---@class cc.Physics3DObject :cc.Ref local Physics3DObject={ } cc.Physics3DObject=Physics3DObject ---* Set the user data. ---@param userData void ---@return self function Physics3DObject:setUserData (userData) end ---* Get the user data. ---@return void function Physics3DObject:getUserData () end ---* Get the Physics3DObject Type. ---@return int function Physics3DObject:getObjType () end ---* Internal method. Set the pointer of Physics3DWorld. ---@param world cc.Physics3DWorld ---@return self function Physics3DObject:setPhysicsWorld (world) end ---* Get the world matrix of Physics3DObject. ---@return mat4_table function Physics3DObject:getWorldTransform () end ---* Get the pointer of Physics3DWorld. ---@return cc.Physics3DWorld function Physics3DObject:getPhysicsWorld () end ---* Set the mask of Physics3DObject. ---@param mask unsigned_int ---@return self function Physics3DObject:setMask (mask) end ---* Get the collision callback function. ---@return function function Physics3DObject:getCollisionCallback () end ---* Get the mask of Physics3DObject. ---@return unsigned_int function Physics3DObject:getMask () end ---* Check has collision callback function. ---@return boolean function Physics3DObject:needCollisionCallback () end