---@class cc.Physics3DShape :cc.Ref local Physics3DShape={ } cc.Physics3DShape=Physics3DShape ---* ---@return btCollisionShape function Physics3DShape:getbtShape () end ---* ---@param radius float ---@return boolean function Physics3DShape:initSphere (radius) end ---* ---@param ext vec3_table ---@return boolean function Physics3DShape:initBox (ext) end ---* ---@param radius float ---@param height float ---@return boolean function Physics3DShape:initCapsule (radius,height) end ---* ---@param radius float ---@param height float ---@return boolean function Physics3DShape:initCylinder (radius,height) end ---* get shape type ---@return int function Physics3DShape:getShapeType () end ---* create box shape
---* param extent The extent of sphere. ---@param extent vec3_table ---@return self function Physics3DShape:createBox (extent) end ---* create cylinder shape
---* param radius The radius of cylinder.
---* param height The height. ---@param radius float ---@param height float ---@return self function Physics3DShape:createCylinder (radius,height) end ---* create convex hull
---* param points The vertices of convex hull
---* param numPoints The number of vertices. ---@param points vec3_table ---@param numPoints int ---@return self function Physics3DShape:createConvexHull (points,numPoints) end ---* create capsule shape
---* param radius The radius of capsule.
---* param height The height (cylinder part). ---@param radius float ---@param height float ---@return self function Physics3DShape:createCapsule (radius,height) end ---* create sphere shape
---* param radius The radius of sphere. ---@param radius float ---@return self function Physics3DShape:createSphere (radius) end ---* ---@return self function Physics3DShape:Physics3DShape () end