---@class cc.FlipY :cc.ActionInstant local FlipY={ } cc.FlipY=FlipY ---* init the action ---@param y boolean ---@return boolean function FlipY:initWithFlipY (y) end ---* Create the action.
---* param y Flips the sprite vertically if true.
---* return An autoreleased FlipY object. ---@param y boolean ---@return self function FlipY:create (y) end ---* ---@return self function FlipY:clone () end ---* param time In seconds. ---@param time float ---@return self function FlipY:update (time) end ---* ---@return self function FlipY:reverse () end ---* ---@return self function FlipY:FlipY () end