---@class cc.PhysicsJointRotaryLimit :cc.PhysicsJoint local PhysicsJointRotaryLimit={ } cc.PhysicsJointRotaryLimit=PhysicsJointRotaryLimit ---* Get the max rotation limit. ---@return float function PhysicsJointRotaryLimit:getMax () end ---* ---@return boolean function PhysicsJointRotaryLimit:createConstraints () end ---* Set the min rotation limit. ---@param min float ---@return self function PhysicsJointRotaryLimit:setMin (min) end ---* Set the max rotation limit. ---@param max float ---@return self function PhysicsJointRotaryLimit:setMax (max) end ---* Get the min rotation limit. ---@return float function PhysicsJointRotaryLimit:getMin () end ---@overload fun(cc.PhysicsBody:cc.PhysicsBody,cc.PhysicsBody:cc.PhysicsBody):self ---@overload fun(cc.PhysicsBody:cc.PhysicsBody,cc.PhysicsBody:cc.PhysicsBody,float:float,float:float):self ---@param a cc.PhysicsBody ---@param b cc.PhysicsBody ---@param min float ---@param max float ---@return self function PhysicsJointRotaryLimit:construct (a,b,min,max) end