---@class cc.Physics3DComponent :cc.Component local Physics3DComponent={ } cc.Physics3DComponent=Physics3DComponent ---* synchronize node transformation to physics ---@return self function Physics3DComponent:syncNodeToPhysics () end ---* add this component to physics world, called by scene ---@param world cc.Physics3DWorld ---@return self function Physics3DComponent:addToPhysicsWorld (world) end ---* synchronize physics transformation to node ---@return self function Physics3DComponent:syncPhysicsToNode () end ---* get physics object ---@return cc.Physics3DObject function Physics3DComponent:getPhysics3DObject () end ---* set Physics object to the component ---@param physicsObj cc.Physics3DObject ---@return self function Physics3DComponent:setPhysics3DObject (physicsObj) end ---* synchronization between node and physics is time consuming, you can skip some synchronization using this function ---@param syncFlag int ---@return self function Physics3DComponent:setSyncFlag (syncFlag) end ---* get the component name, it is used to find whether it is Physics3DComponent ---@return string function Physics3DComponent:getPhysics3DComponentName () end ---* set it enable or not ---@param b boolean ---@return self function Physics3DComponent:setEnabled (b) end ---* ---@return boolean function Physics3DComponent:init () end ---* ---@return self function Physics3DComponent:onEnter () end ---* ---@return self function Physics3DComponent:onExit () end ---* ---@return self function Physics3DComponent:Physics3DComponent () end