---@class cc.JumpBy :cc.ActionInterval local JumpBy={ } cc.JumpBy=JumpBy ---* initializes the action
---* param duration in seconds ---@param duration float ---@param position vec2_table ---@param height float ---@param jumps int ---@return boolean function JumpBy:initWithDuration (duration,position,height,jumps) end ---* Creates the action.
---* param duration Duration time, in seconds.
---* param position The jumping distance.
---* param height The jumping height.
---* param jumps The jumping times.
---* return An autoreleased JumpBy object. ---@param duration float ---@param position vec2_table ---@param height float ---@param jumps int ---@return self function JumpBy:create (duration,position,height,jumps) end ---* ---@param target cc.Node ---@return self function JumpBy:startWithTarget (target) end ---* ---@return self function JumpBy:clone () end ---* ---@return self function JumpBy:reverse () end ---* param time In seconds. ---@param time float ---@return self function JumpBy:update (time) end ---* ---@return self function JumpBy:JumpBy () end