---@class cc.ScaleTo :cc.ActionInterval local ScaleTo={ } cc.ScaleTo=ScaleTo ---@overload fun(float:float,float:float,float:float):self ---@overload fun(float:float,float:float):self ---@overload fun(float:float,float:float,float:float,float:float):self ---@param duration float ---@param sx float ---@param sy float ---@param sz float ---@return boolean function ScaleTo:initWithDuration (duration,sx,sy,sz) end ---@overload fun(float:float,float:float,float:float):self ---@overload fun(float:float,float:float):self ---@overload fun(float:float,float:float,float:float,float:float):self ---@param duration float ---@param sx float ---@param sy float ---@param sz float ---@return self function ScaleTo:create (duration,sx,sy,sz) end ---* ---@param target cc.Node ---@return self function ScaleTo:startWithTarget (target) end ---* ---@return self function ScaleTo:clone () end ---* ---@return self function ScaleTo:reverse () end ---* param time In seconds. ---@param time float ---@return self function ScaleTo:update (time) end ---* ---@return self function ScaleTo:ScaleTo () end