---@class cc.GLView :cc.Ref local GLView={ } cc.GLView=GLView ---* Set the frame size of EGL view.
---* param width The width of the fram size.
---* param height The height of the fram size. ---@param width float ---@param height float ---@return self function GLView:setFrameSize (width,height) end ---* Get the opengl view port rectangle.
---* return Return the opengl view port rectangle. ---@return rect_table function GLView:getViewPortRect () end ---* Get scale factor of the vertical direction.
---* return Scale factor of the vertical direction. ---@return float function GLView:getScaleY () end ---* Only works on ios platform. Set Content Scale of the Factor. ---@param t floa ---@return boolean function GLView:setContentScaleFactor (t) end ---* Only works on ios platform. Get Content Scale of the Factor. ---@return float function GLView:getContentScaleFactor () end ---* Open or close IME keyboard , subclass must implement this method.
---* param open Open or close IME keyboard. ---@param open boolean ---@return self function GLView:setIMEKeyboardState (open) end ---* Gets safe area rectangle ---@return rect_table function GLView:getSafeAreaRect () end ---* Set Scissor rectangle with points.
---* param x Set the points of x.
---* param y Set the points of y.
---* param w Set the width of the view port
---* param h Set the Height of the view port. ---@param x float ---@param y float ---@param w float ---@param h float ---@return self function GLView:setScissorInPoints (x,y,w,h) end ---* Get the view name.
---* return The view name. ---@return string function GLView:getViewName () end ---* Get whether opengl render system is ready, subclass must implement this method. ---@return boolean function GLView:isOpenGLReady () end ---* Hide or Show the mouse cursor if there is one.
---* param isVisible Hide or Show the mouse cursor if there is one. ---@param l boo ---@return self function GLView:setCursorVisible (l) end ---* Get the frame size of EGL view.
---* In general, it returns the screen size since the EGL view is a fullscreen view.
---* return The frame size of EGL view. ---@return size_table function GLView:getFrameSize () end ---* Set default window icon (implemented for windows and linux).
---* On windows it will use icon from .exe file (if included).
---* On linux it will use default window icon. ---@return self function GLView:setDefaultIcon () end ---* Get scale factor of the horizontal direction.
---* return Scale factor of the horizontal direction. ---@return float function GLView:getScaleX () end ---* Get the visible origin point of opengl viewport.
---* return The visible origin point of opengl viewport. ---@return vec2_table function GLView:getVisibleOrigin () end ---* Set zoom factor for frame. This methods are for
---* debugging big resolution (e.g.new ipad) app on desktop.
---* param zoomFactor The zoom factor for frame. ---@param t floa ---@return self function GLView:setFrameZoomFactor (t) end ---* Get zoom factor for frame. This methods are for
---* debugging big resolution (e.g.new ipad) app on desktop.
---* return The zoom factor for frame. ---@return float function GLView:getFrameZoomFactor () end ---* Get design resolution size.
---* Default resolution size is the same as 'getFrameSize'.
---* return The design resolution size. ---@return size_table function GLView:getDesignResolutionSize () end ---@overload fun(string0:array_table):self ---@overload fun(string:string):self ---@param filename string ---@return self function GLView:setIcon (filename) end ---* When the window is closed, it will return false if the platforms is Ios or Android.
---* If the platforms is windows or Mac,it will return true.
---* return In ios and android it will return false,if in windows or Mac it will return true. ---@return boolean function GLView:windowShouldClose () end ---* Exchanges the front and back buffers, subclass must implement this method. ---@return self function GLView:swapBuffers () end ---* Set the design resolution size.
---* param width Design resolution width.
---* param height Design resolution height.
---* param resolutionPolicy The resolution policy desired, you may choose:
---* [1] EXACT_FIT Fill screen by stretch-to-fit: if the design resolution ratio of width to height is different from the screen resolution ratio, your game view will be stretched.
---* [2] NO_BORDER Full screen without black border: if the design resolution ratio of width to height is different from the screen resolution ratio, two areas of your game view will be cut.
---* [3] SHOW_ALL Full screen with black border: if the design resolution ratio of width to height is different from the screen resolution ratio, two black borders will be shown. ---@param width float ---@param height float ---@param resolutionPolicy int ---@return self function GLView:setDesignResolutionSize (width,height,resolutionPolicy) end ---* Returns the current Resolution policy.
---* return The current Resolution policy. ---@return int function GLView:getResolutionPolicy () end ---* Force destroying EGL view, subclass must implement this method.
---* lua endToLua ---@return self function GLView:endToLua () end ---* Returns whether or not the view is in Retina Display mode.
---* return Returns whether or not the view is in Retina Display mode. ---@return boolean function GLView:isRetinaDisplay () end ---* Renders a Scene with a Renderer
---* This method is called directly by the Director ---@param scene cc.Scene ---@param renderer cc.Renderer ---@return self function GLView:renderScene (scene,renderer) end ---* Set opengl view port rectangle with points.
---* param x Set the points of x.
---* param y Set the points of y.
---* param w Set the width of the view port
---* param h Set the Height of the view port. ---@param x float ---@param y float ---@param w float ---@param h float ---@return self function GLView:setViewPortInPoints (x,y,w,h) end ---* Get the current scissor rectangle.
---* return The current scissor rectangle. ---@return rect_table function GLView:getScissorRect () end ---* Get retina factor.
---* return The retina factor. ---@return int function GLView:getRetinaFactor () end ---* Set the view name.
---* param viewname A string will be set to the view as name. ---@param viewname string ---@return self function GLView:setViewName (viewname) end ---* Get the visible rectangle of opengl viewport.
---* return The visible rectangle of opengl viewport. ---@return rect_table function GLView:getVisibleRect () end ---* Get the visible area size of opengl viewport.
---* return The visible area size of opengl viewport. ---@return size_table function GLView:getVisibleSize () end ---* Get whether GL_SCISSOR_TEST is enable.
---* return Whether GL_SCISSOR_TEST is enable. ---@return boolean function GLView:isScissorEnabled () end ---* Polls the events. ---@return self function GLView:pollEvents () end ---* Static method and member so that we can modify it on all platforms before create OpenGL context.
---* param glContextAttrs The OpenGL context attrs. ---@param glContextAttrs GLContextAttrs ---@return self function GLView:setGLContextAttrs (glContextAttrs) end ---* Return the OpenGL context attrs.
---* return Return the OpenGL context attrs. ---@return GLContextAttrs function GLView:getGLContextAttrs () end