---@class cc.RotateTo :cc.ActionInterval local RotateTo={ } cc.RotateTo=RotateTo ---@overload fun(float:float,float1:vec3_table):self ---@overload fun(float:float,float:float,float:float):self ---@param duration float ---@param dstAngleX float ---@param dstAngleY float ---@return boolean function RotateTo:initWithDuration (duration,dstAngleX,dstAngleY) end ---@overload fun(float:float,float:float):self ---@overload fun(float:float,float:float,float:float):self ---@overload fun(float:float,float1:vec3_table):self ---@param duration float ---@param dstAngleX float ---@param dstAngleY float ---@return self function RotateTo:create (duration,dstAngleX,dstAngleY) end ---* ---@param target cc.Node ---@return self function RotateTo:startWithTarget (target) end ---* ---@return self function RotateTo:clone () end ---* ---@return self function RotateTo:reverse () end ---* param time In seconds. ---@param time float ---@return self function RotateTo:update (time) end ---* ---@return self function RotateTo:RotateTo () end