---@class cc.PhysicsShapeCircle :cc.PhysicsShape
local PhysicsShapeCircle={ }
cc.PhysicsShapeCircle=PhysicsShapeCircle
---* Get the circle's radius.
---* return A float number.
---@return float
function PhysicsShapeCircle:getRadius () end
---* Creates a PhysicsShapeCircle with specified value.
---* param radius A float number, it is the circle's radius.
---* param material A PhysicsMaterial object, the default value is PHYSICSSHAPE_MATERIAL_DEFAULT.
---* param offset A Vec2 object, it is the offset from the body's center of gravity in body local coordinates.
---* return An autoreleased PhysicsShapeCircle object pointer.
---@param radius float
---@param material cc.PhysicsMaterial
---@param offset vec2_table
---@return self
function PhysicsShapeCircle:create (radius,material,offset) end
---* Calculate the area of a circle with specified radius.
---* param radius A float number
---* return A float number
---@param radius float
---@return float
function PhysicsShapeCircle:calculateArea (radius) end
---* Calculate the moment of a circle with specified value.
---* param mass A float number
---* param radius A float number
---* param offset A Vec2 object, it is the offset from the body's center of gravity in body local coordinates.
---* return A float number
---@param mass float
---@param radius float
---@param offset vec2_table
---@return float
function PhysicsShapeCircle:calculateMoment (mass,radius,offset) end
---* Get this circle's position offset.
---* return A Vec2 object.
---@return vec2_table
function PhysicsShapeCircle:getOffset () end
---* Calculate the moment for a circle.
---* return A float number.
---@return float
function PhysicsShapeCircle:calculateDefaultMoment () end