---@class cc.TargetedAction :cc.ActionInterval local TargetedAction={ } cc.TargetedAction=TargetedAction ---@overload fun():cc.Node ---@overload fun():cc.Node ---@return cc.Node function TargetedAction:getForcedTarget () end ---* Init an action with the specified action and forced target ---@param target cc.Node ---@param action cc.FiniteTimeAction ---@return boolean function TargetedAction:initWithTarget (target,action) end ---* Sets the target that the action will be forced to run with.
---* param forcedTarget The target that the action will be forced to run with. ---@param forcedTarget cc.Node ---@return self function TargetedAction:setForcedTarget (forcedTarget) end ---* Create an action with the specified action and forced target.
---* param target The target needs to override.
---* param action The action needs to override.
---* return An autoreleased TargetedAction object. ---@param target cc.Node ---@param action cc.FiniteTimeAction ---@return self function TargetedAction:create (target,action) end ---* ---@param target cc.Node ---@return self function TargetedAction:startWithTarget (target) end ---* ---@return self function TargetedAction:clone () end ---* ---@return self function TargetedAction:stop () end ---* ---@return self function TargetedAction:reverse () end ---* param time In seconds. ---@param time float ---@return self function TargetedAction:update (time) end ---* ---@return self function TargetedAction:TargetedAction () end