---@class cc.Skybox :cc.Node local Skybox={ } cc.Skybox=Skybox ---* reload sky box after GLESContext reconstructed. ---@return self function Skybox:reload () end ---* initialize with texture path ---@param positive_x string ---@param negative_x string ---@param positive_y string ---@param negative_y string ---@param positive_z string ---@param negative_z string ---@return boolean function Skybox:init (positive_x,negative_x,positive_y,negative_y,positive_z,negative_z) end ---* texture getter and setter ---@param e cc.TextureCub ---@return self function Skybox:setTexture (e) end ---@overload fun(string:string,string:string,string:string,string:string,string:string,string:string):self ---@overload fun():self ---@param positive_x string ---@param negative_x string ---@param positive_y string ---@param negative_y string ---@param positive_z string ---@param negative_z string ---@return self function Skybox:create (positive_x,negative_x,positive_y,negative_y,positive_z,negative_z) end ---* draw Skybox object ---@param renderer cc.Renderer ---@param transform mat4_table ---@param flags unsigned_int ---@return self function Skybox:draw (renderer,transform,flags) end ---* init Skybox. ---@return boolean function Skybox:init () end ---* Constructor. ---@return self function Skybox:Skybox () end