---@class cc.NavMeshObstacle :cc.Component local NavMeshObstacle={ } cc.NavMeshObstacle=NavMeshObstacle ---* ---@return int function NavMeshObstacle:getSyncFlag () end ---* ---@param radius float ---@param height float ---@return boolean function NavMeshObstacle:initWith (radius,height) end ---* synchronize parameter to obstacle. ---@return self function NavMeshObstacle:syncToObstacle () end ---* synchronize parameter to node. ---@return self function NavMeshObstacle:syncToNode () end ---* Get height of obstacle ---@return float function NavMeshObstacle:getHeight () end ---* synchronization between node and obstacle is time consuming, you can skip some synchronization using this function ---@param flag int ---@return self function NavMeshObstacle:setSyncFlag (flag) end ---* Get radius of obstacle ---@return float function NavMeshObstacle:getRadius () end ---* Create obstacle, shape is cylinder
---* param radius The radius of obstacle.
---* param height The height of obstacle. ---@param radius float ---@param height float ---@return self function NavMeshObstacle:create (radius,height) end ---* ---@return string function NavMeshObstacle:getNavMeshObstacleComponentName () end ---* ---@return self function NavMeshObstacle:onEnter () end ---* ---@return self function NavMeshObstacle:onExit () end ---* ---@return self function NavMeshObstacle:NavMeshObstacle () end