---@class cc.FlipY3D :cc.FlipX3D local FlipY3D={ } cc.FlipY3D=FlipY3D ---* brief Create the action with duration.
---* param duration Specify the duration of the FlipY3D action. It's a value in seconds.
---* return If the creation success, return a pointer of FlipY3D action; otherwise, return nil. ---@param duration float ---@return self function FlipY3D:create (duration) end ---* ---@return self function FlipY3D:clone () end ---* ---@param time float ---@return self function FlipY3D:update (time) end ---* ---@return self function FlipY3D:FlipY3D () end