---@class cc.Label :cc.Node@all parent class: Node,LabelProtocol,BlendProtocol local Label={ } cc.Label=Label ---* ---@return boolean function Label:isClipMarginEnabled () end ---* Enable shadow effect to Label.
---* todo Support blur for shadow effect. ---@return self function Label:enableShadow () end ---* Sets the untransformed size of the Label in a more efficient way. ---@param width float ---@param height float ---@return self function Label:setDimensions (width,height) end ---* ---@return float function Label:getWidth () end ---* Return the text the Label is currently displaying. ---@return string function Label:getString () end ---* ---@return float function Label:getHeight () end ---@overload fun(int:int):self ---@overload fun():self ---@param effect int ---@return self function Label:disableEffect (effect) end ---* Sets a new TTF configuration to Label.
---* see `TTFConfig` ---@param ttfConfig cc._ttfConfig ---@return boolean function Label:setTTFConfig (ttfConfig) end ---* Returns type of label
---* warning Not support system font.
---* return the type of label
---* since v3.18.0 ---@return int function Label:getLabelType () end ---* Returns the text color of the Label. ---@return color4b_table function Label:getTextColor () end ---* ---@return cc.BlendFunc function Label:getBlendFunc () end ---* Toggle wrap option of the label.
---* Note: System font doesn't support manually toggle wrap.
---* param enable Set true to enable wrap and false to disable wrap. ---@param enable boolean ---@return self function Label:enableWrap (enable) end ---* Makes the Label exactly this untransformed width.
---* The Label's width be used for text align if the value not equal zero. ---@param width float ---@return self function Label:setWidth (width) end ---* Returns the additional kerning of the Label.
---* warning Not support system font.
---* since v3.2.0 ---@return float function Label:getAdditionalKerning () end ---* Return the user define BMFont size.
---* return The BMFont size in float value. ---@return float function Label:getBMFontSize () end ---* ---@return float function Label:getMaxLineWidth () end ---* Returns the Label's text horizontal alignment. ---@return int function Label:getHorizontalAlignment () end ---* Return shadow effect offset value. ---@return size_table function Label:getShadowOffset () end ---* ---@return float function Label:getLineSpacing () end ---* Clips upper and lower margin to reduce height of Label. ---@param clipEnabled boolean ---@return self function Label:setClipMarginEnabled (clipEnabled) end ---* Sets the text that this Label is to display. ---@param text string ---@return self function Label:setString (text) end ---* Sets a new system font to Label.
---* param font A font file or a font family name.
---* warning ---@param font string ---@return self function Label:setSystemFontName (font) end ---* Query the wrap is enabled or not.
---* Note: System font will always return true. ---@return boolean function Label:isWrapEnabled () end ---* Return the outline effect size value. ---@return float function Label:getOutlineSize () end ---* Sets a new bitmap font to Label ---@param bmfontFilePath string ---@param imageOffset vec2_table ---@param fontSize float ---@return boolean function Label:setBMFontFilePath (bmfontFilePath,imageOffset,fontSize) end ---@overload fun(string0:cc._ttfConfig,string:string,float2:int,size_table3:int):self ---@overload fun(string:string,string:string,float:float,size_table:size_table,int:int,int:int):self ---@param text string ---@param fontFilePath string ---@param fontSize float ---@param dimensions size_table ---@param hAlignment int ---@param vAlignment int ---@return boolean function Label:initWithTTF (text,fontFilePath,fontSize,dimensions,hAlignment,vAlignment) end ---* ---@return cc.FontAtlas function Label:getFontAtlas () end ---* Sets the line height of the Label.
---* warning Not support system font.
---* since v3.2.0 ---@param height float ---@return self function Label:setLineHeight (height) end ---* ---@param fontSize float ---@return self function Label:setSystemFontSize (fontSize) end ---* Change the label's Overflow type, currently only TTF and BMFont support all the valid Overflow type.
---* Char Map font supports all the Overflow type except for SHRINK, because we can't measure it's font size.
---* System font only support Overflow::Normal and Overflow::RESIZE_HEIGHT.
---* param overflow see `Overflow` ---@param overflow int ---@return self function Label:setOverflow (overflow) end ---* Enables strikethrough.
---* Underline and Strikethrough cannot be enabled at the same time.
---* Strikethrough is like an underline but at the middle of the glyph ---@return self function Label:enableStrikethrough () end ---* Update content immediately. ---@return self function Label:updateContent () end ---* Return length of string. ---@return int function Label:getStringLength () end ---* Specify what happens when a line is too long for Label.
---* param breakWithoutSpace Lines are automatically broken between words if this value is false. ---@param breakWithoutSpace boolean ---@return self function Label:setLineBreakWithoutSpace (breakWithoutSpace) end ---* Return the number of lines of text. ---@return int function Label:getStringNumLines () end ---* Enable outline effect to Label.
---* warning Limiting use to only when the Label created with true type font or system font. ---@param outlineColor color4b_table ---@param outlineSize int ---@return self function Label:enableOutline (outlineColor,outlineSize) end ---* Return the shadow effect blur radius. ---@return float function Label:getShadowBlurRadius () end ---* Return current effect color value. ---@return color4f_table function Label:getEffectColor () end ---* ---@param cleanup boolean ---@return self function Label:removeAllChildrenWithCleanup (cleanup) end ---@overload fun(string0:cc.Texture2D,int:int,int:int,int:int):self ---@overload fun(string:string,int:int,int:int,int:int):self ---@overload fun(string:string):self ---@param charMapFile string ---@param itemWidth int ---@param itemHeight int ---@param startCharMap int ---@return boolean function Label:setCharMap (charMapFile,itemWidth,itemHeight,startCharMap) end ---* ---@return size_table function Label:getDimensions () end ---* Makes the Label at most this line untransformed width.
---* The Label's max line width be used for force line breaks if the value not equal zero. ---@param maxLineWidth float ---@return self function Label:setMaxLineWidth (maxLineWidth) end ---* Returns the system font used by the Label. ---@return string function Label:getSystemFontName () end ---* Sets the Label's text vertical alignment. ---@param vAlignment int ---@return self function Label:setVerticalAlignment (vAlignment) end ---* ---@param height float ---@return self function Label:setLineSpacing (height) end ---* Returns font size ---@return float function Label:getRenderingFontSize () end ---* Returns the line height of this Label.
---* warning Not support system font.
---* since v3.2.0 ---@return float function Label:getLineHeight () end ---* Return the shadow effect color value. ---@return color4f_table function Label:getShadowColor () end ---* Returns the TTF configuration object used by the Label.
---* see `TTFConfig` ---@return cc._ttfConfig function Label:getTTFConfig () end ---* Enable italics rendering ---@return self function Label:enableItalics () end ---* Sets the text color of Label.
---* The text color is different from the color of Node.
---* warning Limiting use to only when the Label created with true type font or system font. ---@param color color4b_table ---@return self function Label:setTextColor (color) end ---* Provides a way to treat each character like a Sprite.
---* warning No support system font. ---@param lettetIndex int ---@return cc.Sprite function Label:getLetter (lettetIndex) end ---* Makes the Label exactly this untransformed height.
---* The Label's height be used for text align if the value not equal zero.
---* The text will display incomplete if the size of Label is not large enough to display all text. ---@param height float ---@return self function Label:setHeight (height) end ---* Return whether the shadow effect is enabled. ---@return boolean function Label:isShadowEnabled () end ---* Enable glow effect to Label.
---* warning Limiting use to only when the Label created with true type font. ---@param glowColor color4b_table ---@return self function Label:enableGlow (glowColor) end ---* Query the label's Overflow type.
---* return see `Overflow` ---@return int function Label:getOverflow () end ---* Returns the Label's text vertical alignment. ---@return int function Label:getVerticalAlignment () end ---* Sets the additional kerning of the Label.
---* warning Not support system font.
---* since v3.2.0 ---@param space float ---@return self function Label:setAdditionalKerning (space) end ---* Returns the bitmap font path used by the Label. ---@return float function Label:getSystemFontSize () end ---* ---@param blendFunc cc.BlendFunc ---@return self function Label:setBlendFunc (blendFunc) end ---* Returns the Label's text horizontal alignment. ---@return int function Label:getTextAlignment () end ---* Returns the bitmap font used by the Label. ---@return string function Label:getBMFontFilePath () end ---* Sets the Label's text horizontal alignment. ---@param hAlignment int ---@return self function Label:setHorizontalAlignment (hAlignment) end ---* Enable bold rendering ---@return self function Label:enableBold () end ---* Enable underline ---@return self function Label:enableUnderline () end ---* Return current effect type. ---@return int function Label:getLabelEffectType () end ---@overload fun(int:int,int:int):self ---@overload fun(int:int):self ---@param hAlignment int ---@param vAlignment int ---@return self function Label:setAlignment (hAlignment,vAlignment) end ---* warning This method is not recommended for game developers. ---@return self function Label:requestSystemFontRefresh () end ---* Change font size of label type BMFONT
---* Note: This function only scale the BMFONT letter to mimic the font size change effect.
---* param fontSize The desired font size in float. ---@param fontSize float ---@return self function Label:setBMFontSize (fontSize) end ---* Allocates and initializes a Label, with a bitmap font file.
---* param bmfontPath A bitmap font file, it's a FNT format.
---* param text The initial text.
---* param hAlignment Text horizontal alignment.
---* param maxLineWidth The max line width.
---* param imageOffset
---* return An automatically released Label object.
---* see setBMFontFilePath setMaxLineWidth ---@param bmfontPath string ---@param text string ---@param hAlignment int ---@param maxLineWidth int ---@param imageOffset vec2_table ---@return self function Label:createWithBMFont (bmfontPath,text,hAlignment,maxLineWidth,imageOffset) end ---* Allocates and initializes a Label, with default settings.
---* return An automatically released Label object. ---@return self function Label:create () end ---@overload fun(string0:cc.Texture2D,int:int,int:int,int:int):self ---@overload fun(string:string,int:int,int:int,int:int):self ---@overload fun(string:string):self ---@param charMapFile string ---@param itemWidth int ---@param itemHeight int ---@param startCharMap int ---@return self function Label:createWithCharMap (charMapFile,itemWidth,itemHeight,startCharMap) end ---* Allocates and initializes a Label, base on platform-dependent API.
---* param text The initial text.
---* param font A font file or a font family name.
---* param fontSize The font size. This value must be > 0.
---* param dimensions
---* param hAlignment The text horizontal alignment.
---* param vAlignment The text vertical alignment.
---* warning It will generate texture by the platform-dependent code.
---* return An automatically released Label object. ---@param text string ---@param font string ---@param fontSize float ---@param dimensions size_table ---@param hAlignment int ---@param vAlignment int ---@return self function Label:createWithSystemFont (text,font,fontSize,dimensions,hAlignment,vAlignment) end ---* ---@param renderer cc.Renderer ---@param transform mat4_table ---@param flags unsigned_int ---@return self function Label:draw (renderer,transform,flags) end ---* ---@return boolean function Label:isOpacityModifyRGB () end ---* ---@param mask unsigned short ---@param applyChildren boolean ---@return self function Label:setCameraMask (mask,applyChildren) end ---* ---@param child cc.Node ---@param cleanup boolean ---@return self function Label:removeChild (child,cleanup) end ---* ---@param renderer cc.Renderer ---@param parentTransform mat4_table ---@param parentFlags unsigned_int ---@return self function Label:visit (renderer,parentTransform,parentFlags) end ---* ---@return string function Label:getDescription () end ---* ---@param isOpacityModifyRGB boolean ---@return self function Label:setOpacityModifyRGB (isOpacityModifyRGB) end ---* ---@param parentOpacity unsigned_char ---@return self function Label:updateDisplayedOpacity (parentOpacity) end ---* set ProgramState of current render command ---@param programState cc.backend.ProgramState ---@return self function Label:setProgramState (programState) end ---* ---@return size_table function Label:getContentSize () end ---* ---@return rect_table function Label:getBoundingBox () end ---* ---@param parentColor color3b_table ---@return self function Label:updateDisplayedColor (parentColor) end ---* ---@param globalZOrder float ---@return self function Label:setGlobalZOrder (globalZOrder) end