---@class cc.PhysicsJointLimit :cc.PhysicsJoint local PhysicsJointLimit={ } cc.PhysicsJointLimit=PhysicsJointLimit ---* Set the anchor point on body b. ---@param anchr2 vec2_table ---@return self function PhysicsJointLimit:setAnchr2 (anchr2) end ---* Set the anchor point on body a. ---@param anchr1 vec2_table ---@return self function PhysicsJointLimit:setAnchr1 (anchr1) end ---* Set the max distance of the anchor points. ---@param max float ---@return self function PhysicsJointLimit:setMax (max) end ---* Get the anchor point on body b. ---@return vec2_table function PhysicsJointLimit:getAnchr2 () end ---* Get the anchor point on body a. ---@return vec2_table function PhysicsJointLimit:getAnchr1 () end ---* ---@return boolean function PhysicsJointLimit:createConstraints () end ---* Get the allowed min distance of the anchor points. ---@return float function PhysicsJointLimit:getMin () end ---* Get the allowed max distance of the anchor points. ---@return float function PhysicsJointLimit:getMax () end ---* Set the min distance of the anchor points. ---@param min float ---@return self function PhysicsJointLimit:setMin (min) end ---@overload fun(cc.PhysicsBody:cc.PhysicsBody,cc.PhysicsBody:cc.PhysicsBody,vec2_table:vec2_table,vec2_table:vec2_table,float:float,float:float):self ---@overload fun(cc.PhysicsBody:cc.PhysicsBody,cc.PhysicsBody:cc.PhysicsBody,vec2_table:vec2_table,vec2_table:vec2_table):self ---@param a cc.PhysicsBody ---@param b cc.PhysicsBody ---@param anchr1 vec2_table ---@param anchr2 vec2_table ---@param min float ---@param max float ---@return self function PhysicsJointLimit:construct (a,b,anchr1,anchr2,min,max) end