---@class cc.FlipX :cc.ActionInstant local FlipX={ } cc.FlipX=FlipX ---* init the action ---@param x boolean ---@return boolean function FlipX:initWithFlipX (x) end ---* Create the action.
---* param x Flips the sprite horizontally if true.
---* return An autoreleased FlipX object. ---@param x boolean ---@return self function FlipX:create (x) end ---* ---@return self function FlipX:clone () end ---* param time In seconds. ---@param time float ---@return self function FlipX:update (time) end ---* ---@return self function FlipX:reverse () end ---* ---@return self function FlipX:FlipX () end