---@class cc.Scene :cc.Node local Scene={ } cc.Scene=Scene ---* ---@return boolean function Scene:initWithPhysics () end ---* ---@return self function Scene:setCameraOrderDirty () end ---* Render the scene.
---* param renderer The renderer use to render the scene.
---* param eyeTransform The AdditionalTransform of camera.
---* param eyeProjection The projection matrix of camera.
---* js NA ---@param renderer cc.Renderer ---@param eyeTransform mat4_table ---@param eyeProjection mat4_table ---@return self function Scene:render (renderer,eyeTransform,eyeProjection) end ---* ---@param deltaTime float ---@return self function Scene:stepPhysicsAndNavigation (deltaTime) end ---* ---@param event cc.EventCustom ---@return self function Scene:onProjectionChanged (event) end ---* Get the physics world of the scene.
---* return The physics world of the scene.
---* js NA ---@return cc.PhysicsWorld function Scene:getPhysicsWorld () end ---* ---@param size size_table ---@return boolean function Scene:initWithSize (size) end ---* Get the default camera.
---* js NA
---* return The default camera of scene. ---@return cc.Camera function Scene:getDefaultCamera () end ---* Creates a new Scene object with a predefined Size.
---* param size The predefined size of scene.
---* return An autoreleased Scene object.
---* js NA ---@param size size_table ---@return self function Scene:createWithSize (size) end ---* Creates a new Scene object.
---* return An autoreleased Scene object. ---@return self function Scene:create () end ---* Create a scene with physics.
---* return An autoreleased Scene object with physics.
---* js NA ---@return self function Scene:createWithPhysics () end ---* ---@return boolean function Scene:init () end ---* ---@return string function Scene:getDescription () end ---* override function ---@return self function Scene:removeAllChildren () end ---* ---@return self function Scene:Scene () end