---@class cc.MoveBy :cc.ActionInterval local MoveBy={ } cc.MoveBy=MoveBy ---@overload fun(float:float,vec2_table1:vec3_table):self ---@overload fun(float:float,vec2_table:vec2_table):self ---@param duration float ---@param deltaPosition vec2_table ---@return boolean function MoveBy:initWithDuration (duration,deltaPosition) end ---@overload fun(float:float,vec2_table1:vec3_table):self ---@overload fun(float:float,vec2_table:vec2_table):self ---@param duration float ---@param deltaPosition vec2_table ---@return self function MoveBy:create (duration,deltaPosition) end ---* ---@param target cc.Node ---@return self function MoveBy:startWithTarget (target) end ---* ---@return self function MoveBy:clone () end ---* ---@return self function MoveBy:reverse () end ---* param time in seconds ---@param time float ---@return self function MoveBy:update (time) end ---* ---@return self function MoveBy:MoveBy () end