---@class cc.PhysicsSprite3D :cc.Sprite3D local PhysicsSprite3D={ } cc.PhysicsSprite3D=PhysicsSprite3D ---* synchronize node transformation to physics. ---@return self function PhysicsSprite3D:syncNodeToPhysics () end ---* synchronize physics transformation to node. ---@return self function PhysicsSprite3D:syncPhysicsToNode () end ---* Get the Physics3DObject. ---@return cc.Physics3DObject function PhysicsSprite3D:getPhysicsObj () end ---* Set synchronization flag, see Physics3DComponent. ---@param syncFlag int ---@return self function PhysicsSprite3D:setSyncFlag (syncFlag) end ---* ---@return self function PhysicsSprite3D:PhysicsSprite3D () end