---@class cc.Grid3D :cc.GridBase local Grid3D={ } cc.Grid3D=Grid3D ---* ---@return boolean function Grid3D:getNeedDepthTestForBlit () end ---* Getter and Setter for depth test state when blit.
---* js NA ---@param neededDepthTest boolean ---@return self function Grid3D:setNeedDepthTestForBlit (neededDepthTest) end ---@overload fun(size_table:size_table,cc.Texture2D1:rect_table):self ---@overload fun(size_table:size_table):self ---@overload fun(size_table:size_table,cc.Texture2D:cc.Texture2D,boolean:boolean):self ---@overload fun(size_table:size_table,cc.Texture2D:cc.Texture2D,boolean:boolean,rect_table:rect_table):self ---@param gridSize size_table ---@param texture cc.Texture2D ---@param flipped boolean ---@param rect rect_table ---@return self function Grid3D:create (gridSize,texture,flipped,rect) end ---* ---@return self function Grid3D:calculateVertexPoints () end ---* Implementations for interfaces in base class. ---@return self function Grid3D:beforeBlit () end ---* ---@return self function Grid3D:afterBlit () end ---* ---@return self function Grid3D:reuse () end ---* ---@return self function Grid3D:blit () end ---* Constructor.
---* js ctor ---@return self function Grid3D:Grid3D () end