---@class cc.TextureCache :cc.Ref local TextureCache={ } cc.TextureCache=TextureCache ---* Reload texture from the image file.
---* If the file image hasn't loaded before, load it.
---* Otherwise the texture will be reloaded from the file image.
---* param fileName It's the related/absolute path of the file image.
---* return True if the reloading is succeed, otherwise return false. ---@param fileName string ---@return boolean function TextureCache:reloadTexture (fileName) end ---* Unbind all bound image asynchronous load callbacks.
---* since v3.1 ---@return self function TextureCache:unbindAllImageAsync () end ---* Deletes a texture from the cache given a its key name.
---* param key It's the related/absolute path of the file image.
---* since v0.99.4 ---@param key string ---@return self function TextureCache:removeTextureForKey (key) end ---* Purges the dictionary of loaded textures.
---* Call this method if you receive the "Memory Warning".
---* In the short term: it will free some resources preventing your app from being killed.
---* In the medium term: it will allocate more resources.
---* In the long term: it will be the same. ---@return self function TextureCache:removeAllTextures () end ---* js NA
---* lua NA ---@return string function TextureCache:getDescription () end ---* Output to CCLOG the current contents of this TextureCache.
---* This will attempt to calculate the size of each texture, and the total texture memory in use.
---* since v1.0 ---@return string function TextureCache:getCachedTextureInfo () end ---@overload fun(cc.Image:cc.Image,string:string):cc.Texture2D ---@overload fun(cc.Image0:string):cc.Texture2D ---@param image cc.Image ---@param key string ---@return cc.Texture2D function TextureCache:addImage (image,key) end ---* Unbind a specified bound image asynchronous callback.
---* In the case an object who was bound to an image asynchronous callback was destroyed before the callback is invoked,
---* the object always need to unbind this callback manually.
---* param filename It's the related/absolute path of the file image.
---* since v3.1 ---@param filename string ---@return self function TextureCache:unbindImageAsync (filename) end ---* Returns an already created texture. Returns nil if the texture doesn't exist.
---* param key It's the related/absolute path of the file image.
---* since v0.99.5 ---@param key string ---@return cc.Texture2D function TextureCache:getTextureForKey (key) end ---* Get the file path of the texture
---* param texture A Texture2D object pointer.
---* return The full path of the file. ---@param texture cc.Texture2D ---@return string function TextureCache:getTextureFilePath (texture) end ---* Reload texture from a new file.
---* This function is mainly for editor, won't suggest use it in game for performance reason.
---* param srcName Original texture file name.
---* param dstName New texture file name.
---* since v3.10 ---@param srcName string ---@param dstName string ---@return self function TextureCache:renameTextureWithKey (srcName,dstName) end ---* Removes unused textures.
---* Textures that have a retain count of 1 will be deleted.
---* It is convenient to call this method after when starting a new Scene.
---* since v0.8 ---@return self function TextureCache:removeUnusedTextures () end ---* Deletes a texture from the cache given a texture. ---@param texture cc.Texture2D ---@return self function TextureCache:removeTexture (texture) end ---* Called by director, please do not called outside. ---@return self function TextureCache:waitForQuit () end ---* ---@param suffix string ---@return self function TextureCache:setETC1AlphaFileSuffix (suffix) end ---* ---@return string function TextureCache:getETC1AlphaFileSuffix () end ---* js ctor ---@return self function TextureCache:TextureCache () end