---@class cc.PhysicsJointFixed :cc.PhysicsJoint local PhysicsJointFixed={ } cc.PhysicsJointFixed=PhysicsJointFixed ---* ---@return boolean function PhysicsJointFixed:createConstraints () end ---* Create a fixed joint.
---* param a A is the body to connect.
---* param b B is the body to connect.
---* param anchr It's the pivot position.
---* return A object pointer. ---@param a cc.PhysicsBody ---@param b cc.PhysicsBody ---@param anchr vec2_table ---@return self function PhysicsJointFixed:construct (a,b,anchr) end