---@class cc.DrawNode :cc.Node local DrawNode={ } cc.DrawNode=DrawNode ---* Draw an line from origin to destination with color.
---* param origin The line origin.
---* param destination The line destination.
---* param color The line color.
---* js NA ---@param origin vec2_table ---@param destination vec2_table ---@param color color4f_table ---@return self function DrawNode:drawLine (origin,destination,color) end ---* When isolated is set, the position of the node is no longer affected by parent nodes.
---* Which means it will be drawn just like a root node. ---@param isolated boolean ---@return self function DrawNode:setIsolated (isolated) end ---@overload fun(vec2_table:vec2_table,vec2_table:vec2_table,vec2_table:vec2_table,vec2_table:vec2_table,color4f_table:color4f_table):self ---@overload fun(vec2_table:vec2_table,vec2_table:vec2_table,vec2_table2:color4f_table):self ---@param p1 vec2_table ---@param p2 vec2_table ---@param p3 vec2_table ---@param p4 vec2_table ---@param color color4f_table ---@return self function DrawNode:drawRect (p1,p2,p3,p4,color) end ---@overload fun(vec2_table:vec2_table,float:float,float:float,unsigned_int:unsigned_int,float4:color4f_table):self ---@overload fun(vec2_table:vec2_table,float:float,float:float,unsigned_int:unsigned_int,float:float,float:float,color4f_table:color4f_table):self ---@param center vec2_table ---@param radius float ---@param angle float ---@param segments unsigned_int ---@param scaleX float ---@param scaleY float ---@param color color4f_table ---@return self function DrawNode:drawSolidCircle (center,radius,angle,segments,scaleX,scaleY,color) end ---* ---@param lineWidth float ---@return self function DrawNode:setLineWidth (lineWidth) end ---* draw a dot at a position, with a given radius and color.
---* param pos The dot center.
---* param radius The dot radius.
---* param color The dot color. ---@param pos vec2_table ---@param radius float ---@param color color4f_table ---@return self function DrawNode:drawDot (pos,radius,color) end ---* draw a segment with a radius and color.
---* param from The segment origin.
---* param to The segment destination.
---* param radius The segment radius.
---* param color The segment color. ---@param from vec2_table ---@param to vec2_table ---@param radius float ---@param color color4f_table ---@return self function DrawNode:drawSegment (from,to,radius,color) end ---* Get the color mixed mode.
---* lua NA ---@return cc.BlendFunc function DrawNode:getBlendFunc () end ---@overload fun(vec2_table:vec2_table,float:float,float:float,unsigned_int:unsigned_int,boolean:boolean,float5:color4f_table):self ---@overload fun(vec2_table:vec2_table,float:float,float:float,unsigned_int:unsigned_int,boolean:boolean,float:float,float:float,color4f_table:color4f_table):self ---@param center vec2_table ---@param radius float ---@param angle float ---@param segments unsigned_int ---@param drawLineToCenter boolean ---@param scaleX float ---@param scaleY float ---@param color color4f_table ---@return self function DrawNode:drawCircle (center,radius,angle,segments,drawLineToCenter,scaleX,scaleY,color) end ---* Draws a quad bezier path.
---* param origin The origin of the bezier path.
---* param control The control of the bezier path.
---* param destination The destination of the bezier path.
---* param segments The number of segments.
---* param color Set the quad bezier color. ---@param origin vec2_table ---@param control vec2_table ---@param destination vec2_table ---@param segments unsigned_int ---@param color color4f_table ---@return self function DrawNode:drawQuadBezier (origin,control,destination,segments,color) end ---* draw a triangle with color.
---* param p1 The triangle vertex point.
---* param p2 The triangle vertex point.
---* param p3 The triangle vertex point.
---* param color The triangle color.
---* js NA ---@param p1 vec2_table ---@param p2 vec2_table ---@param p3 vec2_table ---@param color color4f_table ---@return self function DrawNode:drawTriangle (p1,p2,p3,color) end ---* Set the color mixed mode.
---* code
---* When this function bound into js or lua,the parameter will be changed
---* In js: var setBlendFunc(var src, var dst)
---* endcode
---* lua NA ---@param blendFunc cc.BlendFunc ---@return self function DrawNode:setBlendFunc (blendFunc) end ---* Clear the geometry in the node's buffer. ---@return self function DrawNode:clear () end ---* Draws a solid rectangle given the origin and destination point measured in points.
---* The origin and the destination can not have the same x and y coordinate.
---* param origin The rectangle origin.
---* param destination The rectangle destination.
---* param color The rectangle color.
---* js NA ---@param origin vec2_table ---@param destination vec2_table ---@param color color4f_table ---@return self function DrawNode:drawSolidRect (origin,destination,color) end ---* ---@return float function DrawNode:getLineWidth () end ---* Draw a point.
---* param point A Vec2 used to point.
---* param pointSize The point size.
---* param color The point color.
---* js NA ---@param point vec2_table ---@param pointSize float ---@param color color4f_table ---@return self function DrawNode:drawPoint (point,pointSize,color) end ---* ---@return boolean function DrawNode:isIsolated () end ---* Draw a cubic bezier curve with color and number of segments
---* param origin The origin of the bezier path.
---* param control1 The first control of the bezier path.
---* param control2 The second control of the bezier path.
---* param destination The destination of the bezier path.
---* param segments The number of segments.
---* param color Set the cubic bezier color. ---@param origin vec2_table ---@param control1 vec2_table ---@param control2 vec2_table ---@param destination vec2_table ---@param segments unsigned_int ---@param color color4f_table ---@return self function DrawNode:drawCubicBezier (origin,control1,control2,destination,segments,color) end ---* creates and initialize a DrawNode node.
---* return Return an autorelease object. ---@return self function DrawNode:create () end ---* ---@param renderer cc.Renderer ---@param transform mat4_table ---@param flags unsigned_int ---@return self function DrawNode:draw (renderer,transform,flags) end ---* ---@param renderer cc.Renderer ---@param parentTransform mat4_table ---@param parentFlags unsigned_int ---@return self function DrawNode:visit (renderer,parentTransform,parentFlags) end ---* ---@return boolean function DrawNode:init () end ---* ---@return self function DrawNode:DrawNode () end