getTextureFilePath (texture) end
---* Reload texture from a new file.
---* This function is mainly for editor, won't suggest use it in game for performance reason.
---* param srcName Original texture file name.
---* param dstName New texture file name.
---* since v3.10
---@param srcName string
---@param dstName string
---@return self
function TextureCache:renameTextureWithKey (srcName,dstName) end
---* Removes unused textures.
---* Textures that have a retain count of 1 will be deleted.
---* It is convenient to call this method after when starting a new Scene.
---* since v0.8
---@return self
function TextureCache:removeUnusedTextures () end
---* Deletes a texture from the cache given a texture.
---@param texture cc.Texture2D
---@return self
function TextureCache:removeTexture (texture) end
---* Called by director, please do not called outside.
---@return self
function TextureCache:waitForQuit () end
---*
---@param suffix string
---@return self
function TextureCache:setETC1AlphaFileSuffix (suffix) end
---*
---@return string
function TextureCache:getETC1AlphaFileSuffix () end
---* js ctor
---@return self
function TextureCache:TextureCache () end