---@class cc.PhysicsJointGroove :cc.PhysicsJoint local PhysicsJointGroove={ } cc.PhysicsJointGroove=PhysicsJointGroove ---* Set the anchor point on body b. ---@param anchr2 vec2_table ---@return self function PhysicsJointGroove:setAnchr2 (anchr2) end ---* Set the line begin position ---@param grooveA vec2_table ---@return self function PhysicsJointGroove:setGrooveA (grooveA) end ---* Set the line end position ---@param grooveB vec2_table ---@return self function PhysicsJointGroove:setGrooveB (grooveB) end ---* Get the line begin position ---@return vec2_table function PhysicsJointGroove:getGrooveA () end ---* Get the line end position ---@return vec2_table function PhysicsJointGroove:getGrooveB () end ---* Get the anchor point on body b. ---@return vec2_table function PhysicsJointGroove:getAnchr2 () end ---* ---@return boolean function PhysicsJointGroove:createConstraints () end ---* Create a groove joint.
---* param a A is the body to connect.
---* param b B is the body to connect.
---* param grooveA The line begin position.
---* param grooveB The line end position.
---* param anchr2 Anchr2 is the anchor point on body b.
---* return A object pointer. ---@param a cc.PhysicsBody ---@param b cc.PhysicsBody ---@param grooveA vec2_table ---@param grooveB vec2_table ---@param anchr2 vec2_table ---@return self function PhysicsJointGroove:construct (a,b,grooveA,grooveB,anchr2) end