---@class cc.PhysicsJoint local PhysicsJoint={ } cc.PhysicsJoint=PhysicsJoint ---* Get physics body a connected to this joint. ---@return cc.PhysicsBody function PhysicsJoint:getBodyA () end ---* Get physics body b connected to this joint. ---@return cc.PhysicsBody function PhysicsJoint:getBodyB () end ---* Get the max force setting. ---@return float function PhysicsJoint:getMaxForce () end ---* Set the max force between two bodies. ---@param force float ---@return self function PhysicsJoint:setMaxForce (force) end ---* Determines if the joint is enable. ---@return boolean function PhysicsJoint:isEnabled () end ---* Enable/Disable the joint. ---@param enable boolean ---@return self function PhysicsJoint:setEnable (enable) end ---* Enable/disable the collision between two bodies. ---@param enable boolean ---@return self function PhysicsJoint:setCollisionEnable (enable) end ---* Get the physics world. ---@return cc.PhysicsWorld function PhysicsJoint:getWorld () end ---* Set this joint's tag.
---* param tag An integer number that identifies a PhysicsJoint. ---@param tag int ---@return self function PhysicsJoint:setTag (tag) end ---* Remove the joint from the world. ---@return self function PhysicsJoint:removeFormWorld () end ---* Determines if the collision is enable. ---@return boolean function PhysicsJoint:isCollisionEnabled () end ---* Get this joint's tag.
---* return An integer number. ---@return int function PhysicsJoint:getTag () end