---@class cc.Sequence :cc.ActionInterval local Sequence={ } cc.Sequence=Sequence ---* ---@param arrayOfActions array_table ---@return boolean function Sequence:init (arrayOfActions) end ---* initializes the action ---@param pActionOne cc.FiniteTimeAction ---@param pActionTwo cc.FiniteTimeAction ---@return boolean function Sequence:initWithTwoActions (pActionOne,pActionTwo) end ---* ---@param target cc.Node ---@return self function Sequence:startWithTarget (target) end ---* ---@return self function Sequence:reverse () end ---* ---@return self function Sequence:clone () end ---* ---@return self function Sequence:stop () end ---* param t In seconds. ---@param t float ---@return self function Sequence:update (t) end ---* ---@return boolean function Sequence:isDone () end ---* ---@return self function Sequence:Sequence () end