---@class cc.PhysicsJointGear :cc.PhysicsJoint local PhysicsJointGear={ } cc.PhysicsJointGear=PhysicsJointGear ---* Set the ratio. ---@param ratchet float ---@return self function PhysicsJointGear:setRatio (ratchet) end ---* Get the angular offset of the two bodies. ---@return float function PhysicsJointGear:getPhase () end ---* Set the angular offset of the two bodies. ---@param phase float ---@return self function PhysicsJointGear:setPhase (phase) end ---* ---@return boolean function PhysicsJointGear:createConstraints () end ---* Get the ratio. ---@return float function PhysicsJointGear:getRatio () end ---* Create a gear joint.
---* param a A is the body to connect.
---* param b B is the body to connect.
---* param phase Phase is the initial angular offset of the two bodies.
---* param ratio Ratio is always measured in absolute terms.
---* return A object pointer. ---@param a cc.PhysicsBody ---@param b cc.PhysicsBody ---@param phase float ---@param ratio float ---@return self function PhysicsJointGear:construct (a,b,phase,ratio) end