---@class cc.PUParticleSystem3D :cc.ParticleSystem3D local PUParticleSystem3D={ } cc.PUParticleSystem3D=PUParticleSystem3D ---* ---@param filePath string ---@return boolean function PUParticleSystem3D:initWithFilePath (filePath) end ---* Returns the velocity scale, defined in the particle system, but passed to the technique for convenience. ---@return float function PUParticleSystem3D:getParticleSystemScaleVelocity () end ---* ---@param quota unsigned_int ---@return self function PUParticleSystem3D:setEmittedSystemQuota (quota) end ---* default particle depth ---@return float function PUParticleSystem3D:getDefaultDepth () end ---* ---@return unsigned_int function PUParticleSystem3D:getEmittedSystemQuota () end ---* ---@param filePath string ---@param materialPath string ---@return boolean function PUParticleSystem3D:initWithFilePathAndMaterialPath (filePath,materialPath) end ---* ---@return self function PUParticleSystem3D:clearAllParticles () end ---* ---@return string function PUParticleSystem3D:getMaterialName () end ---* ---@return self function PUParticleSystem3D:calulateRotationOffset () end ---* Return the maximum velocity a particle can have, even if the velocity of the particle has been set higher (either by initialisation of the particle or by means of an affector). ---@return float function PUParticleSystem3D:getMaxVelocity () end ---* ---@param delta float ---@return self function PUParticleSystem3D:forceUpdate (delta) end ---* ---@return float function PUParticleSystem3D:getTimeElapsedSinceStart () end ---* ---@return self function PUParticleSystem3D:removeAllBehaviourTemplate () end ---* ---@return unsigned_int function PUParticleSystem3D:getEmittedEmitterQuota () end ---* Forces emission of particles.
---* remarks The number of requested particles are the exact number that are emitted. No down-scaling is applied. ---@param emitter cc.PUEmitter ---@param requested unsigned_int ---@return self function PUParticleSystem3D:forceEmission (emitter,requested) end ---* ---@param listener cc.PUListener ---@return self function PUParticleSystem3D:addListener (listener) end ---* ---@return boolean function PUParticleSystem3D:isMarkedForEmission () end ---* default particle width ---@return float function PUParticleSystem3D:getDefaultWidth () end ---* ---@param quota unsigned_int ---@return self function PUParticleSystem3D:setEmittedEmitterQuota (quota) end ---* ---@param isMarked boolean ---@return self function PUParticleSystem3D:setMarkedForEmission (isMarked) end ---* ---@return self function PUParticleSystem3D:clone () end ---* add particle affector ---@param emitter cc.PUEmitter ---@return self function PUParticleSystem3D:addEmitter (emitter) end ---* ---@param behaviour cc.PUBehaviour ---@return self function PUParticleSystem3D:addBehaviourTemplate (behaviour) end ---* ---@param width float ---@return self function PUParticleSystem3D:setDefaultWidth (width) end ---* ---@param system cc.PUParticleSystem3D ---@return self function PUParticleSystem3D:copyAttributesTo (system) end ---* ---@param name string ---@return self function PUParticleSystem3D:setMaterialName (name) end ---* ---@return self function PUParticleSystem3D:getParentParticleSystem () end ---* ---@param listener cc.PUListener ---@return self function PUParticleSystem3D:removeListener (listener) end ---* Set the maximum velocity a particle can have. ---@param maxVelocity float ---@return self function PUParticleSystem3D:setMaxVelocity (maxVelocity) end ---* default particle height ---@return float function PUParticleSystem3D:getDefaultHeight () end ---* ---@return vec3_table function PUParticleSystem3D:getDerivedPosition () end ---* If the orientation of the particle system has been changed since the last update, the passed vector is rotated accordingly. ---@param pos vec3_table ---@return self function PUParticleSystem3D:rotationOffset (pos) end ---* ---@return self function PUParticleSystem3D:removeAllEmitter () end ---* ---@param scaleVelocity float ---@return self function PUParticleSystem3D:setParticleSystemScaleVelocity (scaleVelocity) end ---* ---@return vec3_table function PUParticleSystem3D:getDerivedScale () end ---* ---@param height float ---@return self function PUParticleSystem3D:setDefaultHeight (height) end ---* ---@return self function PUParticleSystem3D:removeAllListener () end ---* ---@param filePath string ---@return boolean function PUParticleSystem3D:initSystem (filePath) end ---* ---@param particle cc.PUParticle3D ---@return boolean function PUParticleSystem3D:makeParticleLocal (particle) end ---* ---@return self function PUParticleSystem3D:removerAllObserver () end ---* ---@param depth float ---@return self function PUParticleSystem3D:setDefaultDepth (depth) end ---* ---@param observer cc.PUObserver ---@return self function PUParticleSystem3D:addObserver (observer) end ---@overload fun(string:string):self ---@overload fun():self ---@overload fun(string:string,string:string):self ---@param filePath string ---@param materialPath string ---@return self function PUParticleSystem3D:create (filePath,materialPath) end ---* ---@param renderer cc.Renderer ---@param transform mat4_table ---@param flags unsigned_int ---@return self function PUParticleSystem3D:draw (renderer,transform,flags) end ---* particle system play control ---@return self function PUParticleSystem3D:startParticleSystem () end ---* stop particle ---@return self function PUParticleSystem3D:stopParticleSystem () end ---* ---@param delta float ---@return self function PUParticleSystem3D:update (delta) end ---* pause particle ---@return self function PUParticleSystem3D:pauseParticleSystem () end ---* resume particle ---@return self function PUParticleSystem3D:resumeParticleSystem () end ---* ---@return int function PUParticleSystem3D:getAliveParticleCount () end ---* ---@return self function PUParticleSystem3D:PUParticleSystem3D () end