---@class cc.MotionStreak3D :cc.Node@all parent class: Node,TextureProtocol local MotionStreak3D={ } cc.MotionStreak3D=MotionStreak3D ---* Remove all living segments of the ribbon. ---@return self function MotionStreak3D:reset () end ---* ---@param texture cc.Texture2D ---@return self function MotionStreak3D:setTexture (texture) end ---* ---@return cc.Texture2D function MotionStreak3D:getTexture () end ---* Color used for the tint.
---* param colors The color used for the tint. ---@param colors color3b_table ---@return self function MotionStreak3D:tintWithColor (colors) end ---* Get the direction of sweeping line segment ---@return vec3_table function MotionStreak3D:getSweepAxis () end ---* js NA
---* lua NA ---@param blendFunc cc.BlendFunc ---@return self function MotionStreak3D:setBlendFunc (blendFunc) end ---* Sets the starting position initialized or not.
---* param bStartingPositionInitialized True if initialized the starting position. ---@param bStartingPositionInitialized boolean ---@return self function MotionStreak3D:setStartingPositionInitialized (bStartingPositionInitialized) end ---* js NA
---* lua NA ---@return cc.BlendFunc function MotionStreak3D:getBlendFunc () end ---* Is the starting position initialized or not.
---* return True if the starting position is initialized. ---@return boolean function MotionStreak3D:isStartingPositionInitialized () end ---* Get stroke.
---* return float stroke. ---@return float function MotionStreak3D:getStroke () end ---@overload fun(float:float,float:float,float:float,color3b_table:color3b_table,string4:cc.Texture2D):self ---@overload fun(float:float,float:float,float:float,color3b_table:color3b_table,string:string):self ---@param fade float ---@param minSeg float ---@param stroke float ---@param color color3b_table ---@param path string ---@return boolean function MotionStreak3D:initWithFade (fade,minSeg,stroke,color,path) end ---* Set the direction of sweeping line segment.
---* param sweepAxis Direction of sweeping line segment ---@param sweepAxis vec3_table ---@return self function MotionStreak3D:setSweepAxis (sweepAxis) end ---* Set stroke.
---* param stroke The width of stroke. ---@param stroke float ---@return self function MotionStreak3D:setStroke (stroke) end ---@overload fun(float:float,float:float,float:float,color3b_table:color3b_table,string4:cc.Texture2D):self ---@overload fun(float:float,float:float,float:float,color3b_table:color3b_table,string:string):self ---@param fade float ---@param minSeg float ---@param stroke float ---@param color color3b_table ---@param path string ---@return self function MotionStreak3D:create (fade,minSeg,stroke,color,path) end ---* js NA
---* lua NA ---@param renderer cc.Renderer ---@param transform mat4_table ---@param flags unsigned_int ---@return self function MotionStreak3D:draw (renderer,transform,flags) end ---* ---@param value boolean ---@return self function MotionStreak3D:setOpacityModifyRGB (value) end ---* ---@param y float ---@return self function MotionStreak3D:setPositionY (y) end ---* ---@param rotation vec3_table ---@return self function MotionStreak3D:setRotation3D (rotation) end ---* ---@param x float ---@return self function MotionStreak3D:setPositionX (x) end ---* ---@param position vec3_table ---@return self function MotionStreak3D:setPosition3D (position) end ---* ---@return float function MotionStreak3D:getPositionY () end ---* ---@return float function MotionStreak3D:getPositionX () end ---* ---@return vec3_table function MotionStreak3D:getPosition3D () end ---* ---@param opacity unsigned_char ---@return self function MotionStreak3D:setOpacity (opacity) end ---* lua NA ---@param delta float ---@return self function MotionStreak3D:update (delta) end ---* ---@param quat cc.Quaternion ---@return self function MotionStreak3D:setRotationQuat (quat) end ---* ---@return unsigned_char function MotionStreak3D:getOpacity () end ---@overload fun(float:float,float:float):self ---@overload fun(float0:vec2_table):self ---@param x float ---@param y float ---@return self function MotionStreak3D:setPosition (x,y) end ---@overload fun(float:float,float:float):self ---@overload fun():self ---@param x float ---@param y float ---@return self function MotionStreak3D:getPosition (x,y) end ---* ---@return boolean function MotionStreak3D:isOpacityModifyRGB () end ---* ---@return self function MotionStreak3D:MotionStreak3D () end