---@class cc.FastTMXLayer :cc.Node local FastTMXLayer={ } cc.FastTMXLayer=FastTMXLayer ---* Returns the position in points of a given tile coordinate.
---* param tileCoordinate The tile Coordinate.
---* return The position in points of a given tile coordinate. ---@param tileCoordinate vec2_table ---@return vec2_table function FastTMXLayer:getPositionAt (tileCoordinate) end ---* Set Layer orientation, which is the same as the map orientation.
---* param orientation Layer orientation, which is the same as the map orientation. ---@param orientation int ---@return self function FastTMXLayer:setLayerOrientation (orientation) end ---* Size of the layer in tiles.
---* return Size of the layer in tiles. ---@return size_table function FastTMXLayer:getLayerSize () end ---* Set the size of the map's tile.
---* param size The new size of the map's tile. ---@param size size_table ---@return self function FastTMXLayer:setMapTileSize (size) end ---* Layer orientation, which is the same as the map orientation.
---* return Layer orientation, which is the same as the map orientation. ---@return int function FastTMXLayer:getLayerOrientation () end ---* Set the properties to the layer.
---* param properties The properties to the layer. ---@param properties map_table ---@return self function FastTMXLayer:setProperties (properties) end ---* Set the tile layer name.
---* param layerName The new layer name. ---@param layerName string ---@return self function FastTMXLayer:setLayerName (layerName) end ---* Removes a tile at given tile coordinate.
---* param tileCoordinate The tile Coordinate. ---@param tileCoordinate vec2_table ---@return self function FastTMXLayer:removeTileAt (tileCoordinate) end ---@overload fun():self ---@overload fun():self ---@return map_table function FastTMXLayer:getProperties () end ---* Creates the tiles. ---@return self function FastTMXLayer:setupTiles () end ---* Set an sprite to the tile,with the tile coordinate and gid.
---* param sprite A Sprite.
---* param pos The tile coordinate.
---* param gid The tile gid. ---@param sprite cc.Sprite ---@param pos vec2_table ---@param gid unsigned_int ---@return self function FastTMXLayer:setupTileSprite (sprite,pos,gid) end ---@overload fun(int:int,vec2_table:vec2_table,int:int):self ---@overload fun(int:int,vec2_table:vec2_table):self ---@param gid int ---@param tileCoordinate vec2_table ---@param flags int ---@return self function FastTMXLayer:setTileGID (gid,tileCoordinate,flags) end ---* Size of the map's tile (could be different from the tile's size).
---* return Size of the map's tile (could be different from the tile's size). ---@return size_table function FastTMXLayer:getMapTileSize () end ---* Return the value for the specific property name.
---* param propertyName The value for the specific property name.
---* return The value for the specific property name. ---@param propertyName string ---@return cc.Value function FastTMXLayer:getProperty (propertyName) end ---* Set the size of the layer in tiles.
---* param size The new size of the layer in tiles. ---@param size size_table ---@return self function FastTMXLayer:setLayerSize (size) end ---* Get the tile layer name.
---* return The tile layer name. ---@return string function FastTMXLayer:getLayerName () end ---* Set the tileset information for the layer.
---* param info The new tileset information for the layer. ---@param info cc.TMXTilesetInfo ---@return self function FastTMXLayer:setTileSet (info) end ---* Tileset information for the layer.
---* return Tileset information for the layer. ---@return cc.TMXTilesetInfo function FastTMXLayer:getTileSet () end ---* Returns the tile (Sprite) at a given a tile coordinate.
---* The returned Sprite will be already added to the TMXLayer. Don't add it again.
---* The Sprite can be treated like any other Sprite: rotated, scaled, translated, opacity, color, etc.
---* You can remove either by calling:
---* - layer->removeChild(sprite, cleanup);
---* return Returns the tile (Sprite) at a given a tile coordinate. ---@param tileCoordinate vec2_table ---@return cc.Sprite function FastTMXLayer:getTileAt (tileCoordinate) end ---* Creates a FastTMXLayer with an tileset info, a layer info and a map info.
---* param tilesetInfo An tileset info.
---* param layerInfo A layer info.
---* param mapInfo A map info.
---* return Return an autorelease object. ---@param tilesetInfo cc.TMXTilesetInfo ---@param layerInfo cc.TMXLayerInfo ---@param mapInfo cc.TMXMapInfo ---@return self function FastTMXLayer:create (tilesetInfo,layerInfo,mapInfo) end ---* ---@param child cc.Node ---@param cleanup boolean ---@return self function FastTMXLayer:removeChild (child,cleanup) end ---* ---@param renderer cc.Renderer ---@param transform mat4_table ---@param flags unsigned_int ---@return self function FastTMXLayer:draw (renderer,transform,flags) end ---* ---@return string function FastTMXLayer:getDescription () end ---* js ctor ---@return self function FastTMXLayer:FastTMXLayer () end