---@class cc.Scene :cc.Node
local Scene={ }
cc.Scene=Scene
---*
---@return boolean
function Scene:initWithPhysics () end
---*
---@return self
function Scene:setCameraOrderDirty () end
---* Render the scene.
---* param renderer The renderer use to render the scene.
---* param eyeTransform The AdditionalTransform of camera.
---* param eyeProjection The projection matrix of camera.
---* js NA
---@param renderer cc.Renderer
---@param eyeTransform mat4_table
---@param eyeProjection mat4_table
---@return self
function Scene:render (renderer,eyeTransform,eyeProjection) end
---*
---@param deltaTime float
---@return self
function Scene:stepPhysicsAndNavigation (deltaTime) end
---*
---@param event cc.EventCustom
---@return self
function Scene:onProjectionChanged (event) end
---* Get the physics world of the scene.
---* return The physics world of the scene.
---* js NA
---@return cc.PhysicsWorld
function Scene:getPhysicsWorld () end
---*
---@param size size_table
---@return boolean
function Scene:initWithSize (size) end
---* Get the default camera.
---* js NA
---* return The default camera of scene.
---@return cc.Camera
function Scene:getDefaultCamera () end
---* Creates a new Scene object with a predefined Size.
---* param size The predefined size of scene.
---* return An autoreleased Scene object.
---* js NA
---@param size size_table
---@return self
function Scene:createWithSize (size) end
---* Creates a new Scene object.
---* return An autoreleased Scene object.
---@return self
function Scene:create () end
---* Create a scene with physics.
---* return An autoreleased Scene object with physics.
---* js NA
---@return self
function Scene:createWithPhysics () end
---*
---@return boolean
function Scene:init () end
---*
---@return string
function Scene:getDescription () end
---* override function
---@return self
function Scene:removeAllChildren () end
---*
---@return self
function Scene:Scene () end