---@class cc.PhysicsShapeEdgeSegment :cc.PhysicsShape
local PhysicsShapeEdgeSegment={ }
cc.PhysicsShapeEdgeSegment=PhysicsShapeEdgeSegment
---* Get this edge's end position.
---* return A Vec2 object.
---@return vec2_table
function PhysicsShapeEdgeSegment:getPointB () end
---* Get this edge's begin position.
---* return A Vec2 object.
---@return vec2_table
function PhysicsShapeEdgeSegment:getPointA () end
---* Creates a PhysicsShapeEdgeSegment with specified value.
---* param a It's the edge's begin position.
---* param b It's the edge's end position.
---* param material A PhysicsMaterial object, the default value is PHYSICSSHAPE_MATERIAL_DEFAULT.
---* param border It's a edge's border width.
---* return An autoreleased PhysicsShapeEdgeSegment object pointer.
---@param a vec2_table
---@param b vec2_table
---@param material cc.PhysicsMaterial
---@param border float
---@return self
function PhysicsShapeEdgeSegment:create (a,b,material,border) end
---* Get this edge's center position.
---* return A Vec2 object.
---@return vec2_table
function PhysicsShapeEdgeSegment:getCenter () end